(RIN forum) added new release 4 by ce20fdf2 from https://cs.rin.ru/forum/viewtopic.php?p=2933673#p2933673

This commit is contained in:
a 2023-11-10 17:25:36 +02:00
parent b01a7ee116
commit 62a92e5bf6
8 changed files with 179 additions and 10 deletions

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@ -100,6 +100,7 @@ struct Group_Clans {
struct Overlay_Appearance {
float font_size = 16.0;
float icon_size = 64.0;
};
class Settings {
@ -217,6 +218,9 @@ public:
//steamhttp external download support
bool http_online = false;
//steam deck flag
bool steam_deck = false;
};
#endif

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@ -105,6 +105,10 @@ static void load_overlay_appearance(std::string appearance_filepath, Settings *s
float nfont_size = std::stoull(value, NULL, 0);
settings_client->overlay_appearance.font_size = nfont_size;
settings_server->overlay_appearance.font_size = nfont_size;
} else if (name.compare("Icon_Size") == 0) {
float nicon_size = std::stoull(value, NULL, 0);
settings_client->overlay_appearance.icon_size = nicon_size;
settings_server->overlay_appearance.icon_size = nicon_size;
}
PRINT_DEBUG("Overlay appearance %s %s\n", name.c_str(), value.c_str());
} catch (...) {}
@ -253,7 +257,7 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
bool local_save = false;
{
char array[33] = {};
char array[256] = {};
if (Local_Storage::get_file_data(program_path + "local_save.txt", array, sizeof(array) - 1) != -1) {
save_path = program_path + Settings::sanitize(array);
local_save = true;
@ -366,6 +370,7 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
}
bool steam_offline_mode = false;
bool steam_deck_mode = false;
bool steamhttp_online_mode = false;
bool disable_networking = false;
bool disable_overlay = false;
@ -386,6 +391,8 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
PRINT_DEBUG("steam settings path %s\n", p.c_str());
if (p == "offline.txt") {
steam_offline_mode = true;
} else if (p == "steam_deck.txt") {
steam_deck_mode = true;
} else if (p == "http_online.txt") {
steamhttp_online_mode = true;
} else if (p == "disable_networking.txt") {
@ -466,6 +473,8 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
settings_server->warn_local_save = local_save;
settings_client->supported_languages = supported_languages;
settings_server->supported_languages = supported_languages;
settings_client->steam_deck = steam_deck_mode;
settings_server->steam_deck = steam_deck_mode;
settings_client->http_online = steamhttp_online_mode;
settings_server->http_online = steamhttp_online_mode;

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@ -597,6 +597,22 @@ int GetAchievementIcon( const char *pchName )
return 0;
}
std::string get_achievement_icon_name( const char *pchName, bool pbAchieved )
{
if (pchName == nullptr) return "";
std::lock_guard<std::recursive_mutex> lock(global_mutex);
try {
auto it = defined_achievements_find(pchName);
if (it != defined_achievements.end()) {
if (pbAchieved) return it.value()["icon"].get<std::string>();
else return it.value()["icon_gray"].get<std::string>();
}
} catch (...) {}
return "";
}
// Get general attributes for an achievement. Accepts the following keys:
// - "name" and "desc" for retrieving the localized achievement name and description (returned in UTF8)

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@ -417,8 +417,8 @@ ESteamIPv6ConnectivityState GetIPv6ConnectivityState( ESteamIPv6ConnectivityProt
// returns true if currently running on the Steam Deck device
bool IsSteamRunningOnSteamDeck()
{
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
PRINT_DEBUG("%s %i\n", __FUNCTION__, (int)settings->steam_deck);
return settings->steam_deck;
}
// Opens a floating keyboard over the game content and sends OS keyboard keys directly to the game.

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@ -1 +1,2 @@
Font_Size 16.0
Font_Size 16.0
Icon_Size 64.0

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@ -0,0 +1 @@
Rename this to: steam_deck.txt to pretend steam is running on a steam deck.

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@ -101,6 +101,10 @@ int find_free_notification_id(std::vector<Notification> const& notifications)
#endif
#include "notification.h"
char *notif_achievement_wav_custom;
char *notif_invite_wav_custom;
bool notif_achievement_wav_custom_inuse = false;
bool notif_invite_wav_custom_inuse = false;
void Steam_Overlay::steam_overlay_run_every_runcb(void* object)
{
@ -330,7 +334,24 @@ void Steam_Overlay::NotifyUser(friend_window_state& friend_state)
{
friend_state.window_state |= window_state_need_attention;
#ifdef __WINDOWS__
PlaySound((LPCSTR)notif_invite_wav, NULL, SND_ASYNC | SND_MEMORY);
if (notif_invite_wav_custom_inuse) {
PlaySoundA((LPCSTR)notif_invite_wav_custom, NULL, SND_ASYNC | SND_MEMORY);
} else {
PlaySoundA((LPCSTR)notif_invite_wav, NULL, SND_ASYNC | SND_MEMORY);
}
#endif
}
}
void Steam_Overlay::NotifyUserAchievement()
{
if (settings->disable_overlay_achievement_notification) return;
if (!show_overlay)
{
#ifdef __WINDOWS__
if (notif_achievement_wav_custom_inuse) {
PlaySoundA((LPCSTR)notif_achievement_wav_custom, NULL, SND_ASYNC | SND_MEMORY);
}
#endif
}
}
@ -427,10 +448,21 @@ void Steam_Overlay::AddAchievementNotification(nlohmann::json const& ach)
Notification notif;
notif.id = id;
notif.type = notification_type_achievement;
// Load achievement image
std::string file_path = Local_Storage::get_game_settings_path() + ach["icon"].get<std::string>();
unsigned long long file_size = file_size_(file_path);
if (file_size) {
std::string img = Local_Storage::load_image_resized(file_path, "", settings->overlay_appearance.icon_size);
if (img.length() > 0) {
if (_renderer) notif.icon = _renderer->CreateImageResource((void*)img.c_str(), settings->overlay_appearance.icon_size, settings->overlay_appearance.icon_size);
}
}
notif.message = ach["displayName"].get<std::string>() + "\n" + ach["description"].get<std::string>();
notif.start_time = std::chrono::duration_cast<std::chrono::seconds>(std::chrono::system_clock::now().time_since_epoch());
notifications.emplace_back(notif);
NotifyUserAchievement();
have_notifications = true;
}
else
@ -690,7 +722,24 @@ void Steam_Overlay::BuildNotifications(int width, int height)
switch (it->type)
{
case notification_type_achievement:
ImGui::TextWrapped("%s", it->message.c_str());
{
if (!it->icon.expired()) {
ImGui::BeginTable("imgui_table", 2);
ImGui::TableSetupColumn("imgui_table_image", ImGuiTableColumnFlags_WidthFixed, settings->overlay_appearance.icon_size);
ImGui::TableSetupColumn("imgui_table_text");
ImGui::TableNextRow(ImGuiTableRowFlags_None, settings->overlay_appearance.icon_size);
ImGui::TableSetColumnIndex(0);
ImGui::Image((ImU64)*it->icon.lock().get(), ImVec2(settings->overlay_appearance.icon_size, settings->overlay_appearance.icon_size));
ImGui::TableSetColumnIndex(1);
ImGui::TextWrapped("%s", it->message.c_str());
ImGui::EndTable();
} else {
ImGui::TextWrapped("%s", it->message.c_str());
}
}
break;
case notification_type_invite:
{
@ -826,6 +875,51 @@ void Steam_Overlay::CreateFonts()
reset_LastError();
}
void Steam_Overlay::LoadAudio()
{
std::string file_path;
std::string file_name;
unsigned long long file_size;
for (int i = 0; i < 2; i++) {
if (i == 0) file_name = "overlay_achievement_notification.wav";
if (i == 1) file_name = "overlay_friend_notification.wav";
file_path = Local_Storage::get_game_settings_path() + file_name;
file_size = file_size_(file_path);
if (!file_size) {
if (settings->local_save.length() > 0) {
file_path = settings->local_save + "/settings/" + file_name;
} else {
file_path = Local_Storage::get_user_appdata_path() + "/settings/" + file_name;
}
file_size = file_size_(file_path);
}
if (file_size) {
std::ifstream myfile;
myfile.open(utf8_decode(file_path), std::ios::binary | std::ios::in);
if (myfile.is_open()) {
myfile.seekg (0, myfile.end);
int length = myfile.tellg();
myfile.seekg (0, myfile.beg);
if (i == 0) {
notif_achievement_wav_custom = new char [length];
myfile.read (notif_achievement_wav_custom, length);
notif_achievement_wav_custom_inuse = true;
}
if (i == 1) {
notif_invite_wav_custom = new char [length];
myfile.read (notif_invite_wav_custom, length);
notif_invite_wav_custom_inuse = true;
}
myfile.close();
}
}
}
}
// Try to make this function as short as possible or it might affect game's fps.
void Steam_Overlay::OverlayProc()
{
@ -854,7 +948,15 @@ void Steam_Overlay::OverlayProc()
bool show = true;
if (ImGui::Begin(translationSteamOverlay[current_language], &show, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoBringToFrontOnFocus))
char tmp[TRANSLATION_BUFFER_SIZE];
snprintf(tmp, sizeof(tmp), translationRenderer[current_language], (_renderer == nullptr ? "Unknown" : _renderer->GetLibraryName().c_str()));
std::string windowTitle;
windowTitle.append(translationSteamOverlay[current_language]);
windowTitle.append(" (");
windowTitle.append(tmp);
windowTitle.append(")");
if (ImGui::Begin(windowTitle.c_str(), &show, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoBringToFrontOnFocus))
{
ImGui::LabelText("##label", translationUserPlaying[current_language],
settings->get_local_name(),
@ -862,8 +964,6 @@ void Steam_Overlay::OverlayProc()
settings->get_local_game_id().AppID());
ImGui::SameLine();
ImGui::LabelText("##label", translationRenderer[current_language], (_renderer == nullptr ? "Unknown" : _renderer->GetLibraryName().c_str()));
ImGui::Spacing();
if (ImGui::Button(translationShowAchievements[current_language])) {
show_achievements = true;
@ -913,8 +1013,34 @@ void Steam_Overlay::OverlayProc()
bool achieved = x.achieved;
bool hidden = x.hidden && !achieved;
if (x.icon.expired()) {
std::string file_path = Local_Storage::get_game_settings_path() + x.icon_name;
unsigned long long file_size = file_size_(file_path);
if (file_size) {
std::string img = Local_Storage::load_image_resized(file_path, "", settings->overlay_appearance.icon_size);
if (img.length() > 0) {
if (_renderer) x.icon = _renderer->CreateImageResource((void*)img.c_str(), settings->overlay_appearance.icon_size, settings->overlay_appearance.icon_size);
}
}
}
ImGui::Separator();
ImGui::Text("%s", x.title.c_str());
if (!x.icon.expired()) {
ImGui::BeginTable(x.title.c_str(), 2);
ImGui::TableSetupColumn("imgui_table_image", ImGuiTableColumnFlags_WidthFixed, settings->overlay_appearance.icon_size);
ImGui::TableSetupColumn("imgui_table_text");
ImGui::TableNextRow(ImGuiTableRowFlags_None, settings->overlay_appearance.icon_size);
ImGui::TableSetColumnIndex(0);
ImGui::Image((ImU64)*x.icon.lock().get(), ImVec2(settings->overlay_appearance.icon_size, settings->overlay_appearance.icon_size));
ImGui::TableSetColumnIndex(1);
ImGui::Text("%s", x.title.c_str());
} else {
ImGui::Text("%s", x.title.c_str());
}
if (hidden) {
ImGui::Text(translationHiddenAchievement[current_language]);
} else {
@ -930,6 +1056,9 @@ void Steam_Overlay::OverlayProc()
} else {
ImGui::TextColored(ImVec4(255, 0, 0, 255), translationNotAchieved[current_language]);
}
if (!x.icon.expired()) ImGui::EndTable();
ImGui::Separator();
}
ImGui::EndChild();
@ -1084,6 +1213,9 @@ void Steam_Overlay::RunCallbacks()
ach.unlock_time = 0;
}
if (achieved) ach.icon_name = steamUserStats->get_achievement_icon_name(ach.name.c_str(), true);
else ach.icon_name = steamUserStats->get_achievement_icon_name(ach.name.c_str(), false);
achievements.push_back(ach);
}
@ -1096,6 +1228,7 @@ void Steam_Overlay::RunCallbacks()
_renderer = future_renderer.get();
PRINT_DEBUG("got renderer %p\n", _renderer);
CreateFonts();
LoadAudio();
}
}

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@ -68,6 +68,7 @@ struct Notification
std::chrono::seconds start_time;
std::string message;
std::pair<const Friend, friend_window_state>* frd;
std::weak_ptr<uint64_t> icon;
};
struct Overlay_Achievement
@ -75,9 +76,11 @@ struct Overlay_Achievement
std::string name;
std::string title;
std::string description;
std::string icon_name;
bool hidden;
bool achieved;
uint32 unlock_time;
std::weak_ptr<uint64_t> icon;
};
#ifdef EMU_OVERLAY
@ -142,6 +145,7 @@ class Steam_Overlay
bool IHaveLobby();
void NotifyUser(friend_window_state& friend_state);
void NotifyUserAchievement();
// Right click on friend
void BuildContextMenu(Friend const& frd, friend_window_state &state);
@ -167,6 +171,7 @@ public:
void HookReady(bool ready);
void CreateFonts();
void LoadAudio();
void OverlayProc();
void OpenOverlayInvite(CSteamID lobbyId);