mirror of
https://github.com/Detanup01/gbe_fork.git
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initial shape
This commit is contained in:
parent
484fc2a982
commit
77ea53b59e
16
asd.py
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16
asd.py
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@ -0,0 +1,16 @@
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import os
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import glob
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if __name__ == "__main__":
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with open("cc.ini", "w", encoding="utf-8") as fw:
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for gg in glob.glob('post_build/steam_settings.EXAMPLE/*.txt'):
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kk = os.path.basename(gg[:-12])
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lns=[]
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with open(gg, "r", encoding="utf-8") as f:
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lns=['# ' + ll.strip('\n').strip('\r') for ll in f.readlines()]
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for ln in lns:
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fw.write(ln + '\n')
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fw.write(kk + '=false' + '\n')
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fw.write('' + '\n')
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158
cc.ini
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158
cc.ini
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@ -0,0 +1,158 @@
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# 76561197960287930
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# 76561197960271227
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# 76561197960276863
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auto_accept_invite=false
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# 12345
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build_id=false
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# 192.168.3.255
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# 127.8.9.10
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# 192.168.66.99
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# 192.168.7.99
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# removethis.test.domain.com
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custom_broadcasts=false
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# 228986
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# 228990
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# 814381
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# 814382
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# 814383
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# 1039230
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depots=false
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# 1234=DLCNAME
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# 23454=This is another example DLC name
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# 7869=It's the same format as other emus like the codex emu
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DLC=false
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# 1. Rename this to: installed_app_ids.txt
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# 2. Add all apps IDs (each on a separate line) that should be reported as insatlled, they could be NOT owned, that is allowed
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# 3. Or, remove the file installed_app_ids.txt if it exists to:
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# * Allow app ID 0, this seems to be a special denotation to "non-steam apps"
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# * Allow app ID of the current game (you must create the file steam_appid.txt)
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# * Allow anything else
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#
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# In all cases app ID 4294967295 is disallowed
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installed_app_ids=false
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# LEADERBOARD1=0=0
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# LEADERBOARDX=1=1
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# LEADERBOARDTEST=0=0
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leaderboards=false
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# ; ---------------------------
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# ; you don't need to specify all the parameters when using this file
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# ; only set the parameters relevant to your use case
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# ; ---------------------------
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#
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# ; load custom TrueType font from a path, it could be absolute, or relative
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# ; relative paths will be looked up inside the local folder "steam_settings/fonts" first,
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# ; if that wasn't found, it will be looked up inside the global folder "Goldberg SteamEmu Settings/settings/fonts"
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# Font_Override BungeeSpice-Regular.ttf
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#
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# ; global font size
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# ; for built-in font, multiple of 16 is recommended. e.g. 16 32...
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# Font_Size 16.0
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#
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# ; achievement icon size
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# Icon_Size 64.0
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#
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# ; spacing between characters
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# Font_Glyph_Extra_Spacing_x 1.0
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# Font_Glyph_Extra_Spacing_y 0.0
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#
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# Notification_R 0.16
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# Notification_G 0.29
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# Notification_B 0.48
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# Notification_A 1.0
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#
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# Background_R -1.0
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# Background_G -1.0
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# Background_B -1.0
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# Background_A -1.0
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#
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# Element_R -1.0
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# Element_G -1.0
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# Element_B -1.0
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# Element_A -1.0
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#
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# ElementHovered_R -1.0
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# ElementHovered_G -1.0
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# ElementHovered_B -1.0
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# ElementHovered_A -1.0
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#
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# ElementActive_R -1.0
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# ElementActive_G -1.0
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# ElementActive_B -1.0
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# ElementActive_A -1.0
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#
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#
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# ; available options:
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# ; top_left
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# ; top_center
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# ; top_right
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# ; bot_left
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# ; bot_center
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# ; bot_right
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#
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# ; position of achievements
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# PosAchievement top_right
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#
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# ; position of invitations
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# PosInvitation top_right
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#
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# ; position of chat messages
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# PosChatMsg top_right
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overlay_appearance=false
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# lifetime_experience=int=0
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# experience=int=0
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# stat_example_name1=float=3.5
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# stat_example_name2=int=1337
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# stat_example_name3=int=0
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# stat_example_name4=float=0
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# stat_example_name5=avgrate=0
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stats=false
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# SteamClient015
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# SteamGameServer012
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# SteamGameServerStats001
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# SteamUser017
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# SteamFriends014
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# SteamUtils007
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# SteamMatchMaking009
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# SteamMatchMakingServers002
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# STEAMUSERSTATS_INTERFACE_VERSION011
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# STEAMAPPS_INTERFACE_VERSION006
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# SteamNetworking005
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# STEAMREMOTESTORAGE_INTERFACE_VERSION012
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# STEAMSCREENSHOTS_INTERFACE_VERSION002
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# STEAMHTTP_INTERFACE_VERSION002
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# STEAMUNIFIEDMESSAGES_INTERFACE_VERSION001
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# STEAMCONTROLLER_INTERFACE_VERSION
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# STEAMUGC_INTERFACE_VERSION002
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# STEAMAPPLIST_INTERFACE_VERSION001
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# STEAMMUSIC_INTERFACE_VERSION001
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# STEAMMUSICREMOTE_INTERFACE_VERSION001
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steam_interfaces=false
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# 103582791433980119
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# 103582791438562929
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# 103582791441335905
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# 103582791460014708
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subscribed_groups=false
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# 000000000000000000 Group Name Clan Tag
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subscribed_groups_clans=false
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# english
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# german
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# french
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# spanish
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# schinese
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# russian
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# japanese
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# latam
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supported_languages=false
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@ -236,7 +236,7 @@ static inline void reset_LastError()
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#define CLIENT_HSTEAMUSER 1
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#define SERVER_HSTEAMUSER 1
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#define DEFAULT_NAME "Noob"
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#define DEFAULT_NAME "orca"
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#define PROGRAM_NAME_1 "Go"
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#define PROGRAM_NAME_2 "ld"
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#define PROGRAM_NAME_3 "be"
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@ -17,6 +17,11 @@
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#include "dll/settings_parser.h"
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#define SI_CONVERT_GENERIC
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#define SI_SUPPORT_IOSTREAMS
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#define SI_NO_MBCS
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#include "simpleini/SimpleIni.h"
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static void load_custom_broadcasts(std::string broadcasts_filepath, std::set<IP_PORT> &custom_broadcasts)
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{
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PRINT_DEBUG("loading broadcasts file '%s'", broadcasts_filepath.c_str());
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539
libs/simpleini/ConvertUTF.c
Normal file
539
libs/simpleini/ConvertUTF.c
Normal file
@ -0,0 +1,539 @@
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/*
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* Copyright 2001-2004 Unicode, Inc.
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*
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* Disclaimer
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*
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* This source code is provided as is by Unicode, Inc. No claims are
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* made as to fitness for any particular purpose. No warranties of any
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* kind are expressed or implied. The recipient agrees to determine
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* applicability of information provided. If this file has been
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* purchased on magnetic or optical media from Unicode, Inc., the
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* sole remedy for any claim will be exchange of defective media
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* within 90 days of receipt.
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*
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* Limitations on Rights to Redistribute This Code
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*
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* Unicode, Inc. hereby grants the right to freely use the information
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* supplied in this file in the creation of products supporting the
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* Unicode Standard, and to make copies of this file in any form
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* for internal or external distribution as long as this notice
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* remains attached.
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*/
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/* ---------------------------------------------------------------------
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Conversions between UTF32, UTF-16, and UTF-8. Source code file.
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Author: Mark E. Davis, 1994.
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Rev History: Rick McGowan, fixes & updates May 2001.
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Sept 2001: fixed const & error conditions per
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mods suggested by S. Parent & A. Lillich.
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June 2002: Tim Dodd added detection and handling of incomplete
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source sequences, enhanced error detection, added casts
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to eliminate compiler warnings.
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July 2003: slight mods to back out aggressive FFFE detection.
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Jan 2004: updated switches in from-UTF8 conversions.
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Oct 2004: updated to use UNI_MAX_LEGAL_UTF32 in UTF-32 conversions.
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See the header file "ConvertUTF.h" for complete documentation.
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------------------------------------------------------------------------ */
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#include "ConvertUTF.h"
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#ifdef CVTUTF_DEBUG
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#include <stdio.h>
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#endif
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static const int halfShift = 10; /* used for shifting by 10 bits */
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static const UTF32 halfBase = 0x0010000UL;
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static const UTF32 halfMask = 0x3FFUL;
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#define UNI_SUR_HIGH_START (UTF32)0xD800
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#define UNI_SUR_HIGH_END (UTF32)0xDBFF
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#define UNI_SUR_LOW_START (UTF32)0xDC00
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#define UNI_SUR_LOW_END (UTF32)0xDFFF
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#define false 0
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#define true 1
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/* --------------------------------------------------------------------- */
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ConversionResult ConvertUTF32toUTF16 (
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const UTF32** sourceStart, const UTF32* sourceEnd,
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UTF16** targetStart, UTF16* targetEnd, ConversionFlags flags) {
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ConversionResult result = conversionOK;
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const UTF32* source = *sourceStart;
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UTF16* target = *targetStart;
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while (source < sourceEnd) {
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UTF32 ch;
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if (target >= targetEnd) {
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result = targetExhausted; break;
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}
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ch = *source++;
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if (ch <= UNI_MAX_BMP) { /* Target is a character <= 0xFFFF */
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/* UTF-16 surrogate values are illegal in UTF-32; 0xffff or 0xfffe are both reserved values */
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if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_LOW_END) {
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if (flags == strictConversion) {
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--source; /* return to the illegal value itself */
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result = sourceIllegal;
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break;
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} else {
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*target++ = UNI_REPLACEMENT_CHAR;
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}
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} else {
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*target++ = (UTF16)ch; /* normal case */
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}
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} else if (ch > UNI_MAX_LEGAL_UTF32) {
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if (flags == strictConversion) {
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result = sourceIllegal;
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} else {
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*target++ = UNI_REPLACEMENT_CHAR;
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}
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} else {
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/* target is a character in range 0xFFFF - 0x10FFFF. */
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if (target + 1 >= targetEnd) {
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--source; /* Back up source pointer! */
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result = targetExhausted; break;
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}
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ch -= halfBase;
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*target++ = (UTF16)((ch >> halfShift) + UNI_SUR_HIGH_START);
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*target++ = (UTF16)((ch & halfMask) + UNI_SUR_LOW_START);
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}
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}
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*sourceStart = source;
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*targetStart = target;
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return result;
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}
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/* --------------------------------------------------------------------- */
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ConversionResult ConvertUTF16toUTF32 (
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const UTF16** sourceStart, const UTF16* sourceEnd,
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UTF32** targetStart, UTF32* targetEnd, ConversionFlags flags) {
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ConversionResult result = conversionOK;
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const UTF16* source = *sourceStart;
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UTF32* target = *targetStart;
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UTF32 ch, ch2;
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while (source < sourceEnd) {
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const UTF16* oldSource = source; /* In case we have to back up because of target overflow. */
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ch = *source++;
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/* If we have a surrogate pair, convert to UTF32 first. */
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if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_HIGH_END) {
|
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/* If the 16 bits following the high surrogate are in the source buffer... */
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if (source < sourceEnd) {
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ch2 = *source;
|
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/* If it's a low surrogate, convert to UTF32. */
|
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if (ch2 >= UNI_SUR_LOW_START && ch2 <= UNI_SUR_LOW_END) {
|
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ch = ((ch - UNI_SUR_HIGH_START) << halfShift)
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+ (ch2 - UNI_SUR_LOW_START) + halfBase;
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++source;
|
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} else if (flags == strictConversion) { /* it's an unpaired high surrogate */
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--source; /* return to the illegal value itself */
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result = sourceIllegal;
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break;
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}
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} else { /* We don't have the 16 bits following the high surrogate. */
|
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--source; /* return to the high surrogate */
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result = sourceExhausted;
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break;
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||||
}
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} else if (flags == strictConversion) {
|
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/* UTF-16 surrogate values are illegal in UTF-32 */
|
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if (ch >= UNI_SUR_LOW_START && ch <= UNI_SUR_LOW_END) {
|
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--source; /* return to the illegal value itself */
|
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result = sourceIllegal;
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||||
break;
|
||||
}
|
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}
|
||||
if (target >= targetEnd) {
|
||||
source = oldSource; /* Back up source pointer! */
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||||
result = targetExhausted; break;
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||||
}
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*target++ = ch;
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}
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*sourceStart = source;
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*targetStart = target;
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#ifdef CVTUTF_DEBUG
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if (result == sourceIllegal) {
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fprintf(stderr, "ConvertUTF16toUTF32 illegal seq 0x%04x,%04x\n", ch, ch2);
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fflush(stderr);
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}
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#endif
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return result;
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}
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||||
|
||||
/* --------------------------------------------------------------------- */
|
||||
|
||||
/*
|
||||
* Index into the table below with the first byte of a UTF-8 sequence to
|
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* get the number of trailing bytes that are supposed to follow it.
|
||||
* Note that *legal* UTF-8 values can't have 4 or 5-bytes. The table is
|
||||
* left as-is for anyone who may want to do such conversion, which was
|
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* allowed in earlier algorithms.
|
||||
*/
|
||||
static const char trailingBytesForUTF8[256] = {
|
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
|
||||
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2, 3,3,3,3,3,3,3,3,4,4,4,4,5,5,5,5
|
||||
};
|
||||
|
||||
/*
|
||||
* Magic values subtracted from a buffer value during UTF8 conversion.
|
||||
* This table contains as many values as there might be trailing bytes
|
||||
* in a UTF-8 sequence.
|
||||
*/
|
||||
static const UTF32 offsetsFromUTF8[6] = { 0x00000000UL, 0x00003080UL, 0x000E2080UL,
|
||||
0x03C82080UL, 0xFA082080UL, 0x82082080UL };
|
||||
|
||||
/*
|
||||
* Once the bits are split out into bytes of UTF-8, this is a mask OR-ed
|
||||
* into the first byte, depending on how many bytes follow. There are
|
||||
* as many entries in this table as there are UTF-8 sequence types.
|
||||
* (I.e., one byte sequence, two byte... etc.). Remember that sequences
|
||||
* for *legal* UTF-8 will be 4 or fewer bytes total.
|
||||
*/
|
||||
static const UTF8 firstByteMark[7] = { 0x00, 0x00, 0xC0, 0xE0, 0xF0, 0xF8, 0xFC };
|
||||
|
||||
/* --------------------------------------------------------------------- */
|
||||
|
||||
/* The interface converts a whole buffer to avoid function-call overhead.
|
||||
* Constants have been gathered. Loops & conditionals have been removed as
|
||||
* much as possible for efficiency, in favor of drop-through switches.
|
||||
* (See "Note A" at the bottom of the file for equivalent code.)
|
||||
* If your compiler supports it, the "isLegalUTF8" call can be turned
|
||||
* into an inline function.
|
||||
*/
|
||||
|
||||
/* --------------------------------------------------------------------- */
|
||||
|
||||
ConversionResult ConvertUTF16toUTF8 (
|
||||
const UTF16** sourceStart, const UTF16* sourceEnd,
|
||||
UTF8** targetStart, UTF8* targetEnd, ConversionFlags flags) {
|
||||
ConversionResult result = conversionOK;
|
||||
const UTF16* source = *sourceStart;
|
||||
UTF8* target = *targetStart;
|
||||
while (source < sourceEnd) {
|
||||
UTF32 ch;
|
||||
unsigned short bytesToWrite = 0;
|
||||
const UTF32 byteMask = 0xBF;
|
||||
const UTF32 byteMark = 0x80;
|
||||
const UTF16* oldSource = source; /* In case we have to back up because of target overflow. */
|
||||
ch = *source++;
|
||||
/* If we have a surrogate pair, convert to UTF32 first. */
|
||||
if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_HIGH_END) {
|
||||
/* If the 16 bits following the high surrogate are in the source buffer... */
|
||||
if (source < sourceEnd) {
|
||||
UTF32 ch2 = *source;
|
||||
/* If it's a low surrogate, convert to UTF32. */
|
||||
if (ch2 >= UNI_SUR_LOW_START && ch2 <= UNI_SUR_LOW_END) {
|
||||
ch = ((ch - UNI_SUR_HIGH_START) << halfShift)
|
||||
+ (ch2 - UNI_SUR_LOW_START) + halfBase;
|
||||
++source;
|
||||
} else if (flags == strictConversion) { /* it's an unpaired high surrogate */
|
||||
--source; /* return to the illegal value itself */
|
||||
result = sourceIllegal;
|
||||
break;
|
||||
}
|
||||
} else { /* We don't have the 16 bits following the high surrogate. */
|
||||
--source; /* return to the high surrogate */
|
||||
result = sourceExhausted;
|
||||
break;
|
||||
}
|
||||
} else if (flags == strictConversion) {
|
||||
/* UTF-16 surrogate values are illegal in UTF-32 */
|
||||
if (ch >= UNI_SUR_LOW_START && ch <= UNI_SUR_LOW_END) {
|
||||
--source; /* return to the illegal value itself */
|
||||
result = sourceIllegal;
|
||||
break;
|
||||
}
|
||||
}
|
||||
/* Figure out how many bytes the result will require */
|
||||
if (ch < (UTF32)0x80) { bytesToWrite = 1;
|
||||
} else if (ch < (UTF32)0x800) { bytesToWrite = 2;
|
||||
} else if (ch < (UTF32)0x10000) { bytesToWrite = 3;
|
||||
} else if (ch < (UTF32)0x110000) { bytesToWrite = 4;
|
||||
} else { bytesToWrite = 3;
|
||||
ch = UNI_REPLACEMENT_CHAR;
|
||||
}
|
||||
|
||||
target += bytesToWrite;
|
||||
if (target > targetEnd) {
|
||||
source = oldSource; /* Back up source pointer! */
|
||||
target -= bytesToWrite; result = targetExhausted; break;
|
||||
}
|
||||
switch (bytesToWrite) { /* note: everything falls through. */
|
||||
case 4: *--target = (UTF8)((ch | byteMark) & byteMask); ch >>= 6;
|
||||
case 3: *--target = (UTF8)((ch | byteMark) & byteMask); ch >>= 6;
|
||||
case 2: *--target = (UTF8)((ch | byteMark) & byteMask); ch >>= 6;
|
||||
case 1: *--target = (UTF8)(ch | firstByteMark[bytesToWrite]);
|
||||
}
|
||||
target += bytesToWrite;
|
||||
}
|
||||
*sourceStart = source;
|
||||
*targetStart = target;
|
||||
return result;
|
||||
}
|
||||
|
||||
/* --------------------------------------------------------------------- */
|
||||
|
||||
/*
|
||||
* Utility routine to tell whether a sequence of bytes is legal UTF-8.
|
||||
* This must be called with the length pre-determined by the first byte.
|
||||
* If not calling this from ConvertUTF8to*, then the length can be set by:
|
||||
* length = trailingBytesForUTF8[*source]+1;
|
||||
* and the sequence is illegal right away if there aren't that many bytes
|
||||
* available.
|
||||
* If presented with a length > 4, this returns false. The Unicode
|
||||
* definition of UTF-8 goes up to 4-byte sequences.
|
||||
*/
|
||||
|
||||
static Boolean isLegalUTF8(const UTF8 *source, int length) {
|
||||
UTF8 a;
|
||||
const UTF8 *srcptr = source+length;
|
||||
switch (length) {
|
||||
default: return false;
|
||||
/* Everything else falls through when "true"... */
|
||||
case 4: if ((a = (*--srcptr)) < 0x80 || a > 0xBF) return false;
|
||||
case 3: if ((a = (*--srcptr)) < 0x80 || a > 0xBF) return false;
|
||||
case 2: if ((a = (*--srcptr)) > 0xBF) return false;
|
||||
|
||||
switch (*source) {
|
||||
/* no fall-through in this inner switch */
|
||||
case 0xE0: if (a < 0xA0) return false; break;
|
||||
case 0xED: if (a > 0x9F) return false; break;
|
||||
case 0xF0: if (a < 0x90) return false; break;
|
||||
case 0xF4: if (a > 0x8F) return false; break;
|
||||
default: if (a < 0x80) return false;
|
||||
}
|
||||
|
||||
case 1: if (*source >= 0x80 && *source < 0xC2) return false;
|
||||
}
|
||||
if (*source > 0xF4) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
/* --------------------------------------------------------------------- */
|
||||
|
||||
/*
|
||||
* Exported function to return whether a UTF-8 sequence is legal or not.
|
||||
* This is not used here; it's just exported.
|
||||
*/
|
||||
Boolean isLegalUTF8Sequence(const UTF8 *source, const UTF8 *sourceEnd) {
|
||||
int length = trailingBytesForUTF8[*source]+1;
|
||||
if (source+length > sourceEnd) {
|
||||
return false;
|
||||
}
|
||||
return isLegalUTF8(source, length);
|
||||
}
|
||||
|
||||
/* --------------------------------------------------------------------- */
|
||||
|
||||
ConversionResult ConvertUTF8toUTF16 (
|
||||
const UTF8** sourceStart, const UTF8* sourceEnd,
|
||||
UTF16** targetStart, UTF16* targetEnd, ConversionFlags flags) {
|
||||
ConversionResult result = conversionOK;
|
||||
const UTF8* source = *sourceStart;
|
||||
UTF16* target = *targetStart;
|
||||
while (source < sourceEnd) {
|
||||
UTF32 ch = 0;
|
||||
unsigned short extraBytesToRead = trailingBytesForUTF8[*source];
|
||||
if (source + extraBytesToRead >= sourceEnd) {
|
||||
result = sourceExhausted; break;
|
||||
}
|
||||
/* Do this check whether lenient or strict */
|
||||
if (! isLegalUTF8(source, extraBytesToRead+1)) {
|
||||
result = sourceIllegal;
|
||||
break;
|
||||
}
|
||||
/*
|
||||
* The cases all fall through. See "Note A" below.
|
||||
*/
|
||||
switch (extraBytesToRead) {
|
||||
case 5: ch += *source++; ch <<= 6; /* remember, illegal UTF-8 */
|
||||
case 4: ch += *source++; ch <<= 6; /* remember, illegal UTF-8 */
|
||||
case 3: ch += *source++; ch <<= 6;
|
||||
case 2: ch += *source++; ch <<= 6;
|
||||
case 1: ch += *source++; ch <<= 6;
|
||||
case 0: ch += *source++;
|
||||
}
|
||||
ch -= offsetsFromUTF8[extraBytesToRead];
|
||||
|
||||
if (target >= targetEnd) {
|
||||
source -= (extraBytesToRead+1); /* Back up source pointer! */
|
||||
result = targetExhausted; break;
|
||||
}
|
||||
if (ch <= UNI_MAX_BMP) { /* Target is a character <= 0xFFFF */
|
||||
/* UTF-16 surrogate values are illegal in UTF-32 */
|
||||
if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_LOW_END) {
|
||||
if (flags == strictConversion) {
|
||||
source -= (extraBytesToRead+1); /* return to the illegal value itself */
|
||||
result = sourceIllegal;
|
||||
break;
|
||||
} else {
|
||||
*target++ = UNI_REPLACEMENT_CHAR;
|
||||
}
|
||||
} else {
|
||||
*target++ = (UTF16)ch; /* normal case */
|
||||
}
|
||||
} else if (ch > UNI_MAX_UTF16) {
|
||||
if (flags == strictConversion) {
|
||||
result = sourceIllegal;
|
||||
source -= (extraBytesToRead+1); /* return to the start */
|
||||
break; /* Bail out; shouldn't continue */
|
||||
} else {
|
||||
*target++ = UNI_REPLACEMENT_CHAR;
|
||||
}
|
||||
} else {
|
||||
/* target is a character in range 0xFFFF - 0x10FFFF. */
|
||||
if (target + 1 >= targetEnd) {
|
||||
source -= (extraBytesToRead+1); /* Back up source pointer! */
|
||||
result = targetExhausted; break;
|
||||
}
|
||||
ch -= halfBase;
|
||||
*target++ = (UTF16)((ch >> halfShift) + UNI_SUR_HIGH_START);
|
||||
*target++ = (UTF16)((ch & halfMask) + UNI_SUR_LOW_START);
|
||||
}
|
||||
}
|
||||
*sourceStart = source;
|
||||
*targetStart = target;
|
||||
return result;
|
||||
}
|
||||
|
||||
/* --------------------------------------------------------------------- */
|
||||
|
||||
ConversionResult ConvertUTF32toUTF8 (
|
||||
const UTF32** sourceStart, const UTF32* sourceEnd,
|
||||
UTF8** targetStart, UTF8* targetEnd, ConversionFlags flags) {
|
||||
ConversionResult result = conversionOK;
|
||||
const UTF32* source = *sourceStart;
|
||||
UTF8* target = *targetStart;
|
||||
while (source < sourceEnd) {
|
||||
UTF32 ch;
|
||||
unsigned short bytesToWrite = 0;
|
||||
const UTF32 byteMask = 0xBF;
|
||||
const UTF32 byteMark = 0x80;
|
||||
ch = *source++;
|
||||
if (flags == strictConversion ) {
|
||||
/* UTF-16 surrogate values are illegal in UTF-32 */
|
||||
if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_LOW_END) {
|
||||
--source; /* return to the illegal value itself */
|
||||
result = sourceIllegal;
|
||||
break;
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Figure out how many bytes the result will require. Turn any
|
||||
* illegally large UTF32 things (> Plane 17) into replacement chars.
|
||||
*/
|
||||
if (ch < (UTF32)0x80) { bytesToWrite = 1;
|
||||
} else if (ch < (UTF32)0x800) { bytesToWrite = 2;
|
||||
} else if (ch < (UTF32)0x10000) { bytesToWrite = 3;
|
||||
} else if (ch <= UNI_MAX_LEGAL_UTF32) { bytesToWrite = 4;
|
||||
} else { bytesToWrite = 3;
|
||||
ch = UNI_REPLACEMENT_CHAR;
|
||||
result = sourceIllegal;
|
||||
}
|
||||
|
||||
target += bytesToWrite;
|
||||
if (target > targetEnd) {
|
||||
--source; /* Back up source pointer! */
|
||||
target -= bytesToWrite; result = targetExhausted; break;
|
||||
}
|
||||
switch (bytesToWrite) { /* note: everything falls through. */
|
||||
case 4: *--target = (UTF8)((ch | byteMark) & byteMask); ch >>= 6;
|
||||
case 3: *--target = (UTF8)((ch | byteMark) & byteMask); ch >>= 6;
|
||||
case 2: *--target = (UTF8)((ch | byteMark) & byteMask); ch >>= 6;
|
||||
case 1: *--target = (UTF8) (ch | firstByteMark[bytesToWrite]);
|
||||
}
|
||||
target += bytesToWrite;
|
||||
}
|
||||
*sourceStart = source;
|
||||
*targetStart = target;
|
||||
return result;
|
||||
}
|
||||
|
||||
/* --------------------------------------------------------------------- */
|
||||
|
||||
ConversionResult ConvertUTF8toUTF32 (
|
||||
const UTF8** sourceStart, const UTF8* sourceEnd,
|
||||
UTF32** targetStart, UTF32* targetEnd, ConversionFlags flags) {
|
||||
ConversionResult result = conversionOK;
|
||||
const UTF8* source = *sourceStart;
|
||||
UTF32* target = *targetStart;
|
||||
while (source < sourceEnd) {
|
||||
UTF32 ch = 0;
|
||||
unsigned short extraBytesToRead = trailingBytesForUTF8[*source];
|
||||
if (source + extraBytesToRead >= sourceEnd) {
|
||||
result = sourceExhausted; break;
|
||||
}
|
||||
/* Do this check whether lenient or strict */
|
||||
if (! isLegalUTF8(source, extraBytesToRead+1)) {
|
||||
result = sourceIllegal;
|
||||
break;
|
||||
}
|
||||
/*
|
||||
* The cases all fall through. See "Note A" below.
|
||||
*/
|
||||
switch (extraBytesToRead) {
|
||||
case 5: ch += *source++; ch <<= 6;
|
||||
case 4: ch += *source++; ch <<= 6;
|
||||
case 3: ch += *source++; ch <<= 6;
|
||||
case 2: ch += *source++; ch <<= 6;
|
||||
case 1: ch += *source++; ch <<= 6;
|
||||
case 0: ch += *source++;
|
||||
}
|
||||
ch -= offsetsFromUTF8[extraBytesToRead];
|
||||
|
||||
if (target >= targetEnd) {
|
||||
source -= (extraBytesToRead+1); /* Back up the source pointer! */
|
||||
result = targetExhausted; break;
|
||||
}
|
||||
if (ch <= UNI_MAX_LEGAL_UTF32) {
|
||||
/*
|
||||
* UTF-16 surrogate values are illegal in UTF-32, and anything
|
||||
* over Plane 17 (> 0x10FFFF) is illegal.
|
||||
*/
|
||||
if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_LOW_END) {
|
||||
if (flags == strictConversion) {
|
||||
source -= (extraBytesToRead+1); /* return to the illegal value itself */
|
||||
result = sourceIllegal;
|
||||
break;
|
||||
} else {
|
||||
*target++ = UNI_REPLACEMENT_CHAR;
|
||||
}
|
||||
} else {
|
||||
*target++ = ch;
|
||||
}
|
||||
} else { /* i.e., ch > UNI_MAX_LEGAL_UTF32 */
|
||||
result = sourceIllegal;
|
||||
*target++ = UNI_REPLACEMENT_CHAR;
|
||||
}
|
||||
}
|
||||
*sourceStart = source;
|
||||
*targetStart = target;
|
||||
return result;
|
||||
}
|
||||
|
||||
/* ---------------------------------------------------------------------
|
||||
|
||||
Note A.
|
||||
The fall-through switches in UTF-8 reading code save a
|
||||
temp variable, some decrements & conditionals. The switches
|
||||
are equivalent to the following loop:
|
||||
{
|
||||
int tmpBytesToRead = extraBytesToRead+1;
|
||||
do {
|
||||
ch += *source++;
|
||||
--tmpBytesToRead;
|
||||
if (tmpBytesToRead) ch <<= 6;
|
||||
} while (tmpBytesToRead > 0);
|
||||
}
|
||||
In UTF-8 writing code, the switches on "bytesToWrite" are
|
||||
similarly unrolled loops.
|
||||
|
||||
--------------------------------------------------------------------- */
|
149
libs/simpleini/ConvertUTF.h
Normal file
149
libs/simpleini/ConvertUTF.h
Normal file
@ -0,0 +1,149 @@
|
||||
/*
|
||||
* Copyright 2001-2004 Unicode, Inc.
|
||||
*
|
||||
* Disclaimer
|
||||
*
|
||||
* This source code is provided as is by Unicode, Inc. No claims are
|
||||
* made as to fitness for any particular purpose. No warranties of any
|
||||
* kind are expressed or implied. The recipient agrees to determine
|
||||
* applicability of information provided. If this file has been
|
||||
* purchased on magnetic or optical media from Unicode, Inc., the
|
||||
* sole remedy for any claim will be exchange of defective media
|
||||
* within 90 days of receipt.
|
||||
*
|
||||
* Limitations on Rights to Redistribute This Code
|
||||
*
|
||||
* Unicode, Inc. hereby grants the right to freely use the information
|
||||
* supplied in this file in the creation of products supporting the
|
||||
* Unicode Standard, and to make copies of this file in any form
|
||||
* for internal or external distribution as long as this notice
|
||||
* remains attached.
|
||||
*/
|
||||
|
||||
/* ---------------------------------------------------------------------
|
||||
|
||||
Conversions between UTF32, UTF-16, and UTF-8. Header file.
|
||||
|
||||
Several functions are included here, forming a complete set of
|
||||
conversions between the three formats. UTF-7 is not included
|
||||
here, but is handled in a separate source file.
|
||||
|
||||
Each of these routines takes pointers to input buffers and output
|
||||
buffers. The input buffers are const.
|
||||
|
||||
Each routine converts the text between *sourceStart and sourceEnd,
|
||||
putting the result into the buffer between *targetStart and
|
||||
targetEnd. Note: the end pointers are *after* the last item: e.g.
|
||||
*(sourceEnd - 1) is the last item.
|
||||
|
||||
The return result indicates whether the conversion was successful,
|
||||
and if not, whether the problem was in the source or target buffers.
|
||||
(Only the first encountered problem is indicated.)
|
||||
|
||||
After the conversion, *sourceStart and *targetStart are both
|
||||
updated to point to the end of last text successfully converted in
|
||||
the respective buffers.
|
||||
|
||||
Input parameters:
|
||||
sourceStart - pointer to a pointer to the source buffer.
|
||||
The contents of this are modified on return so that
|
||||
it points at the next thing to be converted.
|
||||
targetStart - similarly, pointer to pointer to the target buffer.
|
||||
sourceEnd, targetEnd - respectively pointers to the ends of the
|
||||
two buffers, for overflow checking only.
|
||||
|
||||
These conversion functions take a ConversionFlags argument. When this
|
||||
flag is set to strict, both irregular sequences and isolated surrogates
|
||||
will cause an error. When the flag is set to lenient, both irregular
|
||||
sequences and isolated surrogates are converted.
|
||||
|
||||
Whether the flag is strict or lenient, all illegal sequences will cause
|
||||
an error return. This includes sequences such as: <F4 90 80 80>, <C0 80>,
|
||||
or <A0> in UTF-8, and values above 0x10FFFF in UTF-32. Conformant code
|
||||
must check for illegal sequences.
|
||||
|
||||
When the flag is set to lenient, characters over 0x10FFFF are converted
|
||||
to the replacement character; otherwise (when the flag is set to strict)
|
||||
they constitute an error.
|
||||
|
||||
Output parameters:
|
||||
The value "sourceIllegal" is returned from some routines if the input
|
||||
sequence is malformed. When "sourceIllegal" is returned, the source
|
||||
value will point to the illegal value that caused the problem. E.g.,
|
||||
in UTF-8 when a sequence is malformed, it points to the start of the
|
||||
malformed sequence.
|
||||
|
||||
Author: Mark E. Davis, 1994.
|
||||
Rev History: Rick McGowan, fixes & updates May 2001.
|
||||
Fixes & updates, Sept 2001.
|
||||
|
||||
------------------------------------------------------------------------ */
|
||||
|
||||
/* ---------------------------------------------------------------------
|
||||
The following 4 definitions are compiler-specific.
|
||||
The C standard does not guarantee that wchar_t has at least
|
||||
16 bits, so wchar_t is no less portable than unsigned short!
|
||||
All should be unsigned values to avoid sign extension during
|
||||
bit mask & shift operations.
|
||||
------------------------------------------------------------------------ */
|
||||
|
||||
typedef unsigned int UTF32; /* at least 32 bits */
|
||||
typedef unsigned short UTF16; /* at least 16 bits */
|
||||
typedef unsigned char UTF8; /* typically 8 bits */
|
||||
typedef unsigned char Boolean; /* 0 or 1 */
|
||||
|
||||
/* Some fundamental constants */
|
||||
#define UNI_REPLACEMENT_CHAR (UTF32)0x0000FFFD
|
||||
#define UNI_MAX_BMP (UTF32)0x0000FFFF
|
||||
#define UNI_MAX_UTF16 (UTF32)0x0010FFFF
|
||||
#define UNI_MAX_UTF32 (UTF32)0x7FFFFFFF
|
||||
#define UNI_MAX_LEGAL_UTF32 (UTF32)0x0010FFFF
|
||||
|
||||
typedef enum {
|
||||
conversionOK, /* conversion successful */
|
||||
sourceExhausted, /* partial character in source, but hit end */
|
||||
targetExhausted, /* insufficient room in target for conversion */
|
||||
sourceIllegal /* source sequence is illegal/malformed */
|
||||
} ConversionResult;
|
||||
|
||||
typedef enum {
|
||||
strictConversion = 0,
|
||||
lenientConversion
|
||||
} ConversionFlags;
|
||||
|
||||
/* This is for C++ and does no harm in C */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
ConversionResult ConvertUTF8toUTF16 (
|
||||
const UTF8** sourceStart, const UTF8* sourceEnd,
|
||||
UTF16** targetStart, UTF16* targetEnd, ConversionFlags flags);
|
||||
|
||||
ConversionResult ConvertUTF16toUTF8 (
|
||||
const UTF16** sourceStart, const UTF16* sourceEnd,
|
||||
UTF8** targetStart, UTF8* targetEnd, ConversionFlags flags);
|
||||
|
||||
ConversionResult ConvertUTF8toUTF32 (
|
||||
const UTF8** sourceStart, const UTF8* sourceEnd,
|
||||
UTF32** targetStart, UTF32* targetEnd, ConversionFlags flags);
|
||||
|
||||
ConversionResult ConvertUTF32toUTF8 (
|
||||
const UTF32** sourceStart, const UTF32* sourceEnd,
|
||||
UTF8** targetStart, UTF8* targetEnd, ConversionFlags flags);
|
||||
|
||||
ConversionResult ConvertUTF16toUTF32 (
|
||||
const UTF16** sourceStart, const UTF16* sourceEnd,
|
||||
UTF32** targetStart, UTF32* targetEnd, ConversionFlags flags);
|
||||
|
||||
ConversionResult ConvertUTF32toUTF16 (
|
||||
const UTF32** sourceStart, const UTF32* sourceEnd,
|
||||
UTF16** targetStart, UTF16* targetEnd, ConversionFlags flags);
|
||||
|
||||
Boolean isLegalUTF8Sequence(const UTF8 *source, const UTF8 *sourceEnd);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
/* --------------------------------------------------------------------- */
|
20
libs/simpleini/LICENCE.txt
Normal file
20
libs/simpleini/LICENCE.txt
Normal file
@ -0,0 +1,20 @@
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2006-2022 Brodie Thiesfield
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
||||
the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
3630
libs/simpleini/SimpleIni.h
Normal file
3630
libs/simpleini/SimpleIni.h
Normal file
File diff suppressed because it is too large
Load Diff
1
libs/simpleini/source.txt
Normal file
1
libs/simpleini/source.txt
Normal file
@ -0,0 +1 @@
|
||||
https://github.com/brofield/simpleini/tree/f7862c3dd7ad35becc2741f268e3402e89a37666
|
@ -1 +0,0 @@
|
||||
Rename this to: achievements_bypass.txt to make SetAchievement() always return true.
|
105
post_build/steam_settings.EXAMPLE/configs.ini
Normal file
105
post_build/steam_settings.EXAMPLE/configs.ini
Normal file
@ -0,0 +1,105 @@
|
||||
[app]
|
||||
# make the game/app think we're playing on a beta branch
|
||||
is_beta_branch=false
|
||||
# force the name of the branch reported to the game/app, default=public
|
||||
# see also is_beta_branch
|
||||
force_branch_name=public
|
||||
# force SetAchievement() to always return true
|
||||
achievements_bypass=false
|
||||
|
||||
[configs]
|
||||
# generate a stack trace file on crash, very primitive and won't always work
|
||||
crash_printer_location=./path/relative/to/dll/crashes.txt
|
||||
# disable avatar functionality
|
||||
disable_account_avatar=false
|
||||
# prevent Steam_User_Stats::FindLeaderboard() from always succeeding and creating the unknown leaderboard
|
||||
# not recommended to disable this
|
||||
disable_leaderboards_create_unknown=false
|
||||
# default=english
|
||||
# https://partner.steamgames.com/doc/store/localization/languages
|
||||
# check the column "API language code"
|
||||
force_language=english
|
||||
# country reported to the app when it calls the function Steam_Utils::GetIPCountry
|
||||
# get the alpha-2 code from: https://www.iban.com/country-codes
|
||||
# default=US
|
||||
ip_country=US
|
||||
# synchronize user stats/achievements with game servers as soon as possible instead of caching them
|
||||
# not recommended
|
||||
immediate_gameserver_stats=false
|
||||
# generate new app auth ticket
|
||||
new_app_ticket=false
|
||||
# generate/embed generate GC inside new App Ticket
|
||||
gc_token=false
|
||||
# pretend steam is running on a steam deck
|
||||
steam_deck=false
|
||||
|
||||
[connectivity]
|
||||
# prevent hooking OS networking APIs and allow any external requests
|
||||
# only used by the experimental builds on Windows
|
||||
disable_lan_only=false
|
||||
# disable all steam networking interface functionality
|
||||
# this won't prevent games/apps from making external requests
|
||||
disable_networking=false
|
||||
# pretend steam is running in offline mode
|
||||
offline=false
|
||||
# port used by the networking interface, default=47584
|
||||
force_listen_port=47584
|
||||
# prevent sharing stats and achievements with any game server,
|
||||
# this also disables the interface ISteamGameServerStats
|
||||
disable_sharing_stats_with_gameserver=false
|
||||
# do not send server details to the server browser
|
||||
# only works for game servers
|
||||
disable_source_query=false
|
||||
# enable sharing leaderboards scores with people playing the same game on the same network
|
||||
share_leaderboards_over_network=false
|
||||
|
||||
[matchmaking]
|
||||
# prevent lobby creation in steam matchmaking interface
|
||||
disable_lobby_creation=false
|
||||
# grab the server details for match making using an actual server query
|
||||
# not recommended
|
||||
server_details_via_source_query=false
|
||||
# use the proper type of the server list (internet, friends, etc...) when requested by the game
|
||||
# otherwise, the emu will always return the type "LAN server"
|
||||
# not recommended
|
||||
server_list_actual_type=false
|
||||
|
||||
[steamhttp]
|
||||
# attempt to download external HTTP(S) requests made via Steam_HTTP::SendHTTPRequest()
|
||||
# make sure to:
|
||||
# * set disable_lan_only=false
|
||||
# * set disable_networking=false
|
||||
download_steamhttp_requests=false
|
||||
# force the function Steam_HTTP::SendHTTPRequest() to always succeed
|
||||
force_steamhttp_success=false
|
||||
|
||||
[overlay]
|
||||
# ---------------------
|
||||
# USE AT YOUR OWN RISK
|
||||
# ---------------------
|
||||
#
|
||||
# enable the experimental overlay, might cause crashes
|
||||
enable_experimental_overlay=false
|
||||
# amount of time to wait before attempting to detect the renderer (DirectX, OpenGL, etc...) and start its hook
|
||||
# default=0
|
||||
overlay_hook_delay_sec=0
|
||||
# timeout for the renderer detector
|
||||
# default=15
|
||||
overlay_renderer_detector_timeout_sec=15
|
||||
# disable the achievements notifications
|
||||
disable_achievement_notification=false
|
||||
# disable friends invitations and messages notifications
|
||||
disable_friend_notification=false
|
||||
# disable any warning in the overlay
|
||||
disable_warning_any=false
|
||||
# disable the bad app ID warning in the overlay
|
||||
disable_warning_bad_appid=false
|
||||
# disable the "WARNING Some steam_settings/force_*.txt files have been detected" warning in the overlay
|
||||
disable_warning_forced_setting=false
|
||||
# disable the local_save warning in the overlay
|
||||
disable_warning_local_save=false
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -1 +0,0 @@
|
||||
./path/relative/to/dll/crashes.txt
|
@ -1 +0,0 @@
|
||||
Rename this to: disable_account_avatar.txt to disable avatar functionality.
|
@ -1 +0,0 @@
|
||||
Rename this to: disable_lan_only.txt to prevent hooking OS networking APIs and allow any external requests.
|
@ -1 +0,0 @@
|
||||
Rename this file to disable_leaderboards_create_unknown.txt to prevent Steam_User_Stats::FindLeaderboard() from always succeeding and creating the unknown leaderboard
|
@ -1 +0,0 @@
|
||||
rename this file to disable_lobby_creation.txt to prevent lobby creation in steam matchmaking
|
@ -1 +0,0 @@
|
||||
Rename this to: disable_networking.txt to disable all networking functionality of the emu.
|
@ -1 +0,0 @@
|
||||
Rename this to: disable_overlay_achievement_notification.txt to disable the achievement notifications.
|
@ -1 +0,0 @@
|
||||
Rename this to: disable_overlay_friend_notification.txt to disable the friend invite and message notifications.
|
@ -1 +0,0 @@
|
||||
Rename this to: disable_overlay_warning_any.txt to disable any warning in the overlay.
|
@ -1 +0,0 @@
|
||||
Rename this to: disable_overlay_warning_bad_appid.txt to disable the bad app ID warning in the overlay.
|
@ -1 +0,0 @@
|
||||
Rename this to: disable_overlay_warning_forced_setting.txt to disable the "WARNING Some steam_settings/force_*.txt files have been detected" warning in the overlay.
|
@ -1 +0,0 @@
|
||||
Rename this to: disable_overlay_warning_local_save.txt to disable the local_save warning in the overlay.
|
@ -1 +0,0 @@
|
||||
Rename this file to disable_sharing_stats_with_gameserver.txt to prevent sharing stats and achievements with any game server, this also disables the interface ISteamGameServerStats.
|
@ -1 +0,0 @@
|
||||
Rename this to: disable_source_query.txt to not send server details for the server browser. Only works for game servers.
|
@ -1,4 +0,0 @@
|
||||
Rename this to: download_steamhttp_requests.txt to attempt to download external HTTP(S) requests made via Steam_HTTP::SendHTTPRequest().
|
||||
Make sure to:
|
||||
* Add the file `disable_lan_only.txt`
|
||||
* Remove the file `disable_networking.txt` if it's present
|
@ -1,5 +0,0 @@
|
||||
---------------------
|
||||
USE AT YOUR OWN RISK
|
||||
---------------------
|
||||
|
||||
Rename this file to: enable_experimental_overlay.txt to enable the experimental overlay.
|
@ -1,2 +0,0 @@
|
||||
rename to: force_branch_name.txt and put the name of the branch on a single line that you wish to report to the game.
|
||||
by default this is "public", you might want to look at is_beta_branch.EXAMPLE.txt
|
@ -1 +0,0 @@
|
||||
english
|
@ -1 +0,0 @@
|
||||
47584
|
@ -1 +0,0 @@
|
||||
Rename this file to: force_steamhttp_success.txt to force the API Steam_HTTP::SendHTTPRequest() to always succeed.
|
@ -1 +0,0 @@
|
||||
Rename this to: gc_token.txt to can generate GC inside new App Ticket
|
@ -1 +0,0 @@
|
||||
Rename this file to: immediate_gameserver_stats.txt to synchronize user stats/achievements with game servers as soon as possible instead of caching them.
|
@ -1 +0,0 @@
|
||||
US
|
@ -1 +0,0 @@
|
||||
rename to: is_beta_branch.txt to tell the game that we're playing on a beta branch.
|
@ -1 +0,0 @@
|
||||
Rename this file to matchmaking_server_details_via_source_query.txt to grab the server details for match making using an actual server query.
|
@ -1,2 +0,0 @@
|
||||
Rename this file to matchmaking_server_list_actual_type.txt to use the proper type of the server list (internet, friends, etc...) when requested by the game.
|
||||
Otherwise, the emu will always return LAN server list.
|
@ -1 +0,0 @@
|
||||
Rename this to: new_app_ticket.txt to generate new app ticket
|
@ -1 +0,0 @@
|
||||
Rename this to: offline.txt to pretend steam is running in offline mode.
|
@ -1 +0,0 @@
|
||||
25
|
@ -1 +0,0 @@
|
||||
Rename this file to share_leaderboards_over_network.txt to enable sharing Leaderboards scores with people playing the same game on the same network.
|
@ -1 +0,0 @@
|
||||
Rename this to: steam_deck.txt to pretend steam is running on a steam deck.
|
Loading…
Reference in New Issue
Block a user