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just to be safe set overlay hook to empty func on exit
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@ -1823,6 +1823,7 @@ void Steam_Overlay::UnSetupOverlay()
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// I assume because the game de-initializes DX later after closing Steam APIs
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// this hacky solution just sets it to an empty function
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_renderer->OverlayHookReady = [](InGameOverlay::OverlayHookState){};
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_renderer->OverlayProc = [](){};
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allow_renderer_frame_processing(false, true);
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obscure_game_input(false);
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