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force add gameserver if always_lan_type was specified, not necessary but just in case
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@ -6,6 +6,7 @@
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* decrease the periodicity of the background thread to `~100ms`, also prevent it from running if the callbacks are already running
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* decrease the periodicity of the background thread to `~100ms`, also prevent it from running if the callbacks are already running
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* output function name in debug log
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* output function name in debug log
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* imitate Windows resources of gameoverlayrenderer + add resources to networkingsocketslib
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* imitate Windows resources of gameoverlayrenderer + add resources to networkingsocketslib
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* force add gameserver if `always_lan_type` was specified, not necessary but just in case
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---
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---
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@ -749,7 +749,7 @@ void Steam_Matchmaking_Servers::RunCallbacks()
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r.gameservers_filtered.clear();
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r.gameservers_filtered.clear();
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for (auto &g : gameservers) {
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for (auto &g : gameservers) {
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PRINT_DEBUG("%u==%u | %i==%i", g.server.appid(), r.appid, (int)g.type, (int)r.type);
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PRINT_DEBUG("%u==%u | %i==%i", g.server.appid(), r.appid, (int)g.type, (int)r.type);
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if ((g.server.appid() == r.appid) && (g.type == r.type)) {
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if ((g.server.appid() == r.appid) && (g.type == r.type || settings->matchmaking_server_list_always_lan_type)) {
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PRINT_DEBUG("server found");
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PRINT_DEBUG("server found");
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r.gameservers_filtered.push_back(g);
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r.gameservers_filtered.push_back(g);
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}
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}
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