* prevent notifications that do not require interaction from stealing focus

* check for success when creating the overlay popup window

* make notifications background less transparent, for easier visibility

* show hidden achievement description in the overlay if it was unlocked

* don't fail loading both achievement icons, locked and unlocked, if eihter one of them wasn't loaded but the other was
This commit is contained in:
otavepto 2024-03-09 18:38:05 +02:00
parent 2020c514d1
commit b7c986f47c
2 changed files with 122 additions and 61 deletions

View File

@ -1,3 +1,13 @@
# 2024/3/9
* prevent notifications that do not require interaction from stealing focus
* check for success when creating the overlay popup window
* make the backgrounds of notifications and popups less transparent (more visible), for easier visibility
* show hidden achievement description in the overlay if it was unlocked
* don't fail loading both achievement icons, locked and unlocked, if eihter one of them wasn't loaded but the other was
---
# 2024/3/8 (hotfix 1)
* don't allow posting overlay achievements notifications when the overlay isn't ready yet

View File

@ -649,17 +649,16 @@ void Steam_Overlay::build_friend_window(Friend const& frd, friend_window_state&
float width = ImGui::CalcTextSize("AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA").x;
if (state.window_state & window_state_need_attention && ImGui::IsWindowFocused())
{
if (state.window_state & window_state_need_attention && ImGui::IsWindowFocused()) {
state.window_state &= ~window_state_need_attention;
}
ImGui::SetNextWindowSizeConstraints(ImVec2{ width, ImGui::GetFontSize()*8 + ImGui::GetFrameHeightWithSpacing()*4 },
ImVec2{ std::numeric_limits<float>::max() , std::numeric_limits<float>::max() });
ImGui::SetNextWindowBgAlpha(0.9f);
// Window id is after the ###, the window title is the friend name
std::string friend_window_id = std::move("###" + std::to_string(state.id));
if (ImGui::Begin((state.window_title + friend_window_id).c_str(), &show))
{
if (ImGui::Begin((state.window_title + friend_window_id).c_str(), &show)) {
if (state.window_state & window_state_need_attention && ImGui::IsWindowFocused())
{
state.window_state &= ~window_state_need_attention;
@ -735,6 +734,7 @@ void Steam_Overlay::build_friend_window(Friend const& frd, friend_window_state&
}
}
}
// User closed the friend window
if (!show)
state.window_state &= ~window_state_show;
@ -813,6 +813,7 @@ void Steam_Overlay::build_notifications(int width, int height)
set_next_notification_pos(width, height, font_size, (notification_type)it->type, idx);
ImGui::SetNextWindowSize(ImVec2( width * Notification::width_percent, Notification::height * font_size ));
ImGui::SetNextWindowBgAlpha(0.9f);
if ( elapsed_notif < Notification::fade_in) { // still appearing (fading in)
float alpha = settings->overlay_appearance.notification_a * (elapsed_notif.count() / static_cast<float>(Notification::fade_in.count()));
@ -830,10 +831,29 @@ void Steam_Overlay::build_notifications(int width, int height)
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(255, 255, 255, settings->overlay_appearance.notification_a*2));
}
std::string wnd_name = "NotiPopupShow" + std::to_string(it->id);
ImGui::Begin(wnd_name.c_str(), nullptr,
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoResize);
// some extra window flags for each notification type
ImGuiWindowFlags extra_flags = 0;
switch (it->type) {
// games like "Mafia Definitive Edition" will pause the entire game/scene if focus was stolen
// be less intrusive for notifications that do not require interaction
case notification_type_achievement:
case notification_type_auto_accept_invite:
extra_flags |= ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoInputs;
break;
case notification_type_message:
case notification_type_invite:
// nothing
break;
default:
PRINT_DEBUG("Steam_Overlay::build_notifications error unhandled flags for type %i\n", (int)it->type);
break;
}
std::string wnd_name = "NotiPopupShow" + std::to_string(it->id);
if (ImGui::Begin(wnd_name.c_str(), nullptr,
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoResize | extra_flags)) {
switch (it->type) {
case notification_type_achievement: {
if (!it->icon.expired() && ImGui::BeginTable("imgui_table", 2)) {
@ -872,6 +892,12 @@ void Steam_Overlay::build_notifications(int width, int height)
case notification_type_auto_accept_invite:
ImGui::TextWrapped("%s", it->message.c_str());
break;
default:
PRINT_DEBUG("Steam_Overlay::build_notifications error unhandled notification for type %i\n", (int)it->type);
break;
}
}
ImGui::End();
@ -938,14 +964,14 @@ void Steam_Overlay::overlay_proc()
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
if (!Ready()) return;
ImGuiIO& io = ImGui::GetIO();
ImGuiIO &io = ImGui::GetIO();
// Set the overlay windows to the size of the game window
// only if we have a reason (full overlay or just some notification)
if (show_overlay || notifications.size()) {
ImGui::SetNextWindowPos({ 0,0 });
ImGui::SetNextWindowSize({ io.DisplaySize.x, io.DisplaySize.y });
ImGui::SetNextWindowBgAlpha(0.55);
ImGui::SetNextWindowBgAlpha(0.55f);
}
if (notifications.size()) {
@ -1065,8 +1091,10 @@ void Steam_Overlay::overlay_proc()
}
}
if (show_achievements && achievements.size()) { // display achievements list when the button "show achievements" is pressed
// user clicked on "show achievements" button
if (show_achievements && achievements.size()) {
ImGui::SetNextWindowSizeConstraints(ImVec2(ImGui::GetFontSize() * 32, ImGui::GetFontSize() * 32), ImVec2(8192, 8192));
ImGui::SetNextWindowBgAlpha(0.9f);
bool show = show_achievements;
if (ImGui::Begin(translationAchievementWindow[current_language], &show)) {
ImGui::Text("%s", translationListOfAchievements[current_language]);
@ -1110,26 +1138,41 @@ void Steam_Overlay::overlay_proc()
ImGui::Separator();
if (!x.icon.expired() && !x.icon_gray.expired()) {
ImGui::BeginTable(x.title.c_str(), 2);
bool could_create_ach_table_entry = false;
if (!x.icon.expired() || !x.icon_gray.expired()) {
if (ImGui::BeginTable(x.title.c_str(), 2)) {
could_create_ach_table_entry = true;
ImGui::TableSetupColumn("imgui_table_image", ImGuiTableColumnFlags_WidthFixed, settings->overlay_appearance.icon_size);
ImGui::TableSetupColumn("imgui_table_text");
ImGui::TableNextRow(ImGuiTableRowFlags_None, settings->overlay_appearance.icon_size);
ImGui::TableSetColumnIndex(0);
if (achieved) {
ImGui::Image((ImTextureID)*x.icon.lock().get(), ImVec2(settings->overlay_appearance.icon_size, settings->overlay_appearance.icon_size));
if (!x.icon.expired()) {
ImGui::Image(
(ImTextureID)*x.icon.lock().get(),
ImVec2(settings->overlay_appearance.icon_size, settings->overlay_appearance.icon_size)
);
}
} else {
ImGui::Image((ImTextureID)*x.icon_gray.lock().get(), ImVec2(settings->overlay_appearance.icon_size, settings->overlay_appearance.icon_size));
if (!x.icon_gray.expired()) {
ImGui::Image(
(ImTextureID)*x.icon_gray.lock().get(),
ImVec2(settings->overlay_appearance.icon_size, settings->overlay_appearance.icon_size)
);
}
}
ImGui::TableSetColumnIndex(1);
ImGui::Text("%s", x.title.c_str());
} else {
ImGui::Text("%s", x.title.c_str());
// the next column is the achievement text below
}
}
if (hidden) {
// we want to display the ach text regardless the icons were displayed or not
ImGui::Text("%s", x.title.c_str());
if (hidden && !achieved) {
ImGui::Text("%s", translationHiddenAchievement[current_language]);
} else {
ImGui::TextWrapped("%s", x.description.c_str());
@ -1145,17 +1188,20 @@ void Steam_Overlay::overlay_proc()
ImGui::TextColored(ImVec4(255, 0, 0, 255), "%s", translationNotAchieved[current_language]);
}
if (!x.icon.expired() && !x.icon_gray.expired()) ImGui::EndTable();
if (could_create_ach_table_entry) ImGui::EndTable();
ImGui::Separator();
}
ImGui::EndChild();
}
ImGui::End();
show_achievements = show;
}
// user clicked on "settings" button
if (show_settings) {
ImGui::SetNextWindowBgAlpha(0.9f);
if (ImGui::Begin(translationGlobalSettingsWindow[current_language], &show_settings)) {
ImGui::Text("%s", translationGlobalSettingsWindowDescription[current_language]);
@ -1189,9 +1235,10 @@ void Steam_Overlay::overlay_proc()
ImGui::End();
}
if (show_url.size()) {
std::string url = show_url;
if (url.size()) {
bool show = true;
ImGui::SetNextWindowBgAlpha(0.9f);
if (ImGui::Begin(URL_WINDOW_NAME, &show)) {
ImGui::Text("%s", translationSteamOverlayURL[current_language]);
ImGui::Spacing();
@ -1203,6 +1250,7 @@ void Steam_Overlay::overlay_proc()
show_url = "";
// ImGui::SetWindowSize(ImVec2(ImGui::CalcTextSize(url.c_str()).x + 10, 0));
}
ImGui::End();
}
@ -1210,6 +1258,7 @@ void Steam_Overlay::overlay_proc()
if (show_warning) {
ImGui::SetNextWindowSizeConstraints(ImVec2(ImGui::GetFontSize() * 32, ImGui::GetFontSize() * 32), ImVec2(8192, 8192));
ImGui::SetNextWindowFocus();
ImGui::SetNextWindowBgAlpha(0.9f);
if (ImGui::Begin(translationWarning[current_language], &show_warning)) {
if (warn_bad_appid) {
ImGui::TextColored(ImVec4(255, 0, 0, 255), "%s", translationWarningWarningWarning[current_language]);
@ -1227,12 +1276,14 @@ void Steam_Overlay::overlay_proc()
ImGui::TextColored(ImVec4(255, 0, 0, 255), "%s", translationWarningWarningWarning[current_language]);
}
}
ImGui::End();
if (!show_warning) {
warn_local_save = warn_forced_setting = false;
}
}
}
ImGui::End();
ImGui::PopFont();