mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-11-30 14:25:36 +08:00
* common function to do case insensitive compare
* some const + ref in different places * some logs, comments & refactoring
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574e7a7781
commit
f423b07eef
@ -133,7 +133,7 @@ public:
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void setAppID(uint32 appid);
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void Run();
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// send to a specific user, if 0 was passed to set_dest_id() then this will be broadcasted to all users on the network
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// send to a specific user, set_dest_id() must be called
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bool sendTo(Common_Message *msg, bool reliable, Connection *conn = NULL);
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// send to all users whose account type is Individual, no need to call set_dest_id(), this is done automatically
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@ -315,11 +315,11 @@ public:
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std::set<PublishedFileId_t> modSet();
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//leaderboards
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void setLeaderboard(std::string leaderboard, enum ELeaderboardSortMethod sort_method, enum ELeaderboardDisplayType display_type);
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std::map<std::string, Leaderboard_config> getLeaderboards();
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void setLeaderboard(const std::string &leaderboard, enum ELeaderboardSortMethod sort_method, enum ELeaderboardDisplayType display_type);
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const std::map<std::string, Leaderboard_config>& getLeaderboards() const;
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//stats
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const std::map<std::string, Stat_config>& getStats();
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const std::map<std::string, Stat_config>& getStats() const;
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void setStatDefiniton(const std::string &name, const struct Stat_config &stat_config);
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//images
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@ -100,10 +100,7 @@ google::protobuf::Map<std::string,std::string>::const_iterator caseinsensitive_f
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{
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auto x = map.begin();
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while (x != map.end()) {
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if (key.size() == x->first.size() && std::equal(x->first.begin(), x->first.end(), key.begin(),
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[](char a, char b) {
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return tolower(a) == tolower(b);
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})) {
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if (common_helpers::str_cmp_insensitive(key, x->first)) {
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break;
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}
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++x;
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@ -216,7 +216,7 @@ message Steam_Messages {
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}
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message GameServerStats_Messages {
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// --- baisc definitions
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// --- basic definitions
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message StatInfo {
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enum Stat_Type {
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STAT_TYPE_INT = 0;
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@ -612,28 +612,11 @@ bool Networking::handle_tcp(Common_Message *msg, struct TCP_Socket &socket)
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struct Connection *Networking::find_connection(CSteamID search_id, uint32 appid)
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{
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if (appid) {
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auto conn = std::find_if(connections.begin(), connections.end(), [&search_id, &appid](struct Connection const& conn) {
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if (conn.appid != appid) return false;
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auto conn = std::find_if(connections.begin(), connections.end(), [&search_id, appid](struct Connection const& conn) {
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if (appid && (conn.appid != appid)) return false;
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for (auto &id: conn.ids) {
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if (search_id == id) {
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return true;
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}
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}
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return false;
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});
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if (connections.end() != conn)
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return &(*conn);
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}
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auto conn = std::find_if(connections.begin(), connections.end(), [&search_id](struct Connection const& conn) {
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for (auto &id: conn.ids) {
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if (search_id == id) {
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return true;
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}
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for (const auto &id: conn.ids) {
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if (search_id == id) return true;
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}
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return false;
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@ -642,7 +625,7 @@ struct Connection *Networking::find_connection(CSteamID search_id, uint32 appid)
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if (connections.end() != conn)
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return &(*conn);
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return NULL;
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return nullptr;
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}
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bool Networking::add_id_connection(struct Connection *connection, CSteamID steam_id)
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@ -653,6 +636,7 @@ bool Networking::add_id_connection(struct Connection *connection, CSteamID steam
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if (id != connection->ids.end())
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return false;
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PRINT_DEBUG("Networking::add_id_connection ADDED ID %llu\n", (uint64)steam_id.ConvertToUint64());
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connection->ids.push_back(steam_id);
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if (connection->connected) {
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run_callback_user(steam_id, true, connection->appid);
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@ -671,6 +655,7 @@ struct Connection *Networking::new_connection(CSteamID search_id, uint32 appid)
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connection.appid = appid;
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connection.last_received = std::chrono::high_resolution_clock::now();
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PRINT_DEBUG("Networking::new_connection ADDED ID %llu\n", (uint64)search_id.ConvertToUint64());
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connections.push_back(connection);
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return &(connections[connections.size() - 1]);
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}
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@ -681,7 +666,10 @@ bool Networking::handle_announce(Common_Message *msg, IP_PORT ip_port)
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if (!conn || conn->appid != msg->announce().appid()) {
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conn = new_connection((uint64)msg->source_id(), msg->announce().appid());
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if (!conn) return false;
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PRINT_DEBUG("New Connection Created\n");
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PRINT_DEBUG(
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"Networking::handle_announce new connection created: user %llu, appid %lu\n",
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(uint64)msg->source_id(), msg->announce().appid()
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);
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}
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PRINT_DEBUG("Handle Announce: %u, " "%" PRIu64 ", %u, %u\n", conn->appid, msg->source_id(), msg->announce().appid(), msg->announce().type());
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@ -860,6 +848,7 @@ Networking::Networking(CSteamID id, uint32 appid, uint16 port, std::set<IP_PORT>
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enabled = true;
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}
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PRINT_DEBUG("Networking::Networking ADDED ID %llu\n", (uint64)id.ConvertToUint64());
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ids.push_back(id);
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reset_last_error();
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@ -1172,7 +1161,7 @@ void Networking::addListenId(CSteamID id)
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return;
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}
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PRINT_DEBUG("ADDED ID\n");
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PRINT_DEBUG("Networking::addListenId ADDED ID %llu\n", (uint64)id.ConvertToUint64());
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ids.push_back(id);
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send_announce_broadcasts();
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return;
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@ -1243,10 +1232,9 @@ bool Networking::sendTo(Common_Message *msg, bool reliable, Connection *conn)
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ret = true;
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}
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} else {
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char *buffer = new char[size];
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msg->SerializeToArray(buffer, size);
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send_packet_to(udp_socket, conn->udp_ip_port, buffer, size);
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delete[] buffer;
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std::vector<char> buffer(size, 0);
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msg->SerializeToArray(&buffer[0], size);
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send_packet_to(udp_socket, conn->udp_ip_port, &buffer[0], size);
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ret = true;
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}
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}
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@ -1299,7 +1287,7 @@ void Networking::run_callback_user(CSteamID steam_id, bool online, uint32 appid)
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//only give callbacks for right game accounts
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if (steam_id.BIndividualAccount() && appid != this->appid && appid != LOBBY_CONNECT_APPID) return;
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Common_Message msg;
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Common_Message msg{};
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msg.set_source_id(steam_id.ConvertToUint64());
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msg.set_allocated_low_level(new Low_Level());
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if (online) {
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@ -79,11 +79,13 @@ Settings::Settings(CSteamID steam_id, CGameID game_id, const std::string &name,
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this->offline = offline;
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}
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// user id
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CSteamID Settings::get_local_steam_id()
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{
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return steam_id;
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}
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// game id
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CGameID Settings::get_local_game_id()
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{
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return game_id;
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@ -278,21 +280,21 @@ std::string Settings::getAppInstallPath(AppId_t appID)
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return app_paths[appID];
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}
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void Settings::setLeaderboard(std::string leaderboard, enum ELeaderboardSortMethod sort_method, enum ELeaderboardDisplayType display_type)
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void Settings::setLeaderboard(const std::string &leaderboard, enum ELeaderboardSortMethod sort_method, enum ELeaderboardDisplayType display_type)
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{
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Leaderboard_config leader;
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Leaderboard_config leader{};
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leader.sort_method = sort_method;
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leader.display_type = display_type;
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leaderboards[leaderboard] = leader;
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}
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std::map<std::string, Leaderboard_config> Settings::getLeaderboards()
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const std::map<std::string, Leaderboard_config>& Settings::getLeaderboards() const
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{
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return leaderboards;
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}
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const std::map<std::string, Stat_config>& Settings::getStats()
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const std::map<std::string, Stat_config>& Settings::getStats() const
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{
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return stats;
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}
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@ -599,7 +599,7 @@ static void parse_leaderboards(class Settings *settings_client, Settings *settin
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line.pop_back();
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}
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std::string leaderboard;
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std::string leaderboard{};
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unsigned int sort_method = 0;
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unsigned int display_type = 0;
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@ -618,7 +618,7 @@ static void parse_leaderboards(class Settings *settings_client, Settings *settin
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settings_client->setLeaderboard(leaderboard, (ELeaderboardSortMethod)sort_method, (ELeaderboardDisplayType)display_type);
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settings_server->setLeaderboard(leaderboard, (ELeaderboardSortMethod)sort_method, (ELeaderboardDisplayType)display_type);
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} else {
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PRINT_DEBUG("Error adding leaderboard for: %s, are sort method %u or display type %u valid?\n", leaderboard.c_str(), sort_method, display_type);
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PRINT_DEBUG("Error adding leaderboard for: '%s', are sort method %u or display type %u valid?\n", leaderboard.c_str(), sort_method, display_type);
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}
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}
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}
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@ -25,16 +25,16 @@ void Steam_GameServerStats::steam_gameserverstats_network_callback(void *object,
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{
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// PRINT_DEBUG("Steam_GameServerStats::steam_gameserverstats_network_callback\n");
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auto steam_gameserverstats = (Steam_GameServerStats *)object;
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steam_gameserverstats->network_callback(msg);
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auto inst = (Steam_GameServerStats *)object;
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inst->network_callback(msg);
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}
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void Steam_GameServerStats::steam_gameserverstats_run_every_runcb(void *object)
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{
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// PRINT_DEBUG("Steam_GameServerStats::steam_gameserverstats_run_every_runcb\n");
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auto steam_gameserverstats = (Steam_GameServerStats *)object;
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steam_gameserverstats->steam_run_callback();
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auto inst = (Steam_GameServerStats *)object;
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inst->steam_run_callback();
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}
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Steam_GameServerStats::CachedStat* Steam_GameServerStats::find_stat(CSteamID steamIDUser, const std::string &key)
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@ -46,11 +46,7 @@ Steam_GameServerStats::CachedStat* Steam_GameServerStats::find_stat(CSteamID ste
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it_data->second.stats.begin(), it_data->second.stats.end(),
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[&key](std::pair<const std::string, CachedStat> &item) {
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const std::string &name = item.first;
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return key.size() == name.size() &&
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std::equal(
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name.begin(), name.end(), key.begin(),
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[](char a, char b) { return std::tolower(a) == std::tolower(b); }
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);
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return common_helpers::str_cmp_insensitive(key, name);
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}
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);
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@ -68,11 +64,7 @@ Steam_GameServerStats::CachedAchievement* Steam_GameServerStats::find_ach(CSteam
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it_data->second.achievements.begin(), it_data->second.achievements.end(),
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[&key](std::pair<const std::string, CachedAchievement> &item) {
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const std::string &name = item.first;
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return key.size() == name.size() &&
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std::equal(
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name.begin(), name.end(), key.begin(),
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[](char a, char b) { return std::tolower(a) == std::tolower(b); }
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);
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return common_helpers::str_cmp_insensitive(key, name);
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}
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);
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#include <cwchar>
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#include <algorithm>
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#include <thread>
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#include <cctype>
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static bool create_dir_impl(std::filesystem::path &dirpath)
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{
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@ -142,9 +143,18 @@ std::string common_helpers::uint8_vector_to_hex_string(const std::vector<uint8_t
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return result;
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}
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bool common_helpers::str_cmp_insensitive(const std::string &str1, const std::string &str2)
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{
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if (str1.size() != str2.size()) return false;
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return std::equal(str1.begin(), str1.end(), str2.begin(), [](const char c1, const char c2){
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return std::toupper(c1) == std::toupper(c2);
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});
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}
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std::string common_helpers::ascii_to_lowercase(std::string data) {
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std::transform(data.begin(), data.end(), data.begin(),
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[](unsigned char c){ return std::tolower(c); });
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[](char c){ return std::tolower(c); });
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return data;
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}
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@ -31,6 +31,8 @@ std::string string_strip(const std::string& str);
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std::string uint8_vector_to_hex_string(const std::vector<uint8_t>& v);
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bool str_cmp_insensitive(const std::string &str1, const std::string &str2);
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std::string ascii_to_lowercase(std::string data);
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void thisThreadYieldFor(std::chrono::microseconds u);
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