266 Commits

Author SHA1 Message Date
Mr_Goldberg
19015c097c
Hopefully this fixes the SteamAPI_ISteamGameServer_GetPublicIP function 2021-04-09 14:53:20 -04:00
Mr_Goldberg
c48526d49a
Fix possible crash. 2021-04-09 14:52:45 -04:00
Mr_Goldberg
dc95076faa
Achievement names are now treated as case insensitive.
This should fix achievements in a few games.
2021-04-02 23:42:22 -04:00
Mr_Goldberg
44305a0068
Implement steamnetworkingsockets ip/port connections.
Note: clients need to know each other already or it won't work.
2021-03-07 19:06:05 -05:00
Mr_Goldberg
8785ae568c
Allow "hidden" achievement property to be an int in the json config. 2021-03-07 19:03:24 -05:00
Mr_Goldberg
992e5c3faa
Properly initialize user_achievements so functions like
getachievementandunlocktime work properly.
2021-02-28 19:26:29 -05:00
Mr_Goldberg
58a57cc91b
Fix coding mistake in networking socket receive functions. 2021-02-27 16:29:40 -05:00
Mr_Goldberg
8e9d3e8f3a
Add force_listen_port.txt 2021-02-27 16:28:59 -05:00
Mr_Goldberg
8e1be658e9
Networking messages improvements. 2021-02-21 11:13:43 -05:00
Mr_Goldberg
990a0eb71f
Steam networking messages implementation. 2021-02-16 12:37:22 -05:00
Mr_Goldberg
1648c14243
Fixed issue with game treating bool return values as an int. 2021-02-16 12:30:24 -05:00
Mr_Goldberg
bfa1e95f7b
Use the same interface for both enabled and disabled controller builds. 2021-02-07 19:09:48 -05:00
Mr_Goldberg
6dfe11503b
Dll loading feature now only tries loading .dll files. 2021-02-06 22:37:59 -05:00
Mr_Goldberg
9a63cf868d
Listen socket ids should be different from connection socket ids. 2021-01-31 21:50:31 -05:00
Mr_Goldberg
37b329c9c5
Implement networking sockets connection status/info functions. 2021-01-31 21:50:11 -05:00
Mr_Goldberg
7ea90b03c4
Fixed some dedicated servers not booting up correctly. 2021-01-23 23:03:10 -05:00
Mr_Goldberg
294c8e8124
Update to sdk 1.51 2021-01-17 22:46:00 -05:00
Mr_Goldberg
4cb55c52e2
Add support for loading custom dlls in the experimental build.
Put them in steam_settings\load_dlls\
2020-12-25 21:00:36 -05:00
Mr_Goldberg
147ff1b5da
Only trigger data update when lobby data is actually changed. 2020-12-13 00:10:33 -05:00
Mr_Goldberg
50f379aa91
Fix callback being too fast. 2020-12-06 15:46:34 -05:00
Mr_Goldberg
51b3fa95ed
ISteamNetworkingSockets004 2020-11-18 10:15:24 -05:00
Nemirtingas
c8e9a162ea Add steam screenshot api. 2020-10-09 13:48:09 +02:00
Mr_Goldberg
95bebdfb7c
Implement poll groups and missing message fields. 2020-10-04 13:14:49 -04:00
Mr_Goldberg
747f178b56
SDK 1.50 2020-09-14 19:53:56 -04:00
Mr_Goldberg
f6a2c0e5ef
ISteamNetworkingSocketsSerialized004 2020-08-27 00:15:15 -04:00
Mr_Goldberg
a22ca27c26
Don't trust anyone especially not the steam sdk docs. 2020-08-25 23:14:23 -04:00
Mr_Goldberg
cbdd033b34
Make GetAchievementAndUnlockTime return false to prevent some games getting stuck. 2020-08-08 13:49:18 -04:00
Mr_Goldberg
2e1c24dfea
Small code cleanup. 2020-08-03 23:08:22 -04:00
Mr_Goldberg
ba25559920
Fixes to matchmaking and friends. 2020-08-03 12:56:33 -04:00
Nemirtingas
fe9bbd1104 Add a common include file. 2020-07-16 11:56:24 +02:00
Nemirtingas
25ee1dfa52 Implement all 4 Steam_Networking_Utils functions
SteamNetworkingIPAddr_ToString
SteamNetworkingIPAddr_ParseString
SteamNetworkingIdentity_ToString
SteamNetworkingIdentity_ParseString
2020-07-15 20:33:49 +02:00
Nemirtingas
d86721afcb Implement SteamNetworkingIdentity_ToString for volcanoids 2020-07-13 23:22:36 +02:00
Mr_Goldberg
31c1453d2b
Implement the GamepadIndex functions. 2020-07-11 11:48:01 -04:00
Mr_Goldberg
9b9c440fbc
Fixed crash when getlobbydata key is null. 2020-07-07 21:47:10 -04:00
Mr_Goldberg
c7fd4ba158
FileReadAsync should be as fast as possible. 2020-07-05 18:46:38 -04:00
Mr_Goldberg
39cb2c7c17
Implement the promoitems functions. 2020-06-25 11:26:40 -04:00
Mr_Goldberg
833510fbf1
Very basic implementations of a few steamhttp functions. 2020-06-25 11:26:19 -04:00
Mr_Goldberg
d531e27ac0
Fixed potential bug. Thanks to Nemirtingas for finding it. 2020-06-23 07:19:45 -04:00
Mr_Goldberg
02ee5f9a6d
Implement the TriggerItemDrop function. 2020-06-20 21:17:31 -04:00
Mr_Goldberg
a0648d454c
Add a way to set subscribed groups. 2020-06-20 21:15:26 -04:00
Mr_Goldberg
beffb89bda
Some refactoring. Added a define for the default callresult/callback timeout. 2020-06-20 21:14:37 -04:00
Mr_Goldberg
25d53b6542
Might as well implement the other version of GetItemInstallInfo too. 2020-06-14 16:17:33 -04:00
Mr_Goldberg
9154f04f60
Merge branch 'master' of gitlab.com:Goldberguser/goldberg_emulator 2020-06-14 16:16:46 -04:00
Mr_Goldberg
66e596ea29
Update to sdk 1.49 2020-06-14 16:04:43 -04:00
Goldberguser
619a9c9877 Implement old version of GetItemInstallInfo 2020-06-12 13:48:26 +02:00
Mr_Goldberg
a36d6e475d
GetEncryptedAppTicket can be called with cbMaxTicket=0 to get the ticket size. 2020-06-11 12:21:19 -04:00
Mr_Goldberg
48ea1da91f
Add missing steamclient function. 2020-06-11 12:20:31 -04:00
Mr_Goldberg
ee4f1d7d79
Fix callback being too fast for some games. 2020-06-04 22:02:50 -04:00
Mr_Goldberg
dd1c6f01a0
Fix CI build. 2020-05-26 10:18:45 -04:00
Mr_Goldberg
afc4da658c
More accurate lobby emulation.
Lobby data and lobby member data is now treated as case
insensitive just like on real steam

If JoinLobby is called multiple time in succession with the same lobby id
it returns the same api call id.
2020-05-26 08:17:34 -04:00