13 Commits

Author SHA1 Message Date
a
75e6d7c8ab (RIN forum) add initial hotfix by ce20fdf2
* + revert the change to SetProduct() and SetGameDescription()

* + less verbose return in Steam_GameServer::BSecure()

* + add missing note in ReadMe about libssq
2023-12-14 04:40:25 +02:00
Mr_Goldberg
0c16f1942a
Better appticket format. Thanks Nemirtingas. 2022-08-11 20:51:04 -04:00
Mr_Goldberg
bfe8e156f0
Add message numbers to networking sockets and sort received messages. 2022-05-29 15:51:36 -04:00
Mr_Goldberg
a3c606c74d
Send gameserver lobby callback even when the one set is invalid. 2021-06-13 00:08:32 -04:00
Mr_Goldberg
44305a0068
Implement steamnetworkingsockets ip/port connections.
Note: clients need to know each other already or it won't work.
2021-03-07 19:06:05 -05:00
Mr_Goldberg
990a0eb71f
Steam networking messages implementation. 2021-02-16 12:37:22 -05:00
Nemirtingas
fe9bbd1104 Add a common include file. 2020-07-16 11:56:24 +02:00
Mr_Goldberg
db2a803cf7
A few improvements to the overlay merge request.
NO_OVERLAY define becomes EMU_OVERLAY which enables the overlay instead of disabling it.

disable_overlay.txt moved to steam_settings.
2020-01-19 12:55:14 -05:00
Nemirtingas
4f9e67d700 Support for chat message (WIP) 2019-08-03 12:58:48 +02:00
Mr_Goldberg
66932785c3
Beggining of a actually working steam networking sockets implementation. 2019-07-15 20:00:52 -04:00
Nemirtingas
b034ee8781 Changed param source in strncpy
In strncpy its the destination size that should be in the 3rd parameter.
2019-06-18 00:25:56 +02:00
Mr_Goldberg
51a5e3bc27
Some steam networking accuracy improvements. 2019-05-30 07:56:00 -04:00
Mr_Goldberg
d968c3e1b5
Initial commit. 2019-04-13 12:21:56 -04:00