otavepto
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c28a1f1f52
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fix more VS2022 warnings
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2024-06-04 21:58:04 +03:00 |
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otavepto
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5268683850
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* make the overlay object oriented, that way when app shutdown then re-init steam api it would hold its own local state, avoiding racing troubles
* return early if the overlay was disabled without locking
* remove external checks for the disable_overlay flag, check for it inside the overlay code
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2024-06-04 21:58:04 +03:00 |
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otavepto
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ba1de0165d
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refactor steam_client a little + create setters/getters instead of directly modifying fields
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2024-06-02 05:16:22 +03:00 |
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otavepto
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10f1e89736
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fix a buffer overrun in Steam_User_Stats::UpdateAvgRateStat
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2024-06-02 05:15:45 +03:00 |
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schmurger
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7b37cdd181
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Use integer instead of floats for achievement progress.
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2024-05-21 19:29:20 +03:00 |
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schmurger
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5aa1e2d08d
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Initialize user achievement stats correctly
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2024-05-21 19:29:20 +03:00 |
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schmurger
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e30cc2957f
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Removed update_achievement_progress function
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2024-05-21 19:29:20 +03:00 |
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schmurger
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6b26ca1b4c
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Fix build
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2024-05-21 19:29:20 +03:00 |
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schmurger
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b0cffd485b
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Added realtime progress update
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2024-05-21 19:29:20 +03:00 |
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schmurger
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4e8f2505b5
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Add achievement progress
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2024-05-21 19:29:20 +03:00 |
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otavepto
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e5d1a8bda7
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separate .h/.cpp files
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2024-05-03 03:33:46 +03:00 |
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otavepto
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f315bec961
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more callbacks
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2024-04-11 14:08:04 +02:00 |
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otavepto
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4d895b63b0
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more accurate implementation for callbacks and call results in UserStats and GameServerStats interfaces
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2024-04-11 06:40:29 +02:00 |
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otavepto
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8576d149d3
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remove functions names prefixes in debug logs
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2024-04-06 08:30:08 +02:00 |
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otavepto
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0672139f46
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properly implement Steam_User_Stats::ResetAllStats()
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2024-04-01 19:23:55 +02:00 |
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otavepto
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51197c5348
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allow user_stats to send data immediately via config file
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2024-04-01 19:23:55 +02:00 |
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otavepto
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0ed6dc6808
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prefer udp when sending leaderboards
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2024-04-01 19:23:55 +02:00 |
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otavepto
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e143a6dd82
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* new function in networking to send to all gameservers only
* broadcast user stats with gameservers only
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2024-04-01 19:23:55 +02:00 |
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otavepto
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04e7a7d476
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opt-in sharing leaderboards instead of opt-out
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2024-04-01 19:23:55 +02:00 |
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otavepto
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93172e642e
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allow disabling the new options via config files
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2024-04-01 19:23:55 +02:00 |
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otavepto
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a36cadbf12
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allow empty board entries, don't force and entry for current user
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2024-04-01 19:23:55 +02:00 |
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otavepto
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4d03c5b402
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fix a memory leak
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2024-04-01 19:23:55 +02:00 |
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otavepto
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d8a91edcf5
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only accept leaderboards updates from the same appid
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2024-04-01 19:23:55 +02:00 |
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otavepto
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caa9401369
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* for gameserver_stats & user_stats: distinguish between stats update requests from server and client, avoiding a scenario where a client would overwrite another client's stats
* fixed linux compilation error
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2024-04-01 19:23:55 +02:00 |
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otavepto
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d2f23fbea5
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share leaderboards scores with connected players, adjust players ranks locally, and sort entries as needed by the game
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2024-04-01 19:23:55 +02:00 |
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otavepto
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4809a7565c
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* separate the config file disable_leaderboards_create_unknown.txt
* some refactoring
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2024-03-26 23:48:57 +02:00 |
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otavepto
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b6c7df40b6
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* implemented the missing interface ISteamGameServerStats , allowing game servers to exchange user stats with players
* add rmCallback() to networking
* refactor gameserver_stats into a separate .cpp file
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2024-03-26 21:39:52 +02:00 |
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Mr_Goldberg
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db2a803cf7
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A few improvements to the overlay merge request.
NO_OVERLAY define becomes EMU_OVERLAY which enables the overlay instead of disabling it.
disable_overlay.txt moved to steam_settings.
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2020-01-19 12:55:14 -05:00 |
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Nemirtingas
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c8028d6a98
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Update steam_user_stats.cpp
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2019-12-09 06:35:33 +00:00 |
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Nemirtingas
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02ef03b3f2
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Fix my_master build
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2019-11-08 15:59:29 +01:00 |
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Nemirtingas
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a318e04959
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Merge branch 'master' into my_master
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2019-11-08 15:58:54 +01:00 |
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Nemirtingas
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ce79df1c26
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Added customizable notification
Notification can have a type depending on what to show.
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2019-11-08 15:52:38 +01:00 |
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