mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-12-27 10:54:15 +08:00
66 lines
3.0 KiB
INI
66 lines
3.0 KiB
INI
# you do not have to specify everything, pick and choose the options you need only
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[main::general]
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# generate new app auth ticket
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new_app_ticket=1
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# generate/embed GC token inside new App Ticket
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gc_token=1
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# pretend the app is running on a steam deck
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steam_deck=0
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# disable avatar functionality
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disable_account_avatar=1
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# prevent Steam_User_Stats::FindLeaderboard() from always succeeding and creating the unknown leaderboard
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# not recommended to disable this
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disable_leaderboards_create_unknown=0
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# synchronize user stats/achievements with game servers as soon as possible instead of caching them until the next call to `Steam_RunCallbacks()`
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# not recommended
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immediate_gameserver_stats=0
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# use the proper type of the server list (internet, friends, etc...) when requested by the game
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# otherwise, the emu will always return the type "LAN server"
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# not recommended
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matchmaking_server_list_actual_type=0
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# grab the server details for match making using an actual server query
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# not recommended
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matchmaking_server_details_via_source_query=0
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# very basic crash logger/printer
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# this is intended to debug some annoying scenarios, and best used with the debug build of the emu
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crash_printer_location=./path/relative/to/dll/crashes.txt
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[main::connectivity]
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# prevent hooking OS networking APIs and allow any external requests
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# only used by the experimental builds on Windows
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disable_lan_only=0
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# disable all steam networking interface functionality
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# this won't prevent games/apps from making external requests
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# networking related functionality like lobbies or those that launch a server in the background will not work
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disable_networking=0
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# change the UDP/TCP port the emulator listens on, you should probably not change this because everyone needs to use the same port or you won't find yourselves on the network
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listen_port=47584
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# pretend steam is running in offline mode
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# Some games that connect to online servers might only work if the steam emu behaves like steam is in offline mode
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offline=0
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# prevent sharing stats and achievements with any game server,
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# this also disables the interface ISteamGameServerStats
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disable_sharing_stats_with_gameserver=0
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# do not send server details to the server browser, only works for game servers
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disable_source_query=0
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# enable sharing leaderboards scores with people playing the same game on the same network
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share_leaderboards_over_network=0
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# prevent lobby creation in steam matchmaking interface
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disable_lobby_creation=0
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# attempt to download external HTTP(S) requests made via Steam_HTTP::SendHTTPRequest() inside "steam_settings/http/"
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# make sure to:
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# * set disable_lan_only=1
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# * set disable_networking=0
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# this will **not** work if the app is using native/OS web APIs
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download_steamhttp_requests=0
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# mostly workarounds for specific problems
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[main::misc]
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# force SetAchievement() to always return true
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achievements_bypass=0
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# force the function Steam_HTTP::SendHTTPRequest() to always succeed
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force_steamhttp_success=0
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# env var SteamOverlayGameId breaks Steam Input when the game is added to Steam as a non-steam game
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disable_steamoverlaygameid_env_var=0
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