gbe_fork/dll
2024-04-01 19:23:55 +02:00
..
dll * new function in networking to send to all gameservers only 2024-04-01 19:23:55 +02:00
auth.cpp * cleanup/remove all networking callbacks on object destruction 2024-03-26 21:39:52 +02:00
base.cpp * use const ref for get/set env var 2024-03-26 21:39:52 +02:00
dll.cpp log messages 2024-03-26 21:39:52 +02:00
flat.cpp fixed a bunch of includes 2023-12-28 01:30:46 +02:00
local_storage.cpp * load the icons of a single achievement each overlay callback invokation, will slow things down during startup 2024-03-15 00:03:41 +02:00
net.proto only accept leaderboards updates from the same appid 2024-04-01 19:23:55 +02:00
network.cpp * new function in networking to send to all gameservers only 2024-04-01 19:23:55 +02:00
settings_parser.cpp opt-in sharing leaderboards instead of opt-out 2024-04-01 19:23:55 +02:00
settings.cpp * common function to do case insensitive compare 2024-04-01 19:23:55 +02:00
source_query.cpp grab players list for Steam_Matchmaking_Servers from Steam_GameServers , probably broken! 2024-02-29 19:59:53 +02:00
steam_applist.cpp lots of todo notes 2024-01-25 23:24:16 +02:00
steam_apps.cpp Steam_Apps::GetCurrentBetaName() make sure the out buffer is null terminated 2024-03-17 01:58:57 +02:00
steam_client.cpp * cleanup/remove all networking callbacks on object destruction 2024-03-26 21:39:52 +02:00
steam_gameserver.cpp * implemented the missing interface ISteamGameServerStats, allowing game servers to exchange user stats with players 2024-03-26 21:39:52 +02:00
steam_gameserverstats.cpp sanity check in gameserver_stats if the msg source steamid was similar to us! 2024-04-01 19:23:55 +02:00
steam_http.cpp * more accurately handle and download steamhttp requests in multi-threaded manner 2024-02-23 20:41:30 +02:00
steam_matchmaking_servers.cpp decrease min server latency to 2ms 2024-03-26 21:39:52 +02:00
steam_music.cpp bunch of scoped debug messages 2024-01-20 18:46:43 +02:00
steam_musicremote.cpp bunch of scoped debug messages 2024-01-20 18:46:43 +02:00
steam_parental.cpp bunch of scoped debug messages 2024-01-20 18:46:43 +02:00
steam_screenshots.cpp bunch of scoped debug messages 2024-01-20 18:46:43 +02:00
steam_user_stats.cpp * new function in networking to send to all gameservers only 2024-04-01 19:23:55 +02:00
steam_utils.cpp in Steam_Utils::IsAPICallCompleted initialize the pFailed param to false 2024-03-16 07:14:04 +02:00
steam_video.cpp bunch of scoped debug messages 2024-01-20 18:46:43 +02:00
ugc_remote_storage_bridge.cpp * local storage: allow files in root of user data 2024-01-20 18:46:43 +02:00
wrap.cpp revert the workaround for the usage of private/hidden glibc exports on linux, and fix it by directly calling the corresponding functions without the ver parameter: stat, lstat, stat64, lstat64, mknod. 2024-03-01 13:35:39 +02:00