mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-11-27 05:04:01 +08:00
89 lines
2.6 KiB
C++
89 lines
2.6 KiB
C++
/* Copyright (C) 2019 Mr Goldberg
|
|
This file is part of the Goldberg Emulator
|
|
|
|
The Goldberg Emulator is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU Lesser General Public
|
|
License as published by the Free Software Foundation; either
|
|
version 3 of the License, or (at your option) any later version.
|
|
|
|
The Goldberg Emulator is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public
|
|
License along with the Goldberg Emulator; if not, see
|
|
<http://www.gnu.org/licenses/>. */
|
|
|
|
#include "dll/steam_app_disable_update.h"
|
|
|
|
|
|
void Steam_App_Disable_Update::steam_run_every_runcb(void *object)
|
|
{
|
|
// PRINT_DEBUG_ENTRY();
|
|
|
|
auto inst = (Steam_App_Disable_Update *)object;
|
|
inst->steam_run_callback();
|
|
}
|
|
|
|
void Steam_App_Disable_Update::steam_network_callback(void *object, Common_Message *msg)
|
|
{
|
|
// PRINT_DEBUG_ENTRY();
|
|
|
|
auto inst = (Steam_App_Disable_Update *)object;
|
|
inst->network_callback(msg);
|
|
}
|
|
|
|
|
|
|
|
Steam_App_Disable_Update::Steam_App_Disable_Update(class Settings *settings, class Networking *network, class SteamCallResults *callback_results, class SteamCallBacks *callbacks, class RunEveryRunCB *run_every_runcb)
|
|
{
|
|
this->settings = settings;
|
|
this->network = network;
|
|
this->callback_results = callback_results;
|
|
this->callbacks = callbacks;
|
|
this->run_every_runcb = run_every_runcb;
|
|
|
|
// this->network->setCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_App_Disable_Update::steam_network_callback, this);
|
|
// this->run_every_runcb->add(&Steam_App_Disable_Update::steam_run_every_runcb, this);
|
|
}
|
|
|
|
Steam_App_Disable_Update::~Steam_App_Disable_Update()
|
|
{
|
|
// this->network->rmCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_App_Disable_Update::steam_network_callback, this);
|
|
// this->run_every_runcb->remove(&Steam_App_Disable_Update::steam_run_every_runcb, this);
|
|
}
|
|
|
|
|
|
void Steam_App_Disable_Update::SetAppUpdateDisabledSecondsRemaining(int32 nSeconds)
|
|
{
|
|
PRINT_DEBUG_TODO();
|
|
std::lock_guard lock(global_mutex);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Steam_App_Disable_Update::steam_run_callback()
|
|
{
|
|
}
|
|
|
|
|
|
|
|
void Steam_App_Disable_Update::network_callback(Common_Message *msg)
|
|
{
|
|
if (msg->has_low_level()) {
|
|
if (msg->low_level().type() == Low_Level::CONNECT) {
|
|
|
|
}
|
|
|
|
if (msg->low_level().type() == Low_Level::DISCONNECT) {
|
|
|
|
}
|
|
}
|
|
|
|
if (msg->has_networking_sockets()) {
|
|
|
|
}
|
|
}
|