gbe_fork/dll
2023-12-28 01:30:46 +02:00
..
appticket.h Better appticket format. Thanks Nemirtingas. 2022-08-11 20:51:04 -04:00
auth.cpp fixed warning in auth when building with clang (dammit!) 2023-12-25 18:30:44 +02:00
auth.h fixed warning in auth when building with clang (dammit!) 2023-12-25 18:30:44 +02:00
base.cpp moved functions around for a clearer context 2023-12-24 14:33:40 +02:00
base.h moved functions around for a clearer context 2023-12-24 14:33:40 +02:00
common_includes.h update some includes to be relative to current dir 2023-12-28 01:30:46 +02:00
dll.cpp + learned the lesson, lock the global mutex in different other places just to be on the safe side, after lego 2k I am hesitent about all APIs, will this slow things down? 2023-12-20 05:32:17 +02:00
dll.h Update to sdk 1.48 2020-03-25 13:43:23 -04:00
flat.cpp update some includes to be relative to current dir 2023-12-28 01:30:46 +02:00
local_storage.cpp fixed all incorrect usages of NULL in place of a decimal number + removed compiler flags: -Wno-int-to-void-pointer-cast and -Wno-null-conversion 2023-12-25 04:09:49 +02:00
local_storage.h (RIN forum) added hotfix 3 by ce20fdf2 from https://cs.rin.ru/forum/viewtopic.php?p=2921215#p2921215 2023-12-14 04:45:55 +02:00
net.proto (RIN forum) add initial hotfix by ce20fdf2 2023-12-14 04:40:25 +02:00
network.cpp fixed all printf warnings for Linux & Windows 2023-12-25 04:09:49 +02:00
network.h (RIN forum) add initial hotfix by ce20fdf2 2023-12-14 04:40:25 +02:00
settings_parser.cpp also allow setting the mod "score" in the mods.json 2023-12-25 01:47:45 +02:00
settings_parser.h Add achievements display to overlay and ability to change some settings. 2022-08-05 02:09:43 -04:00
settings.cpp + fixed the implementation of BIsAppInstalled(), it must lock the global mutex since it is thread-safe, otherwise it will cause starvation and the current thread wion't yield, which triggers some games 2023-12-20 05:30:21 +02:00
settings.h All Auth token support 2023-12-24 14:33:40 +02:00
source_query.cpp (RIN forum) add initial hotfix by ce20fdf2 2023-12-14 04:40:25 +02:00
source_query.h (RIN forum) add initial hotfix by ce20fdf2 2023-12-14 04:40:25 +02:00
steam_applist.cpp Make all functions return something and re enable the msvc error. 2020-05-20 18:42:15 -04:00
steam_applist.h Initial commit. 2019-04-13 12:21:56 -04:00
steam_apps.cpp + learned the lesson, lock the global mutex in different other places just to be on the safe side, after lego 2k I am hesitent about all APIs, will this slow things down? 2023-12-20 05:32:17 +02:00
steam_apps.h sdk 1.55 2022-08-05 01:32:20 -04:00
steam_client.cpp + learned the lesson, lock the global mutex in different other places just to be on the safe side, after lego 2k I am hesitent about all APIs, will this slow things down? 2023-12-20 05:32:17 +02:00
steam_client.h Hopefully this fixes the SteamAPI_ISteamGameServer_GetPublicIP function 2021-04-09 14:53:20 -04:00
steam_controller.h (RIN forum) added fix for glyphs icons for xbox 360 controller by 0x0315 from https://cs.rin.ru/forum/viewtopic.php?p=2949498#p2949498 2023-12-14 04:50:28 +02:00
steam_friends.h fixed all printf warnings for Linux & Windows 2023-12-25 04:09:49 +02:00
steam_game_coordinator.h Add a common include file. 2020-07-16 11:56:24 +02:00
steam_gamesearch.h Make all functions return something and re enable the msvc error. 2020-05-20 18:42:15 -04:00
steam_gameserver.cpp check for invalid data pointer in GetAuthSessionTicket() 2023-12-24 14:33:40 +02:00
steam_gameserver.h All Auth token support 2023-12-24 14:33:40 +02:00
steam_gameserverstats.cpp Initial commit. 2019-04-13 12:21:56 -04:00
steam_gameserverstats.h Initial commit. 2019-04-13 12:21:56 -04:00
steam_HTMLsurface.h Initial commit. 2019-04-13 12:21:56 -04:00
steam_http.cpp (RIN forum) added hotfix 3 by ce20fdf2 from https://cs.rin.ru/forum/viewtopic.php?p=2921215#p2921215 2023-12-14 04:45:55 +02:00
steam_http.h (RIN forum) add initial hotfix by ce20fdf2 2023-12-14 04:40:25 +02:00
steam_inventory.h Implement ConsumeItem. 2022-07-31 17:10:31 -04:00
steam_masterserver_updater.h Initial commit. 2019-04-13 12:21:56 -04:00
steam_matchmaking_servers.cpp fixed all printf warnings for Linux & Windows 2023-12-25 04:09:49 +02:00
steam_matchmaking_servers.h (RIN forum) add initial hotfix by ce20fdf2 2023-12-14 04:40:25 +02:00
steam_matchmaking.h fixed all printf warnings for Linux & Windows 2023-12-25 04:09:49 +02:00
steam_music.cpp Initial commit. 2019-04-13 12:21:56 -04:00
steam_music.h Initial commit. 2019-04-13 12:21:56 -04:00
steam_musicremote.cpp Make all functions return something and re enable the msvc error. 2020-05-20 18:42:15 -04:00
steam_musicremote.h Initial commit. 2019-04-13 12:21:56 -04:00
steam_networking_messages.h SDK 1.53 update. 2022-01-25 15:49:26 -05:00
steam_networking_sockets.h fixed all printf warnings for Linux & Windows 2023-12-25 04:09:49 +02:00
steam_networking_socketsserialized.h SDK 1.52 2021-12-06 16:51:17 -05:00
steam_networking_utils.h fixed all printf warnings for Linux & Windows 2023-12-25 04:09:49 +02:00
steam_networking.h fixed all printf warnings for Linux & Windows 2023-12-25 04:09:49 +02:00
steam_parental.cpp Initial commit. 2019-04-13 12:21:56 -04:00
steam_parental.h Initial commit. 2019-04-13 12:21:56 -04:00
steam_parties.h Make all functions return something and re enable the msvc error. 2020-05-20 18:42:15 -04:00
steam_remote_storage.h SDK 1.52 2021-12-06 16:51:17 -05:00
steam_remoteplay.h + learned the lesson, lock the global mutex in different other places just to be on the safe side, after lego 2k I am hesitent about all APIs, will this slow things down? 2023-12-20 05:32:17 +02:00
steam_screenshots.cpp Add steam screenshot api. 2020-10-09 13:48:09 +02:00
steam_screenshots.h Add steam screenshot api. 2020-10-09 13:48:09 +02:00
steam_tv.h Update to sdk 1.48 2020-03-25 13:43:23 -04:00
steam_ugc.h use the index argument to grab the preview URL from UGC query result, thanks to remelt from: viewtopic.php?p=2964432#p2964432 2023-12-25 01:47:32 +02:00
steam_unified_messages.h Initial commit. 2019-04-13 12:21:56 -04:00
steam_user_stats.h + learned the lesson, lock the global mutex in different other places just to be on the safe side, after lego 2k I am hesitent about all APIs, will this slow things down? 2023-12-20 05:32:17 +02:00
steam_user.h additional sanity check in InitiateGameConnection() + print input data address 2023-12-24 14:33:40 +02:00
steam_utils.h fixed all printf warnings for Linux & Windows 2023-12-25 04:09:49 +02:00
steam_video.cpp Initial commit. 2019-04-13 12:21:56 -04:00
steam_video.h Initial commit. 2019-04-13 12:21:56 -04:00
wrap.cpp (PR https://gitlab.com/Mr_Goldberg/goldberg_emulator/-/merge_requests/42) dll/wrap: fix build for glibc 2.33 2023-12-14 04:18:06 +02:00