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appticket.h
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Better appticket format. Thanks Nemirtingas.
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2022-08-11 20:51:04 -04:00 |
auth.cpp
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TODO notes for later, if needed
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2023-12-24 14:33:40 +02:00 |
auth.h
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wrong buffer!
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2023-12-24 14:33:40 +02:00 |
base.cpp
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moved functions around for a clearer context
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2023-12-24 14:33:40 +02:00 |
base.h
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moved functions around for a clearer context
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2023-12-24 14:33:40 +02:00 |
common_includes.h
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moved functions around for a clearer context
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2023-12-24 14:33:40 +02:00 |
dll.cpp
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+ learned the lesson, lock the global mutex in different other places just to be on the safe side, after lego 2k I am hesitent about all APIs, will this slow things down?
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2023-12-20 05:32:17 +02:00 |
dll.h
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Update to sdk 1.48
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2020-03-25 13:43:23 -04:00 |
flat.cpp
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SDK v1.58a + some fixes to the APIs
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2023-12-14 04:50:31 +02:00 |
local_storage.cpp
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All Auth token support
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2023-12-24 14:33:40 +02:00 |
local_storage.h
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(RIN forum) added hotfix 3 by ce20fdf2 from https://cs.rin.ru/forum/viewtopic.php?p=2921215#p2921215
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2023-12-14 04:45:55 +02:00 |
net.proto
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(RIN forum) add initial hotfix by ce20fdf2
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2023-12-14 04:40:25 +02:00 |
network.cpp
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All Auth token support
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2023-12-24 14:33:40 +02:00 |
network.h
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(RIN forum) add initial hotfix by ce20fdf2
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2023-12-14 04:40:25 +02:00 |
settings_parser.cpp
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All Auth token support
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2023-12-24 14:33:40 +02:00 |
settings_parser.h
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Add achievements display to overlay and ability to change some settings.
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2022-08-05 02:09:43 -04:00 |
settings.cpp
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+ fixed the implementation of BIsAppInstalled(), it must lock the global mutex since it is thread-safe, otherwise it will cause starvation and the current thread wion't yield, which triggers some games
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2023-12-20 05:30:21 +02:00 |
settings.h
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All Auth token support
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2023-12-24 14:33:40 +02:00 |
source_query.cpp
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(RIN forum) add initial hotfix by ce20fdf2
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2023-12-14 04:40:25 +02:00 |
source_query.h
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(RIN forum) add initial hotfix by ce20fdf2
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2023-12-14 04:40:25 +02:00 |
steam_applist.cpp
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Make all functions return something and re enable the msvc error.
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2020-05-20 18:42:15 -04:00 |
steam_applist.h
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Initial commit.
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2019-04-13 12:21:56 -04:00 |
steam_apps.cpp
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+ learned the lesson, lock the global mutex in different other places just to be on the safe side, after lego 2k I am hesitent about all APIs, will this slow things down?
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2023-12-20 05:32:17 +02:00 |
steam_apps.h
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sdk 1.55
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2022-08-05 01:32:20 -04:00 |
steam_client.cpp
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+ learned the lesson, lock the global mutex in different other places just to be on the safe side, after lego 2k I am hesitent about all APIs, will this slow things down?
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2023-12-20 05:32:17 +02:00 |
steam_client.h
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Hopefully this fixes the SteamAPI_ISteamGameServer_GetPublicIP function
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2021-04-09 14:53:20 -04:00 |
steam_controller.h
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(RIN forum) added fix for glyphs icons for xbox 360 controller by 0x0315 from https://cs.rin.ru/forum/viewtopic.php?p=2949498#p2949498
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2023-12-14 04:50:28 +02:00 |
steam_friends.h
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(RIN forum) added hotfix 3 by ce20fdf2 from https://cs.rin.ru/forum/viewtopic.php?p=2921215#p2921215
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2023-12-14 04:45:55 +02:00 |
steam_game_coordinator.h
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Add a common include file.
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2020-07-16 11:56:24 +02:00 |
steam_gamesearch.h
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Make all functions return something and re enable the msvc error.
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2020-05-20 18:42:15 -04:00 |
steam_gameserver.cpp
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check for invalid data pointer in GetAuthSessionTicket()
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2023-12-24 14:33:40 +02:00 |
steam_gameserver.h
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All Auth token support
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2023-12-24 14:33:40 +02:00 |
steam_gameserverstats.cpp
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Initial commit.
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2019-04-13 12:21:56 -04:00 |
steam_gameserverstats.h
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Initial commit.
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2019-04-13 12:21:56 -04:00 |
steam_HTMLsurface.h
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Initial commit.
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2019-04-13 12:21:56 -04:00 |
steam_http.cpp
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(RIN forum) added hotfix 3 by ce20fdf2 from https://cs.rin.ru/forum/viewtopic.php?p=2921215#p2921215
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2023-12-14 04:45:55 +02:00 |
steam_http.h
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(RIN forum) add initial hotfix by ce20fdf2
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2023-12-14 04:40:25 +02:00 |
steam_inventory.h
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Implement ConsumeItem.
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2022-07-31 17:10:31 -04:00 |
steam_masterserver_updater.h
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Initial commit.
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2019-04-13 12:21:56 -04:00 |
steam_matchmaking_servers.cpp
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All Auth token support
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2023-12-24 14:33:40 +02:00 |
steam_matchmaking_servers.h
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(RIN forum) add initial hotfix by ce20fdf2
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2023-12-14 04:40:25 +02:00 |
steam_matchmaking.h
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(RIN forum) add initial hotfix by ce20fdf2
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2023-12-14 04:40:25 +02:00 |
steam_music.cpp
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Initial commit.
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2019-04-13 12:21:56 -04:00 |
steam_music.h
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Initial commit.
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2019-04-13 12:21:56 -04:00 |
steam_musicremote.cpp
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Make all functions return something and re enable the msvc error.
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2020-05-20 18:42:15 -04:00 |
steam_musicremote.h
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Initial commit.
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2019-04-13 12:21:56 -04:00 |
steam_networking_messages.h
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SDK 1.53 update.
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2022-01-25 15:49:26 -05:00 |
steam_networking_sockets.h
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All Auth token support
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2023-12-24 14:33:40 +02:00 |
steam_networking_socketsserialized.h
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SDK 1.52
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2021-12-06 16:51:17 -05:00 |
steam_networking_utils.h
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All Auth token support
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2023-12-24 14:33:40 +02:00 |
steam_networking.h
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Add a common include file.
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2020-07-16 11:56:24 +02:00 |
steam_parental.cpp
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Initial commit.
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2019-04-13 12:21:56 -04:00 |
steam_parental.h
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Initial commit.
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2019-04-13 12:21:56 -04:00 |
steam_parties.h
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Make all functions return something and re enable the msvc error.
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2020-05-20 18:42:15 -04:00 |
steam_remote_storage.h
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SDK 1.52
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2021-12-06 16:51:17 -05:00 |
steam_remoteplay.h
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+ learned the lesson, lock the global mutex in different other places just to be on the safe side, after lego 2k I am hesitent about all APIs, will this slow things down?
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2023-12-20 05:32:17 +02:00 |
steam_screenshots.cpp
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Add steam screenshot api.
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2020-10-09 13:48:09 +02:00 |
steam_screenshots.h
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Add steam screenshot api.
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2020-10-09 13:48:09 +02:00 |
steam_tv.h
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Update to sdk 1.48
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2020-03-25 13:43:23 -04:00 |
steam_ugc.h
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SDK v1.58a + some fixes to the APIs
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2023-12-14 04:50:31 +02:00 |
steam_unified_messages.h
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Initial commit.
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2019-04-13 12:21:56 -04:00 |
steam_user_stats.h
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+ learned the lesson, lock the global mutex in different other places just to be on the safe side, after lego 2k I am hesitent about all APIs, will this slow things down?
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2023-12-20 05:32:17 +02:00 |
steam_user.h
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additional sanity check in InitiateGameConnection() + print input data address
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2023-12-24 14:33:40 +02:00 |
steam_utils.h
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+ learned the lesson, lock the global mutex in different other places just to be on the safe side, after lego 2k I am hesitent about all APIs, will this slow things down?
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2023-12-20 05:32:17 +02:00 |
steam_video.cpp
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Initial commit.
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2019-04-13 12:21:56 -04:00 |
steam_video.h
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Initial commit.
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2019-04-13 12:21:56 -04:00 |
wrap.cpp
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(PR https://gitlab.com/Mr_Goldberg/goldberg_emulator/-/merge_requests/42) dll/wrap: fix build for glibc 2.33
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2023-12-14 04:18:06 +02:00 |