2.3 KiB
What is this ?
This is a build of the experimental
version of the emu in steamclient
mode, with an included loader which was originally written by Rat431 and later modified to suite the needs of this emu.
The backend .dll/.so of Steam is a library called steamclient
, this build will act as a steamclient
allowing you to retain the original steam_api(64).dll
.
See both the regular and experimental readmes for how to configure it.
Note that all emu config files should be put beside the steamclient(64).dll
.
You do not need to create a steam_interfaces.txt
file for the steamclient
version of the emu.
How to ue it ?
- Copy the following files to any folder:
steamclient.dll
steamclient64.dll
ColdClientLoader.ini
steamclient_loader.exe
- Edit
ColdClientLoader.ini
and specify:AppId
: the app IDExe
: the path to the game's executable/launcher, either full path or relative to this.ini
fileExeRunDir
: geenrally this must be set to the folder containing the game's exeExeCommandLine
additional args to pass to the exe, example:-dx11 -windowed
Optionally you can specify a different location forsteamclient(64).dll
:SteamClientDll
: path tosteamclient.dll
, either full path or relative to this.ini
fileSteamClientDll
: path tosteamclient(64).dll
, either full path or relative to this.ini
file- For debug build only:
ResumeByDebugger
: setting this to1
or 'y' ortrue
will prevent the loader from callingResumeThread
on the main thread after spawning the .exe, and it will display a mesage with the process ID (PID) so you attach your debugger on it.
Note that you have to resume the main thread from the debugger after attaching, also the entry breakpoint may not be set automatically, but you can do that manually.
Note that any arguments passed to steamclient_loader.exe
via command line will be passed to the target .exe
.
Example: steamclient_loader.exe
-dx11
If the additional exe arguments were both: passed via command line and set in the .ini
file, then both will be cocatenated and passed to the exe.
This allows the loader to be used/called from other external apps which set additional args.