2024-12-05 02:14:18 +02:00
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#include "overlay/steam_overlay_stats.h"
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2024-12-05 22:30:31 +02:00
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// translation
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#include "overlay/steam_overlay_translations.h"
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2024-12-05 02:14:18 +02:00
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#include <utility>
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Steam_Overlay_Stats::Steam_Overlay_Stats(class Settings* settings):
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settings(settings)
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{
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}
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bool Steam_Overlay_Stats::show_any_stats() const
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{
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return show_fps || show_frametime || show_playtime;
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}
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void Steam_Overlay_Stats::update_frametime(const std::chrono::high_resolution_clock::time_point &now)
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{
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running_frametime_ms += static_cast<unsigned>(
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std::chrono::duration_cast<std::chrono::milliseconds>(now - last_frame_timepoint).count()
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);
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last_frame_timepoint = now;
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if (last_frametime_idx >= (settings->overlay_fps_avg_window - 1)) {
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last_frametime_idx = 0;
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active_frametime_ms = static_cast<float>(running_frametime_ms) / settings->overlay_fps_avg_window;
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2024-12-05 02:40:37 +02:00
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if (running_frametime_ms > 0) {
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active_fps = static_cast<unsigned>((1000 * settings->overlay_fps_avg_window) / running_frametime_ms);
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} else { // happens when avg window =1, no idea why!
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active_fps = 999;
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}
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2024-12-05 02:14:18 +02:00
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running_frametime_ms = 0;
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} else {
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++last_frametime_idx;
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}
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}
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void Steam_Overlay_Stats::update_playtime(const std::chrono::high_resolution_clock::time_point &now)
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{
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const auto update_duration_sec = std::chrono::duration_cast<std::chrono::seconds>(
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now - last_playtime
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).count();
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if (update_duration_sec < 1) return;
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last_playtime = now;
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const auto time_duration_sec = (unsigned long long)std::chrono::duration_cast<std::chrono::seconds>(
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now - initial_time
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).count();
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active_playtime_sec = static_cast<unsigned>(time_duration_sec % 60);
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const auto time_duration_min = time_duration_sec / 60;
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active_playtime_min = static_cast<unsigned>(time_duration_min % 60);
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const auto time_duration_hr = time_duration_min / 60;
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active_playtime_hr = static_cast<unsigned>(time_duration_hr % 24);
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}
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2024-12-05 22:30:31 +02:00
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void Steam_Overlay_Stats::render_stats(int current_language)
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2024-12-05 02:14:18 +02:00
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{
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auto now = std::chrono::high_resolution_clock::now();
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if (show_fps || show_frametime) {
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update_frametime(now);
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}
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if (show_playtime) {
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update_playtime(now);
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}
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ImGui::PushFont(font);
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, settings->overlay_appearance.notification_rounding);
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ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0);
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ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(
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settings->overlay_appearance.stats_background_r,
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settings->overlay_appearance.stats_background_g,
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settings->overlay_appearance.stats_background_b,
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settings->overlay_appearance.stats_background_a
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));
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ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(
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settings->overlay_appearance.stats_text_r,
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settings->overlay_appearance.stats_text_g,
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settings->overlay_appearance.stats_text_b,
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settings->overlay_appearance.stats_text_a
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));
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std::stringstream stats_txt_buff{};
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if (show_fps) {
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stats_txt_buff << translationFpsDisplay[current_language]
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<< std::left << std::setw(2)
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<< active_fps
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<< std::right << std::setw(0);
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}
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if (show_frametime) {
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if (stats_txt_buff.tellp() > 0) {
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stats_txt_buff << " | ";
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}
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stats_txt_buff << translationFrametimeDisplay[current_language]
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2024-12-05 02:14:18 +02:00
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<< std::left << std::setw(4) << std::fixed << std::setprecision(1)
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<< active_frametime_ms
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<< std::defaultfloat << std::right << std::setw(0)
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2024-12-05 22:30:31 +02:00
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<< translationFrametimeUnitDisplay[current_language];
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}
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if (show_playtime) {
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if (stats_txt_buff.tellp() > 0) {
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stats_txt_buff << " | ";
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}
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const auto org_fill = stats_txt_buff.fill();
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stats_txt_buff << translationPlaytimeDisplay[current_language]
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<< std::setw(2) << std::setfill('0')
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<< active_playtime_hr << ':'
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<< std::setw(2) << std::setfill('0')
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<< active_playtime_min << ':'
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<< std::setw(2) << std::setfill('0')
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<< active_playtime_sec
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<< std::setw(0) << std::setfill(org_fill);
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}
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const auto stats_txt = stats_txt_buff.str();
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// set FPS box width/height based on text size
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const auto msg_box = ImGui::CalcTextSize(
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stats_txt.c_str(),
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stats_txt.c_str() + stats_txt.size()
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);
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auto &global_style = ImGui::GetStyle();
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const float padding_all_sides = global_style.WindowPadding.y + global_style.WindowPadding.x;
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const auto stats_box = ImVec2(msg_box.x + padding_all_sides, msg_box.y + padding_all_sides);
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ImGui::SetNextWindowSize(stats_box);
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auto &io = ImGui::GetIO();
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const auto anchor_point_x = stats_box.x * settings->overlay_stats_pos_x;
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const auto anchor_point_y = stats_box.y * settings->overlay_stats_pos_y;
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ImGui::SetNextWindowPos({
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io.DisplaySize.x * settings->overlay_stats_pos_x - anchor_point_x,
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io.DisplaySize.y * settings->overlay_stats_pos_y - anchor_point_y
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});
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if (ImGui::Begin("wnd_fps_frametime", nullptr,
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ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoResize |
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ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoInputs |
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ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoScrollWithMouse)) {
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ImGui::TextWrapped("%s", stats_txt.c_str());
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}
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ImGui::End();
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ImGui::PopStyleColor(2);
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ImGui::PopStyleVar(2);
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ImGui::PopFont();
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}
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