Commit Graph

696 Commits

Author SHA1 Message Date
a
26905df507 * add a new timeline state when game calls Steam_Timeline::SetTimelineGameMode()
* mimic real behavior in `Steam_Timeline::AddTimelineEvent()`
2024-08-03 16:57:30 +03:00
a
450a345333 * add instance of game_stats for servers, client and server instances are requested by games
* delete ended game_stats sessions after 15 seconds to reduce memory usage
2024-08-03 16:57:30 +03:00
a
19b5ea2e23 * add missing callback to steam_friends
* remove duplicate callback triggered in `Steam_Friends::SetPersonaName()`
2024-08-03 16:57:30 +03:00
a
f73d73e1bd * add missing callback to steam_user
* fix a potential problem in `Steam_User::GetUserDataFolder()` where an incomplete path might be copied
2024-08-03 16:57:30 +03:00
a
7b9bc9b3fe fix a scenario where call results might not be triggered in steam_http if the function arg was null 2024-08-03 16:57:30 +03:00
a
c207359bf7 add potentially missing callback to steam_networking_socketserialized 2024-08-03 16:57:30 +03:00
a
f14d9e8bf8 add missing callback to steam_utils 2024-08-03 16:57:30 +03:00
a
3c938208c2 add missing callbacks to steam_ugc 2024-08-03 16:57:30 +03:00
a
55e9ba41a9 add missing callbacks to steam_remote_storage 2024-08-03 16:57:30 +03:00
a
c61294bdcd * fix crash due to invalid usage of union in steam_remote_storage
* fix invalid overlapping of data in steam_remote_storage due to invalid usage of union
2024-08-03 16:57:30 +03:00
a
3369c046a9 fix crash due to invalid usage of union in steam_gamestats 2024-08-03 16:57:30 +03:00
Detanup01
fa75c9acb9
fixing STEAMTIMELINE_INTERFACE hopefully 2024-07-25 21:25:30 +02:00
Detanup01
5028aade9e
Fixing Steam Datagram Error. 2024-07-25 15:14:09 +02:00
Detanup01
4c0e1558ea
Adding STEAMTIMELINE_INTERFACE_VERSION check in GetISteamGenericInterface 2024-07-24 12:19:08 +02:00
otavepto
fd0126ee25 change Steam_Apps::SetDlcContext() according to review notes by universal963 2024-07-07 02:39:21 +03:00
otavepto
61d519bf0e fix the condition of Steam_Apps::SetActiveBeta() as noted by universal963 + remove deprecated build_id from gen_emu_config 2024-07-07 02:39:21 +03:00
otavepto
9443afbd00 * add 2 new properties to mods.json min_game_branch and max_game_branch according to sdk v1.60, no idea what they do
* make sure buffer is null terminated in `Steam_UGC::GetQueryUGCPreviewURL()`
* implement 2 new useless ugc stuff + use an already made function to check for handle validity
2024-07-07 02:39:21 +03:00
otavepto
3f7ec00719 * parse and use branches data from branches.json
* deprecate build_id in the .ini file
* change Steam_Apps::SetDlcContext() to mimic Steam_Apps::BIsDlcInstalled(), not sure if that's correct
2024-07-07 02:39:21 +03:00
otavepto
7f940079d1 * update the method of reading json to be less wasteful + get path as const ref whe loading json
* fix vs warnings in gamestats interface
* refactor logger slightly
2024-07-07 02:39:21 +03:00
otavepto
6c7f263810 thanks visual studio, dubious in so many ways! 2024-07-07 02:39:21 +03:00
otavepto
9076519a3c missing class resolution operator + todo/notes 2024-07-07 02:39:21 +03:00
otavepto
f3c6707219 add missing inheritance from steam ugc 018 + new apis declarations 2024-07-07 02:39:21 +03:00
otavepto
7f59c27adc add missing inheritance from steam video 002 2024-07-07 02:39:21 +03:00
otavepto
a307cc13e5 new option in mods.json for the new param of total files sizes 2024-07-07 02:39:21 +03:00
otavepto
f5ae22a1e6 basic impl for steam timeline 2024-07-07 02:39:21 +03:00
otavepto
ddda06d248 fix flat api 2024-07-07 02:39:21 +03:00
otavepto
89842a3f76 sanity check the arguments + print debug args + todo notes + add missing semicolon 2024-07-07 02:39:21 +03:00
otavepto
6abb636309 missing declarations + use same #ifdef + remove inline timeline interface accessor 2024-07-07 02:39:21 +03:00
Detanup01
a78a27f21f steam api 1.60 2024-07-07 02:39:21 +03:00
otavepto
6840b20bcb fix conditions for:
* Steam_Apps::BIsSubscribedApp
* Steam_Apps::BIsDlcInstalled
* Steam_Apps::BIsAppInstalled
2024-06-30 05:46:47 +03:00
otavepto
2556db1f84 use keyword auto for simplicity and avoiding false positive results when searching via ctrl+f 2024-06-30 03:18:39 +03:00
otavepto
638eb78f0f use the new logger in all dll code base 2024-06-30 03:18:39 +03:00
otavepto
26b8baefa6 use utfcpp lib to convert utf8<->utf16 strings instead of Windows specific apis 2024-06-30 03:18:39 +03:00
otavepto
e03ed9e1cd separate header file for OS detection 2024-06-30 03:18:39 +03:00
otavepto
92a38b2f2f settings_parser: use multibyte std::string 2024-06-30 03:18:39 +03:00
otavepto
e35e2e5a4e compare language value of steam_settings/achievements.json case-insensitive 2024-06-30 03:18:39 +03:00
otavepto
433dc405bd gen_emu_config: make sure each line in supported languages is lowercase 2024-06-30 03:18:39 +03:00
otavepto
4b49edbf5e improve usage of std::string_view, passing them as const ref is useless since they don't allocated anything and cheap to copy (no allocations) 2024-06-30 03:18:39 +03:00
otavepto
caea115cf7 update readmes + changlog & credits 2024-06-24 22:27:31 +03:00
otavepto
02432c7f8f fix that comment 2024-06-23 19:16:44 +03:00
otavepto
6ee0628750 add a new option save_only_higher_stat_achievement_progress and enable it by default toa void progress spam from stats which are tied to an achievement 2024-06-23 19:16:44 +03:00
otavepto
ace1a591e5 in Steam_User_Stats::ResetAllStats() reset progress only if it was defined in the original schema 2024-06-23 19:16:44 +03:00
otavepto
6bf45a35e2 avoid a scenario where progress might exist but not max_progress is user data 2024-06-23 19:16:44 +03:00
otavepto
de03379602 add an option to allow the game to change unknown stats 2024-06-23 19:16:44 +03:00
otavepto
b67cb48f38 change default notification duration 2024-06-21 21:53:53 +03:00
otavepto
fcb40ac86d allow specifying durations for each notification type 2024-06-20 21:49:22 +03:00
otavepto
0e47a2bd73 revert sharing progress with gameserver, pointless 2024-06-19 15:09:19 +03:00
otavepto
cd21b54e6b * always trigger UserStatsStored_t and UserAchievementStored_t callbacks in Steam_User_Stats::IndicateAchievementProgress() even if value wasn't updated, games my halt otherwise
* return false in Steam_User_Stats::GetAchievementProgressLimits() if the achievement has no progress
* share progress info with gameservers
2024-06-19 15:09:19 +03:00
otavepto
aa791b5256 * remove invalid condition when resetiing stats, only write to disk and share with gameserver if value isn't already the default
* try-catch access to progress and max_progress durong construction since they throw exception for achievements with no progress, making them standalone/safe
2024-06-19 15:09:19 +03:00
otavepto
9e15af4ec8 fix the conditions for progress indication + remove invalid code when resetting stats 2024-06-19 15:09:19 +03:00