1194 Commits

Author SHA1 Message Date
otavepto
35c0c408b9 * allow changing the name of the base folder used to store save data via saves_folder_name, by default it would be Goldberg SteamEmu Saves
* changed the environment variable `SteamAppPath` to `GseAppPath`
* allow loading `config.ini` from global settings path + merge it with the local one, and allow the local one to override the global one
* fixed the path returned by `get_user_appdata_path()` to include the path separator
* updated readmes
2024-04-16 22:59:27 +02:00
otavepto
e7bc867b56 deep merge dict 2024-04-16 00:08:58 +02:00
otavepto
29e11fbb90 update release readmes 2024-04-15 21:42:20 +02:00
otavepto
2ee64147bd allow creating the file local_save.txt inside the steam_settings folder 2024-04-15 21:13:11 +02:00
otavepto
7a5d4f75c6 fix a mistake 2024-04-14 21:27:21 +02:00
otavepto
27afa6b2cd update github action 2024-04-14 21:09:32 +02:00
otavepto
d36ec05f1b output verbose func signature on linux 2024-04-14 20:56:18 +02:00
otavepto
466b846943 avoid potential use after free 2024-04-14 20:49:59 +02:00
otavepto
b874490eda update changelog 2024-04-14 19:57:39 +02:00
otavepto
1e1a2b6849 update gen_emu_config tool 2024-04-14 19:54:36 +02:00
otavepto
d7ffeee063 fixed some mistakes + debug messages 2024-04-14 19:10:35 +02:00
otavepto
5dbf61cab2 add .EXAMPLE to sample file 2024-04-14 18:48:15 +02:00
otavepto
c9f6bc8487 fix overload ambiguity 2024-04-14 18:47:12 +02:00
otavepto
f50db936e2 * parse all ini entries
* added missing example for local_save.txt
2024-04-14 18:41:09 +02:00
otavepto
1fd6b36950 remove debug files 2024-04-14 14:42:07 +02:00
otavepto
9221465e57 use string_view in common helpers 2024-04-14 14:40:49 +02:00
otavepto
4860e2c079 keep only boolean configs 2024-04-14 14:40:28 +02:00
otavepto
77ea53b59e initial shape 2024-04-14 11:09:18 +02:00
otavepto
484fc2a982 * set these env vars for a more accurate emulation:
- `SteamAppUser`
  - `SteamUser`
  - `SteamClientLaunch`
  - `SteamEnv`
  - `SteamPath`
2024-04-13 17:35:10 +02:00
otavepto
0f6b32c248 language independent time/date format 2024-04-13 11:57:49 +02:00
otavepto
75b2423a25 * corrected Turkish translation by [Clompress]
* updated changelog
2024-04-13 10:08:45 +02:00
otavepto
ca8fb4bc35 increase run callbacks background thread polling time to ~200ms 2024-04-12 10:25:34 +02:00
otavepto
159c1d1d9e proper attribution for the author of the ingame overlay project (why wasn't this done long time ago?!) 2024-04-12 04:25:50 +02:00
otavepto
7a3c1b82f6 updated Turkish translation by [Clompress] + updated changelog release-2024_4_11(2)-cb 2024-04-11 21:56:13 +02:00
otavepto
a7ef911d61 updated changelog + credits 2024-04-11 14:45:46 +02:00
otavepto
4c116de627 Turkish translation for the overlay by [Clompress] 2024-04-11 14:41:22 +02:00
otavepto
f315bec961 more callbacks 2024-04-11 14:08:04 +02:00
otavepto
a04a0d2f20 update changelog 2024-04-11 07:21:54 +02:00
otavepto
4d895b63b0 more accurate implementation for callbacks and call results in UserStats and GameServerStats interfaces 2024-04-11 06:40:29 +02:00
otavepto
1b18338579 debug log for entry and exit of settings parser 2024-04-11 02:56:38 +02:00
otavepto
9be27ffd85 * allow loading the overlay fonts from the global settings folder Goldberg SteamEmu Settings/settings/fonts release-2024_4_11 2024-04-11 01:16:53 +02:00
otavepto
71b831bd05 update changelog 2024-04-11 00:15:51 +02:00
otavepto
138123b1be load overlay audio from subfolder sounds + example files 2024-04-11 00:09:18 +02:00
otavepto
7520945fbc some missing readme files + corrected overlay note 2024-04-10 23:47:06 +02:00
otavepto
3c2b849601 fix that stupid mistake in overlay when loading audio buffers release-2024_4_10 2024-04-10 12:27:37 +02:00
otavepto
837a0c30d5 update actions/cache 2024-04-10 11:48:00 +02:00
otavepto
8fc7810f37 update changelog date + format 2024-04-10 11:22:05 +02:00
otavepto
4c8bc9c3cd removed debug flag 2024-04-10 11:05:26 +02:00
otavepto
e62f9251df allow injecting id string during build via command line switch +build_str <str> 2024-04-10 11:05:26 +02:00
otavepto
9fe55f2e81 for the overlay:
* reduce code duplication
* avoid bypassing local_storage when loading sounds
* avoid alloating sound buffers via new-delete, use std::vector
* clear/reset all global objects on destroy
2024-04-10 11:05:26 +02:00
otavepto
048b9a94cd make sure allocated data ptr in null (not garbage) 2024-04-10 11:05:26 +02:00
otavepto
d802dba47d fix size check bug in matchmaking_servers 2024-04-10 11:05:26 +02:00
otavepto
4afa1926ad refactor settings parser code + remove deprecated setting for local save location, already saved in local_storage 2024-04-10 11:05:26 +02:00
otavepto
b01486c765 * cleanup custom sound buffers on destroy + cleanup entire overlay class on destroy
* fix sound for auto-accept invites
2024-04-10 11:05:26 +02:00
otavepto
22fc5038a2 don't bypass local_storage in steam_overlay class 2024-04-10 11:05:26 +02:00
otavepto
53533ee4af don't bypass local_storage in steam_friends class 2024-04-10 11:05:26 +02:00
otavepto
28da5747db const ref args in some places 2024-04-09 19:10:04 +02:00
otavepto
2deda8a2eb disable the overlay by default, and only enable it via the config file enable_experimental_overlay.txt, avoiding many crashes 2024-04-09 15:45:54 +02:00
otavepto
38549b350a wording 2024-04-09 15:45:24 +02:00
otavepto
d0d9658161 ensure renderer hook isn't null 2024-04-09 12:29:08 +02:00