GARbro-mirror/Legacy/Legacy.csproj

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{C79E82A8-8D32-485D-8442-2D4F71FBB5D5}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>GameRes.Legacy</RootNamespace>
<AssemblyName>ArcLegacy</AssemblyName>
<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<Optimize>true</Optimize>
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<OutputPath>..\bin\Release\</OutputPath>
<DefineConstants>
</DefineConstants>
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<WarningLevel>4</WarningLevel>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Prerelease|AnyCPU'">
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<DebugType>pdbonly</DebugType>
<PlatformTarget>AnyCPU</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<ItemGroup>
<Reference Include="PresentationCore" />
<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xaml" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="WindowsBase" />
</ItemGroup>
<ItemGroup>
<Compile Include="Aaru\ArcFL4.cs" />
<Compile Include="Akatombo\ArcX.cs" />
<Compile Include="Akatombo\ImageFB.cs" />
<Compile Include="Discovery\ArcDAT.cs" />
<Compile Include="EbgSystem\ArcBIN.cs" />
<Compile Include="AnotherRoom\AudioWAZ.cs" />
<Compile Include="AnotherRoom\ImageGR1.cs" />
<Compile Include="ApplePie\ArcARC.cs" />
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<Compile Include="Clio\ArcPAC.cs" />
<Compile Include="Clio\ImageEXP.cs" />
<Compile Include="CocktailSoft\ArcPAK.cs" />
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<Compile Include="Dice\ArcRLZ.cs" />
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<Compile Include="Jupiter\ArcLB5.cs" />
<Compile Include="Lune\ArcPACK.cs" />
<Compile Include="Mina\ArcML2.cs" />
<Compile Include="Mina\ImageMD.cs" />
<Compile Include="Mink\ArcMINK.cs" />
<Compile Include="Mutation\ArcDPF.cs" />
<Compile Include="Uncanny\AudioCWV.cs" />
<Compile Include="Uncanny\ImageCII.cs" />
<Compile Include="Kurumi\ArcMPK.cs" />
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<Compile Include="Melody\ImageMGO.cs" />
<Compile Include="Mink\ImageGDF.cs" />
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<Compile Include="Mutation\ImageRBM.cs" />
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<Compile Include="Nabe\ImageYPF.cs" />
<Compile Include="Nanami\ArcBMM.cs" />
<Compile Include="Nekotaro\ArcNSC.cs" />
<Compile Include="Nekotaro\ImageGCmp.cs" />
<Compile Include="PlanTech\ArcPAC.cs" />
<None Include="PlanTech\ImagePAC.cs" />
<Compile Include="Pochette\ImageGDT.cs" />
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<Compile Include="ProjectMyu\ImageKGR.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="QSoft\ImageBPE.cs" />
<Compile Include="Rain\ArcBIN.cs" />
<Compile Include="Saiki\ImageJPX.cs" />
<Compile Include="Sceplay\ArcPAK.cs" />
<Compile Include="Sceplay\ImageG24.cs" />
<Compile Include="ShapeShifter\ArcBND.cs" />
<Compile Include="System21\ArcPAK.cs" />
<Compile Include="System21\ImageBET.cs" />
<Compile Include="SystemAqua\ArcDAT.cs" />
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<Compile Include="Tsd\ArcMCD.cs" />
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<Compile Include="Unknown\ArcDAT.cs" />
<Compile Include="Uran\ArcNCL.cs" />
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<Compile Include="Uran\ArcPHS.cs" />
<Compile Include="Weapon\ArcDAT.cs" />
<Compile Include="Weapon\ArcVoice.cs" />
<Compile Include="WestGate\ArcUCA.cs" />
<Compile Include="WestGate\ArcUSF.cs" />
<Compile Include="WestGate\ArcUWF.cs" />
<Compile Include="WestGate\ImageNBMP.cs" />
<Compile Include="Witch\ArcARC.cs" />
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<Compile Include="YellowCap\ImageGEF.cs" />
<Compile Include="YellowCap\ImageGGF.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\ArcFormats\ArcFormats.csproj">
<Project>{a8865685-27cc-427b-ac38-e48d2ad05df4}</Project>
<Name>ArcFormats</Name>
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<ProjectReference Include="..\GameRes\GameRes.csproj">
<Project>{453c087f-e416-4ae9-8c03-d8760da0574b}</Project>
<Name>GameRes</Name>
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</ItemGroup>
<ItemGroup>
<Folder Include="PenguinWorks\" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PreBuildEvent>perl "$(SolutionDir)inc-revision.pl" "$(ProjectPath)" $(ConfigurationName)
exit 0</PreBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>