Commit Graph

632 Commits

Author SHA1 Message Date
otavepto
57846cb133 fix more VS warnings 2024-06-06 23:19:13 +03:00
otavepto
05b6ccdcf8 implement the other overload of Steam_User_Stats::GetAchievementProgressLimits() 2024-06-06 23:19:13 +03:00
otavepto
9ee40181b1 * allow test achievement to include a progress randomly
* allow showing the progress indicator in the achievement notifications, not only in the achievements list
* don't play sound when showing progress notifications
* disable progress notifications if the setting in the .ini was set
2024-06-06 23:19:13 +03:00
otavepto
663f1a9350 new option to disable overlay progress notifications 2024-06-06 23:19:13 +03:00
otavepto
a384994ac2 fix gameid decoding bug in matchmaking servers 2024-06-04 21:58:04 +03:00
otavepto
c28a1f1f52 fix more VS2022 warnings 2024-06-04 21:58:04 +03:00
otavepto
5268683850 * make the overlay object oriented, that way when app shutdown then re-init steam api it would hold its own local state, avoiding racing troubles
* return early if the overlay was disabled without locking
* remove external checks for the disable_overlay flag, check for it inside the overlay code
2024-06-04 21:58:04 +03:00
otavepto
f81ba95732 * common helper for killable threads + remove dedicated class for background thread
* avoid overriding SteamPath env var in `SteamAPI_GetSteamInstallPath()`
2024-06-04 21:58:04 +03:00
otavepto
d769cbe419 log crash dump messages 2024-06-02 21:24:55 +03:00
otavepto
ad84a60912 properly declare then define the damn export g_pSteamClientGameServer, microsoft's compiler is dubious 2024-06-02 09:11:06 +03:00
otavepto
5def4c4148 fix api build error because of g_pSteamClientGameServer (defined as export & initialized) 2024-06-02 08:28:17 +03:00
otavepto
e63dcc8811 do a sanity check when shutting down, some apps despite being a regular client (not a gameserver) will still call gameserver_shutdown() 2024-06-02 05:16:22 +03:00
otavepto
4333808646 also delete background thread instance! 2024-06-02 05:16:22 +03:00
otavepto
8022fc04f4 reduce code for deleting steamclient instances 2024-06-02 05:16:22 +03:00
otavepto
545bbd17da spawn the background thread for gameservers as well 2024-06-02 05:16:22 +03:00
otavepto
86eb8aa2d0 refactor background thread into a separate .cpp file 2024-06-02 05:16:22 +03:00
otavepto
ba1de0165d refactor steam_client a little + create setters/getters instead of directly modifying fields 2024-06-02 05:16:22 +03:00
otavepto
5da9e44344 static_cast instance getter vs c-style cast 2024-06-02 05:16:22 +03:00
otavepto
cae3e5617f added a way to pretty-print functions for MinGw 2024-06-02 05:15:45 +03:00
otavepto
d2ee753b78 win32_lean_and_mean 2024-06-02 05:15:45 +03:00
otavepto
e38172dc1b fix steamclient_experimental compilation with mingw 2024-06-02 05:15:45 +03:00
otavepto
9289cc9528 add missing functions (SDK) defs for msys2 (GNU/Windows) on windows 2024-06-02 05:15:45 +03:00
otavepto
10f1e89736 fix a buffer overrun in Steam_User_Stats::UpdateAvgRateStat 2024-06-02 05:15:45 +03:00
otavepto
36943fbfe6 trial to see if this dummy implementation will fix msys2 compilation on windows 2024-06-02 05:15:45 +03:00
otavepto
77c2d76bb2 fix inverted condition resulting in a missing import for the api dll 2024-06-01 02:19:42 +03:00
Detanup01
1fde9f21f1 addrsize fix on network 2024-05-27 23:24:38 +03:00
Detanup01
e4f488bbdc Fix errrors in network.
(linux and windows C++ things arent the same [I HATE BOTH OF YOU WHY NOT STANDARDIZE!])
revert "&" checks on type instead of "=="
2024-05-27 23:24:38 +03:00
Detanup01
7c5b4e5325 Its done
(only left like the >or < comparision with unsigned/signed)
steam_matchmaking.cpp(241,40) has C4244 issue, look into it!
2024-05-27 23:24:38 +03:00
Detanup01
3a6a7cef73 more stuff 2024-05-27 23:24:38 +03:00
Detanup01
6a464fd295 fixing some errors via types
(might ebe worng)
2024-05-27 23:24:38 +03:00
otavepto
6c1ea7edd5 solve compile error due to usage of microsoft-specific constructor when building on win with msys2 2024-05-22 05:29:20 +03:00
otavepto
1f51518734 use the macro extension ##__VA_ARGS on windows to allow gcc compilation via msys2 2024-05-22 03:27:47 +03:00
otavepto
7b3b9f89ee fix compilation when gnu++17 c++ variant is used on linux 2024-05-21 23:38:22 +03:00
schmurger
7b37cdd181 Use integer instead of floats for achievement progress. 2024-05-21 19:29:20 +03:00
schmurger
5aa1e2d08d Initialize user achievement stats correctly 2024-05-21 19:29:20 +03:00
schmurger
e30cc2957f Removed update_achievement_progress function 2024-05-21 19:29:20 +03:00
schmurger
6b26ca1b4c Fix build 2024-05-21 19:29:20 +03:00
schmurger
b0cffd485b Added realtime progress update 2024-05-21 19:29:20 +03:00
schmurger
4e8f2505b5 Add achievement progress 2024-05-21 19:29:20 +03:00
otavepto
fd522b36c9 fix usage of uninit var 2024-05-17 13:53:16 +03:00
otavepto
f2579ee7f8 nah screw it 2024-05-12 19:38:16 +03:00
otavepto
8e73e0c516 todo note to detect macos during build 2024-05-12 05:33:23 +03:00
otavepto
25043697c3 ensure GNUC is defined for linux builds + warn for unrecognized os 2024-05-12 05:03:56 +03:00
otavepto
efbd091a80 Revert all fake changes 2024-05-11 17:38:32 +03:00
otavepto
a65d6852ad simulate any change 2024-05-11 17:38:32 +03:00
Detanup01
c477a031ac steam screenshot 2024-05-10 19:43:03 +03:00
Detanup01
a01c35187d note on interface versions 2024-05-10 19:15:27 +03:00
otavepto
27a8bba702 * corrected callbacks vs call results + a missing callback in UGC
* another missed spam in overlay
2024-05-07 06:22:34 +03:00
otavepto
6fbc37630b * special function for the overlay Steam_Friends::get_friend_rich_presence_silent to avoid spamming the debug log
* refactor private method name
2024-05-06 21:29:59 +03:00
otavepto
f660b29100 decrease this spam debug message 2024-05-06 21:16:45 +03:00