otavepto
3c2b849601
fix that stupid mistake in overlay when loading audio buffers
2024-04-10 12:27:37 +02:00
otavepto
8576d149d3
remove functions names prefixes in debug logs
2024-04-06 08:30:08 +02:00
otavepto
4dd152911d
* more accurately handle and download steamhttp requests in multi-threaded manner
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* allow forcing the API `Steam_HTTP::SendHTTPRequest()` to succeed via a config file
* change http_online.txt to download_steamhttp_requests.txt
2024-02-23 20:41:30 +02:00
otavepto
45d76fbc31
bunch of scoped debug messages
2024-01-20 18:46:43 +02:00
otavepto
440d8335e2
fixed a bunch of includes
2023-12-28 01:30:46 +02:00
a
b01a7ee116
(RIN forum) added hotfix 3 by ce20fdf2 from https://cs.rin.ru/forum/viewtopic.php?p=2921215#p2921215
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* + added missing implementation of (de)sanitize_string when NO_DISK_WRITE is defined which this fixes compilation of lobby_connect
* + check for empty string in (de)sanitize_file_name() before accessing its items
2023-12-14 04:45:55 +02:00
a
75e6d7c8ab
(RIN forum) add initial hotfix by ce20fdf2
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* + revert the change to SetProduct() and SetGameDescription()
* + less verbose return in Steam_GameServer::BSecure()
* + add missing note in ReadMe about libssq
2023-12-14 04:40:25 +02:00
Mr_Goldberg
f147638f99
Basic offline steamhttp emulation.
2022-01-25 15:51:00 -05:00
Mr_Goldberg
833510fbf1
Very basic implementations of a few steamhttp functions.
2020-06-25 11:26:19 -04:00
Mr_Goldberg
08a96883e7
Fix bug.
2019-04-21 16:47:54 -04:00
Mr_Goldberg
d968c3e1b5
Initial commit.
2019-04-13 12:21:56 -04:00