Detanup01
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e221d8e1d2
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Fix Replace
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2024-01-05 17:03:03 +02:00 |
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otavepto
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440d8335e2
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fixed a bunch of includes
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2023-12-28 01:30:46 +02:00 |
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otavepto
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4fb6dcb3fa
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+ learned the lesson, lock the global mutex in different other places just to be on the safe side, after lego 2k I am hesitent about all APIs, will this slow things down?
+ refactor some debug messages
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2023-12-20 05:32:17 +02:00 |
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a
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0ffc15352c
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SDK v1.58a + some fixes to the APIs
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2023-12-14 04:50:31 +02:00 |
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a
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caa4024de3
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avoid locking the global_mutex every time when getting the global steamclient instance, double check for null and lock on the first time the pointer is initialized, should speed things up
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2023-12-14 04:39:35 +02:00 |
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Mr_Goldberg
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a4ef72cb3c
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Don't create new client instance when unregistering callbacks.
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2022-08-13 14:37:23 -04:00 |
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Mr_Goldberg
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3abc5976e0
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Reset LastError in some functions for game devs that can't code.
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2022-08-11 20:52:02 -04:00 |
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Mr_Goldberg
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7163daa6c1
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Destroy client, network sockets and other objects on shutdown.
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2022-08-10 03:24:29 -04:00 |
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Mr_Goldberg
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d8bcb11ef2
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The steam api seems to treat bools as the full register not just al.
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2022-06-04 17:16:11 -04:00 |
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Mr_Goldberg
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eda9abd2aa
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Fix linux CI build.
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2022-01-26 03:07:49 -05:00 |
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Mr_Goldberg
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f852e5c272
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steam_interfaces.txt can now be put in the steam_settings folder.
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2022-01-26 01:52:21 -05:00 |
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Mr_Goldberg
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a24a9c266f
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Make the TriggerVibrationvibration behave closer to real steam.
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2021-09-14 16:11:17 -04:00 |
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Mr_Goldberg
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51702b898e
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UTF8 paths are now properly handled on windows.
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2021-04-25 12:44:41 -04:00 |
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Mr_Goldberg
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19015c097c
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Hopefully this fixes the SteamAPI_ISteamGameServer_GetPublicIP function
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2021-04-09 14:53:20 -04:00 |
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Mr_Goldberg
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1648c14243
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Fixed issue with game treating bool return values as an int.
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2021-02-16 12:30:24 -05:00 |
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Mr_Goldberg
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7ea90b03c4
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Fixed some dedicated servers not booting up correctly.
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2021-01-23 23:03:10 -05:00 |
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Nemirtingas
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fe9bbd1104
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Add a common include file.
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2020-07-16 11:56:24 +02:00 |
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Mr_Goldberg
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48ea1da91f
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Add missing steamclient function.
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2020-06-11 12:20:31 -04:00 |
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Mr_Goldberg
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714904b984
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Make all functions return something and re enable the msvc error.
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2020-05-20 18:42:15 -04:00 |
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Mr_Goldberg
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5c41ba020c
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Update to sdk 1.48
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2020-03-25 13:43:23 -04:00 |
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Mr_Goldberg
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350293a9c3
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Fixed game crash when calling ContextInit before SteamAPI_Init
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2020-01-25 15:22:33 -05:00 |
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Mr_Goldberg
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db2a803cf7
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A few improvements to the overlay merge request.
NO_OVERLAY define becomes EMU_OVERLAY which enables the overlay instead of disabling it.
disable_overlay.txt moved to steam_settings.
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2020-01-19 12:55:14 -05:00 |
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Mr_Goldberg
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ffdaf72597
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Merge branch 'overlay_h' of https://gitlab.com/Nemirtingas/goldberg_emulator
# Conflicts:
# build_steamos.sh
# dll/dll.cpp
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2020-01-19 12:50:01 -05:00 |
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Mr_Goldberg
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b53d5224f3
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Cache values of old accessor functions for better performance.
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2020-01-17 11:37:13 -05:00 |
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Mr_Goldberg
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a2f8fec816
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Try to fix the flat api get public ip function.
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2020-01-17 11:36:46 -05:00 |
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Mr_Goldberg
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60b627163a
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Comment out microsecond sleep that no longer seems necessary.
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2020-01-15 22:05:19 -05:00 |
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Mr_Goldberg
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11cb3ce998
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Fix some major issues (networking didn't work, gameservers didn't work) with the steamclient version.
Implemented a basic steampipe alloc system and fixed build.
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2020-01-15 10:11:37 -05:00 |
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Nemirtingas
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118dee9278
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Merge remote-tracking branch 'Mr_Goldberg/master' into overlay_h
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2020-01-10 08:16:16 +01:00 |
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Mr_Goldberg
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262ee1d18f
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Update to sdk 1.47
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2019-12-09 12:49:55 -05:00 |
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Nemirtingas
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c8288d6bf3
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Added file to disable overlay
Disable the overlay by creating a file disable_overlay.txt next to steam_api.dll
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2019-11-08 15:57:04 +01:00 |
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Nemirtingas
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5ad434e190
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Merge branch 'master' into overlay_h
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2019-09-20 13:26:34 +02:00 |
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Mr_Goldberg
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4db580d945
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Add missing older steam api SteamUnifiedMessages() function.
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2019-09-07 10:35:55 -04:00 |
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Nemirtingas
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7daf605511
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Merge branch 'master' into overlay_h
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2019-08-18 12:30:51 +02:00 |
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Mr_Goldberg
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0e17aeef76
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Basic steamclient.dll emulation.
Build with STEAMCLIENT_DLL defined to build in steamclient.dll mode.
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2019-08-17 18:02:15 -04:00 |
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Nemirtingas
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6224350142
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Fixed compilation for windows
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2019-08-14 18:11:00 +02:00 |
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Nemirtingas
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2930f12420
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Merge branch 'master' into overlay_h
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2019-08-04 21:00:43 +02:00 |
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Mr_Goldberg
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35860efa3a
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Only set g_pSteamClientGameServer in steam gameserver init functions.
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2019-08-04 14:36:28 -04:00 |
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Nemirtingas
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f30b0c9fb2
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Merge branch 'master' into overlay_h
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2019-08-04 11:11:40 +02:00 |
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Mr_Goldberg
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35c59044fd
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SteamGameServerClient should return NULL if the gameserver is not initialized.
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2019-08-03 19:00:31 -04:00 |
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Mr_Goldberg
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bf4847452e
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SteamAPI_Shutdown actually does something now.
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2019-08-03 18:58:23 -04:00 |
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Nemirtingas
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884f147e1b
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Merge branch 'master' into overlay_h
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2019-08-01 15:56:43 +02:00 |
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Mr_Goldberg
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8723dad025
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Update to sdk 1.46
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2019-07-28 09:02:09 -04:00 |
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Nemirtingas
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a60a106daf
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Implementing overlay into existing code.
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2019-07-25 23:33:28 +02:00 |
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Mr_Goldberg
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f3e968b54c
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SteamInternal_CreateInterface should return NULL if not called with "SteamClient"
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2019-07-12 15:54:26 -04:00 |
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Mr_Goldberg
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68b8e0241a
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Add support for isteamgameserver 005-011
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2019-05-20 12:35:55 -04:00 |
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Mr_Goldberg
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c20944ca0a
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More accurate behavior.
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2019-05-11 14:44:06 -04:00 |
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Mr_Goldberg
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b7b5f78e7f
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Load all interface versions that matter from steam_interfaces.txt
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2019-04-14 08:40:09 -04:00 |
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Mr_Goldberg
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d968c3e1b5
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Initial commit.
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2019-04-13 12:21:56 -04:00 |
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