otavepto
bf413fc12a
report missing key binding
2024-02-17 12:53:12 +02:00
otavepto
c1d1779624
update the code which parses controller inputs
2024-02-17 10:17:55 +02:00
otavepto
210c86c1a3
add an example website
2024-02-17 10:17:55 +02:00
otavepto
7c02ebd96a
update changelog
2024-02-17 10:17:55 +02:00
otavepto
df2f38f589
* create an empty example file on build
...
* don't strip spaces for login data
* build temp data inside same folder as regular build
2024-02-17 10:17:55 +02:00
otavepto
e62ec772c3
support the new format for supported_languages
2024-02-17 10:17:55 +02:00
otavepto
3a701dfbbd
fixed a bug + print stack trace on exception
2024-02-17 10:17:55 +02:00
otavepto
6a0b9dbac1
missing note
2024-02-17 10:17:55 +02:00
otavepto
d8c14ab13e
* allow setting steam id of apps/games owners from an external file top_owners_ids.txt
beside the script
...
* use the directory of the generate_emu_config script for temp stuff
2024-02-17 10:17:55 +02:00
otavepto
e64242a248
Update README.md
2024-02-16 11:55:50 +02:00
otavepto
caef385c37
Update README.md
2024-02-16 11:40:03 +02:00
otavepto
e52fda0bc0
Update README.release.md
2024-02-15 02:06:11 +02:00
otavepto
018d4aa2c1
sloppy code is problematic! (at least verify PE signature)
release-fix_pe_sig_check
2024-02-13 02:27:09 +02:00
otavepto
6cc937d4b4
update changelog
release-overlay_dx12
2024-02-10 06:53:45 +02:00
otavepto
0db011f94b
reset images textures on window resize
2024-02-10 06:23:08 +02:00
otavepto
0af025ea5d
don't load images forever to avoid a never ending slowdown
2024-02-09 20:39:01 +02:00
otavepto
8f62d7d487
remove unused line
2024-02-09 20:39:01 +02:00
otavepto
3474c703e3
we need that #define for dx12 when compiling for x32 according to docs
2024-02-09 20:39:01 +02:00
otavepto
dd870c1339
fix compilation
2024-02-09 20:39:01 +02:00
otavepto
b92a70e9ac
a hacky fix for the overlay on dx12
2024-02-09 20:39:01 +02:00
otavepto
e4af4f2b00
allow setting the ip country reported to the game via a file
release-2024_2_7_persistent_cold_client_loader
2024-02-07 04:22:33 +02:00
otavepto
0237152b82
fixed some mistakes + missing reg patch
2024-02-07 03:43:20 +02:00
otavepto
7feca7f173
update notes
2024-02-07 03:43:20 +02:00
otavepto
3482c6fae3
added persistent modes to cold client loader + refactored ini sections
2024-02-07 03:43:20 +02:00
otavepto
7c1f7dc4ab
updated updated translations for Czech by Olivander
release-2024_2_4-translations
2024-02-04 22:26:46 +02:00
otavepto
e3b80fe072
updated translations for Brazilian Portuguese by Vlxst
2024-02-04 22:23:53 +02:00
otavepto
1a5998d13b
* initial wiki
...
* reduce code in linux build script
* make steamnetworkingsockets.cpp compile (Win + Linux)
2024-01-26 21:31:26 +02:00
otavepto
8e5c752183
updated changelog
release-2024-1-26-notification_position
2024-01-26 14:39:31 +02:00
otavepto
1bba2c09b0
* allow setting the achievements notifications via config file
...
* fixed a mistake when discarding ut8 bom marker
2024-01-26 14:37:17 +02:00
otavepto
7e595ce1d9
updated changelog
2024-01-25 23:32:54 +02:00
otavepto
b016f3dafa
refactor user_stats
...
* use const str as a param for defined_achievements_find
* GetStat()/SetStat(): return false if given name is not defined by stats.txt
* according to docs:
GetAchievement()/SetAchievement()/ClearAchievement()/GetAchievementAndUnlockTime()/IndicateAchievementProgress()
will always return true if the name was not null and exists in Admin page (achievements.json)
* ClearAchievement(): don't write user data unless json object doesn't exist, or key "earned" is true
* reduce the code in GetAchievementDisplayAttribute()
* according to docs IndicateAchievementProgress() returns false if the achievement is already unlocked
* many logging
2024-01-25 23:24:16 +02:00
otavepto
374b9a8029
forgot that!
2024-01-25 23:24:16 +02:00
otavepto
a09bc24437
refactor steam_apps
2024-01-25 23:24:16 +02:00
otavepto
8c012f7101
lots of todo notes
2024-01-25 23:24:16 +02:00
Detanup01
16e49d9bcb
Added option to not generate disable_*.txt"s
2024-01-25 23:14:46 +02:00
otavepto
2c428e071a
make sure mod path, if relative, would be relative to the lib itself + return utf8 string
2024-01-25 17:06:45 +02:00
otavepto
0e4b6e85e0
fixed a pattern
release-2024_1_25
2024-01-25 03:13:19 +02:00
otavepto
e993b51340
credits
2024-01-25 02:43:02 +02:00
otavepto
5db4636cf1
updated changelog
2024-01-24 23:11:11 +02:00
otavepto
5ec61403f5
don't spam loading achievements forever on failure
2024-01-24 22:57:32 +02:00
otavepto
b8e305bc41
allow copying own id and a friend's ID
2024-01-24 22:57:32 +02:00
otavepto
9eee49d6af
add a button to invite all friends playing same game
2024-01-24 22:57:32 +02:00
otavepto
d73faeff38
use the new functions to check for friend ID in the auto accept list
2024-01-24 22:57:32 +02:00
otavepto
a98baef856
fixed a casting mistake when displaying friend ID
2024-01-24 22:57:32 +02:00
otavepto
245e1414fc
allow accepting any invitation by using an empty file
2024-01-24 22:57:32 +02:00
otavepto
6864aafc12
restored missing files! why!
2024-01-24 22:57:32 +02:00
otavepto
628d5001a6
don't open the overlay when auto accept is used
2024-01-24 22:57:32 +02:00
otavepto
21545509fd
new type of notification when the auto accept config file is used
2024-01-24 22:57:32 +02:00
otavepto
9d533cd945
new string to translate!
2024-01-24 22:57:32 +02:00
otavepto
c3d0f716b2
writing mistake!
2024-01-24 22:57:32 +02:00