.github/workflows | ||
controller | ||
crash_printer | ||
dev.notes | ||
dll | ||
game_overlay_renderer_lib | ||
helpers | ||
libs | ||
networking_sockets_lib | ||
overlay_experimental | ||
post_build | ||
resources | ||
sdk | ||
steamclient | ||
third-party | ||
tools | ||
z_original_repo_files | ||
.gitignore | ||
.gitmodules | ||
build_linux_deps.sh | ||
build_linux.sh | ||
build_win_deps.bat | ||
build_win_set_env.bat | ||
build_win.bat | ||
CHANGELOG.md | ||
CREDITS.md | ||
LICENSE | ||
package_linux.sh | ||
package_win.bat | ||
README.md |
🔶 This is a fork
Fork of https://gitlab.com/Mr_Goldberg/goldberg_emulator
🔴
This fork is not a takeover, not a resurrection of the original project, and not a replacement.
This is just a fork, don't take it seriously.
You are highly encouraged to fork/clone it and do whatever you want with it.
🔴
Credits
Thanks to everyone contributing to this project in any way possible, we try to keep the CHANGELOG.md updated with all the changes and their authors.
This project depends on many third-party libraries and tools, credits to them for their amazing work, you can find their listing here in CREDITS.md.
Original README
You can find the original README here: README.md
How to use the emu
- Always generate the interfaces file using the
find_interfaces
tool. - Generate the proper app configuration using the
generate_emu_config
tool. - If things don't work, try the
ColdClientLoader
setup.
You can find helper guides, scripts, and tools here in this wiki: https://github.com/otavepto/gbe_fork/wiki/Emu-helpers
You can also find instructions here in README.release.md
Compiling
One time setup
Cloning the repo
Disable automatic CRLF handling:
Locally
git config --local core.autocrlf false
Or globally/system wide
git config --system core.autocrlf false
git config --global core.autocrlf false
Clone the repo and its submodules recursively
git clone --recurse-submodules -j8 https://github.com/otavepto/gbe_fork.git
The switch -j8
is optional, it allows Git to fetch up to 8 submodules
It is adviseable to always checkout submodules every now and then, to make sure they're up to date
git submodule update --recursive --remote
For Windows:
- You need Windows 10 or 8.1
- Install
Visual Studio 2022 Community
: https://visualstudio.microsoft.com/vs/community/- Select the Workload
Desktop development with C++
- In the
Individual componenets
scroll to the buttom and select the latest version ofWindows XX SDK (XX.X...)
For exampleWindows 11 SDK (10.0.22621.0)
- Select the Workload
- (Optional) Install a GUI for Git like GitHub Desktop, or Sourcetree
- Python 3.10 or above: https://www.python.org/downloads/windows/
After installation, make sure it workspython --version
For Linux:
- Ubuntu 22.04 LTS: https://ubuntu.com/download/desktop
- Python 3.10 or above
sudo add-apt-repository ppa:deadsnakes/ppa -y sudo apt update -y sudo apt install python3.10 -y # make sure it works python3.10 --version
Building dependencies
These are third party libraries needed to build the emu later, they are linked with the emu during its build process.
You don't need to build these dependencies every time, they rarely get updated.
The only times you'll need to rebuild them is either when their separete build folder was accedentally deleted, or when the dependencies were updated.
On Windows:
Open CMD in the repo folder, then run the batch script
build_win_deps.bat
This will:
- Extract all third party dependencies from the folder
third-party
into the folderbuild\deps\win
- Build all dependencies
Additional arguments you can pass to this script:
-j <n>
: build with<n>
parallel jobs, by default 70% of the available threads-verbose
: output compiler/linker commands used byCMAKE
On Linux:
Open bash terminal in the repo folder, then run the bash script
sudo ./build_linux_deps.sh
This will:
- Install the required Linux packages via
apt install
(compiler + build tools/libraries) - Extract all third party dependencies from the folder
third-party
into the folderbuild/deps/linux
- Build all dependencies
Additional arguments you can pass to this script:
-j <n>
: build with<n>
parallel jobs, by default 70% of the available threads-verbose
: output compiler/linker commands used byCMAKE
-packages_skip
: skip package installation viaapt install
and continue build-packages_only
: install the required Linux packages viaapt install
and exit (don't rebuild)
Building the emu
On Windows:
Open CMD in the repo folder, then run the batch script
build_win.bat release
This will build a release build of the emu in the folder build\win\release
Arguments you can pass to this script:
release
: build the emu in release modedebug
: build the emu in debug mode, which writes events to a log file, and includes.pdb
files,
check the debug build readme: README.debug.mdclean
: clean the build folder before building again, otherwise the script will retain everything from previous builds
-j <n>
: build with<n>
parallel jobs, by default 70% of the available threads+build_str <str>
: add an identification string to the build (default date-time)-verbose
: output compiler/linker commands
+lib-32
: build normalsteam_api.dll
+lib-64
: build normalsteam_api64.dll
+ex-lib-32
: build experimentalsteam_api.dll
+ex-lib-64
: build experimentalsteam_api64.dll
+ex-client-32
: build experimentalsteamclient.dll
+ex-client-64
: build experimentalsteamclient64.dll
+exclient-32
: build steamclientsteamclient.dll
+exclient-64
: build steamclientsteamclient64.dll
+exclient-ldr-32
: build steamclient loader (32)steamclient_loader_32.exe
+exclient-ldr-64
: build steamclient loader (64)steamclient_loader_64.exe
+exclient-extra-32
: build the 32 bit version of the additional dllsteamclient_extra.dll
which is injected by the client loader+exclient-extra-64
: build the 64 bit version of the additional dllsteamclient_extra64.dll
which is injected by the client loader
+tool-itf
build the toolfind_interfaces
+tool-lobby
: build the toollobby_connect
+lib-netsockets-32
(experimental): build a standalone networking sockets library (32-bit)+lib-netsockets-64
(experimental): build a standalone networking sockets library (64-bit)
+lib-gameoverlay-32
(experimental): build a standalone stub/mock GameOverlayRenderer.dll library (32-bit)+lib-gameoverlay-64
(experimental): build a standalone stub/mock GameOverlayRenderer64.dll library (64-bit)
On Linux:
Open bash terminal in the repo folder, then run the bash script (without sudo)
./build_linux.sh release
This will build a release build of the emu in the folder build/linux/release
Arguments you can pass to this script:
release
: build the emu in release modedebug
: build the emu in debug mode, which writes events to a log file, and includes.pdb
files,
check the debug build readme: README.debug.mdclean
: clean the build folder before building again, otherwise the script will retain everything from previous builds
-j <n>
: build with<n>
parallel jobs, by default 70% of the available threads+build_str <str>
: add an identification string to the build (default date-time)-verbose
: output compiler/linker commands
+lib-32
: build normal 32-bitlibsteam_api.so
+lib-64
: build normal 64-bitlibsteam_api.so
+client-32
: build steam client 32-bitsteamclient.so
+client-64
: build steam client 64-bitsteamclient.so
+exp-lib-32
: build experimental 32-bitlibsteam_api.so
+exp-lib-64
: build experimental 64-bitlibsteam_api.so
+exp-client-32
: build experimental steam client 32-bitsteamclient.so
+exp-client-64
: build experimental steam client 64-bitsteamclient.so
+tool-clientldr
: copy the toolsteamclient_loader
+tool-itf-32
: build the tool 32-bitfind_interfaces
+tool-itf-64
: build the tool 64-bitfind_interfaces
+tool-lobby-32
: build the tool 32-bitlobby_connect
+tool-lobby-64
: build the tool 64-bitlobby_connect
+lib-netsockets-32
(experimental): build a standalone networking sockets library (32-bit)+lib-netsockets-64
(experimental): build a standalone networking sockets library (64-bit)
Building the tool generate_emu_config
Navigate to the folder tools/generate_emu_config/
then
On Windows:
Open CMD then:
- Create python virtual environemnt and install the required packages/dependencies
recreate_venv_win.bat
- Build the tool using
pyinstaller
rebuild_win.bat
This will build the tool inside bin\win
On Linux:
Open bash terminal then:
- Create python virtual environemnt and install the required packages/dependencies
You might need to edit this script to use a different python version.sudo ./recreate_venv_linux.sh
Find this line and change it:python_package="python3.10"
- Build the tool using
pyinstaller
./rebuild_linux.sh
This will build the tool inside bin/linux
Using Github CI as a builder
This is really slow and mainly intended for the CI Workflow scripts, but you can use it as another outlet if you can't build locally.
You have to fork the repo first.
Initial setup
In your fork, open the Settings
tab from the top, then:
- From the left side panel select
Actions
->General
- In the section
Actions permissions
selectAllow all actions and reusable workflows
- Scroll down, and in the section
Workflow permissions
selectRead and write permissions
- (Optional) In the section
Artifact and log retention
, you can specify the amount of days to keep the build artifacts/archives.
It is recommended to set a reasonable number like 3-4 days, otherwise you may consume your packages storage if you use Github as a builder frequently, more details here: https://docs.github.com/en/get-started/learning-about-github/githubs-plans
Manual trigger
- Go to the
Actions
tab in your fork - Select the emu dependencies Workflow (ex:
Emu third-party dependencies (Windows)
) and run it on the main branch (ex:dev
).
Dependencies not created on the main branch won't be recognized by other branches or subsequent runs - Select one of the Workflow scripts from the left side panel, for example
Build all emu variants (Windows)
- On the top-right, select
Run workflow
-> select the desired branch (for exampledev
) -> press the buttonRun workflow
- When it's done, many packages (called build artifacts) will be created for that workflow.
Make sure to select the workflow again to view its history, then select the last run at the very top to view its artifacts
Important note:
When you build the dependencies workflows, they will be cached to decrease the build times of the next triggers and avoid unnecessary/wasteful build process.
This will cause a problem if at any time the third-party dependencies were updated, in that case you need to manually delete the cache, in your fork:
- Go to the
Actions
tab at the top - Select
Caches
from the left side panel - Delete the corresponding cache
(Optional) Packaging
This step is intended for Github CI/Workflow, but you can create a package locally.
On Windows:
Open CMD in the repos's directory, then run this script
package_win.bat <build_folder>
build_folder
is any folder inside build\win
, for example: release
The above example will create a .7z
archive inside build\package\win\release
On Linux:
Open bash terminal in the repos's directory, then run this script
package_linux.sh <build_folder>
build_folder
is any folder inside build/linux
, for example: release
The above example will create a compressed .tar
archive inside build/package/linux/release