..
dll
* allow changing the name of the base folder used to store save data via saves_folder_name
, by default it would be Goldberg SteamEmu Saves
2024-04-16 22:59:27 +02:00
auth.cpp
remove functions names prefixes in debug logs
2024-04-06 08:30:08 +02:00
base.cpp
* allow changing the name of the base folder used to store save data via saves_folder_name
, by default it would be Goldberg SteamEmu Saves
2024-04-16 22:59:27 +02:00
dll.cpp
note for reference
2024-04-08 00:33:10 +02:00
flat.cpp
descriptive var name for these tests
2024-04-02 22:33:04 +02:00
local_storage.cpp
* allow changing the name of the base folder used to store save data via saves_folder_name
, by default it would be Goldberg SteamEmu Saves
2024-04-16 22:59:27 +02:00
net.proto
only accept leaderboards updates from the same appid
2024-04-01 19:23:55 +02:00
network.cpp
remove functions names prefixes in debug logs
2024-04-06 08:30:08 +02:00
settings_parser.cpp
* allow changing the name of the base folder used to store save data via saves_folder_name
, by default it would be Goldberg SteamEmu Saves
2024-04-16 22:59:27 +02:00
settings.cpp
* properly implement Steam_Apps::GetAvailableGameLanguages()
2024-04-06 08:30:08 +02:00
source_query.cpp
remove functions names prefixes in debug logs
2024-04-06 08:30:08 +02:00
steam_applist.cpp
remove functions names prefixes in debug logs
2024-04-06 08:30:08 +02:00
steam_apps.cpp
more accurate implementation for callbacks and call results in UserStats
and GameServerStats
interfaces
2024-04-11 06:40:29 +02:00
steam_client.cpp
* set these env vars for a more accurate emulation:
2024-04-13 17:35:10 +02:00
steam_gameserver.cpp
more accurate implementation for callbacks and call results in UserStats
and GameServerStats
interfaces
2024-04-11 06:40:29 +02:00
steam_gameserverstats.cpp
more accurate implementation for callbacks and call results in UserStats
and GameServerStats
interfaces
2024-04-11 06:40:29 +02:00
steam_http.cpp
* set these env vars for a more accurate emulation:
2024-04-13 17:35:10 +02:00
steam_matchmaking_servers.cpp
* allow changing the name of the base folder used to store save data via saves_folder_name
, by default it would be Goldberg SteamEmu Saves
2024-04-16 22:59:27 +02:00
steam_music.cpp
remove functions names prefixes in debug logs
2024-04-06 08:30:08 +02:00
steam_musicremote.cpp
remove functions names prefixes in debug logs
2024-04-06 08:30:08 +02:00
steam_parental.cpp
remove functions names prefixes in debug logs
2024-04-06 08:30:08 +02:00
steam_screenshots.cpp
remove functions names prefixes in debug logs
2024-04-06 08:30:08 +02:00
steam_user_stats.cpp
more callbacks
2024-04-11 14:08:04 +02:00
steam_utils.cpp
more callbacks
2024-04-11 14:08:04 +02:00
steam_video.cpp
remove functions names prefixes in debug logs
2024-04-06 08:30:08 +02:00
ugc_remote_storage_bridge.cpp
* local storage: allow files in root of user data
2024-01-20 18:46:43 +02:00
wrap.cpp
revert the workaround for the usage of private/hidden glibc exports on linux, and fix it by directly calling the corresponding functions without the ver
parameter: stat, lstat, stat64, lstat64, mknod.
2024-03-01 13:35:39 +02:00