gbe_fork/dll
2023-12-21 19:33:05 +02:00
..
appticket.h Better appticket format. Thanks Nemirtingas. 2022-08-11 20:51:04 -04:00
base.cpp added a timer + counter for reference, currently used to print timestamp in debug log 2023-12-20 05:30:21 +02:00
base.h added a timer + counter for reference, currently used to print timestamp in debug log 2023-12-20 05:30:21 +02:00
common_includes.h use an obnoxious name for the file handle variable used in the PRINT_DEBUG macro to avoid collisions, in the caller has a variable with same name 2023-12-21 19:33:05 +02:00
dll.cpp + learned the lesson, lock the global mutex in different other places just to be on the safe side, after lego 2k I am hesitent about all APIs, will this slow things down? 2023-12-20 05:32:17 +02:00
dll.h Update to sdk 1.48 2020-03-25 13:43:23 -04:00
flat.cpp SDK v1.58a + some fixes to the APIs 2023-12-14 04:50:31 +02:00
local_storage.cpp (RIN forum) added hotfix 3 by ce20fdf2 from https://cs.rin.ru/forum/viewtopic.php?p=2921215#p2921215 2023-12-14 04:45:55 +02:00
local_storage.h (RIN forum) added hotfix 3 by ce20fdf2 from https://cs.rin.ru/forum/viewtopic.php?p=2921215#p2921215 2023-12-14 04:45:55 +02:00
net.proto (RIN forum) add initial hotfix by ce20fdf2 2023-12-14 04:40:25 +02:00
network.cpp (RIN forum) add initial hotfix by ce20fdf2 2023-12-14 04:40:25 +02:00
network.h (RIN forum) add initial hotfix by ce20fdf2 2023-12-14 04:40:25 +02:00
settings_parser.cpp cleanup the settings parser code, split into functions 2023-12-21 19:33:05 +02:00
settings_parser.h Add achievements display to overlay and ability to change some settings. 2022-08-05 02:09:43 -04:00
settings.cpp + fixed the implementation of BIsAppInstalled(), it must lock the global mutex since it is thread-safe, otherwise it will cause starvation and the current thread wion't yield, which triggers some games 2023-12-20 05:30:21 +02:00
settings.h + fixed the implementation of BIsAppInstalled(), it must lock the global mutex since it is thread-safe, otherwise it will cause starvation and the current thread wion't yield, which triggers some games 2023-12-20 05:30:21 +02:00
source_query.cpp (RIN forum) add initial hotfix by ce20fdf2 2023-12-14 04:40:25 +02:00
source_query.h (RIN forum) add initial hotfix by ce20fdf2 2023-12-14 04:40:25 +02:00
steam_applist.cpp Make all functions return something and re enable the msvc error. 2020-05-20 18:42:15 -04:00
steam_applist.h Initial commit. 2019-04-13 12:21:56 -04:00
steam_apps.cpp + learned the lesson, lock the global mutex in different other places just to be on the safe side, after lego 2k I am hesitent about all APIs, will this slow things down? 2023-12-20 05:32:17 +02:00
steam_apps.h sdk 1.55 2022-08-05 01:32:20 -04:00
steam_client.cpp + learned the lesson, lock the global mutex in different other places just to be on the safe side, after lego 2k I am hesitent about all APIs, will this slow things down? 2023-12-20 05:32:17 +02:00
steam_client.h Hopefully this fixes the SteamAPI_ISteamGameServer_GetPublicIP function 2021-04-09 14:53:20 -04:00
steam_controller.h (RIN forum) added fix for glyphs icons for xbox 360 controller by 0x0315 from https://cs.rin.ru/forum/viewtopic.php?p=2949498#p2949498 2023-12-14 04:50:28 +02:00
steam_friends.h (RIN forum) added hotfix 3 by ce20fdf2 from https://cs.rin.ru/forum/viewtopic.php?p=2921215#p2921215 2023-12-14 04:45:55 +02:00
steam_game_coordinator.h Add a common include file. 2020-07-16 11:56:24 +02:00
steam_gamesearch.h Make all functions return something and re enable the msvc error. 2020-05-20 18:42:15 -04:00
steam_gameserver.cpp + learned the lesson, lock the global mutex in different other places just to be on the safe side, after lego 2k I am hesitent about all APIs, will this slow things down? 2023-12-20 05:32:17 +02:00
steam_gameserver.h (RIN forum) add initial hotfix by ce20fdf2 2023-12-14 04:40:25 +02:00
steam_gameserverstats.cpp Initial commit. 2019-04-13 12:21:56 -04:00
steam_gameserverstats.h Initial commit. 2019-04-13 12:21:56 -04:00
steam_HTMLsurface.h Initial commit. 2019-04-13 12:21:56 -04:00
steam_http.cpp (RIN forum) added hotfix 3 by ce20fdf2 from https://cs.rin.ru/forum/viewtopic.php?p=2921215#p2921215 2023-12-14 04:45:55 +02:00
steam_http.h (RIN forum) add initial hotfix by ce20fdf2 2023-12-14 04:40:25 +02:00
steam_inventory.h Implement ConsumeItem. 2022-07-31 17:10:31 -04:00
steam_masterserver_updater.h Initial commit. 2019-04-13 12:21:56 -04:00
steam_matchmaking_servers.cpp (RIN forum) add initial hotfix by ce20fdf2 2023-12-14 04:40:25 +02:00
steam_matchmaking_servers.h (RIN forum) add initial hotfix by ce20fdf2 2023-12-14 04:40:25 +02:00
steam_matchmaking.h (RIN forum) add initial hotfix by ce20fdf2 2023-12-14 04:40:25 +02:00
steam_music.cpp Initial commit. 2019-04-13 12:21:56 -04:00
steam_music.h Initial commit. 2019-04-13 12:21:56 -04:00
steam_musicremote.cpp Make all functions return something and re enable the msvc error. 2020-05-20 18:42:15 -04:00
steam_musicremote.h Initial commit. 2019-04-13 12:21:56 -04:00
steam_networking_messages.h SDK 1.53 update. 2022-01-25 15:49:26 -05:00
steam_networking_sockets.h SDK v1.58a + some fixes to the APIs 2023-12-14 04:50:31 +02:00
steam_networking_socketsserialized.h SDK 1.52 2021-12-06 16:51:17 -05:00
steam_networking_utils.h SetConfigValue function should return true. 2022-05-27 13:03:12 -04:00
steam_networking.h Add a common include file. 2020-07-16 11:56:24 +02:00
steam_parental.cpp Initial commit. 2019-04-13 12:21:56 -04:00
steam_parental.h Initial commit. 2019-04-13 12:21:56 -04:00
steam_parties.h Make all functions return something and re enable the msvc error. 2020-05-20 18:42:15 -04:00
steam_remote_storage.h SDK 1.52 2021-12-06 16:51:17 -05:00
steam_remoteplay.h + learned the lesson, lock the global mutex in different other places just to be on the safe side, after lego 2k I am hesitent about all APIs, will this slow things down? 2023-12-20 05:32:17 +02:00
steam_screenshots.cpp Add steam screenshot api. 2020-10-09 13:48:09 +02:00
steam_screenshots.h Add steam screenshot api. 2020-10-09 13:48:09 +02:00
steam_tv.h Update to sdk 1.48 2020-03-25 13:43:23 -04:00
steam_ugc.h SDK v1.58a + some fixes to the APIs 2023-12-14 04:50:31 +02:00
steam_unified_messages.h Initial commit. 2019-04-13 12:21:56 -04:00
steam_user_stats.h + learned the lesson, lock the global mutex in different other places just to be on the safe side, after lego 2k I am hesitent about all APIs, will this slow things down? 2023-12-20 05:32:17 +02:00
steam_user.h + learned the lesson, lock the global mutex in different other places just to be on the safe side, after lego 2k I am hesitent about all APIs, will this slow things down? 2023-12-20 05:32:17 +02:00
steam_utils.h + learned the lesson, lock the global mutex in different other places just to be on the safe side, after lego 2k I am hesitent about all APIs, will this slow things down? 2023-12-20 05:32:17 +02:00
steam_video.cpp Initial commit. 2019-04-13 12:21:56 -04:00
steam_video.h Initial commit. 2019-04-13 12:21:56 -04:00
wrap.cpp (PR https://gitlab.com/Mr_Goldberg/goldberg_emulator/-/merge_requests/42) dll/wrap: fix build for glibc 2.33 2023-12-14 04:18:06 +02:00