Commit Graph

122 Commits

Author SHA1 Message Date
otavepto
efdf7589bd note in changelog 2024-06-02 05:15:45 +03:00
otavepto
3a8a53dd72 forgot this note! 2024-05-21 23:24:32 +03:00
otavepto
32199f6372 update changelog + credits (thank you) 2024-05-21 19:45:32 +03:00
otavepto
07da4f2d5b update changelog + credits 2024-05-11 22:11:02 +03:00
otavepto
dc5cde9fd6 * make all build switches opt-in
* separate jobs for each build arch and variant
2024-05-11 17:38:32 +03:00
otavepto
8be6efcfc2 allow loading .ini file with the same name as the cold client loader exe name 2024-05-08 00:30:23 +03:00
otavepto
a844d85dd3 date 2024-05-05 20:09:30 +03:00
otavepto
60e003a925 added missing inheritance from interface ISteamUser022 to the class Steam_User 2024-05-05 17:20:18 +03:00
otavepto
1d3ae726bf changelog 2024-05-03 14:08:41 +03:00
otavepto
1169822f70 credits 2024-05-02 13:02:33 +03:00
otavepto
92b48bba2a date! 2024-04-30 20:16:45 +03:00
otavepto
6e4c42410c * added 2 new options to the overlay appearance Notification_Margin_x and Notification_Margin_y
* updated the built-in overlay appearance & the example overlay ini file with a darker look and feel + changed some defaults
2024-04-30 08:38:38 +03:00
otavepto
b6f0a7f41b update changelog + add credits + note inside each ini 2024-04-30 00:58:19 +03:00
otavepto
5adf83ee10 update changelog 2024-04-25 13:30:17 +02:00
otavepto
21cce304e8 * revert the changes to the notifications heights + calculate all notifications heights dynamically
* added a new button to the overlay `"Test achievement"` which triggeres a test achievement
* added a new overlay appearance option `Achievement_Unlock_Datetime_Format` which allows changing the date/time format of the unlocked achievements
* removed the condition which disabled the overlay sounds when it is shown
2024-04-25 03:17:36 +02:00
otavepto
36960f7095 date! 2024-04-23 22:42:31 +02:00
otavepto
8c9d69328a update changelog + added mising files! 2024-04-23 05:20:20 +02:00
otavepto
f4df8e708d update changelog date 2024-04-21 21:42:36 +02:00
otavepto
48373bfc88 make the preowned IDs opt-out option 2024-04-21 21:33:08 +02:00
otavepto
65147c22b9 small note and refactor 2024-04-21 00:41:59 +02:00
otavepto
0cd1711bcf * new switches for the generate_emu_config tool
- `-skip_ach`: skip downloading & generating achievements and their images
  - `-skip_con`: skip downloading & generating controller configuration files
  - `-skip_inv`: skip downloading & generating inventory data (`items.json` & `default_items.json`)

* copy the readme of the migration tool after build
* let the migration tool exit with code 1 if nothing was found
2024-04-20 20:15:47 +02:00
otavepto
d8f9741459 revert the changes to Steam_Apps::BIsAppInstalled(), not it will return true for owned DLCs 2024-04-20 19:30:29 +02:00
otavepto
2bde7e4eba disable friend avatar functionality by default + new option to enable it 2024-04-20 19:29:54 +02:00
otavepto
3fab2f39b1 fixed a bug in the flag which enables the overlay + added missing settings file + some refactoring 2024-04-20 19:28:50 +02:00
otavepto
ed3d2cfc44 new option add_steam_preowned_ids to unlock pre-owned Steam Apps 2024-04-20 19:26:55 +02:00
otavepto
d6643124ae new tool migrate_gse to migrate old folder structure to the new ini format 2024-04-20 05:08:01 +02:00
otavepto
5deb02f85f update changelog + readmes 2024-04-20 01:23:43 +02:00
otavepto
35c0c408b9 * allow changing the name of the base folder used to store save data via saves_folder_name, by default it would be Goldberg SteamEmu Saves
* changed the environment variable `SteamAppPath` to `GseAppPath`
* allow loading `config.ini` from global settings path + merge it with the local one, and allow the local one to override the global one
* fixed the path returned by `get_user_appdata_path()` to include the path separator
* updated readmes
2024-04-16 22:59:27 +02:00
otavepto
29e11fbb90 update release readmes 2024-04-15 21:42:20 +02:00
otavepto
2ee64147bd allow creating the file local_save.txt inside the steam_settings folder 2024-04-15 21:13:11 +02:00
otavepto
b874490eda update changelog 2024-04-14 19:57:39 +02:00
otavepto
484fc2a982 * set these env vars for a more accurate emulation:
- `SteamAppUser`
  - `SteamUser`
  - `SteamClientLaunch`
  - `SteamEnv`
  - `SteamPath`
2024-04-13 17:35:10 +02:00
otavepto
75b2423a25 * corrected Turkish translation by [Clompress]
* updated changelog
2024-04-13 10:08:45 +02:00
otavepto
ca8fb4bc35 increase run callbacks background thread polling time to ~200ms 2024-04-12 10:25:34 +02:00
otavepto
7a3c1b82f6 updated Turkish translation by [Clompress] + updated changelog 2024-04-11 21:56:13 +02:00
otavepto
a7ef911d61 updated changelog + credits 2024-04-11 14:45:46 +02:00
otavepto
a04a0d2f20 update changelog 2024-04-11 07:21:54 +02:00
otavepto
4d895b63b0 more accurate implementation for callbacks and call results in UserStats and GameServerStats interfaces 2024-04-11 06:40:29 +02:00
otavepto
9be27ffd85 * allow loading the overlay fonts from the global settings folder Goldberg SteamEmu Settings/settings/fonts 2024-04-11 01:16:53 +02:00
otavepto
71b831bd05 update changelog 2024-04-11 00:15:51 +02:00
otavepto
8fc7810f37 update changelog date + format 2024-04-10 11:22:05 +02:00
otavepto
e62f9251df allow injecting id string during build via command line switch +build_str <str> 2024-04-10 11:05:26 +02:00
otavepto
9fe55f2e81 for the overlay:
* reduce code duplication
* avoid bypassing local_storage when loading sounds
* avoid alloating sound buffers via new-delete, use std::vector
* clear/reset all global objects on destroy
2024-04-10 11:05:26 +02:00
otavepto
2deda8a2eb disable the overlay by default, and only enable it via the config file enable_experimental_overlay.txt, avoiding many crashes 2024-04-09 15:45:54 +02:00
otavepto
b4d061e949 force add gameserver if always_lan_type was specified, not necessary but just in case 2024-04-09 11:13:36 +02:00
otavepto
775b089e80 imitate win resources of gameoverlayrenderer + add resources to networkingsocketslib 2024-04-09 10:38:56 +02:00
otavepto
73132e985f update changelog 2024-04-06 08:30:08 +02:00
otavepto
b8d9b25a79 load achievements strings before creating fonts, so that their glyphs ranges are taken into consideration 2024-04-04 02:56:18 +02:00
otavepto
5ddbfccfdd * load overlay fonts with relative paths from steam_settings\fonts
* remove invalid parameters from `overlay_appearance.txt`
* example funny font!
2024-04-03 20:26:39 +02:00
otavepto
8b0f40deb2
update changelog and credits 2024-04-03 13:22:18 +02:00