universal963
ff5ef4f721
One more fix
2024-10-15 23:45:32 +08:00
universal963
4823a2be70
Fix possible memory leak
2024-10-14 13:40:21 +08:00
a
2d69eb2164
implement ISteamAppDisableUpdate001
2024-10-09 22:34:03 +03:00
universal963
cbef1d49e9
Correct undocumented api in ISteamNetworkingSockets010
and ISteamNetworkingSockets011
2024-09-16 13:06:42 +08:00
M4RCK5
a68259d7cd
MELTY BLOOD TYPE LUMINA Fix
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[Requested by wizark](https://cs.rin.ru/forum/viewtopic.php?p=3124996#p3124996 )
2024-09-14 01:59:57 -03:00
Detanup01
dcc1a5c63f
Merge pull request #35 from Sak32009/patch-stb-image-resize2-as-static
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compile stb_image_resize2 as static library
2024-09-02 10:46:35 +02:00
Sak32009
b3582bf31c
compile stb_image_resize2 as static library
2024-09-01 08:17:23 +02:00
Sak32009
c3d8217629
fixed msbuild warnings
2024-09-01 07:24:16 +02:00
universal963
fd1af0d7ff
More accurate api behaviors
2024-08-27 02:08:13 +08:00
Sak32009
935d3405a9
fix msbuild warnings
2024-08-24 19:57:23 +02:00
Detanup01
f981989926
Merge pull request #27 from otavepto/remote_aa/patch-overlay-background-upload
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Dramatically decrease the startup locking/halt time when the overlay is enabled
2024-08-22 20:39:06 +02:00
a
4017266241
* deprecate lazy_load_achievements_icons
in favor of paginated_achievements_icons
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* new option `upload_achievements_icons_to_gpu` in `configs.main.ini` which controls whether the overlay should upload the achievements icons to the GPU and display them or not
* synchronize overlay proc with the periodic steam callback in a better way to avoid FPS drop
* prevent overlay flickering regression
* upload achievements icons to the GPU in the overlay proc periodically, this dramatically decreased the startup locking/halt time
* fix a potential deadlock scenario in the overlay as a result of synchonizing with 2 mutex objects
2024-08-21 23:56:52 +03:00
a
4b9f88d8ec
* change return type of all client functions from bool
to steam_bool
to avoid inconsistency problem in the client library
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* implement missing client functions
- `Breakpad_SteamSendMiniDump()`
- `Steam_IsKnownInterface()`
- `Steam_NotifyMissingInterface()`
2024-08-21 22:45:02 +03:00
Detanup01
a8bebdde0a
Merge pull request #7 from otavepto/patch-game-stats-csv
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Allow saving stats from `ISteamGameStats` to .csv files
2024-08-18 20:53:05 +02:00
Detanup01
c1a3856b20
Merge pull request #12 from Sak32009/dev
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Updated third-party and libs deps + improved package_win_release.bat and build_win_premake.bat + added generate_credits.bat from SOURCE.txt files.
2024-08-18 20:49:58 +02:00
Detanup01
557aa0237f
Merge pull request #10 from otavepto/patch-steam-http
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Fixes for `Steam_Http` class
2024-08-18 20:49:37 +02:00
Detanup01
f1d4ba689b
Merge pull request #9 from otavepto/patch-user-stats-icon
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Implement `Steam_User_Stats::GetAchievementIcon()`
2024-08-18 19:02:45 +02:00
Sak32009
f4d9f23ac6
update stb lib
2024-08-18 11:05:49 +02:00
a
6328061212
fix vs warnings
2024-08-18 05:07:15 +03:00
a
6066d0cbe8
move the ini option steam_game_stats_reports_dir
to the section [main::misc]
2024-08-18 05:06:53 +03:00
a
a372a2ddb4
save statistics from ISteamGameStats to disk in a csv file
2024-08-18 05:06:20 +03:00
a
a647c6cfdd
new ini option steam_game_stats_reports_dir
to define a folder where statistics from ISteamGameStats will be saved
2024-08-18 05:06:14 +03:00
a
97bec67073
split steam_user_stats class into multiple files for readability
2024-08-18 05:02:40 +03:00
a
530a26f07b
* don't load achievements icons in the constructor of steam_user_stats, instead wait for the next call to the run callback
...
* fix a bug where loaded image handle wasn't being saved
2024-08-18 05:01:46 +03:00
a
573e17b45a
* new option to lazy load achievements icons in memory when they're requested, rather than loading them on the next call to the run callback
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* move stats options in the ini to a separate section [main::stats]
2024-08-18 05:01:39 +03:00
a
167a64a496
generate random number for each debug log file
2024-08-18 05:01:32 +03:00
a
e04b6c9575
use a global constant for invalid image handle
2024-08-18 05:01:18 +03:00
a
4e5aa8085e
* implement Steam_User_Stats::GetAchievementIcon()
...
* load all achievements icons in memory when loading the achievements schema
2024-08-18 05:00:21 +03:00
a
4d06c010a3
* encapsulate image load/get functions + fix access in current code
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* don't add new image resource if current one exists
2024-08-18 04:59:52 +03:00
a
c65e0fc36a
fix a bug in Steam_HTTP::SendHTTPRequest()
where the ID of the triggered call-result from online requests was completely unrelated to the original request, resulting in timeout
2024-08-18 04:54:21 +03:00
a
afee4c4a72
workaround a problem in Steam_HTTP::SetHTTPRequestHeaderValue()
where some games set a cache-control policy which allows only reponses from previous requests
2024-08-18 04:54:14 +03:00
a
d7fb8403d1
bypass ssl verification in steam_http when downloading requests
2024-08-18 04:53:40 +03:00
a
ed1eec0983
fix a buffer overrun bug in steam_http where the buffer size wasn't set correctly
2024-08-18 04:53:34 +03:00
a
50066cc105
verbose curl logging
2024-08-18 04:52:37 +03:00
a
72f4b85924
proper handling for SteamNetworkingSockets007
2024-08-18 04:48:57 +03:00
a
e8d36b3353
implement undocumented interfaces ISteamRemoteStorage015
+ ISteamUGC011
2024-08-18 04:48:40 +03:00
a
b8869b60b0
implement undocumented interfaces ISteamNetworkingSockets010
+ ISteamNetworkingSockets011
2024-08-18 04:48:31 +03:00
a
a450edfe28
minor missing implementation in CreateInterface()
2024-08-18 04:46:47 +03:00
Detanup01
79ee1dd707
Merge pull request #4 from otavepto/patch-2
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Allow disabling the internal functionality which reports an achievement progress for stats that are tied to achievements
2024-08-03 20:54:11 +02:00
a
ee5c2bb4f9
allow disabling the internal functionality which reports an achievement progress for stats that are tied to achievements
2024-08-03 21:16:49 +03:00
a
97032cdc33
fix an inverted condition when parsing the ini option matchmaking_server_list_actual_type
in configs.main.ini
2024-08-03 19:23:46 +03:00
a
bf55cecac2
fix a bad print modifier resulting in crash
2024-08-03 16:57:30 +03:00
a
26905df507
* add a new timeline state when game calls Steam_Timeline::SetTimelineGameMode()
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* mimic real behavior in `Steam_Timeline::AddTimelineEvent()`
2024-08-03 16:57:30 +03:00
a
450a345333
* add instance of game_stats for servers, client and server instances are requested by games
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* delete ended game_stats sessions after 15 seconds to reduce memory usage
2024-08-03 16:57:30 +03:00
a
19b5ea2e23
* add missing callback to steam_friends
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* remove duplicate callback triggered in `Steam_Friends::SetPersonaName()`
2024-08-03 16:57:30 +03:00
a
f73d73e1bd
* add missing callback to steam_user
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* fix a potential problem in `Steam_User::GetUserDataFolder()` where an incomplete path might be copied
2024-08-03 16:57:30 +03:00
a
7b9bc9b3fe
fix a scenario where call results might not be triggered in steam_http if the function arg was null
2024-08-03 16:57:30 +03:00
a
c207359bf7
add potentially missing callback to steam_networking_socketserialized
2024-08-03 16:57:30 +03:00
a
f14d9e8bf8
add missing callback to steam_utils
2024-08-03 16:57:30 +03:00
a
3c938208c2
add missing callbacks to steam_ugc
2024-08-03 16:57:30 +03:00
a
55e9ba41a9
add missing callbacks to steam_remote_storage
2024-08-03 16:57:30 +03:00
a
c61294bdcd
* fix crash due to invalid usage of union in steam_remote_storage
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* fix invalid overlapping of data in steam_remote_storage due to invalid usage of union
2024-08-03 16:57:30 +03:00
a
3369c046a9
fix crash due to invalid usage of union in steam_gamestats
2024-08-03 16:57:30 +03:00
Detanup01
fa75c9acb9
fixing STEAMTIMELINE_INTERFACE hopefully
2024-07-25 21:25:30 +02:00
Detanup01
5028aade9e
Fixing Steam Datagram Error.
2024-07-25 15:14:09 +02:00
Detanup01
4c0e1558ea
Adding STEAMTIMELINE_INTERFACE_VERSION check in GetISteamGenericInterface
2024-07-24 12:19:08 +02:00
otavepto
fd0126ee25
change Steam_Apps::SetDlcContext()
according to review notes by universal963
2024-07-07 02:39:21 +03:00
otavepto
61d519bf0e
fix the condition of Steam_Apps::SetActiveBeta()
as noted by universal963
+ remove deprecated build_id from gen_emu_config
2024-07-07 02:39:21 +03:00
otavepto
9443afbd00
* add 2 new properties to mods.json min_game_branch
and max_game_branch
according to sdk v1.60, no idea what they do
...
* make sure buffer is null terminated in `Steam_UGC::GetQueryUGCPreviewURL()`
* implement 2 new useless ugc stuff + use an already made function to check for handle validity
2024-07-07 02:39:21 +03:00
otavepto
3f7ec00719
* parse and use branches data from branches.json
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* deprecate build_id in the .ini file
* change Steam_Apps::SetDlcContext() to mimic Steam_Apps::BIsDlcInstalled(), not sure if that's correct
2024-07-07 02:39:21 +03:00
otavepto
7f940079d1
* update the method of reading json to be less wasteful + get path as const ref whe loading json
...
* fix vs warnings in gamestats interface
* refactor logger slightly
2024-07-07 02:39:21 +03:00
otavepto
6c7f263810
thanks visual studio, dubious in so many ways!
2024-07-07 02:39:21 +03:00
otavepto
9076519a3c
missing class resolution operator + todo/notes
2024-07-07 02:39:21 +03:00
otavepto
f3c6707219
add missing inheritance from steam ugc 018 + new apis declarations
2024-07-07 02:39:21 +03:00
otavepto
7f59c27adc
add missing inheritance from steam video 002
2024-07-07 02:39:21 +03:00
otavepto
a307cc13e5
new option in mods.json for the new param of total files sizes
2024-07-07 02:39:21 +03:00
otavepto
f5ae22a1e6
basic impl for steam timeline
2024-07-07 02:39:21 +03:00
otavepto
ddda06d248
fix flat api
2024-07-07 02:39:21 +03:00
otavepto
89842a3f76
sanity check the arguments + print debug args + todo notes + add missing semicolon
2024-07-07 02:39:21 +03:00
otavepto
6abb636309
missing declarations + use same #ifdef + remove inline timeline interface accessor
2024-07-07 02:39:21 +03:00
Detanup01
a78a27f21f
steam api 1.60
2024-07-07 02:39:21 +03:00
otavepto
6840b20bcb
fix conditions for:
...
* Steam_Apps::BIsSubscribedApp
* Steam_Apps::BIsDlcInstalled
* Steam_Apps::BIsAppInstalled
2024-06-30 05:46:47 +03:00
otavepto
2556db1f84
use keyword auto
for simplicity and avoiding false positive results when searching via ctrl+f
2024-06-30 03:18:39 +03:00
otavepto
638eb78f0f
use the new logger in all dll code base
2024-06-30 03:18:39 +03:00
otavepto
26b8baefa6
use utfcpp lib to convert utf8<->utf16 strings instead of Windows specific apis
2024-06-30 03:18:39 +03:00
otavepto
e03ed9e1cd
separate header file for OS detection
2024-06-30 03:18:39 +03:00
otavepto
92a38b2f2f
settings_parser: use multibyte std::string
2024-06-30 03:18:39 +03:00
otavepto
e35e2e5a4e
compare language value of steam_settings/achievements.json case-insensitive
2024-06-30 03:18:39 +03:00
otavepto
433dc405bd
gen_emu_config: make sure each line in supported languages is lowercase
2024-06-30 03:18:39 +03:00
otavepto
4b49edbf5e
improve usage of std::string_view, passing them as const ref is useless since they don't allocated anything and cheap to copy (no allocations)
2024-06-30 03:18:39 +03:00
otavepto
caea115cf7
update readmes + changlog & credits
2024-06-24 22:27:31 +03:00
otavepto
02432c7f8f
fix that comment
2024-06-23 19:16:44 +03:00
otavepto
6ee0628750
add a new option save_only_higher_stat_achievement_progress
and enable it by default toa void progress spam from stats which are tied to an achievement
2024-06-23 19:16:44 +03:00
otavepto
ace1a591e5
in Steam_User_Stats::ResetAllStats()
reset progress
only if it was defined in the original schema
2024-06-23 19:16:44 +03:00
otavepto
6bf45a35e2
avoid a scenario where progress might exist but not max_progress is user data
2024-06-23 19:16:44 +03:00
otavepto
de03379602
add an option to allow the game to change unknown stats
2024-06-23 19:16:44 +03:00
otavepto
b67cb48f38
change default notification duration
2024-06-21 21:53:53 +03:00
otavepto
fcb40ac86d
allow specifying durations for each notification type
2024-06-20 21:49:22 +03:00
otavepto
0e47a2bd73
revert sharing progress with gameserver, pointless
2024-06-19 15:09:19 +03:00
otavepto
cd21b54e6b
* always trigger UserStatsStored_t and UserAchievementStored_t callbacks in Steam_User_Stats::IndicateAchievementProgress() even if value wasn't updated, games my halt otherwise
...
* return false in Steam_User_Stats::GetAchievementProgressLimits() if the achievement has no progress
* share progress info with gameservers
2024-06-19 15:09:19 +03:00
otavepto
aa791b5256
* remove invalid condition when resetiing stats, only write to disk and share with gameserver if value isn't already the default
...
* try-catch access to progress and max_progress durong construction since they throw exception for achievements with no progress, making them standalone/safe
2024-06-19 15:09:19 +03:00
otavepto
9e15af4ec8
fix the conditions for progress indication + remove invalid code when resetting stats
2024-06-19 15:09:19 +03:00
otavepto
706422661a
wrap proto includes to avoid build warnings
2024-06-16 19:09:01 +03:00
otavepto
eb78b5bf0b
wrap mbedtls includes to avoid build warnings
2024-06-16 19:09:01 +03:00
otavepto
3bc609c9a3
move gamepad to libs/
2024-06-16 19:09:01 +03:00
otavepto
d1d5416d62
implement isteamgamestats
2024-06-16 19:08:44 +03:00
Detanup01
65521debe6
fix those requests
2024-06-14 19:10:12 +03:00
Detanup01
4390cc1616
isteamvideo001 interface added
2024-06-14 19:10:12 +03:00
otavepto
0e7c4fef8b
clear achievement progress in Steam_User_Stats::ResetAllStats()
2024-06-08 18:04:36 +03:00
otavepto
bb57733a8a
ensure all default values are added to a user achievement on load
2024-06-08 18:04:10 +03:00