GARbro-mirror/ArcFormats/Strings/arcStrings.resx

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="AMIBaseArchive" xml:space="preserve">
<value>Base archive</value>
</data>
<data name="AMIBaseTooltip" xml:space="preserve">
<value>New archive will also contain entries from the base archive.</value>
</data>
<data name="AMIChooseBase" xml:space="preserve">
<value>Select base archive</value>
</data>
<data name="AMIDescription" xml:space="preserve">
<value>Amaterasu Translations Muv-Luv archive</value>
</data>
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<data name="AMINoFiles" xml:space="preserve">
<value>No files suitable for AMI archive found.</value>
</data>
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<data name="ArcEncryptedNotice" xml:space="preserve">
<value>Archive content is encrypted.
Choose appropriate encryption scheme.</value>
</data>
<data name="ArcNoEncryption" xml:space="preserve">
<value>no encryption</value>
</data>
<data name="ArcReset" xml:space="preserve">
<value>Reset</value>
</data>
<data name="GRPDescription" xml:space="preserve">
<value>âge proprietary image format</value>
</data>
<data name="GSCDescription" xml:space="preserve">
<value>Liar-soft proprietary script format</value>
</data>
<data name="INTCreationNotice" xml:space="preserve">
<value>Encrypted archives creation is not implemented.</value>
</data>
<data name="INTDescription" xml:space="preserve">
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<value>CatSystem2 engine resource archive</value>
</data>
<data name="INTKeyRequirement" xml:space="preserve">
<value>Numeric key should be a 32-bit hexadecimal integer</value>
</data>
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<data name="INTLabelNumericKey" xml:space="preserve">
<value>Numeric key</value>
</data>
<data name="INTNotice" xml:space="preserve">
<value>Archive directory is encrypted.</value>
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</data>
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<data name="KogadoDescription" xml:space="preserve">
<value>Kogado game engine resource archive</value>
</data>
<data name="LabelPassphrase" xml:space="preserve">
<value>Passphrase</value>
</data>
<data name="LabelScheme" xml:space="preserve">
<value>Scheme</value>
</data>
<data name="LWGDescription" xml:space="preserve">
<value>Liar-soft image archive</value>
</data>
<data name="MsgAddingFile" xml:space="preserve">
<value>Adding file</value>
</data>
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<data name="MsgCalculatingChecksum" xml:space="preserve">
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<value>Calculating checksum...</value>
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</data>
<data name="MsgCompressingIndex" xml:space="preserve">
<value>Compressing index...</value>
</data>
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<data name="MsgCreationKeyRequired" xml:space="preserve">
<value>Encryption key required for archive creation.</value>
</data>
<data name="MsgEncNotImplemented" xml:space="preserve">
<value>Encryption method not implemented</value>
</data>
<data name="MsgExtensionTooLong" xml:space="preserve">
<value>File name extension too long.</value>
</data>
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<data name="MsgFileNameTooLong" xml:space="preserve">
<value>File name is too long</value>
</data>
<data name="MsgIllegalCharacters" xml:space="preserve">
<value>File name contains illegal characters</value>
</data>
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<data name="MsgInvalidImageFormat" xml:space="preserve">
<value>{0}: image format not recognized.</value>
</data>
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<data name="MsgInvalidVersion" xml:space="preserve">
<value>Invalid archive version specified.</value>
</data>
<data name="MsgNoExtension" xml:space="preserve">
<value>File name without extension.</value>
</data>
<data name="MsgTooManyFiles" xml:space="preserve">
<value>Number of files exceedes archive limit.</value>
</data>
<data name="MsgUpdatingIndex" xml:space="preserve">
<value>Updating index...</value>
</data>
<data name="MsgWritingIndex" xml:space="preserve">
<value>Writing index...</value>
</data>
<data name="NPACompressContents" xml:space="preserve">
<value>Compress contents</value>
</data>
<data name="NPADescription" xml:space="preserve">
<value>Nitro+ resource archive</value>
</data>
<data name="NPAKeys" xml:space="preserve">
<value>Encryption keys
(required even if contents is not encrypted)</value>
</data>
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<data name="NPASteinsGateDescription" xml:space="preserve">
<value>Nitro+ Steins;Gate resource archive</value>
</data>
<data name="NSADescription" xml:space="preserve">
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<value>NScripter game engine resource archive</value>
</data>
<data name="ONSArchiveType" xml:space="preserve">
<value>Archive type</value>
</data>
<data name="ONSCompression" xml:space="preserve">
<value>Compression</value>
</data>
<data name="ONSCompressionNone" xml:space="preserve">
<value>None</value>
</data>
<data name="PDDescription" xml:space="preserve">
<value>Flying Shine resource archive</value>
</data>
<data name="PDScrambleContents" xml:space="preserve">
<value>Scramble contents</value>
</data>
<data name="RPADescription" xml:space="preserve">
<value>Ren'Py game engine archive</value>
</data>
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<data name="RPALabelKey" xml:space="preserve">
<value>32-bit key</value>
</data>
<data name="SCRDescription" xml:space="preserve">
<value>Amaterasu Translations Muv-Luv script file</value>
</data>
<data name="SGLabelEncoding" xml:space="preserve">
<value>Filename encoding</value>
</data>
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<data name="TooltipHex" xml:space="preserve">
<value>Hex number</value>
</data>
<data name="WARCLabelLength" xml:space="preserve">
<value>Maximum file name length
(not including extension)</value>
</data>
<data name="XFLDescription" xml:space="preserve">
<value>Liar-soft game resource archive</value>
</data>
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<data name="XP3CompressContents" xml:space="preserve">
<value>Compress contents</value>
</data>
<data name="XP3CompressHeader" xml:space="preserve">
<value>Compress directory</value>
</data>
<data name="XP3Description" xml:space="preserve">
<value>KiriKiri game engine resource archive</value>
</data>
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<data name="XP3LabelVersion" xml:space="preserve">
<value>Version</value>
</data>
<data name="XP3RetainStructure" xml:space="preserve">
<value>Retain directory structure</value>
</data>
<data name="YPFDescription" xml:space="preserve">
<value>Yu-Ris game engine resource archive</value>
</data>
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<data name="YPFLabelKey" xml:space="preserve">
<value>8-bit encryption key</value>
</data>
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<data name="YPFLabelVersion" xml:space="preserve">
<value>Archive version</value>
</data>
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<data name="YPFNotice" xml:space="preserve">
<value>Archive directory is encrypted.
Choose appropriate encryption scheme.</value>
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</data>
<data name="LabelEncScheme" xml:space="preserve">
<value>Encryption scheme</value>
</data>
<data name="DPKKeys" xml:space="preserve">
<value>Encryption keys</value>
</data>
<data name="ArcDefault" xml:space="preserve">
<value>Default</value>
</data>
<data name="ArcHex32Bit" xml:space="preserve">
<value>32-bit hex number</value>
</data>
<data name="KCAPDefault" xml:space="preserve">
<value>Default</value>
</data>
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<data name="MBLNotice" xml:space="preserve">
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<value>Archive contains encrypted scripts.
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Choose encryption scheme or enter a passphrase.</value>
</data>
<data name="RCTChoose" xml:space="preserve">
<value>Choose title or enter a password</value>
</data>
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<data name="NSAChoose" xml:space="preserve">
<value>Choose title or enter a password</value>
</data>
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<data name="RPMEncryptedNotice" xml:space="preserve">
<value>File resembles RPM resource archive,
but encryption key guess failed.
Choose appropriate encryption scheme.</value>
</data>
<data name="QLIEDefaultScheme" xml:space="preserve">
<value>Use default encryption scheme</value>
</data>
<data name="INTChooseExe" xml:space="preserve">
<value>Choose game executable file</value>
</data>
<data name="INTExeButton" xml:space="preserve">
<value>Check EXE</value>
</data>
<data name="INTExeFiles" xml:space="preserve">
<value>Executable Files</value>
</data>
<data name="INTMessage1" xml:space="preserve">
<value>Press "Check EXE" button to look for key within game executable file.</value>
</data>
<data name="INTMessage2" xml:space="preserve">
<value>Alternatively, enter archive encryption key or choose one of the predefined encryption schemes.</value>
</data>
<data name="INTKeyNotFound" xml:space="preserve">
<value>Key not found within {0}.</value>
</data>
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<data name="ArcIgnoreEncryption" xml:space="preserve">
<value>Ignore encryption</value>
</data>
<data name="ArcImageEncrypted" xml:space="preserve">
<value>Image is encrypted.</value>
</data>
<data name="MCGChoose" xml:space="preserve">
<value>Choose title or enter a key</value>
</data>
<data name="MCGLabelKey" xml:space="preserve">
<value>8-bit encryption key</value>
</data>
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<data name="MCAEncryptedNotice" xml:space="preserve">
<value>Archive content is encrypted.</value>
</data>
<data name="YPFTryGuess" xml:space="preserve">
<value>Try to guess</value>
</data>
<data name="AGSMightBeEncrypted" xml:space="preserve">
<value>Archive contents might be encrypted,
choose appropriate encryption scheme.</value>
</data>
<data name="XP3EncryptedNotice" xml:space="preserve">
<value>Archive content could be encrypted.
Choose appropriate encryption scheme.</value>
</data>
<data name="GALChoose" xml:space="preserve">
<value>Choose title or enter a key</value>
</data>
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<data name="GYUImageEncrypted" xml:space="preserve">
<value>Image is encrypted.
Choose appropriate encryption scheme.</value>
</data>
<data name="FJSYSNotice" xml:space="preserve">
<value>Archive contains encrypted scripts.
Choose encryption scheme or enter a passphrase.</value>
</data>
<data name="RCTApplyMask" xml:space="preserve">
<value>Load transparency data from RC8 bitmap</value>
</data>
<data name="RCTOverlayFrames" xml:space="preserve">
<value>Automatically combine incremental frames</value>
</data>
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</root>