gbe_fork/dll/dll.cpp

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/* Copyright (C) 2019 Mr Goldberg
This file is part of the Goldberg Emulator
The Goldberg Emulator is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3 of the License, or (at your option) any later version.
The Goldberg Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with the Goldberg Emulator; if not, see
<http://www.gnu.org/licenses/>. */
#define STEAM_API_FUNCTIONS_IMPL
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#include "dll/dll.h"
#include "dll/settings_parser.h"
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static char old_client[128] = STEAMCLIENT_INTERFACE_VERSION; //"SteamClient017";
static char old_gameserver_stats[128] = STEAMGAMESERVERSTATS_INTERFACE_VERSION; //"SteamGameServerStats001";
static char old_gameserver[128] = STEAMGAMESERVER_INTERFACE_VERSION; //"SteamGameServer012";
static char old_matchmaking_servers[128] = STEAMMATCHMAKINGSERVERS_INTERFACE_VERSION; //"SteamMatchMakingServers002";
static char old_matchmaking[128] = STEAMMATCHMAKING_INTERFACE_VERSION; //"SteamMatchMaking009";
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static char old_user[128] = STEAMUSER_INTERFACE_VERSION; //"SteamUser018";
static char old_friends[128] = STEAMFRIENDS_INTERFACE_VERSION; //"SteamFriends015";
static char old_utils[128] = STEAMUTILS_INTERFACE_VERSION; //"SteamUtils007";
static char old_userstats[128] = STEAMUSERSTATS_INTERFACE_VERSION; //"STEAMUSERSTATS_INTERFACE_VERSION011";
static char old_apps[128] = STEAMAPPS_INTERFACE_VERSION; //"STEAMAPPS_INTERFACE_VERSION007";
static char old_networking[128] = STEAMNETWORKING_INTERFACE_VERSION; //"SteamNetworking005";
static char old_remote_storage_interface[128] = STEAMREMOTESTORAGE_INTERFACE_VERSION; //"STEAMREMOTESTORAGE_INTERFACE_VERSION013";
static char old_screenshots[128] = STEAMSCREENSHOTS_INTERFACE_VERSION; //"STEAMSCREENSHOTS_INTERFACE_VERSION002";
static char old_http[128] = STEAMHTTP_INTERFACE_VERSION; //"STEAMHTTP_INTERFACE_VERSION002";
static char old_unified_messages[128] = STEAMUNIFIEDMESSAGES_INTERFACE_VERSION; //"STEAMUNIFIEDMESSAGES_INTERFACE_VERSION001";
static char old_controller[128] = STEAMCONTROLLER_INTERFACE_VERSION; //"SteamController003";
static char old_ugc_interface[128] = STEAMUGC_INTERFACE_VERSION; //"STEAMUGC_INTERFACE_VERSION007";
static char old_applist[128] = STEAMAPPLIST_INTERFACE_VERSION; //"STEAMAPPLIST_INTERFACE_VERSION001";
static char old_music[128] = STEAMMUSIC_INTERFACE_VERSION; //"STEAMMUSIC_INTERFACE_VERSION001";
static char old_music_remote[128] = STEAMMUSICREMOTE_INTERFACE_VERSION; //"STEAMMUSICREMOTE_INTERFACE_VERSION001";
static char old_html_surface[128] = STEAMHTMLSURFACE_INTERFACE_VERSION; //"STEAMHTMLSURFACE_INTERFACE_VERSION_003";
static char old_inventory[128] = STEAMINVENTORY_INTERFACE_VERSION; //"STEAMINVENTORY_INTERFACE_V001";
static char old_video[128] = STEAMVIDEO_INTERFACE_VERSION; //"STEAMVIDEO_INTERFACE_V001";
static char old_masterserver_updater[128] = STEAMMASTERSERVERUPDATER_INTERFACE_VERSION; //"SteamMasterServerUpdater001";
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static ISteamUser *old_user_instance{};
static ISteamFriends *old_friends_interface{};
static ISteamUtils *old_utils_interface{};
static ISteamMatchmaking *old_matchmaking_instance{};
static ISteamUserStats *old_userstats_instance{};
static ISteamApps *old_apps_instance{};
static ISteamMatchmakingServers *old_matchmakingservers_instance{};
static ISteamNetworking *old_networking_instance{};
static ISteamRemoteStorage *old_remotestorage_instance{};
static ISteamScreenshots *old_screenshots_instance{};
static ISteamHTTP *old_http_instance{};
static ISteamController *old_controller_instance{};
static ISteamUGC *old_ugc_instance{};
static ISteamAppList *old_applist_instance{};
static ISteamMusic *old_music_instance{};
static ISteamMusicRemote *old_musicremote_instance{};
static ISteamHTMLSurface *old_htmlsurface_instance{};
static ISteamInventory *old_inventory_instance{};
static ISteamVideo *old_video_instance{};
static ISteamParentalSettings *old_parental_instance{};
static ISteamUnifiedMessages *old_unified_instance{};
static ISteamGameServer *old_gameserver_instance{};
static ISteamUtils *old_gamserver_utils_instance{};
static ISteamNetworking *old_gamserver_networking_instance{};
static ISteamGameServerStats *old_gamserver_stats_instance{};
static ISteamHTTP *old_gamserver_http_instance{};
static ISteamInventory *old_gamserver_inventory_instance{};
static ISteamUGC *old_gamserver_ugc_instance{};
static ISteamApps *old_gamserver_apps_instance{};
static ISteamMasterServerUpdater *old_gamserver_masterupdater_instance{};
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static void load_old_steam_interfaces()
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{
static bool loaded = false;
std::lock_guard lck(global_mutex);
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if (loaded) return;
loaded = true;
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const auto &old_itfs_map = settings_old_interfaces();
#define SET_OLD_ITF(sitf, var) do { \
auto itr = old_itfs_map.find(sitf); \
if (old_itfs_map.end() != itr && itr->second.size()) { \
memset(var, 0, sizeof(var)); \
itr->second.copy(var, sizeof(var) - 1); \
PRINT_DEBUG("set old interface: '%s'", itr->second.c_str()); \
} \
} while (0)
SET_OLD_ITF(SettingsItf::CLIENT, old_client);
SET_OLD_ITF(SettingsItf::GAMESERVER_STATS, old_gameserver_stats);
SET_OLD_ITF(SettingsItf::GAMESERVER, old_gameserver);
SET_OLD_ITF(SettingsItf::MATCHMAKING_SERVERS, old_matchmaking_servers);
SET_OLD_ITF(SettingsItf::MATCHMAKING, old_matchmaking);
SET_OLD_ITF(SettingsItf::USER, old_user);
SET_OLD_ITF(SettingsItf::FRIENDS, old_friends);
SET_OLD_ITF(SettingsItf::UTILS, old_utils);
SET_OLD_ITF(SettingsItf::USER_STATS, old_userstats);
SET_OLD_ITF(SettingsItf::APPS, old_apps);
SET_OLD_ITF(SettingsItf::NETWORKING, old_networking);
SET_OLD_ITF(SettingsItf::REMOTE_STORAGE, old_remote_storage_interface);
SET_OLD_ITF(SettingsItf::SCREENSHOTS, old_screenshots);
SET_OLD_ITF(SettingsItf::HTTP, old_http);
SET_OLD_ITF(SettingsItf::UNIFIED_MESSAGES, old_unified_messages);
SET_OLD_ITF(SettingsItf::CONTROLLER, old_controller);
SET_OLD_ITF(SettingsItf::UGC, old_ugc_interface);
SET_OLD_ITF(SettingsItf::APPLIST, old_applist);
SET_OLD_ITF(SettingsItf::MUSIC, old_music);
SET_OLD_ITF(SettingsItf::MUSIC_REMOTE, old_music_remote);
SET_OLD_ITF(SettingsItf::HTML_SURFACE, old_html_surface);
SET_OLD_ITF(SettingsItf::INVENTORY, old_inventory);
SET_OLD_ITF(SettingsItf::VIDEO, old_video);
SET_OLD_ITF(SettingsItf::MASTERSERVER_UPDATER, old_masterserver_updater);
#undef SET_OLD_ITF
PRINT_DEBUG("Old interfaces:");
PRINT_DEBUG(" client: %s", old_client);
PRINT_DEBUG(" gameserver stats: %s", old_gameserver_stats);
PRINT_DEBUG(" gameserver: %s", old_gameserver);
PRINT_DEBUG(" matchmaking servers: %s", old_matchmaking_servers);
PRINT_DEBUG(" matchmaking: %s", old_matchmaking);
PRINT_DEBUG(" user: %s", old_user);
PRINT_DEBUG(" friends: %s", old_friends);
PRINT_DEBUG(" utils: %s", old_utils);
PRINT_DEBUG(" userstats: %s", old_userstats);
PRINT_DEBUG(" apps: %s", old_apps);
PRINT_DEBUG(" networking: %s", old_networking);
PRINT_DEBUG(" remote storage: %s", old_remote_storage_interface);
PRINT_DEBUG(" screenshots: %s", old_screenshots);
PRINT_DEBUG(" http: %s", old_http);
PRINT_DEBUG(" unified messages: %s", old_unified_messages);
PRINT_DEBUG(" controller %s", old_controller);
PRINT_DEBUG(" ugc: %s", old_ugc_interface);
PRINT_DEBUG(" applist: %s", old_applist);
PRINT_DEBUG(" music: %s", old_music);
PRINT_DEBUG(" music remote: %s", old_music_remote);
PRINT_DEBUG(" html surface: %s", old_html_surface);
PRINT_DEBUG(" inventory: %s", old_inventory);
PRINT_DEBUG(" video: %s", old_video);
PRINT_DEBUG(" masterserver updater: %s", old_masterserver_updater);
reset_LastError();
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}
//steam_api_internal.h
STEAMAPI_API HSteamUser SteamAPI_GetHSteamUser()
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{
PRINT_DEBUG_ENTRY();
if (!get_steam_client()->IsUserLogIn()) return 0;
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return CLIENT_HSTEAMUSER;
}
// declare "g_pSteamClientGameServer" as an export for API library, then actually define it
#if !defined(STEAMCLIENT_DLL) // api
STEAMAPI_API ISteamClient *g_pSteamClientGameServer;
#endif
ISteamClient *g_pSteamClientGameServer{};
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static Steam_Client *steamclient_instance{};
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Steam_Client *get_steam_client()
{
if (!steamclient_instance) {
std::lock_guard<std::recursive_mutex> lock(global_mutex);
// if we win the thread arbitration for the first time, this will still be null
if (!steamclient_instance) {
load_old_steam_interfaces();
steamclient_instance = new Steam_Client();
}
}
return steamclient_instance;
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}
void destroy_client()
{
std::lock_guard<std::recursive_mutex> lock(global_mutex);
if (steamclient_instance) {
delete steamclient_instance;
steamclient_instance = nullptr;
}
}
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Steam_Client *get_steam_client_old()
{
return get_steam_client();
}
Steam_Client *get_steam_clientserver_old()
{
return get_steam_client();
}
static bool steamclient_has_ipv6_functions_flag{};
bool steamclient_has_ipv6_functions()
{
return get_steam_client()->gameserver_has_ipv6_functions || steamclient_has_ipv6_functions_flag;
}
static void *create_client_interface(const char *ver)
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{
std::lock_guard<std::recursive_mutex> lock(global_mutex);
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void *steam_client = nullptr;
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if (strstr(ver, "SteamClient") == ver) {
if (strcmp(ver, "SteamClient007") == 0) {
steam_client = static_cast<ISteamClient007 *>(get_steam_client());
} else if (strcmp(ver, "SteamClient008") == 0) {
steam_client = static_cast<ISteamClient008 *>(get_steam_client());
} else if (strcmp(ver, "SteamClient009") == 0) {
steam_client = static_cast<ISteamClient009 *>(get_steam_client());
} else if (strcmp(ver, "SteamClient010") == 0) {
steam_client = static_cast<ISteamClient010 *>(get_steam_client());
} else if (strcmp(ver, "SteamClient011") == 0) {
steam_client = static_cast<ISteamClient011 *>(get_steam_client());
} else if (strcmp(ver, "SteamClient012") == 0) {
steam_client = static_cast<ISteamClient012 *>(get_steam_client());
} else if (strcmp(ver, "SteamClient013") == 0) {
steam_client = static_cast<ISteamClient013 *>(get_steam_client());
} else if (strcmp(ver, "SteamClient014") == 0) {
steam_client = static_cast<ISteamClient014 *>(get_steam_client());
} else if (strcmp(ver, "SteamClient015") == 0) {
steam_client = static_cast<ISteamClient015 *>(get_steam_client());
} else if (strcmp(ver, "SteamClient016") == 0) {
steam_client = static_cast<ISteamClient016 *>(get_steam_client());
} else if (strcmp(ver, "SteamClient017") == 0) {
steam_client = static_cast<ISteamClient017 *>(get_steam_client());
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} else if (strcmp(ver, "SteamClient018") == 0) {
steam_client = static_cast<ISteamClient018 *>(get_steam_client());
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} else if (strcmp(ver, "SteamClient019") == 0) {
steam_client = static_cast<ISteamClient019 *>(get_steam_client());
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} else if (strcmp(ver, "SteamClient020") == 0) {
steam_client = static_cast<ISteamClient020 *>(get_steam_client());
} else if (strcmp(ver, STEAMCLIENT_INTERFACE_VERSION) == 0) {
steam_client = static_cast<ISteamClient *>(get_steam_client());
steamclient_has_ipv6_functions_flag = true;
} else {
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PRINT_DEBUG("requested unknown steamclient version '%s'", ver);
steam_client = static_cast<ISteamClient *>(get_steam_client());
steamclient_has_ipv6_functions_flag = true;
}
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}
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return steam_client;
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}
STEAMAPI_API void * S_CALLTYPE SteamInternal_CreateInterface( const char *ver )
{
PRINT_DEBUG("%s", ver);
if (!get_steam_client()->IsUserLogIn() && !get_steam_client()->IsServerInit()) return NULL;
return create_client_interface(ver);
}
static uintp global_counter{};
struct ContextInitData {
void (*pFn)(void* pCtx) = nullptr;
uintp counter{};
CSteamAPIContext ctx{};
};
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STEAMAPI_API void * S_CALLTYPE SteamInternal_ContextInit( void *pContextInitData )
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{
//PRINT_DEBUG_ENTRY();
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struct ContextInitData *contextInitData = (struct ContextInitData *)pContextInitData;
if (contextInitData->counter != global_counter) {
PRINT_DEBUG("initializing");
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contextInitData->pFn(&contextInitData->ctx);
contextInitData->counter = global_counter;
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}
return &contextInitData->ctx;
}
//steam_api.h
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// Initialize the Steamworks SDK.
// On success k_ESteamAPIInitResult_OK is returned. Otherwise, if pOutErrMsg is non-NULL,
// it will receive a non-localized message that explains the reason for the failure
//
// Example usage:
//
// SteamErrMsg errMsg;
// if ( SteamAPI_Init(&errMsg) != k_ESteamAPIInitResult_OK )
// FatalError( "Failed to init Steam. %s", errMsg );
STEAMAPI_API ESteamAPIInitResult S_CALLTYPE SteamInternal_SteamAPI_Init( const char *pszInternalCheckInterfaceVersions, SteamErrMsg *pOutErrMsg )
{
PRINT_DEBUG("%s", pszInternalCheckInterfaceVersions);
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if (SteamAPI_Init()) {
return ESteamAPIInitResult::k_ESteamAPIInitResult_OK;
}
if (pOutErrMsg) {
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constexpr const static char err[] = "SteamInitEx failed";
memcpy(*pOutErrMsg, err, sizeof(err));
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}
return ESteamAPIInitResult::k_ESteamAPIInitResult_FailedGeneric;
}
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STEAMAPI_API ESteamAPIInitResult S_CALLTYPE SteamAPI_InitFlat( SteamErrMsg *pOutErrMsg )
{
PRINT_DEBUG_ENTRY();
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if (SteamAPI_Init()) {
return ESteamAPIInitResult::k_ESteamAPIInitResult_OK;
}
if (pOutErrMsg) {
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constexpr const static char err[] = "SteamAPI_InitFlat failed";
memcpy(*pOutErrMsg, err, sizeof(err));
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}
return ESteamAPIInitResult::k_ESteamAPIInitResult_FailedGeneric;
}
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// SteamAPI_Init must be called before using any other API functions. If it fails, an
// error message will be output to the debugger (or stderr) with further information.
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static HSteamPipe user_steam_pipe = 0;
STEAMAPI_API steam_bool S_CALLTYPE SteamAPI_Init()
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{
PRINT_DEBUG_ENTRY();
if (user_steam_pipe) return true;
// call this first since it loads old interfaces
Steam_Client* client = get_steam_client();
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#ifdef EMU_EXPERIMENTAL_BUILD
crack_SteamAPI_Init();
#endif
user_steam_pipe = client->CreateSteamPipe();
client->ConnectToGlobalUser(user_steam_pipe);
global_counter++;
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return true;
}
//TODO: not sure if this is the right signature for this function.
STEAMAPI_API steam_bool S_CALLTYPE SteamAPI_InitAnonymousUser()
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{
PRINT_DEBUG_ENTRY();
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return SteamAPI_Init();
}
// SteamAPI_Shutdown should be called during process shutdown if possible.
STEAMAPI_API void S_CALLTYPE SteamAPI_Shutdown()
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{
PRINT_DEBUG_ENTRY();
// if nothing is initialized just return, see the note in SteamGameServer_Shutdown()
// guard against sloppy games programming
// don't shutdown if this isn't a client app (maybe gameserver?)
if (!user_steam_pipe &&
!(steamclient_instance && steamclient_instance->IsUserLogIn())) {
PRINT_DEBUG("[WARNING] app is trying to shutdown as client, but it isn't initialzed (is this a gameserver?)");
return;
}
get_steam_client()->clientShutdown();
get_steam_client()->BReleaseSteamPipe(user_steam_pipe);
get_steam_client()->BShutdownIfAllPipesClosed();
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user_steam_pipe = 0;
--global_counter;
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old_user_instance = NULL;
old_friends_interface = NULL;
old_utils_interface = NULL;
old_matchmaking_instance = NULL;
old_userstats_instance = NULL;
old_apps_instance = NULL;
old_matchmakingservers_instance = NULL;
old_networking_instance = NULL;
old_remotestorage_instance = NULL;
old_screenshots_instance = NULL;
old_http_instance = NULL;
old_controller_instance = NULL;
old_ugc_instance = NULL;
old_applist_instance = NULL;
old_music_instance = NULL;
old_musicremote_instance = NULL;
old_htmlsurface_instance = NULL;
old_inventory_instance = NULL;
old_video_instance = NULL;
old_parental_instance = NULL;
old_unified_instance = NULL;
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if (global_counter == 0) {
destroy_client();
}
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}
// SteamAPI_RestartAppIfNecessary ensures that your executable was launched through Steam.
//
// Returns true if the current process should terminate. Steam is now re-launching your application.
//
// Returns false if no action needs to be taken. This means that your executable was started through
// the Steam client, or a steam_appid.txt file is present in your game's directory (for development).
// Your current process should continue if false is returned.
//
// NOTE: If you use the Steam DRM wrapper on your primary executable file, this check is unnecessary
// since the DRM wrapper will ensure that your application was launched properly through Steam.
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// ------------------------
// --- older notes/docs ---
// note that this usually means we're dealing with CEG!
// ------------------------
// Detects if your executable was launched through the Steam client, and restarts your game through
// the client if necessary. The Steam client will be started if it is not running.
//
// Returns: true if your executable was NOT launched through the Steam client. This function will
// then start your application through the client. Your current process should exit.
//
// false if your executable was started through the Steam client or a steam_appid.txt file
// is present in your game's directory (for development). Your current process should continue.
//
// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied
// to your executable, Steam's DRM will handle restarting through Steam if necessary.
STEAMAPI_API steam_bool S_CALLTYPE SteamAPI_RestartAppIfNecessary( uint32 unOwnAppID )
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{
PRINT_DEBUG("%u", unOwnAppID);
// call this first since it loads old interfaces
Steam_Client* client = get_steam_client();
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#ifdef EMU_EXPERIMENTAL_BUILD
crack_SteamAPI_RestartAppIfNecessary(unOwnAppID);
#endif
client->setAppID(unOwnAppID);
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return false;
}
// Many Steam API functions allocate a small amount of thread-local memory for parameter storage.
// SteamAPI_ReleaseCurrentThreadMemory() will free API memory associated with the calling thread.
// This function is also called automatically by SteamAPI_RunCallbacks(), so a single-threaded
// program never needs to explicitly call this function.
STEAMAPI_API void S_CALLTYPE SteamAPI_ReleaseCurrentThreadMemory()
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{
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PRINT_DEBUG_TODO();
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}
// crash dump recording functions
STEAMAPI_API void S_CALLTYPE SteamAPI_WriteMiniDump( uint32 uStructuredExceptionCode, void* pvExceptionInfo, uint32 uBuildID )
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{
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PRINT_DEBUG_TODO();
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PRINT_DEBUG(" app is writing a crash dump! [XXXXXXXXXXXXXXXXXXXXXXXXXXX]");
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}
STEAMAPI_API void S_CALLTYPE SteamAPI_SetMiniDumpComment( const char *pchMsg )
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{
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PRINT_DEBUG_TODO();
PRINT_DEBUG( "%s", pchMsg);
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}
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
// steam callback and call-result helpers
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//
// The following macros and classes are used to register your application for
// callbacks and call-results, which are delivered in a predictable manner.
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//
// STEAM_CALLBACK macros are meant for use inside of a C++ class definition.
// They map a Steam notification callback directly to a class member function
// which is automatically prototyped as "void func( callback_type *pParam )".
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//
// CCallResult is used with specific Steam APIs that return "result handles".
// The handle can be passed to a CCallResult object's Set function, along with
// an object pointer and member-function pointer. The member function will
// be executed once the results of the Steam API call are available.
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//
// CCallback and CCallbackManual classes can be used instead of STEAM_CALLBACK
// macros if you require finer control over registration and unregistration.
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//
// Callbacks and call-results are queued automatically and are only
// delivered/executed when your application calls SteamAPI_RunCallbacks().
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//----------------------------------------------------------------------------------------------------------------------------------------------------------//
// SteamAPI_RunCallbacks is safe to call from multiple threads simultaneously,
// but if you choose to do this, callback code could be executed on any thread.
// One alternative is to call SteamAPI_RunCallbacks from the main thread only,
// and call SteamAPI_ReleaseCurrentThreadMemory regularly on other threads.
STEAMAPI_API void S_CALLTYPE SteamAPI_RunCallbacks()
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{
PRINT_DEBUG_ENTRY();
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get_steam_client()->RunCallbacks(true, false);
//std::this_thread::sleep_for(std::chrono::microseconds(1)); //fixes resident evil revelations lagging. (Seems to work fine without this right now, commenting out)
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}
// Declares a callback member function plus a helper member variable which
// registers the callback on object creation and unregisters on destruction.
// The optional fourth 'var' param exists only for backwards-compatibility
// and can be ignored.
//#define STEAM_CALLBACK( thisclass, func, .../*callback_type, [deprecated] var*/ ) \
// _STEAM_CALLBACK_SELECT( ( __VA_ARGS__, 4, 3 ), ( /**/, thisclass, func, __VA_ARGS__ ) )
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// Declares a callback function and a named CCallbackManual variable which
// has Register and Unregister functions instead of automatic registration.
//#define STEAM_CALLBACK_MANUAL( thisclass, func, callback_type, var ) \
// CCallbackManual< thisclass, callback_type > var; void func( callback_type *pParam )
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// Internal functions used by the utility CCallback objects to receive callbacks
STEAMAPI_API void S_CALLTYPE SteamAPI_RegisterCallback( class CCallbackBase *pCallback, int iCallback )
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{
PRINT_DEBUG("%p %u funct:%u", pCallback, iCallback, pCallback->GetICallback());
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
get_steam_client()->RegisterCallback(pCallback, iCallback);
}
STEAMAPI_API void S_CALLTYPE SteamAPI_UnregisterCallback( class CCallbackBase *pCallback )
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{
PRINT_DEBUG("%p", pCallback);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
if (!steamclient_instance) return;
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get_steam_client()->UnregisterCallback(pCallback);
}
// Internal functions used by the utility CCallResult objects to receive async call results
STEAMAPI_API void S_CALLTYPE SteamAPI_RegisterCallResult( class CCallbackBase *pCallback, SteamAPICall_t hAPICall )
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{
PRINT_DEBUG("%llu %p", hAPICall, pCallback);
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if (!hAPICall)
return;
get_steam_client()->RegisterCallResult(pCallback, hAPICall);
}
STEAMAPI_API void S_CALLTYPE SteamAPI_UnregisterCallResult( class CCallbackBase *pCallback, SteamAPICall_t hAPICall )
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{
PRINT_DEBUG_ENTRY();
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if (!hAPICall)
return;
if (!steamclient_instance) return;
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get_steam_client()->UnregisterCallResult(pCallback, hAPICall);
}
STEAMAPI_API void *S_CALLTYPE SteamInternal_FindOrCreateUserInterface( HSteamUser hSteamUser, const char *pszVersion )
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{
PRINT_DEBUG("%i %s", hSteamUser, pszVersion);
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return get_steam_client()->GetISteamGenericInterface(hSteamUser, SteamAPI_GetHSteamPipe(), pszVersion);
}
STEAMAPI_API void *S_CALLTYPE SteamInternal_FindOrCreateGameServerInterface( HSteamUser hSteamUser, const char *pszVersion )
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{
PRINT_DEBUG("%i %s", hSteamUser, pszVersion);
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return get_steam_client()->GetISteamGenericInterface(hSteamUser, SteamGameServer_GetHSteamPipe(), pszVersion);
}
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
// steamclient.dll private wrapper functions
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//
// The following functions are part of abstracting API access to the steamclient.dll, but should only be used in very specific cases
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//----------------------------------------------------------------------------------------------------------------------------------------------------------//
// SteamAPI_IsSteamRunning() returns true if Steam is currently running
STEAMAPI_API steam_bool S_CALLTYPE SteamAPI_IsSteamRunning()
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{
PRINT_DEBUG_ENTRY();
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return true;
}
// Pumps out all the steam messages, calling registered callbacks.
// NOT THREADSAFE - do not call from multiple threads simultaneously.
STEAMAPI_API void Steam_RunCallbacks( HSteamPipe hSteamPipe, bool bGameServerCallbacks )
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{
PRINT_DEBUG_ENTRY();
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SteamAPI_RunCallbacks();
if (bGameServerCallbacks)
SteamGameServer_RunCallbacks();
}
// register the callback funcs to use to interact with the steam dll
STEAMAPI_API void Steam_RegisterInterfaceFuncs( void *hModule )
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{
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PRINT_DEBUG_TODO();
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}
// returns the HSteamUser of the last user to dispatch a callback
STEAMAPI_API HSteamUser Steam_GetHSteamUserCurrent()
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{
PRINT_DEBUG_ENTRY();
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//TODO
return SteamAPI_GetHSteamUser();
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}
// returns the filename path of the current running Steam process, used if you need to load an explicit steam dll by name.
// DEPRECATED - implementation is Windows only, and the path returned is a UTF-8 string which must be converted to UTF-16 for use with Win32 APIs
STEAMAPI_API const char *SteamAPI_GetSteamInstallPath()
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{
PRINT_DEBUG_ENTRY();
static char steam_folder[4096]{};
std::string path(get_env_variable("SteamPath"));
if (path.empty()) {
path = Local_Storage::get_program_path();
}
auto count = path.copy(steam_folder, sizeof(steam_folder) - 1);
steam_folder[count] = '\0';
PRINT_DEBUG("returned path '%s'", steam_folder);
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return steam_folder;
}
// returns the pipe we are communicating to Steam with
STEAMAPI_API HSteamPipe SteamAPI_GetHSteamPipe()
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{
PRINT_DEBUG_ENTRY();
return user_steam_pipe;
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}
// sets whether or not Steam_RunCallbacks() should do a try {} catch (...) {} around calls to issuing callbacks
STEAMAPI_API void SteamAPI_SetTryCatchCallbacks( bool bTryCatchCallbacks )
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{
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PRINT_DEBUG_TODO();
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}
// backwards compat export, passes through to SteamAPI_ variants
STEAMAPI_API HSteamPipe GetHSteamPipe()
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{
PRINT_DEBUG_ENTRY();
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return SteamAPI_GetHSteamPipe();
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}
STEAMAPI_API HSteamUser GetHSteamUser()
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{
PRINT_DEBUG_ENTRY();
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return SteamAPI_GetHSteamUser();
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}
// exists only for backwards compat with code written against older SDKs
STEAMAPI_API steam_bool S_CALLTYPE SteamAPI_InitSafe()
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{
PRINT_DEBUG_ENTRY();
return SteamAPI_Init();
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}
STEAMAPI_API ISteamClient *SteamClient()
{
PRINT_DEBUG("old");
// call this first since it loads old interfaces
Steam_Client* client = get_steam_client();
if (!client->IsUserLogIn()) return NULL;
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return (ISteamClient *)SteamInternal_CreateInterface(old_client);
}
#define CACHE_OLDSTEAM_INSTANCE(variable, get_func) { if (variable) return variable; else return variable = (get_func); }
STEAMAPI_API ISteamUser *SteamUser()
{
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PRINT_DEBUG("old");
CACHE_OLDSTEAM_INSTANCE(old_user_instance, get_steam_client_old()->GetISteamUser(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_user))
}
STEAMAPI_API ISteamFriends *SteamFriends()
{
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PRINT_DEBUG("old");
CACHE_OLDSTEAM_INSTANCE(old_friends_interface, get_steam_client_old()->GetISteamFriends(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_friends ))
}
STEAMAPI_API ISteamUtils *SteamUtils()
{
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PRINT_DEBUG("old");
CACHE_OLDSTEAM_INSTANCE(old_utils_interface, get_steam_client_old()->GetISteamUtils(SteamAPI_GetHSteamPipe(), old_utils))
}
STEAMAPI_API ISteamMatchmaking *SteamMatchmaking()
{
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PRINT_DEBUG("old");
CACHE_OLDSTEAM_INSTANCE(old_matchmaking_instance, get_steam_client_old()->GetISteamMatchmaking(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_matchmaking))
}
STEAMAPI_API ISteamUserStats *SteamUserStats()
{
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PRINT_DEBUG("old");
CACHE_OLDSTEAM_INSTANCE(old_userstats_instance, get_steam_client_old()->GetISteamUserStats(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_userstats))
}
STEAMAPI_API ISteamApps *SteamApps()
{
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PRINT_DEBUG("old");
CACHE_OLDSTEAM_INSTANCE(old_apps_instance, get_steam_client_old()->GetISteamApps(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_apps))
}
STEAMAPI_API ISteamMatchmakingServers *SteamMatchmakingServers()
{
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PRINT_DEBUG("old");
CACHE_OLDSTEAM_INSTANCE(old_matchmakingservers_instance, get_steam_client_old()->GetISteamMatchmakingServers(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_matchmaking_servers))
}
STEAMAPI_API ISteamNetworking *SteamNetworking()
{
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PRINT_DEBUG("old");
CACHE_OLDSTEAM_INSTANCE(old_networking_instance, get_steam_client_old()->GetISteamNetworking(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_networking))
}
STEAMAPI_API ISteamRemoteStorage *SteamRemoteStorage()
{
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PRINT_DEBUG("old");
CACHE_OLDSTEAM_INSTANCE(old_remotestorage_instance, get_steam_client_old()->GetISteamRemoteStorage(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_remote_storage_interface))
}
STEAMAPI_API ISteamScreenshots *SteamScreenshots()
{
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PRINT_DEBUG("old");
CACHE_OLDSTEAM_INSTANCE(old_screenshots_instance, get_steam_client_old()->GetISteamScreenshots(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_screenshots))
}
STEAMAPI_API ISteamHTTP *SteamHTTP()
{
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PRINT_DEBUG("old");
CACHE_OLDSTEAM_INSTANCE(old_http_instance, get_steam_client_old()->GetISteamHTTP(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_http))
}
STEAMAPI_API ISteamController *SteamController()
{
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PRINT_DEBUG("old");
CACHE_OLDSTEAM_INSTANCE(old_controller_instance, get_steam_client_old()->GetISteamController(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_controller))
}
STEAMAPI_API ISteamUGC *SteamUGC()
{
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PRINT_DEBUG("old");
CACHE_OLDSTEAM_INSTANCE(old_ugc_instance, get_steam_client_old()->GetISteamUGC(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_ugc_interface ))
}
STEAMAPI_API ISteamAppList *SteamAppList()
{
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PRINT_DEBUG("old");
CACHE_OLDSTEAM_INSTANCE(old_applist_instance, get_steam_client_old()->GetISteamAppList(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_applist))
}
STEAMAPI_API ISteamMusic *SteamMusic()
{
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PRINT_DEBUG("old");
CACHE_OLDSTEAM_INSTANCE(old_music_instance, get_steam_client_old()->GetISteamMusic(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_music))
}
STEAMAPI_API ISteamMusicRemote *SteamMusicRemote()
{
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PRINT_DEBUG("old");
CACHE_OLDSTEAM_INSTANCE(old_musicremote_instance, get_steam_client_old()->GetISteamMusicRemote(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_music_remote))
}
STEAMAPI_API ISteamHTMLSurface *SteamHTMLSurface()
{
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PRINT_DEBUG("old");
CACHE_OLDSTEAM_INSTANCE(old_htmlsurface_instance, get_steam_client_old()->GetISteamHTMLSurface(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_html_surface))
}
STEAMAPI_API ISteamInventory *SteamInventory()
{
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PRINT_DEBUG("old");
CACHE_OLDSTEAM_INSTANCE(old_inventory_instance, get_steam_client_old()->GetISteamInventory(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_inventory))
}
STEAMAPI_API ISteamVideo *SteamVideo()
{
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PRINT_DEBUG("old");
CACHE_OLDSTEAM_INSTANCE(old_video_instance, get_steam_client_old()->GetISteamVideo(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_video))
}
STEAMAPI_API ISteamParentalSettings *SteamParentalSettings()
{
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PRINT_DEBUG("old");
CACHE_OLDSTEAM_INSTANCE(old_parental_instance, get_steam_client_old()->GetISteamParentalSettings(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), ""))
}
STEAMAPI_API ISteamUnifiedMessages *SteamUnifiedMessages()
{
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PRINT_DEBUG("old");
CACHE_OLDSTEAM_INSTANCE(old_unified_instance, get_steam_client_old()->GetISteamUnifiedMessages(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_unified_messages))
}
STEAMAPI_API ISteamGameServer *SteamGameServer()
{
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PRINT_DEBUG("old");
CACHE_OLDSTEAM_INSTANCE(old_gameserver_instance, get_steam_clientserver_old()->GetISteamGameServer(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_gameserver ))
}
STEAMAPI_API ISteamUtils *SteamGameServerUtils()
{
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PRINT_DEBUG("old");
CACHE_OLDSTEAM_INSTANCE(old_gamserver_utils_instance, get_steam_clientserver_old()->GetISteamUtils(SteamGameServer_GetHSteamPipe(), old_utils ))
}
STEAMAPI_API ISteamNetworking *SteamGameServerNetworking()
{
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PRINT_DEBUG("old");
CACHE_OLDSTEAM_INSTANCE(old_gamserver_networking_instance, get_steam_clientserver_old()->GetISteamNetworking(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_networking ))
}
STEAMAPI_API ISteamGameServerStats *SteamGameServerStats()
{
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PRINT_DEBUG("old");
CACHE_OLDSTEAM_INSTANCE(old_gamserver_stats_instance, get_steam_clientserver_old()->GetISteamGameServerStats(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_gameserver_stats ))
}
STEAMAPI_API ISteamHTTP *SteamGameServerHTTP()
{
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PRINT_DEBUG("old");
CACHE_OLDSTEAM_INSTANCE(old_gamserver_http_instance, get_steam_clientserver_old()->GetISteamHTTP(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_http ))
}
STEAMAPI_API ISteamInventory *SteamGameServerInventory()
{
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PRINT_DEBUG("old");
CACHE_OLDSTEAM_INSTANCE(old_gamserver_inventory_instance, get_steam_clientserver_old()->GetISteamInventory(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_inventory ))
}
STEAMAPI_API ISteamUGC *SteamGameServerUGC()
{
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PRINT_DEBUG("old");
CACHE_OLDSTEAM_INSTANCE(old_gamserver_ugc_instance, get_steam_clientserver_old()->GetISteamUGC(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_ugc_interface ))
}
STEAMAPI_API ISteamApps *SteamGameServerApps()
{
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PRINT_DEBUG("old");
CACHE_OLDSTEAM_INSTANCE(old_gamserver_apps_instance, get_steam_clientserver_old()->GetISteamApps(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_apps ))
}
STEAMAPI_API ISteamMasterServerUpdater *SteamMasterServerUpdater()
{
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PRINT_DEBUG("old");
CACHE_OLDSTEAM_INSTANCE(old_gamserver_masterupdater_instance, get_steam_clientserver_old()->GetISteamMasterServerUpdater(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_masterserver_updater))
}
#undef CACHE_OLDSTEAM_INSTANCE
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//Gameserver stuff
STEAMAPI_API void * S_CALLTYPE SteamGameServerInternal_CreateInterface( const char *ver )
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{
PRINT_DEBUG("%s", ver);
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return SteamInternal_CreateInterface(ver);
}
static HSteamPipe server_steam_pipe = 0;
STEAMAPI_API HSteamPipe S_CALLTYPE SteamGameServer_GetHSteamPipe()
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{
PRINT_DEBUG_ENTRY();
return server_steam_pipe;
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}
STEAMAPI_API HSteamUser S_CALLTYPE SteamGameServer_GetHSteamUser()
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{
PRINT_DEBUG_ENTRY();
if (!get_steam_client()->IsServerInit()) return 0;
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return SERVER_HSTEAMUSER;
}
//See: SteamGameServer_Init
//STEAMAPI_API steam_bool S_CALLTYPE SteamGameServer_InitSafe(uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString )
STEAMAPI_API steam_bool S_CALLTYPE SteamGameServer_InitSafe( uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 unknown, EServerMode eServerMode, void *unknown1, void *unknown2, void *unknown3 )
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{
PRINT_DEBUG_ENTRY();
const char *pchVersionString{};
EServerMode serverMode{};
uint16 usQueryPort{};
// call this first since it loads old interfaces
Steam_Client* client = get_steam_client();
bool logon_anon = false;
if (strcmp(old_gameserver, "SteamGameServer010") == 0 || strstr(old_gameserver, "SteamGameServer00") == old_gameserver) {
PRINT_DEBUG("Old game server init safe");
pchVersionString = (char *)unknown3;
memcpy(&serverMode, &unknown1, sizeof(serverMode));
memcpy(&usQueryPort, (char *)&eServerMode, sizeof(usQueryPort));
logon_anon = true;
} else {
pchVersionString = (char *)unknown1;
serverMode = eServerMode;
usQueryPort = unknown;
}
bool ret = SteamInternal_GameServer_Init( unIP, usSteamPort, usGamePort, usQueryPort, serverMode, pchVersionString );
if (logon_anon) {
client->steam_gameserver->LogOnAnonymous();
}
return ret;
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}
STEAMAPI_API ISteamClient *SteamGameServerClient();
STEAMAPI_API steam_bool S_CALLTYPE SteamInternal_GameServer_Init( uint32 unIP, uint16 usPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString )
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{
PRINT_DEBUG("%X %hu %hu %hu %u %s", unIP, usPort, usGamePort, usQueryPort, eServerMode, pchVersionString);
// call this first since it loads old interfaces
Steam_Client* client = get_steam_client();
if (!server_steam_pipe) {
client->CreateLocalUser(&server_steam_pipe, k_EAccountTypeGameServer);
++global_counter;
//g_pSteamClientGameServer is only used in pre 1.37 (where the interface versions are not provided by the game)
g_pSteamClientGameServer = SteamGameServerClient();
}
uint32 unFlags = 0;
if (eServerMode == eServerModeAuthenticationAndSecure) unFlags = k_unServerFlagSecure;
return client->steam_gameserver->InitGameServer(unIP, usGamePort, usQueryPort, unFlags, 0, pchVersionString);
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}
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STEAMAPI_API ESteamAPIInitResult S_CALLTYPE SteamInternal_GameServer_Init_V2( uint32 unIP, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString, const char *pszInternalCheckInterfaceVersions, SteamErrMsg *pOutErrMsg )
{
PRINT_DEBUG("%u %hu %hu %u %s %s", unIP, usGamePort, usQueryPort, eServerMode, pchVersionString, pszInternalCheckInterfaceVersions);
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if (SteamInternal_GameServer_Init(unIP, 0, usGamePort, usQueryPort, eServerMode, pchVersionString)) {
return ESteamAPIInitResult::k_ESteamAPIInitResult_OK;
}
if (pOutErrMsg) {
memcpy(*pOutErrMsg, "GameServer_V2 failed", 20);
(*pOutErrMsg)[20] = 0;
(*pOutErrMsg)[21] = 0;
}
return ESteamAPIInitResult::k_ESteamAPIInitResult_FailedGeneric;
}
//SteamGameServer004 and before:
//STEAMAPI_API steam_bool SteamGameServer_Init( uint32 unIP, uint16 usPort, uint16 usGamePort, uint16 usSpectatorPort, uint16 usQueryPort, EServerMode eServerMode, int nGameAppId, const char *pchGameDir, const char *pchVersionString );
//SteamGameServer010 and before:
//STEAMAPI_API steam_bool SteamGameServer_Init( uint32 unIP, uint16 usPort, uint16 usGamePort, uint16 usSpectatorPort, uint16 usQueryPort, EServerMode eServerMode, const char *pchGameDir, const char *pchVersionString );
//SteamGameServer011 and later:
//STEAMAPI_API steam_bool SteamGameServer_Init( uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString );
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//SteamGameServer015 and later:
//STEAMAPI_API steam_bool SteamGameServer_Init( uint32 unIP, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString );
STEAMAPI_API steam_bool SteamGameServer_Init( uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 unknown, EServerMode eServerMode, void *unknown1, void *unknown2, void *unknown3 )
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{
PRINT_DEBUG_ENTRY();
const char *pchVersionString{};
EServerMode serverMode{};
uint16 usQueryPort{};
// call this first since it loads old interfaces
Steam_Client* client = get_steam_client();
bool logon_anon = false;
if (strcmp(old_gameserver, "SteamGameServer010") == 0 || strstr(old_gameserver, "SteamGameServer00") == old_gameserver) {
PRINT_DEBUG("Old game server init");
pchVersionString = (char *)unknown3;
memcpy(&serverMode, &unknown1, sizeof(serverMode));
memcpy(&usQueryPort, (char *)&eServerMode, sizeof(usQueryPort));
logon_anon = true;
} else {
pchVersionString = (char *)unknown1;
serverMode = eServerMode;
usQueryPort = unknown;
}
bool ret = SteamInternal_GameServer_Init( unIP, usSteamPort, usGamePort, usQueryPort, serverMode, pchVersionString );
if (logon_anon) {
client->steam_gameserver->LogOnAnonymous();
}
return ret;
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}
STEAMAPI_API void SteamGameServer_Shutdown()
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{
PRINT_DEBUG_ENTRY();
// appid 35140 despite being a regular game (not a server) will still call this function
// its steam_api.dll (old api) will check first if "g_pSteamClientGameServer" is null, and if so it just returns
// hence avoiding sloppy programming
// if nothing is initialized just return
// don't shutdown if this isn't a gameserver app (maybe client?)
if (!server_steam_pipe &&
!g_pSteamClientGameServer && // old steam_api.dll checks for this
!(steamclient_instance && steamclient_instance->IsServerInit())) {
PRINT_DEBUG("[WARNING] app is trying to shutdown as gameserver, but it isn't initialzed (is this a client?)");
return;
}
get_steam_client()->serverShutdown();
get_steam_client()->BReleaseSteamPipe(server_steam_pipe);
get_steam_client()->BShutdownIfAllPipesClosed();
server_steam_pipe = 0;
--global_counter;
g_pSteamClientGameServer = NULL; // old steam_api.dll sets this to null when SteamGameServer_Shutdown is called
old_gameserver_instance = NULL;
old_gamserver_utils_instance = NULL;
old_gamserver_networking_instance = NULL;
old_gamserver_stats_instance = NULL;
old_gamserver_http_instance = NULL;
old_gamserver_inventory_instance = NULL;
old_gamserver_ugc_instance = NULL;
old_gamserver_apps_instance = NULL;
old_gamserver_masterupdater_instance = NULL;
if (global_counter == 0) {
destroy_client();
}
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}
STEAMAPI_API void SteamGameServer_RunCallbacks()
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{
PRINT_DEBUG_ENTRY();
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get_steam_client()->RunCallbacks(false, true);
}
STEAMAPI_API steam_bool SteamGameServer_BSecure()
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{
PRINT_DEBUG_ENTRY();
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return get_steam_client()->steam_gameserver->BSecure();
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}
STEAMAPI_API uint64 SteamGameServer_GetSteamID()
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{
PRINT_DEBUG_ENTRY();
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return get_steam_client()->steam_gameserver->GetSteamID().ConvertToUint64();
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}
STEAMAPI_API ISteamClient *SteamGameServerClient()
{
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PRINT_DEBUG("old");
if (!get_steam_clientserver_old()->IsServerInit()) return NULL;
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return (ISteamClient *)SteamInternal_CreateInterface(old_client);
}
STEAMAPI_API uint32 SteamGameServer_GetIPCCallCount()
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{
return get_steam_client()->GetIPCCallCount();
}
STEAMAPI_API void S_CALLTYPE SteamAPI_UseBreakpadCrashHandler( char const *pchVersion, char const *pchDate, char const *pchTime, bool bFullMemoryDumps, void *pvContext, PFNPreMinidumpCallback m_pfnPreMinidumpCallback )
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{
PRINT_DEBUG_TODO();
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}
STEAMAPI_API void S_CALLTYPE SteamAPI_SetBreakpadAppID( uint32 unAppID )
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{
PRINT_DEBUG_TODO();
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}
struct cb_data {
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int cb_id{};
std::vector<char> result{};
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};
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static std::queue<struct cb_data> client_cb{};
static std::queue<struct cb_data> server_cb{};
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static void cb_add_queue_server(std::vector<char> result, int callback)
{
PRINT_DEBUG("adding callback=%i, size=%zu", callback, result.size());
struct cb_data cb{};
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cb.cb_id = callback;
cb.result = result;
server_cb.push(cb);
}
static void cb_add_queue_client(std::vector<char> result, int callback)
{
PRINT_DEBUG("adding callback=%i, m_iCallback=%i", callback, ((SteamAPICallCompleted_t *)&result[0])->m_iCallback);
struct cb_data cb{};
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cb.cb_id = callback;
cb.result = result;
client_cb.push(cb);
}
/// Inform the API that you wish to use manual event dispatch. This must be called after SteamAPI_Init, but before
/// you use any of the other manual dispatch functions below.
STEAMAPI_API void S_CALLTYPE SteamAPI_ManualDispatch_Init()
{
static std::atomic_bool manual_dispatch_called = false;
bool not_yet = false;
if (manual_dispatch_called.compare_exchange_weak(not_yet, true)) {
PRINT_DEBUG_ENTRY();
Steam_Client *steam_client = get_steam_client();
steam_client->callback_results_server->setCbAll(&cb_add_queue_server);
steam_client->callback_results_client->setCbAll(&cb_add_queue_client);
}
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}
/// Perform certain periodic actions that need to be performed.
STEAMAPI_API void S_CALLTYPE SteamAPI_ManualDispatch_RunFrame( HSteamPipe hSteamPipe )
{
PRINT_DEBUG("%i", hSteamPipe);
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Steam_Client *steam_client = get_steam_client();
auto it = steam_client->steam_pipes.find(hSteamPipe);
if (steam_client->steam_pipes.end() == it) {
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return;
}
if (it->second == Steam_Pipe::SERVER) {
steam_client->RunCallbacks(false, true);
} else if (it->second == Steam_Pipe::CLIENT) {
steam_client->RunCallbacks(true, false);
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}
}
/// Fetch the next pending callback on the given pipe, if any. If a callback is available, true is returned
/// and the structure is populated. In this case, you MUST call SteamAPI_ManualDispatch_FreeLastCallback
/// (after dispatching the callback) before calling SteamAPI_ManualDispatch_GetNextCallback again.
STEAMAPI_API steam_bool S_CALLTYPE SteamAPI_ManualDispatch_GetNextCallback( HSteamPipe hSteamPipe, CallbackMsg_t *pCallbackMsg )
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{
PRINT_DEBUG("%i %p", hSteamPipe, pCallbackMsg);
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Steam_Client *steam_client = get_steam_client();
if (!steam_client->steamclient_server_inited) {
while(!server_cb.empty()) server_cb.pop();
}
auto it = steam_client->steam_pipes.find(hSteamPipe);
if (steam_client->steam_pipes.end() == it) {
PRINT_DEBUG("error invalid hSteamPipe");
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return false;
}
std::queue<struct cb_data> *q = NULL;
HSteamUser m_hSteamUser = 0;
if (it->second == Steam_Pipe::SERVER) {
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q = &server_cb;
m_hSteamUser = SERVER_HSTEAMUSER;
} else if (it->second == Steam_Pipe::CLIENT) {
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q = &client_cb;
m_hSteamUser = CLIENT_HSTEAMUSER;
} else {
PRINT_DEBUG("error invalid steam pipe type");
return false;
}
if (q->empty()) {
PRINT_DEBUG("error queue is empty");
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return false;
}
if (pCallbackMsg) {
pCallbackMsg->m_hSteamUser = m_hSteamUser;
pCallbackMsg->m_iCallback = q->front().cb_id;
pCallbackMsg->m_pubParam = (uint8 *)&(q->front().result[0]);
pCallbackMsg->m_cubParam = static_cast<unsigned long>(q->front().result.size());
PRINT_DEBUG("cb number %i", q->front().cb_id);
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return true;
}
PRINT_DEBUG("error nullptr pCallbackMsg");
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return false;
}
/// You must call this after dispatching the callback, if SteamAPI_ManualDispatch_GetNextCallback returns true.
STEAMAPI_API void S_CALLTYPE SteamAPI_ManualDispatch_FreeLastCallback( HSteamPipe hSteamPipe )
{
PRINT_DEBUG("%i", hSteamPipe);
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std::queue<struct cb_data> *q = NULL;
Steam_Client *steam_client = get_steam_client();
auto it = steam_client->steam_pipes.find(hSteamPipe);
if (steam_client->steam_pipes.end() == it) {
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return;
}
if (it->second == Steam_Pipe::SERVER) {
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q = &server_cb;
} else if (it->second == Steam_Pipe::CLIENT) {
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q = &client_cb;
} else {
return;
}
if (!q->empty()) q->pop();
}
/// Return the call result for the specified call on the specified pipe. You really should
/// only call this in a handler for SteamAPICallCompleted_t callback.
STEAMAPI_API steam_bool S_CALLTYPE SteamAPI_ManualDispatch_GetAPICallResult( HSteamPipe hSteamPipe, SteamAPICall_t hSteamAPICall, void *pCallback, int cubCallback, int iCallbackExpected, bool *pbFailed )
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{
PRINT_DEBUG("%i %llu %i %i", hSteamPipe, hSteamAPICall, cubCallback, iCallbackExpected);
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Steam_Client *steam_client = get_steam_client();
if (!steam_client->steam_pipes.count(hSteamPipe)) {
return false;
}
if (steam_client->steam_pipes[hSteamPipe] == Steam_Pipe::SERVER) {
return steam_client->steam_gameserver_utils->GetAPICallResult(hSteamAPICall, pCallback, cubCallback, iCallbackExpected, pbFailed);
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} else if (steam_client->steam_pipes[hSteamPipe] == Steam_Pipe::CLIENT) {
return steam_client->steam_utils->GetAPICallResult(hSteamAPICall, pCallback, cubCallback, iCallbackExpected, pbFailed);
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} else {
return false;
}
}
HSteamUser flat_hsteamuser()
{
return SteamAPI_GetHSteamUser();
}
HSteamPipe flat_hsteampipe()
{
return SteamAPI_GetHSteamPipe();
}
HSteamUser flat_gs_hsteamuser()
{
return SteamGameServer_GetHSteamUser();
}
HSteamPipe flat_gs_hsteampipe()
{
return SteamGameServer_GetHSteamPipe();
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}
//VR stuff
STEAMAPI_API void *VR_Init(int *error, int type)
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{
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PRINT_DEBUG_TODO();
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if (error) *error = 108; //HmdError_Init_HmdNotFound
return NULL;
}
STEAMAPI_API void *VR_GetGenericInterface( const char *pchInterfaceVersion, int *peError )
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{
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PRINT_DEBUG_TODO();
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return NULL;
}
STEAMAPI_API const char *VR_GetStringForHmdError( int error )
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{
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PRINT_DEBUG_TODO();
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return "";
}
STEAMAPI_API steam_bool VR_IsHmdPresent()
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{
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PRINT_DEBUG_TODO();
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return false;
}
STEAMAPI_API void VR_Shutdown()
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{
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PRINT_DEBUG_TODO();
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}
STEAMAPI_API steam_bool SteamAPI_RestartApp( uint32 appid )
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{
PRINT_DEBUG("%u", appid);
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return SteamAPI_RestartAppIfNecessary(appid);
}
//OLD steam_c stuff
/*
ISteamApps_BIsCybercafe
ISteamApps_BIsLowViolence
ISteamApps_BIsSubscribed
ISteamApps_BIsSubscribedApp
ISteamApps_GetAvailableGameLanguages
ISteamApps_GetCurrentGameLanguage
ISteamClient_SetLocalIPBinding
ISteamGameServer_BLoggedOn
ISteamGameServer_BSecure
ISteamGameServer_BUpdateUserData
ISteamGameServer_CreateUnauthenticatedUserConnection
ISteamGameServer_GetSteamID
ISteamGameServer_SendUserConnectAndAuthenticate
ISteamGameServer_SendUserDisconnect
ISteamGameServer_SetGameType
ISteamGameServer_SetServerType
ISteamGameServer_UpdateSpectatorPort
ISteamGameServer_UpdateStatus
STEAMAPI_API bool ISteamMasterServerUpdater_AddMasterServer
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ISteamMasterServerUpdater_ClearAllKeyValues
ISteamMasterServerUpdater_ForceHeartbeat
ISteamMasterServerUpdater_GetMasterServerAddress
ISteamMasterServerUpdater_GetNextOutgoingPacket
ISteamMasterServerUpdater_GetNumMasterServers
ISteamMasterServerUpdater_HandleIncomingPacket
ISteamMasterServerUpdater_NotifyShutdown
ISteamMasterServerUpdater_RemoveMasterServer
ISteamMasterServerUpdater_SetActive
ISteamMasterServerUpdater_SetBasicServerData
ISteamMasterServerUpdater_SetHeartbeatInterval
ISteamMasterServerUpdater_SetKeyValue
ISteamMasterServerUpdater_WasRestartRequested
ISteamUser_BLoggedOn
ISteamUser_InitiateGameConnection
ISteamUser_TerminateGameConnection
ISteamUtils_GetAppID
SteamContentServer
SteamContentServerUtils
SteamContentServer_Init
SteamContentServer_RunCallbacks
SteamContentServer_Shutdown
SteamGameServer_BSecure
SteamGameServer_GetHSteamPipe
SteamGameServer_GetHSteamUser
SteamGameServer_GetIPCCallCount
SteamGameServer_GetSteamID
SteamGameServer_Init
SteamGameServer_InitSafe
SteamGameServer_RunCallbacks
SteamGameServer_Shutdown
SteamMasterServerUpdater
*/
STEAMCLIENT_API steam_bool Steam_BGetCallback( HSteamPipe hSteamPipe, CallbackMsg_t *pCallbackMsg )
{
PRINT_DEBUG("%i", hSteamPipe);
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SteamAPI_ManualDispatch_Init();
Steam_Client *steam_client = get_steam_client();
steam_client->RunCallbacks(true, true);
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return SteamAPI_ManualDispatch_GetNextCallback( hSteamPipe, pCallbackMsg );
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}
STEAMCLIENT_API void Steam_FreeLastCallback( HSteamPipe hSteamPipe )
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{
PRINT_DEBUG("Steam_FreeLastCallback %i", hSteamPipe);
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SteamAPI_ManualDispatch_FreeLastCallback( hSteamPipe );
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}
STEAMCLIENT_API steam_bool Steam_GetAPICallResult( HSteamPipe hSteamPipe, SteamAPICall_t hSteamAPICall, void* pCallback, int cubCallback, int iCallbackExpected, bool* pbFailed )
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{
PRINT_DEBUG("%i %llu %i %i", hSteamPipe, hSteamAPICall, cubCallback, iCallbackExpected);
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return SteamAPI_ManualDispatch_GetAPICallResult(hSteamPipe, hSteamAPICall, pCallback, cubCallback, iCallbackExpected, pbFailed);
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}
STEAMCLIENT_API void *CreateInterface( const char *pName, int *pReturnCode )
{
PRINT_DEBUG("%s %p", pName, pReturnCode);
return create_client_interface(pName);
}
STEAMCLIENT_API void Breakpad_SteamMiniDumpInit( uint32 a, const char *b, const char *c )
{
PRINT_DEBUG_TODO();
}
STEAMCLIENT_API void Breakpad_SteamSetAppID( uint32 unAppID )
{
PRINT_DEBUG_TODO();
}
STEAMCLIENT_API void Breakpad_SteamSetSteamID( uint64 ulSteamID )
{
PRINT_DEBUG_TODO();
}
STEAMCLIENT_API void Breakpad_SteamWriteMiniDumpSetComment( const char *pchMsg )
{
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PRINT_DEBUG("'%s'", pchMsg);
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PRINT_DEBUG(" app is writing a crash dump comment! [XXXXXXXXXXXXXXXXXXXXXXXXXXX]");
}
STEAMCLIENT_API void Breakpad_SteamWriteMiniDumpUsingExceptionInfoWithBuildId( int a, int b )
{
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PRINT_DEBUG("%i -- %i", a, b);
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PRINT_DEBUG(" app is writing a crash dump! [XXXXXXXXXXXXXXXXXXXXXXXXXXX]");
}
STEAMCLIENT_API bool Steam_BConnected( HSteamUser hUser, HSteamPipe hSteamPipe )
{
PRINT_DEBUG_ENTRY();
return true;
}
STEAMCLIENT_API bool Steam_BLoggedOn( HSteamUser hUser, HSteamPipe hSteamPipe )
{
PRINT_DEBUG_ENTRY();
return true;
}
STEAMCLIENT_API bool Steam_BReleaseSteamPipe( HSteamPipe hSteamPipe )
{
PRINT_DEBUG_TODO();
return false;
}
STEAMCLIENT_API HSteamUser Steam_ConnectToGlobalUser( HSteamPipe hSteamPipe )
{
PRINT_DEBUG_TODO();
return 0;
}
STEAMCLIENT_API HSteamUser Steam_CreateGlobalUser( HSteamPipe *phSteamPipe )
{
PRINT_DEBUG_TODO();
return 0;
}
STEAMCLIENT_API HSteamUser Steam_CreateLocalUser( HSteamPipe *phSteamPipe, EAccountType eAccountType )
{
PRINT_DEBUG_TODO();
return 0;
}
STEAMCLIENT_API HSteamPipe Steam_CreateSteamPipe()
{
PRINT_DEBUG_TODO();
return 0;
}
STEAMCLIENT_API bool Steam_GSBLoggedOn( void *phSteamHandle )
{
PRINT_DEBUG_TODO();
return false;
}
STEAMCLIENT_API bool Steam_GSBSecure( void *phSteamHandle)
{
PRINT_DEBUG_TODO();
return false;
}
STEAMCLIENT_API bool Steam_GSGetSteam2GetEncryptionKeyToSendToNewClient( void *phSteamHandle, void *pvEncryptionKey, uint32 *pcbEncryptionKey, uint32 cbMaxEncryptionKey )
{
PRINT_DEBUG_TODO();
return false;
}
STEAMCLIENT_API uint64 Steam_GSGetSteamID()
{
PRINT_DEBUG_TODO();
return 0;
}
STEAMCLIENT_API void Steam_GSLogOff( void *phSteamHandle )
{
PRINT_DEBUG_TODO();
}
STEAMCLIENT_API void Steam_GSLogOn( void *phSteamHandle )
{
PRINT_DEBUG_TODO();
}
STEAMCLIENT_API bool Steam_GSRemoveUserConnect( void *phSteamHandle, uint32 unUserID )
{
PRINT_DEBUG_TODO();
return false;
}
STEAMCLIENT_API bool Steam_GSSendSteam2UserConnect( void *phSteamHandle, uint32 unUserID, const void *pvRawKey, uint32 unKeyLen, uint32 unIPPublic, uint16 usPort, const void *pvCookie, uint32 cubCookie )
{
PRINT_DEBUG_TODO();
return false;
}
STEAMCLIENT_API bool Steam_GSSendSteam3UserConnect( void *phSteamHandle, uint64 steamID, uint32 unIPPublic, const void *pvCookie, uint32 cubCookie )
{
PRINT_DEBUG_TODO();
return false;
}
STEAMCLIENT_API bool Steam_GSSendUserDisconnect( void *phSteamHandle, uint64 ulSteamID, uint32 unUserID )
{
PRINT_DEBUG_TODO();
return false;
}
STEAMCLIENT_API bool Steam_GSSendUserStatusResponse( void *phSteamHandle, uint64 ulSteamID, int nSecondsConnected, int nSecondsSinceLast )
{
PRINT_DEBUG_TODO();
return false;
}
STEAMCLIENT_API bool Steam_GSSetServerType( void *phSteamHandle, int32 nAppIdServed, uint32 unServerFlags, uint32 unGameIP, uint32 unGamePort, const char *pchGameDir, const char *pchVersion )
{
PRINT_DEBUG_TODO();
return false;
}
STEAMCLIENT_API void Steam_GSSetSpawnCount( void *phSteamHandle, uint32 ucSpawn )
{
PRINT_DEBUG_TODO();
}
STEAMCLIENT_API bool Steam_GSUpdateStatus( void *phSteamHandle, int cPlayers, int cPlayersMax, int cBotPlayers, const char *pchServerName, const char *pchMapName )
{
PRINT_DEBUG_TODO();
return false;
}
STEAMCLIENT_API void* Steam_GetGSHandle( HSteamUser hUser, HSteamPipe hSteamPipe )
{
PRINT_DEBUG_TODO();
return NULL;
}
STEAMCLIENT_API int Steam_InitiateGameConnection( HSteamUser hUser, HSteamPipe hSteamPipe, void *pBlob, int cbMaxBlob, uint64 steamID, int nGameAppID, uint32 unIPServer, uint16 usPortServer, bool bSecure )
{
PRINT_DEBUG_TODO();
return 0;
}
STEAMCLIENT_API void Steam_LogOff( HSteamUser hUser, HSteamPipe hSteamPipe )
{
PRINT_DEBUG_TODO();
}
STEAMCLIENT_API void Steam_LogOn( HSteamUser hUser, HSteamPipe hSteamPipe, uint64 ulSteamID )
{
PRINT_DEBUG_TODO();
}
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STEAMCLIENT_API void Steam_ReleaseThreadLocalMemory(bool thread_exit)
{
PRINT_DEBUG_TODO();
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}
STEAMCLIENT_API void Steam_ReleaseUser( HSteamPipe hSteamPipe, HSteamUser hUser )
{
PRINT_DEBUG_TODO();
}
STEAMCLIENT_API void Steam_SetLocalIPBinding( uint32 unIP, uint16 usLocalPort )
{
PRINT_DEBUG_TODO();
}
STEAMCLIENT_API void Steam_TerminateGameConnection( HSteamUser hUser, HSteamPipe hSteamPipe, uint32 unIPServer, uint16 usPortServer )
{
PRINT_DEBUG_TODO();
}