otavepto
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f81ba95732
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* common helper for killable threads + remove dedicated class for background thread
* avoid overriding SteamPath env var in `SteamAPI_GetSteamInstallPath()`
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2024-06-04 21:58:04 +03:00 |
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otavepto
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d769cbe419
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log crash dump messages
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2024-06-02 21:24:55 +03:00 |
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otavepto
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ad84a60912
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properly declare then define the damn export g_pSteamClientGameServer , microsoft's compiler is dubious
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2024-06-02 09:11:06 +03:00 |
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otavepto
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5def4c4148
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fix api build error because of g_pSteamClientGameServer (defined as export & initialized)
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2024-06-02 08:28:17 +03:00 |
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otavepto
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e63dcc8811
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do a sanity check when shutting down, some apps despite being a regular client (not a gameserver) will still call gameserver_shutdown()
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2024-06-02 05:16:22 +03:00 |
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otavepto
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ba1de0165d
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refactor steam_client a little + create setters/getters instead of directly modifying fields
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2024-06-02 05:16:22 +03:00 |
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otavepto
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5da9e44344
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static_cast instance getter vs c-style cast
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2024-06-02 05:16:22 +03:00 |
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otavepto
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77c2d76bb2
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fix inverted condition resulting in a missing import for the api dll
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2024-06-01 02:19:42 +03:00 |
|
Detanup01
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6a464fd295
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fixing some errors via types
(might ebe worng)
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2024-05-27 23:24:38 +03:00 |
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otavepto
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ad07ff0fb1
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revert the changes to the old steam interfaces parser
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2024-04-23 04:58:36 +02:00 |
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otavepto
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dde8fd0f97
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ensure old interfaces are always loaded in all cases
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2024-04-20 01:20:10 +02:00 |
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otavepto
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87d8b459f0
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parse old interfaces using the new method
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2024-04-20 01:18:57 +02:00 |
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otavepto
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aa53202022
|
some refactoring
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2024-04-20 01:09:55 +02:00 |
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otavepto
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c48b5c4a37
|
note for reference
|
2024-04-08 00:33:10 +02:00 |
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otavepto
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8576d149d3
|
remove functions names prefixes in debug logs
|
2024-04-06 08:30:08 +02:00 |
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otavepto
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3cedf8dbe3
|
refactor line ending + error string
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2024-04-02 02:48:57 +02:00 |
|
Detanup01
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bfd2235684
|
Update for 159
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2024-04-02 01:15:42 +02:00 |
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otavepto
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af77ce4f5a
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log messages
|
2024-03-26 21:39:52 +02:00 |
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otavepto
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db07e4aadf
|
in Steam_Utils::IsAPICallCompleted initialize the pFailed param to false
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2024-03-16 07:14:04 +02:00 |
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otavepto
|
325631e1fd
|
* run SteamAPI_ManualDispatch_Init() only once
* don't run callbacks background thread when calling Steam_BGetCallback()
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2024-03-16 05:43:44 +02:00 |
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otavepto
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3dbfbb76b1
|
* refactor steam_utils into a separate cpp file
* call RunCallbacks() inside Steam_Utils::RunFrame()
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2024-03-15 02:43:59 +02:00 |
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otavepto
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8c012f7101
|
lots of todo notes
|
2024-01-25 23:24:16 +02:00 |
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otavepto
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43ce82bf9c
|
fix compilation error + some print messages
|
2024-01-05 22:10:30 +02:00 |
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otavepto
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54af73788b
|
print more missing old interfaces + some consistency
|
2024-01-05 22:10:30 +02:00 |
|
Detanup01
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e221d8e1d2
|
Fix Replace
|
2024-01-05 17:03:03 +02:00 |
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otavepto
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440d8335e2
|
fixed a bunch of includes
|
2023-12-28 01:30:46 +02:00 |
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otavepto
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4fb6dcb3fa
|
+ learned the lesson, lock the global mutex in different other places just to be on the safe side, after lego 2k I am hesitent about all APIs, will this slow things down?
+ refactor some debug messages
|
2023-12-20 05:32:17 +02:00 |
|
a
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0ffc15352c
|
SDK v1.58a + some fixes to the APIs
|
2023-12-14 04:50:31 +02:00 |
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a
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caa4024de3
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avoid locking the global_mutex every time when getting the global steamclient instance, double check for null and lock on the first time the pointer is initialized, should speed things up
|
2023-12-14 04:39:35 +02:00 |
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Mr_Goldberg
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a4ef72cb3c
|
Don't create new client instance when unregistering callbacks.
|
2022-08-13 14:37:23 -04:00 |
|
Mr_Goldberg
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3abc5976e0
|
Reset LastError in some functions for game devs that can't code.
|
2022-08-11 20:52:02 -04:00 |
|
Mr_Goldberg
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7163daa6c1
|
Destroy client, network sockets and other objects on shutdown.
|
2022-08-10 03:24:29 -04:00 |
|
Mr_Goldberg
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d8bcb11ef2
|
The steam api seems to treat bools as the full register not just al.
|
2022-06-04 17:16:11 -04:00 |
|
Mr_Goldberg
|
eda9abd2aa
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Fix linux CI build.
|
2022-01-26 03:07:49 -05:00 |
|
Mr_Goldberg
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f852e5c272
|
steam_interfaces.txt can now be put in the steam_settings folder.
|
2022-01-26 01:52:21 -05:00 |
|
Mr_Goldberg
|
a24a9c266f
|
Make the TriggerVibrationvibration behave closer to real steam.
|
2021-09-14 16:11:17 -04:00 |
|
Mr_Goldberg
|
51702b898e
|
UTF8 paths are now properly handled on windows.
|
2021-04-25 12:44:41 -04:00 |
|
Mr_Goldberg
|
19015c097c
|
Hopefully this fixes the SteamAPI_ISteamGameServer_GetPublicIP function
|
2021-04-09 14:53:20 -04:00 |
|
Mr_Goldberg
|
1648c14243
|
Fixed issue with game treating bool return values as an int.
|
2021-02-16 12:30:24 -05:00 |
|
Mr_Goldberg
|
7ea90b03c4
|
Fixed some dedicated servers not booting up correctly.
|
2021-01-23 23:03:10 -05:00 |
|
Nemirtingas
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fe9bbd1104
|
Add a common include file.
|
2020-07-16 11:56:24 +02:00 |
|
Mr_Goldberg
|
48ea1da91f
|
Add missing steamclient function.
|
2020-06-11 12:20:31 -04:00 |
|
Mr_Goldberg
|
714904b984
|
Make all functions return something and re enable the msvc error.
|
2020-05-20 18:42:15 -04:00 |
|
Mr_Goldberg
|
5c41ba020c
|
Update to sdk 1.48
|
2020-03-25 13:43:23 -04:00 |
|
Mr_Goldberg
|
350293a9c3
|
Fixed game crash when calling ContextInit before SteamAPI_Init
|
2020-01-25 15:22:33 -05:00 |
|
Mr_Goldberg
|
db2a803cf7
|
A few improvements to the overlay merge request.
NO_OVERLAY define becomes EMU_OVERLAY which enables the overlay instead of disabling it.
disable_overlay.txt moved to steam_settings.
|
2020-01-19 12:55:14 -05:00 |
|
Mr_Goldberg
|
ffdaf72597
|
Merge branch 'overlay_h' of https://gitlab.com/Nemirtingas/goldberg_emulator
# Conflicts:
# build_steamos.sh
# dll/dll.cpp
|
2020-01-19 12:50:01 -05:00 |
|
Mr_Goldberg
|
b53d5224f3
|
Cache values of old accessor functions for better performance.
|
2020-01-17 11:37:13 -05:00 |
|
Mr_Goldberg
|
a2f8fec816
|
Try to fix the flat api get public ip function.
|
2020-01-17 11:36:46 -05:00 |
|
Mr_Goldberg
|
60b627163a
|
Comment out microsecond sleep that no longer seems necessary.
|
2020-01-15 22:05:19 -05:00 |
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