1219 Commits

Author SHA1 Message Date
otavepto
325631e1fd * run SteamAPI_ManualDispatch_Init() only once
* don't run callbacks background thread when calling Steam_BGetCallback()
2024-03-16 05:43:44 +02:00
otavepto
28f097c9c1 log when adding callresult 2024-03-16 05:41:05 +02:00
otavepto
37261bedb8 * don't run callbacks in steam_utils::runframe()
* initialize a param in steam_utils::isapicompleted()
2024-03-16 05:20:40 +02:00
otavepto
09979e8eca add a param to prevent running the callbacks background thread, for manual dispatch 2024-03-16 05:19:04 +02:00
otavepto
7700cd5dda log message 2024-03-15 15:40:33 +02:00
otavepto
3dbfbb76b1 * refactor steam_utils into a separate cpp file
* call RunCallbacks() inside Steam_Utils::RunFrame()
2024-03-15 02:43:59 +02:00
otavepto
0becc74280 note for later 2024-03-15 00:03:41 +02:00
otavepto
af237639d5 * initially attempt to load the icons of all achievements, this will slow things down at startup,
but avoids having to load the achievement icon during gameplay which causes micro-stutter
2024-03-15 00:03:41 +02:00
otavepto
0b86464374 * load the icons of a single achievement each overlay callback invokation, will slow things down during startup
but this avoids having to load the achievement icon during gameplay which causes micro-stutter

* avoid loading and resizing the achievement icon each time it's unlocked

* Local_Storage: avoid allocating buffers unless `stbi_load()` was successfull
2024-03-15 00:03:41 +02:00
otavepto
37426bac82 allow notifications of these types to steal input focus:
notification_type_message
notification_type_invite
2024-03-15 00:03:41 +02:00
otavepto
4d2e14be3f manage overlay cursor input/clipping and internal frame processing in a better way 2024-03-15 00:03:41 +02:00
otavepto
1518075b17 spelling 2024-03-11 01:40:47 +02:00
otavepto
b7c986f47c * prevent notifications that do not require interaction from stealing focus
* check for success when creating the overlay popup window

* make notifications background less transparent, for easier visibility

* show hidden achievement description in the overlay if it was unlocked

* don't fail loading both achievement icons, locked and unlocked, if eihter one of them wasn't loaded but the other was
release-2024_3_9
2024-03-09 23:17:27 +02:00
otavepto
2020c514d1 prefix a debug message 2024-03-09 13:47:59 +02:00
otavepto
c96b8f9935 don't show notifications or run overlay callbacks when it's not ready + refactor a private function release-2024_3_8-update_overlay_project(hotfix-1) 2024-03-09 04:19:38 +02:00
otavepto
d448535021 stop frame processing on exit release-2024_3_8-update_overlay_project 2024-03-08 22:19:12 +02:00
otavepto
5447940ed1 revert back the original behavior of starting the detector immediately when the renderer detector initial delay = 0 2024-03-08 22:10:04 +02:00
otavepto
896dfd736f revert the initial delay for the overlay renderer detector back to 0 2024-03-08 21:28:17 +02:00
otavepto
ddea56abf6 added missing note in changelog 2024-03-08 18:31:56 +02:00
otavepto
00564c9a4d use abbreviated name for windows resources 2024-03-08 18:31:40 +02:00
otavepto
b440b578ad fix linux build 2024-03-08 18:13:29 +02:00
otavepto
022943fd1f forgot the default value! 2024-03-08 18:13:29 +02:00
otavepto
875e3e4859 allow changing the font glyph spacing 2024-03-08 18:13:29 +02:00
otavepto
65edb7081a allow controlling the renderer detector timeout via a config file 2024-03-08 18:13:29 +02:00
otavepto
88203b5c6f * fixed a bug in settings parser where lines with single characters would be completely removed when stripped of spaces
* refactored and moved all helper functions into the relevant helpers source file
2024-03-08 18:13:29 +02:00
otavepto
a83d55707b update changelog 2024-03-08 18:13:29 +02:00
otavepto
3b5fea61f3 disable char8_t to be able to use u8"" strings in a normal manner for overlay translations 2024-03-08 18:13:29 +02:00
otavepto
df9cc93028 add builtin fonts to properly render all languages 2024-03-08 18:13:29 +02:00
otavepto
3f09a4c929 spicify float literal 2024-03-08 18:13:29 +02:00
otavepto
42a5c14ec3 allow -j 1 for build scripts 2024-03-08 18:13:29 +02:00
otavepto
450f46c92c * allow popup windows to take focus
* refactoring private/public functions names
2024-03-08 18:13:29 +02:00
otavepto
b66555afbd use u8"" strings for overlay translations 2024-03-08 18:13:29 +02:00
otavepto
0dd755df84 decrease the default overlay hook delay to 3 sec 2024-03-08 18:13:29 +02:00
otavepto
827f8a472a refactoring + make fonts variables static 2024-03-08 18:13:29 +02:00
otavepto
d3c4026447 fix default notification height + a potential crash when creating notification table during exit 2024-03-08 18:13:29 +02:00
otavepto
99d689118e central function to take care of frame/input processing 2024-03-08 18:13:29 +02:00
otavepto
9a73720825 * check for ImGui context before initializing it, otherwise it might crash some games like Antichamber when you alt+tab during initialization
* ignore all overlay requests if it's not ready
* when unlocking an achievement, only load it's icon if that was specified in the json
* restore the code for ImGui font builder, this is needed to load the glyphs for all languages
* revert the code which loads the achievements info even if the overlay wasn't ready
2024-03-08 18:13:29 +02:00
otavepto
d347ebafd3 update release readme + add new example file for overlay hook delay 2024-03-08 18:13:29 +02:00
otavepto
5df75be04b attempt to load the locked achievement icon from the json key icongray if the normal one failed, adding compatibility with older format 2024-03-08 18:13:29 +02:00
otavepto
4d23a859f3 * new config file overlay_hook_delay_sec.txt to control the initial delay for the overlay's renderer detector
* send the value of the `accept_overlay_invites` to settings_server too!
2024-03-08 18:13:29 +02:00
otavepto
c50ac8fa71 some debug messages 2024-03-08 18:13:29 +02:00
otavepto
6a5fbf2b7d formatting 2024-03-08 18:13:29 +02:00
otavepto
c19fc81e84 * revert the previous change and force-display a mouse cursor inside the overlay, Truberbrook and others won't show a cursor in the overlay by default
* attempt to fix the crash when closing the app, use global object with bigger life time and avoid local states

* attempt to fix usage of invalid/outdated window size when displaying notifications

* lock overlay mutex everywhere to avoid sync problems

* lock global emu mutex in the relevant places when using client APIs

* only change the ImGui ini and round corner settings once
2024-03-08 18:13:29 +02:00
otavepto
66d1fab36f fix building ingame overlay dep (System) on CI 2024-03-08 18:13:29 +02:00
otavepto
1ecae283d8 verbose CI 2024-03-08 18:13:29 +02:00
otavepto
66d7b6a125 missing packages for CI 2024-03-08 18:13:29 +02:00
otavepto
294385736e update ingame_overlay dep 2024-03-08 18:13:29 +02:00
otavepto
5907e67751 correct the file format in packaging script of the emu 2024-03-08 18:13:29 +02:00
otavepto
38ac49254d update main readme to add the new compilation switches for linux + changelog 2024-03-08 18:13:29 +02:00
otavepto
e3a27e842d update linux build script to add an experimental version with overlay support 2024-03-08 18:13:29 +02:00