Detanup01
|
6a464fd295
|
fixing some errors via types
(might ebe worng)
|
2024-05-27 23:24:38 +03:00 |
|
otavepto
|
ad07ff0fb1
|
revert the changes to the old steam interfaces parser
|
2024-04-23 04:58:36 +02:00 |
|
otavepto
|
dde8fd0f97
|
ensure old interfaces are always loaded in all cases
|
2024-04-20 01:20:10 +02:00 |
|
otavepto
|
87d8b459f0
|
parse old interfaces using the new method
|
2024-04-20 01:18:57 +02:00 |
|
otavepto
|
aa53202022
|
some refactoring
|
2024-04-20 01:09:55 +02:00 |
|
otavepto
|
c48b5c4a37
|
note for reference
|
2024-04-08 00:33:10 +02:00 |
|
otavepto
|
8576d149d3
|
remove functions names prefixes in debug logs
|
2024-04-06 08:30:08 +02:00 |
|
otavepto
|
3cedf8dbe3
|
refactor line ending + error string
|
2024-04-02 02:48:57 +02:00 |
|
Detanup01
|
bfd2235684
|
Update for 159
|
2024-04-02 01:15:42 +02:00 |
|
otavepto
|
af77ce4f5a
|
log messages
|
2024-03-26 21:39:52 +02:00 |
|
otavepto
|
db07e4aadf
|
in Steam_Utils::IsAPICallCompleted initialize the pFailed param to false
|
2024-03-16 07:14:04 +02:00 |
|
otavepto
|
325631e1fd
|
* run SteamAPI_ManualDispatch_Init() only once
* don't run callbacks background thread when calling Steam_BGetCallback()
|
2024-03-16 05:43:44 +02:00 |
|
otavepto
|
3dbfbb76b1
|
* refactor steam_utils into a separate cpp file
* call RunCallbacks() inside Steam_Utils::RunFrame()
|
2024-03-15 02:43:59 +02:00 |
|
otavepto
|
8c012f7101
|
lots of todo notes
|
2024-01-25 23:24:16 +02:00 |
|
otavepto
|
43ce82bf9c
|
fix compilation error + some print messages
|
2024-01-05 22:10:30 +02:00 |
|
otavepto
|
54af73788b
|
print more missing old interfaces + some consistency
|
2024-01-05 22:10:30 +02:00 |
|
Detanup01
|
e221d8e1d2
|
Fix Replace
|
2024-01-05 17:03:03 +02:00 |
|
otavepto
|
440d8335e2
|
fixed a bunch of includes
|
2023-12-28 01:30:46 +02:00 |
|
otavepto
|
4fb6dcb3fa
|
+ learned the lesson, lock the global mutex in different other places just to be on the safe side, after lego 2k I am hesitent about all APIs, will this slow things down?
+ refactor some debug messages
|
2023-12-20 05:32:17 +02:00 |
|
a
|
0ffc15352c
|
SDK v1.58a + some fixes to the APIs
|
2023-12-14 04:50:31 +02:00 |
|
a
|
caa4024de3
|
avoid locking the global_mutex every time when getting the global steamclient instance, double check for null and lock on the first time the pointer is initialized, should speed things up
|
2023-12-14 04:39:35 +02:00 |
|
Mr_Goldberg
|
a4ef72cb3c
|
Don't create new client instance when unregistering callbacks.
|
2022-08-13 14:37:23 -04:00 |
|
Mr_Goldberg
|
3abc5976e0
|
Reset LastError in some functions for game devs that can't code.
|
2022-08-11 20:52:02 -04:00 |
|
Mr_Goldberg
|
7163daa6c1
|
Destroy client, network sockets and other objects on shutdown.
|
2022-08-10 03:24:29 -04:00 |
|
Mr_Goldberg
|
d8bcb11ef2
|
The steam api seems to treat bools as the full register not just al.
|
2022-06-04 17:16:11 -04:00 |
|
Mr_Goldberg
|
eda9abd2aa
|
Fix linux CI build.
|
2022-01-26 03:07:49 -05:00 |
|
Mr_Goldberg
|
f852e5c272
|
steam_interfaces.txt can now be put in the steam_settings folder.
|
2022-01-26 01:52:21 -05:00 |
|
Mr_Goldberg
|
a24a9c266f
|
Make the TriggerVibrationvibration behave closer to real steam.
|
2021-09-14 16:11:17 -04:00 |
|
Mr_Goldberg
|
51702b898e
|
UTF8 paths are now properly handled on windows.
|
2021-04-25 12:44:41 -04:00 |
|
Mr_Goldberg
|
19015c097c
|
Hopefully this fixes the SteamAPI_ISteamGameServer_GetPublicIP function
|
2021-04-09 14:53:20 -04:00 |
|
Mr_Goldberg
|
1648c14243
|
Fixed issue with game treating bool return values as an int.
|
2021-02-16 12:30:24 -05:00 |
|
Mr_Goldberg
|
7ea90b03c4
|
Fixed some dedicated servers not booting up correctly.
|
2021-01-23 23:03:10 -05:00 |
|
Nemirtingas
|
fe9bbd1104
|
Add a common include file.
|
2020-07-16 11:56:24 +02:00 |
|
Mr_Goldberg
|
48ea1da91f
|
Add missing steamclient function.
|
2020-06-11 12:20:31 -04:00 |
|
Mr_Goldberg
|
714904b984
|
Make all functions return something and re enable the msvc error.
|
2020-05-20 18:42:15 -04:00 |
|
Mr_Goldberg
|
5c41ba020c
|
Update to sdk 1.48
|
2020-03-25 13:43:23 -04:00 |
|
Mr_Goldberg
|
350293a9c3
|
Fixed game crash when calling ContextInit before SteamAPI_Init
|
2020-01-25 15:22:33 -05:00 |
|
Mr_Goldberg
|
db2a803cf7
|
A few improvements to the overlay merge request.
NO_OVERLAY define becomes EMU_OVERLAY which enables the overlay instead of disabling it.
disable_overlay.txt moved to steam_settings.
|
2020-01-19 12:55:14 -05:00 |
|
Mr_Goldberg
|
ffdaf72597
|
Merge branch 'overlay_h' of https://gitlab.com/Nemirtingas/goldberg_emulator
# Conflicts:
# build_steamos.sh
# dll/dll.cpp
|
2020-01-19 12:50:01 -05:00 |
|
Mr_Goldberg
|
b53d5224f3
|
Cache values of old accessor functions for better performance.
|
2020-01-17 11:37:13 -05:00 |
|
Mr_Goldberg
|
a2f8fec816
|
Try to fix the flat api get public ip function.
|
2020-01-17 11:36:46 -05:00 |
|
Mr_Goldberg
|
60b627163a
|
Comment out microsecond sleep that no longer seems necessary.
|
2020-01-15 22:05:19 -05:00 |
|
Mr_Goldberg
|
11cb3ce998
|
Fix some major issues (networking didn't work, gameservers didn't work) with the steamclient version.
Implemented a basic steampipe alloc system and fixed build.
|
2020-01-15 10:11:37 -05:00 |
|
Nemirtingas
|
118dee9278
|
Merge remote-tracking branch 'Mr_Goldberg/master' into overlay_h
|
2020-01-10 08:16:16 +01:00 |
|
Mr_Goldberg
|
262ee1d18f
|
Update to sdk 1.47
|
2019-12-09 12:49:55 -05:00 |
|
Nemirtingas
|
c8288d6bf3
|
Added file to disable overlay
Disable the overlay by creating a file disable_overlay.txt next to steam_api.dll
|
2019-11-08 15:57:04 +01:00 |
|
Nemirtingas
|
5ad434e190
|
Merge branch 'master' into overlay_h
|
2019-09-20 13:26:34 +02:00 |
|
Mr_Goldberg
|
4db580d945
|
Add missing older steam api SteamUnifiedMessages() function.
|
2019-09-07 10:35:55 -04:00 |
|
Nemirtingas
|
7daf605511
|
Merge branch 'master' into overlay_h
|
2019-08-18 12:30:51 +02:00 |
|
Mr_Goldberg
|
0e17aeef76
|
Basic steamclient.dll emulation.
Build with STEAMCLIENT_DLL defined to build in steamclient.dll mode.
|
2019-08-17 18:02:15 -04:00 |
|