652 Commits

Author SHA1 Message Date
otavepto
b67cb48f38 change default notification duration 2024-06-21 21:53:53 +03:00
otavepto
fcb40ac86d allow specifying durations for each notification type 2024-06-20 21:49:22 +03:00
otavepto
0e47a2bd73 revert sharing progress with gameserver, pointless 2024-06-19 15:09:19 +03:00
otavepto
cd21b54e6b * always trigger UserStatsStored_t and UserAchievementStored_t callbacks in Steam_User_Stats::IndicateAchievementProgress() even if value wasn't updated, games my halt otherwise
* return false in Steam_User_Stats::GetAchievementProgressLimits() if the achievement has no progress
* share progress info with gameservers
2024-06-19 15:09:19 +03:00
otavepto
aa791b5256 * remove invalid condition when resetiing stats, only write to disk and share with gameserver if value isn't already the default
* try-catch access to progress and max_progress durong construction since they throw exception for achievements with no progress, making them standalone/safe
2024-06-19 15:09:19 +03:00
otavepto
9e15af4ec8 fix the conditions for progress indication + remove invalid code when resetting stats 2024-06-19 15:09:19 +03:00
otavepto
706422661a wrap proto includes to avoid build warnings 2024-06-16 19:09:01 +03:00
otavepto
eb78b5bf0b wrap mbedtls includes to avoid build warnings 2024-06-16 19:09:01 +03:00
otavepto
3bc609c9a3 move gamepad to libs/ 2024-06-16 19:09:01 +03:00
otavepto
d1d5416d62 implement isteamgamestats 2024-06-16 19:08:44 +03:00
Detanup01
65521debe6 fix those requests 2024-06-14 19:10:12 +03:00
Detanup01
4390cc1616 isteamvideo001 interface added 2024-06-14 19:10:12 +03:00
otavepto
0e7c4fef8b clear achievement progress in Steam_User_Stats::ResetAllStats() 2024-06-08 18:04:36 +03:00
otavepto
bb57733a8a ensure all default values are added to a user achievement on load 2024-06-08 18:04:10 +03:00
otavepto
c1cf889751 ensure binary mode for json read/write 2024-06-08 18:03:02 +03:00
otavepto
b75b5ee282 exit on missing interface instead of returning a pointer 2024-06-08 16:14:12 +03:00
otavepto
f2e9062242 refactor the PRINT_DEBUG, only one definition, and make the function name macro public 2024-06-07 20:20:41 +03:00
otavepto
2cd5f15376 allow the achievement clear function to reflect the status in the overlay 2024-06-07 19:57:14 +03:00
otavepto
06189e303f don't allow achievement trigger to propagate its error to next lines, this allows ahievements to be initialzied properly 2024-06-07 19:56:35 +03:00
otavepto
f7c7d79e0a restore accidentally removed flag for ipv6 for SteamClient020 + VS warning fix + small refactor 2024-06-07 19:55:30 +03:00
otavepto
57846cb133 fix more VS warnings 2024-06-06 23:19:13 +03:00
otavepto
05b6ccdcf8 implement the other overload of Steam_User_Stats::GetAchievementProgressLimits() 2024-06-06 23:19:13 +03:00
otavepto
9ee40181b1 * allow test achievement to include a progress randomly
* allow showing the progress indicator in the achievement notifications, not only in the achievements list
* don't play sound when showing progress notifications
* disable progress notifications if the setting in the .ini was set
2024-06-06 23:19:13 +03:00
otavepto
663f1a9350 new option to disable overlay progress notifications 2024-06-06 23:19:13 +03:00
otavepto
a384994ac2 fix gameid decoding bug in matchmaking servers 2024-06-04 21:58:04 +03:00
otavepto
c28a1f1f52 fix more VS2022 warnings 2024-06-04 21:58:04 +03:00
otavepto
5268683850 * make the overlay object oriented, that way when app shutdown then re-init steam api it would hold its own local state, avoiding racing troubles
* return early if the overlay was disabled without locking
* remove external checks for the disable_overlay flag, check for it inside the overlay code
2024-06-04 21:58:04 +03:00
otavepto
f81ba95732 * common helper for killable threads + remove dedicated class for background thread
* avoid overriding SteamPath env var in `SteamAPI_GetSteamInstallPath()`
2024-06-04 21:58:04 +03:00
otavepto
d769cbe419 log crash dump messages 2024-06-02 21:24:55 +03:00
otavepto
ad84a60912 properly declare then define the damn export g_pSteamClientGameServer, microsoft's compiler is dubious 2024-06-02 09:11:06 +03:00
otavepto
5def4c4148 fix api build error because of g_pSteamClientGameServer (defined as export & initialized) 2024-06-02 08:28:17 +03:00
otavepto
e63dcc8811 do a sanity check when shutting down, some apps despite being a regular client (not a gameserver) will still call gameserver_shutdown() 2024-06-02 05:16:22 +03:00
otavepto
4333808646 also delete background thread instance! 2024-06-02 05:16:22 +03:00
otavepto
8022fc04f4 reduce code for deleting steamclient instances 2024-06-02 05:16:22 +03:00
otavepto
545bbd17da spawn the background thread for gameservers as well 2024-06-02 05:16:22 +03:00
otavepto
86eb8aa2d0 refactor background thread into a separate .cpp file 2024-06-02 05:16:22 +03:00
otavepto
ba1de0165d refactor steam_client a little + create setters/getters instead of directly modifying fields 2024-06-02 05:16:22 +03:00
otavepto
5da9e44344 static_cast instance getter vs c-style cast 2024-06-02 05:16:22 +03:00
otavepto
cae3e5617f added a way to pretty-print functions for MinGw 2024-06-02 05:15:45 +03:00
otavepto
d2ee753b78 win32_lean_and_mean 2024-06-02 05:15:45 +03:00
otavepto
e38172dc1b fix steamclient_experimental compilation with mingw 2024-06-02 05:15:45 +03:00
otavepto
9289cc9528 add missing functions (SDK) defs for msys2 (GNU/Windows) on windows 2024-06-02 05:15:45 +03:00
otavepto
10f1e89736 fix a buffer overrun in Steam_User_Stats::UpdateAvgRateStat 2024-06-02 05:15:45 +03:00
otavepto
36943fbfe6 trial to see if this dummy implementation will fix msys2 compilation on windows 2024-06-02 05:15:45 +03:00
otavepto
77c2d76bb2 fix inverted condition resulting in a missing import for the api dll 2024-06-01 02:19:42 +03:00
Detanup01
1fde9f21f1 addrsize fix on network 2024-05-27 23:24:38 +03:00
Detanup01
e4f488bbdc Fix errrors in network.
(linux and windows C++ things arent the same [I HATE BOTH OF YOU WHY NOT STANDARDIZE!])
revert "&" checks on type instead of "=="
2024-05-27 23:24:38 +03:00
Detanup01
7c5b4e5325 Its done
(only left like the >or < comparision with unsigned/signed)
steam_matchmaking.cpp(241,40) has C4244 issue, look into it!
2024-05-27 23:24:38 +03:00
Detanup01
3a6a7cef73 more stuff 2024-05-27 23:24:38 +03:00
Detanup01
6a464fd295 fixing some errors via types
(might ebe worng)
2024-05-27 23:24:38 +03:00