946 Commits

Author SHA1 Message Date
Mr_Goldberg
92218b08c6
Build overlay in steamclient debug build. 2020-01-26 09:47:19 -05:00
Mr_Goldberg
eace15df47
Thread related overlay improvements. 2020-01-26 09:46:57 -05:00
Mr_Goldberg
6d96784af1
Fix menu buttons not working in Aoe2DE. 2020-01-26 09:45:54 -05:00
Mr_Goldberg
e0af318948
Try to fix overlay related lag. 2020-01-25 15:23:16 -05:00
Mr_Goldberg
350293a9c3
Fixed game crash when calling ContextInit before SteamAPI_Init 2020-01-25 15:22:33 -05:00
Mr_Goldberg
3f44827326
Basic JoinClanChatRoom implementation. 2020-01-20 11:48:15 -05:00
Mr_Goldberg
6308eb1e0c
Readme change. 2020-01-20 11:47:29 -05:00
Mr_Goldberg
43a5b13302
Use different mutex for overlay to try to fix lag. 2020-01-20 11:47:12 -05:00
Nemirtingas
1dc5bcc5c1
Fix hooks not working
Even if dxgi is hooked, it will not be rehooked, HookDXGIPresent has a check, but different dx versions need a call to loadFunctions.
2020-01-20 11:45:04 -05:00
Mr_Goldberg
f22828d858
Fix cmake. 2020-01-19 14:29:55 -05:00
Mr_Goldberg
d829fd090f
Forgot this. 2020-01-19 13:28:38 -05:00
Mr_Goldberg
db2a803cf7
A few improvements to the overlay merge request.
NO_OVERLAY define becomes EMU_OVERLAY which enables the overlay instead of disabling it.

disable_overlay.txt moved to steam_settings.
2020-01-19 12:55:14 -05:00
Mr_Goldberg
ffdaf72597
Merge branch 'overlay_h' of https://gitlab.com/Nemirtingas/goldberg_emulator
# Conflicts:
#	build_steamos.sh
#	dll/dll.cpp
2020-01-19 12:50:01 -05:00
Mr_Goldberg
c9d97abd5b
Fix some possible controller issues. 2020-01-19 01:34:52 -05:00
Mr_Goldberg
958ced0edd
Add a delay to give games time to register call results. 2020-01-18 13:58:30 -05:00
Mr_Goldberg
e6031c7597
Fix possible thread issue. 2020-01-17 15:46:50 -05:00
Mr_Goldberg
29e713b94c
Add a mutex specifically for the P2P packet functions to speed things up. 2020-01-17 13:13:59 -05:00
Mr_Goldberg
b53d5224f3
Cache values of old accessor functions for better performance. 2020-01-17 11:37:13 -05:00
Mr_Goldberg
a2f8fec816
Try to fix the flat api get public ip function. 2020-01-17 11:36:46 -05:00
Mr_Goldberg
60b627163a
Comment out microsecond sleep that no longer seems necessary. 2020-01-15 22:05:19 -05:00
Mr_Goldberg
38ad2c057c
Fix flat api not getting exported. 2020-01-15 19:43:46 -05:00
gion
33180f1b0d Merge branch 'master' of gitlab.com:Mr_Goldberg/goldberg_emulator 2020-01-16 00:59:39 +01:00
gion
d1b901a491 Ops, too many frees. 2020-01-16 00:55:38 +01:00
gion
86d7806f27 Implement case insensitive filesystem access. 2020-01-15 20:37:41 +01:00
Mr_Goldberg
0c4831260e
Forgot this. 2020-01-15 14:27:27 -05:00
Mr_Goldberg
d9173e7b50
Fix yaml. 2020-01-15 13:27:15 -05:00
Mr_Goldberg
47c8f0a2a1
Fix yaml? 2020-01-15 13:21:37 -05:00
Mr_Goldberg
0ed433cb26
Add a bundle of the source code to the git builds zip. 2020-01-15 13:18:12 -05:00
Mr_Goldberg
81830efd58
Close background thread on steamclient shutdown. 2020-01-15 12:40:18 -05:00
Mr_Goldberg
11cb3ce998
Fix some major issues (networking didn't work, gameservers didn't work) with the steamclient version.
Implemented a basic steampipe alloc system and fixed build.
2020-01-15 10:11:37 -05:00
Mr_Goldberg
4e6aa809de
Kill background thread on client shutdown. 2020-01-13 13:47:47 -05:00
Mr_Goldberg
71e265f52b
Add env variable to set app path. 2020-01-13 13:47:14 -05:00
Mr_Goldberg
106fb03bb0
Fix build issue. 2020-01-12 14:43:25 -05:00
Mr_Goldberg
282ac22a46
Use the better api for linux controller support and include it in the auto builds. 2020-01-12 14:28:57 -05:00
Nemirtingas
dc3dee9ce8 Added more prebuilt shader
Skyrim deployed its own d3dcompile dll that nullifies shaders compilation, so you either have to load the one in C:\Windows\System32|SysWow64 or use prebuilt.
I use prebuilt
2020-01-11 14:42:00 +01:00
gion
a0447b930f Fix Linux build. 2020-01-10 14:35:36 +01:00
gion
1ef69bec74 Add missing Linux exports. 2020-01-10 13:14:09 +01:00
Nemirtingas
d118aca0f6 Add DX11 shader feature level 2020-01-10 08:53:12 +01:00
Nemirtingas
118dee9278 Merge remote-tracking branch 'Mr_Goldberg/master' into overlay_h 2020-01-10 08:16:16 +01:00
Nemirtingas
0711c83440 Check if we actually created a new frame 2020-01-10 08:10:33 +01:00
Nemirtingas
548f21c2f0 Add a return parameter to ImGui_Impl...._NewFrame()
Why does CreateDeviceObjects return a bool if the NewFrame doesn't ?
Added the return parameter cause CreateDeviceObjects can fail.
It did fail on DX11 with feature level to 9.
2020-01-10 08:10:13 +01:00
Mr_Goldberg
e9513d4733
Add linux steamclient builds. 2020-01-08 18:43:18 -05:00
Mr_Goldberg
2faba9bed9
Try to support windows xp. 2020-01-08 18:26:42 -05:00
Mr_Goldberg
a66779ed00
Fix network not working because game calls WSACleanup on startup. 2020-01-02 14:10:01 -05:00
Mr_Goldberg
2bbf9ef6df
Add small delay to new lobby member callbacks. 2019-12-20 15:05:28 -05:00
Mr_Goldberg
b8aa74af0e
GetAppInstallDir accuracy improvements. 2019-12-12 14:11:05 -05:00
Mr_Goldberg
4bb4f9459d
GetGlyphForActionOrigin: Add free button icons from: https://commons.wikimedia.org/wiki/Category:Xbox_controller_buttons 2019-12-12 14:10:30 -05:00
Mr_Goldberg
cb1bb895c4
Forgot this when updating sdk. 2019-12-11 19:17:47 -05:00
Mr_Goldberg
0f0bbba319
GetGlyphForActionOrigin implementation. 2019-12-11 12:06:19 -05:00
Nemirtingas
20c03cda75 Update steam_overlay.cpp 2019-12-10 05:56:08 +00:00