otavepto
28f097c9c1
log when adding callresult
2024-03-16 05:41:05 +02:00
otavepto
37261bedb8
* don't run callbacks in steam_utils::runframe()
...
* initialize a param in steam_utils::isapicompleted()
2024-03-16 05:20:40 +02:00
otavepto
09979e8eca
add a param to prevent running the callbacks background thread, for manual dispatch
2024-03-16 05:19:04 +02:00
otavepto
7700cd5dda
log message
2024-03-15 15:40:33 +02:00
otavepto
3dbfbb76b1
* refactor steam_utils into a separate cpp file
...
* call RunCallbacks() inside Steam_Utils::RunFrame()
2024-03-15 02:43:59 +02:00
otavepto
af237639d5
* initially attempt to load the icons of all achievements, this will slow things down at startup,
...
but avoids having to load the achievement icon during gameplay which causes micro-stutter
2024-03-15 00:03:41 +02:00
otavepto
0b86464374
* load the icons of a single achievement each overlay callback invokation, will slow things down during startup
...
but this avoids having to load the achievement icon during gameplay which causes micro-stutter
* avoid loading and resizing the achievement icon each time it's unlocked
* Local_Storage: avoid allocating buffers unless `stbi_load()` was successfull
2024-03-15 00:03:41 +02:00
otavepto
2020c514d1
prefix a debug message
2024-03-09 13:47:59 +02:00
otavepto
896dfd736f
revert the initial delay for the overlay renderer detector back to 0
2024-03-08 21:28:17 +02:00
otavepto
875e3e4859
allow changing the font glyph spacing
2024-03-08 18:13:29 +02:00
otavepto
65edb7081a
allow controlling the renderer detector timeout via a config file
2024-03-08 18:13:29 +02:00
otavepto
88203b5c6f
* fixed a bug in settings parser where lines with single characters would be completely removed when stripped of spaces
...
* refactored and moved all helper functions into the relevant helpers source file
2024-03-08 18:13:29 +02:00
otavepto
3f09a4c929
spicify float literal
2024-03-08 18:13:29 +02:00
otavepto
0dd755df84
decrease the default overlay hook delay to 3 sec
2024-03-08 18:13:29 +02:00
otavepto
5df75be04b
attempt to load the locked achievement icon from the json key icongray
if the normal one failed, adding compatibility with older format
2024-03-08 18:13:29 +02:00
otavepto
4d23a859f3
* new config file overlay_hook_delay_sec.txt
to control the initial delay for the overlay's renderer detector
...
* send the value of the `accept_overlay_invites` to settings_server too!
2024-03-08 18:13:29 +02:00
otavepto
6a5fbf2b7d
formatting
2024-03-08 18:13:29 +02:00
otavepto
5c312306d4
use const ref in many places
2024-03-08 18:13:29 +02:00
otavepto
88ab37d78f
* proper fix for the window resizing problem, thanks to Nemirtingas
...
* remove the code which adds custom Windows fonts but keep scaling
* only attempt to load achievements images when hook is ready
* cleanup overlay images on unhook
* free the detector when we get a renderer hook instance
* lock everywhere!
* prefix the debug messages for a cleaner debug log
2024-03-08 18:13:29 +02:00
otavepto
b137cf0f38
prefix these debug messages in networking
2024-03-08 18:13:29 +02:00
otavepto
2cbc786430
revert the workaround for the usage of private/hidden glibc exports on linux, and fix it by directly calling the corresponding functions without the ver
parameter: stat, lstat, stat64, lstat64, mknod.
...
might break stuff!
reverts 3b6663ca99
2024-03-01 13:35:39 +02:00
otavepto
46424f43bc
fix this debug message in steam_networking
2024-02-29 21:06:50 +02:00
otavepto
9eceff7792
Visual Studio has dubious language extensions!
2024-02-29 19:59:53 +02:00
otavepto
dfc8be4a7c
change the server type parameter of the request before continuing the code, since it's used multiple times and also being set in the request object
2024-02-29 19:59:53 +02:00
otavepto
3d836d694d
added 2 new options which enable the new behavior for Steam Matchmaking Servers
2024-02-29 19:59:53 +02:00
otavepto
6a7bd6c063
grab players list for Steam_Matchmaking_Servers from Steam_GameServers , probably broken!
2024-02-29 19:59:53 +02:00
otavepto
8393261473
* partially revert matchmaking code
...
* request all server lists as LAN servers
2024-02-29 19:59:53 +02:00
otavepto
c38601fdcd
Restore networking, source query, avatar, friends changes/additions from: 75e6d7c8ab
, 4399c0b12b
2024-02-29 19:59:53 +02:00
otavepto
001e74aafa
revert all networking, source query, avatar, friends changes/additions from: 75e6d7c8ab
, 4399c0b12b
2024-02-29 19:59:53 +02:00
otavepto
4dd152911d
* more accurately handle and download steamhttp requests in multi-threaded manner
...
* allow forcing the API `Steam_HTTP::SendHTTPRequest()` to succeed via a config file
* change http_online.txt to download_steamhttp_requests.txt
2024-02-23 20:41:30 +02:00
otavepto
505bec9896
some logging for networking
2024-02-17 22:36:24 +02:00
otavepto
b92a70e9ac
a hacky fix for the overlay on dx12
2024-02-09 20:39:01 +02:00
otavepto
e4af4f2b00
allow setting the ip country reported to the game via a file
2024-02-07 04:22:33 +02:00
otavepto
1bba2c09b0
* allow setting the achievements notifications via config file
...
* fixed a mistake when discarding ut8 bom marker
2024-01-26 14:37:17 +02:00
otavepto
b016f3dafa
refactor user_stats
...
* use const str as a param for defined_achievements_find
* GetStat()/SetStat(): return false if given name is not defined by stats.txt
* according to docs:
GetAchievement()/SetAchievement()/ClearAchievement()/GetAchievementAndUnlockTime()/IndicateAchievementProgress()
will always return true if the name was not null and exists in Admin page (achievements.json)
* ClearAchievement(): don't write user data unless json object doesn't exist, or key "earned" is true
* reduce the code in GetAchievementDisplayAttribute()
* according to docs IndicateAchievementProgress() returns false if the achievement is already unlocked
* many logging
2024-01-25 23:24:16 +02:00
otavepto
374b9a8029
forgot that!
2024-01-25 23:24:16 +02:00
otavepto
a09bc24437
refactor steam_apps
2024-01-25 23:24:16 +02:00
otavepto
8c012f7101
lots of todo notes
2024-01-25 23:24:16 +02:00
otavepto
2c428e071a
make sure mod path, if relative, would be relative to the lib itself + return utf8 string
2024-01-25 17:06:45 +02:00
otavepto
d73faeff38
use the new functions to check for friend ID in the auto accept list
2024-01-24 22:57:32 +02:00
otavepto
245e1414fc
allow accepting any invitation by using an empty file
2024-01-24 22:57:32 +02:00
otavepto
6864aafc12
restored missing files! why!
2024-01-24 22:57:32 +02:00
otavepto
2fa2a9229c
parse the new disable_overlay_warning_*.txt settings + fixed or condition of warn_forced_setting
2024-01-24 22:57:32 +02:00
otavepto
3a64b604a0
debug message
2024-01-22 19:43:56 +02:00
otavepto
9e84f4abec
forgot that while debugging!
2024-01-22 19:26:51 +02:00
otavepto
371d50b62e
make sure buffer is nulled in ugc::GetItemInstallInfo() + a bunch of params check & stub code
2024-01-20 23:01:29 +02:00
otavepto
2800264040
make sure mod path is absolute and normalized for current OS
2024-01-20 22:51:40 +02:00
otavepto
6249d7ca4d
* attempt to auto detect mods with the same behavior as if they were defined in mods.json, for an easier config
...
* new function in local storage to get list of folders at root level, given some path
* use last week epoch as the default time for mods dates (created, added, etc...)
* UGC: some params checks according to SDK docs for CreateQueryXXX() functions
* fixed some mistakes
2024-01-20 18:46:43 +02:00
otavepto
45d76fbc31
bunch of scoped debug messages
2024-01-20 18:46:43 +02:00
otavepto
43debcbaf8
* local storage: allow files in root of user data
...
* common mods subscription state between ugc and remote storage
* ugc: implement SetUserItemVote(), GetUserItemVote(), AddItemToFavorites(), RemoveItemFromFavorites(), favorite mods list is now save in `favorites.txt` in the user data folder
* ugc: make sure returned mod folder from GetItemInstallInfo() is null terminated & validate arg
2024-01-20 18:46:43 +02:00