Commit Graph

1297 Commits

Author SHA1 Message Date
otavepto
a23679f150 fix workflows trigger, apparently paths works like a filter, if the commit contained a file outside the 'allowed list' it won't trigger, if the commit contained a file in the blacklist it will be ignored and also not triggered 2024-05-10 19:53:02 +03:00
Detanup01
c477a031ac steam screenshot 2024-05-10 19:43:03 +03:00
Detanup01
a01c35187d note on interface versions 2024-05-10 19:15:27 +03:00
otavepto
9ab535ece7
update front README.md to mention credits + change wording and remove "my", "I", etc... 2024-05-09 23:36:42 +03:00
Detanup01
f89a42ac31 credits for all used source 2024-05-09 23:13:31 +03:00
Detanup01
8554b52f4c
Merge pull request #167 from otavepto/workflows-paths
enhance workflows a little
2024-05-09 10:40:51 +02:00
otavepto
31f6ed7495 * trigger workflows only for corresponding files/folders
* allow running them unconditionally for branches matching `ci-build*`
2024-05-09 01:11:17 +03:00
Detanup01
1e2425d48a
Merge pull request #166 from otavepto/cold-loader-name
allow loading `.ini` file with the same name as the cold client loader exe name
2024-05-08 23:02:32 +02:00
otavepto
8be6efcfc2 allow loading .ini file with the same name as the cold client loader exe name 2024-05-08 00:30:23 +03:00
otavepto
27a8bba702 * corrected callbacks vs call results + a missing callback in UGC
* another missed spam in overlay
2024-05-07 06:22:34 +03:00
otavepto
47d48829a9 validate nt-header signature 2024-05-06 23:29:17 +03:00
otavepto
6fbc37630b * special function for the overlay Steam_Friends::get_friend_rich_presence_silent to avoid spamming the debug log
* refactor private method name
2024-05-06 21:29:59 +03:00
otavepto
f660b29100 decrease this spam debug message 2024-05-06 21:16:45 +03:00
otavepto
fd5f70f736 reorder this step 2024-05-06 19:25:27 +03:00
otavepto
442384f6eb ignore some folders not used during build 2024-05-06 19:14:03 +03:00
Detanup01
eb172b6536 Add interfaces.csv
for able to search what sdk contains what interface. better things for us
2024-05-06 18:48:35 +03:00
otavepto
a844d85dd3 date 2024-05-05 20:09:30 +03:00
otavepto
d662d0ec8e initialize all temp pointers to null 2024-05-05 17:20:18 +03:00
otavepto
e92bf25f02 more missed c-style casts, no more (void*) casts are left 2024-05-05 17:20:18 +03:00
otavepto
856449597e print k_iCallback for call result and call complete 2024-05-05 17:20:18 +03:00
otavepto
86fbd21ec0 reduce this annoying spam 2024-05-05 17:20:18 +03:00
otavepto
cb811700e7 spelling mistake in dev note 2024-05-05 17:20:18 +03:00
otavepto
2ede507e96 * refactor Steam_Client class implementation, by moving all interfaces getters into a separate .cpp file
* use C++ casts instead of C-Style casts, allowing the compiler to throw errors for invalid usages/casts
2024-05-05 17:20:18 +03:00
otavepto
60e003a925 added missing inheritance from interface ISteamUser022 to the class Steam_User 2024-05-05 17:20:18 +03:00
otavepto
06c2bfd0a3 lots of comments and notes in the callsystem 2024-05-05 17:20:18 +03:00
otavepto
2eb964617d change line ending crlf -> to lf 2024-05-05 01:20:09 +03:00
Detanup01
b454628992
Merge pull request #158 from otavepto/devnote-gameserverstats
dev notes on the implementation for `ISteamGameServerStats`
2024-05-04 22:27:14 +02:00
otavepto
2668fbd98b review comments 2024-05-04 22:56:43 +03:00
otavepto
c589404bcf dev notes on the implementation for ISteamGameServerStats 2024-05-04 16:36:03 +03:00
Detanup01
2a2421b5b7 added all workflows to not trigger to .md change 2024-05-04 00:42:19 +03:00
Detanup01
b3fde3cd1b dev note about Auth Ticket 2024-05-04 00:42:19 +03:00
otavepto
d3d8f65038 dev note on how different interfaces versions are returned and the awful vftable check in flat.cpp 2024-05-03 21:55:33 +03:00
otavepto
1d3ae726bf changelog 2024-05-03 14:08:41 +03:00
otavepto
57a63dd7c9 add support for indonesian lang in the overlay + remove duplication 2024-05-03 03:38:46 +03:00
otavepto
e5d1a8bda7 separate .h/.cpp files 2024-05-03 03:33:46 +03:00
otavepto
1169822f70 credits 2024-05-02 13:02:33 +03:00
Clompress
0293ac9d45 Update Turkish translate 2024-05-02 12:19:52 +03:00
otavepto
b3d7778747
note on this stupid thing 2024-05-01 00:44:23 +03:00
otavepto
92b48bba2a date! 2024-04-30 20:16:45 +03:00
otavepto
6e4c42410c * added 2 new options to the overlay appearance Notification_Margin_x and Notification_Margin_y
* updated the built-in overlay appearance & the example overlay ini file with a darker look and feel + changed some defaults
2024-04-30 08:38:38 +03:00
otavepto
b6f0a7f41b update changelog + add credits + note inside each ini 2024-04-30 00:58:19 +03:00
otavepto
5cd5f814e6 * use corresponding steam types for auth functions
* corrected the ticket size in `Auth_Manager::getWebApiTicket`
2024-04-30 00:26:43 +03:00
Detanup01
d6a4b7f0ba no more copy if the size is bigger than the ticket 2024-04-29 22:52:33 +03:00
Detanup01
be42ac9b13 Checking if its bigger than max
and returning 0 if it is
2024-04-29 22:52:33 +03:00
Detanup01
5e4eafd6fb ) bonus removed 2024-04-29 22:52:33 +03:00
Detanup01
5d3a749fe1 Fix allocating the size for the ticket. 2024-04-29 22:52:33 +03:00
otavepto
29d973ad4b new switch -revert to convert ini files back to txt files + switches for help page 2024-04-28 23:40:41 +03:00
otavepto
e2980d100e * use std::filesystem::u8path to support utf-8
* don't sanitize paths in settings_parser since it removes the colon ':', preventing the usage of absolute paths on Windows like 'C:\aa\bb'
2024-04-28 19:44:56 +03:00
otavepto
303cdd2878 * don't merge steam preowned ids with user dlc list or installed apps list
* disable steam preowned ids by default and make it an opt-in option
* deprecate `disable_steam_preowned_ids` in favor of `enable_steam_preowned_ids`
2024-04-28 19:44:10 +03:00
otavepto
9f1e09b97a * fix the animation timing, the notification start_time must be in millisec to avoid losing precision
* convert the animation duration to millisec once during settings parsing
* decrease the notification margin from 10.0 to 5.0, it looked way shifted on larger screens
* pass around instances on std::chrono instead of float, use float in the final stage when processing/operating-on the time (if needed)
* decrease the animation duration to 0.35 sec, looks more swishy!
2024-04-28 10:30:01 +03:00