29 Commits

Author SHA1 Message Date
Mr_Goldberg
802d8bcc8f
More accurate SetLobbyData. 2022-09-06 13:30:20 -04:00
Mr_Goldberg
d3e8a701dd
All interface versions from sdk 1.0 and up are now supported. 2022-07-31 15:49:45 -04:00
Mr_Goldberg
6d5cb3181f
Make lobby ids more like the ones on steam. 2022-05-21 00:37:48 -04:00
Mr_Goldberg
f041b95c86
Add a way to config the build id in the emu. Fix crash due to empty lines
in some files

Add a way to disable lobby creation in the emu (lobby creation will return
an error when enabled)
2021-08-07 01:46:10 -04:00
Mr_Goldberg
a3c606c74d
Send gameserver lobby callback even when the one set is invalid. 2021-06-13 00:08:32 -04:00
Mr_Goldberg
147ff1b5da
Only trigger data update when lobby data is actually changed. 2020-12-13 00:10:33 -05:00
Mr_Goldberg
50f379aa91
Fix callback being too fast. 2020-12-06 15:46:34 -05:00
Mr_Goldberg
a22ca27c26
Don't trust anyone especially not the steam sdk docs. 2020-08-25 23:14:23 -04:00
Mr_Goldberg
ba25559920
Fixes to matchmaking and friends. 2020-08-03 12:56:33 -04:00
Mr_Goldberg
9b9c440fbc
Fixed crash when getlobbydata key is null. 2020-07-07 21:47:10 -04:00
Mr_Goldberg
dd1c6f01a0
Fix CI build. 2020-05-26 10:18:45 -04:00
Mr_Goldberg
afc4da658c
More accurate lobby emulation.
Lobby data and lobby member data is now treated as case
insensitive just like on real steam

If JoinLobby is called multiple time in succession with the same lobby id
it returns the same api call id.
2020-05-26 08:17:34 -04:00
Mr_Goldberg
6cccdd2b16
Properly handle multiple lobby joins by the same peer. 2020-05-23 09:12:16 -04:00
Mr_Goldberg
4e3331ddad
Fix lobby search bug when games sets an unsigned value but then searches for a signed value. 2020-05-01 12:23:39 -04:00
Mr_Goldberg
a0b66407bf
Some networking/matchmaking improvements. 2020-03-03 09:04:04 -05:00
Mr_Goldberg
6884c1e551
Matchmaking accuracy improvements. 2020-02-15 17:20:48 -05:00
Mr_Goldberg
767fee6840
lobby dataupdate is called even when the value does not change. 2020-02-14 15:02:54 -05:00
Nemirtingas
118dee9278 Merge remote-tracking branch 'Mr_Goldberg/master' into overlay_h 2020-01-10 08:16:16 +01:00
Mr_Goldberg
2bbf9ef6df
Add small delay to new lobby member callbacks. 2019-12-20 15:05:28 -05:00
Nemirtingas
d1a4adc5bd Merge branch 'master' into 'overlay_h'
# Conflicts:
#   .gitlab-ci.yml
#   dll/steam_client.cpp
#   dll/steam_inventory.h
#   dll/steam_user_stats.h
2019-12-06 12:44:43 +00:00
Mr_Goldberg
33cdf77c77 Set lobby member data should be available right away to getlobbymemberdata 2019-11-08 16:01:10 +01:00
Mr_Goldberg
2986b01d0c
Set lobby member data should be available right away to getlobbymemberdata 2019-10-25 18:34:37 -04:00
Mr_Goldberg
75dd582dec
Fix crash when one of the lobby keys which was supposed to be an int was not an int. 2019-09-22 11:35:27 -04:00
Nemirtingas
a1037e3bf2 size() returns a size_t. 2019-08-01 19:08:09 +02:00
Mr_Goldberg
e252f83e8a
Make auth stuff behave more like real steam. 2019-07-15 10:07:34 -04:00
Mr_Goldberg
0677b8e2ff
Tweak some delays to get the game ignite working. 2019-07-14 16:25:16 -04:00
Mr_Goldberg
794469c4cf
Create lobby even if the run callbacks function is never run. 2019-06-01 13:11:27 -04:00
Mr_Goldberg
1f79ca9231
Basic IsUserInSource implementation for the main lobby. 2019-05-30 07:58:03 -04:00
Mr_Goldberg
d968c3e1b5
Initial commit. 2019-04-13 12:21:56 -04:00