217 Commits

Author SHA1 Message Date
Mr_Goldberg
afc4da658c
More accurate lobby emulation.
Lobby data and lobby member data is now treated as case
insensitive just like on real steam

If JoinLobby is called multiple time in succession with the same lobby id
it returns the same api call id.
2020-05-26 08:17:34 -04:00
Mr_Goldberg
91d1391644
Fix some games that seem to never call the runcallbacks functions. 2020-05-23 23:54:26 -04:00
Mr_Goldberg
6cccdd2b16
Properly handle multiple lobby joins by the same peer. 2020-05-23 09:12:16 -04:00
Mr_Goldberg
4882344673
Fix bug. 2020-05-23 09:11:39 -04:00
Mr_Goldberg
1c141783ac
Small mutex fix. 2020-05-23 09:10:56 -04:00
Mr_Goldberg
714904b984
Make all functions return something and re enable the msvc error. 2020-05-20 18:42:15 -04:00
Mr_Goldberg
3b3dc98b3a
Add a way to force emu account name, language and steamid in steam_settings folder. 2020-05-18 11:21:04 -04:00
Mr_Goldberg
83fe490471
Added missing connection callback when accepting networking socket connection. 2020-05-17 00:15:57 -04:00
Mr_Goldberg
4ab508f7ef
Implement CreateSocketPair. 2020-05-11 15:06:00 -04:00
Mr_Goldberg
60fbdcfdba
Fix build and makefile. 2020-05-02 00:54:55 -04:00
Mr_Goldberg
91dbf2f9b0
Fixed some networking api related threading 2020-05-01 22:56:53 -04:00
Mr_Goldberg
657a36a21a
Fix build. 2020-05-01 13:25:51 -04:00
Mr_Goldberg
4e3331ddad
Fix lobby search bug when games sets an unsigned value but then searches for a signed value. 2020-05-01 12:23:39 -04:00
Mr_Goldberg
3c02f88b5d
Fix steamclient windows build. 2020-05-01 12:19:41 -04:00
Mr_Goldberg
0f6ae7f09e
Don't block local adapter related ips in experimental build. 2020-04-30 13:36:59 -04:00
Mr_Goldberg
d71ce908f5
Merge branch 'master' of gitlab.com:OancaAndrei/goldberg_emulator 2020-04-29 10:09:19 -04:00
Mr_Goldberg
5c41ba020c
Update to sdk 1.48 2020-03-25 13:43:23 -04:00
Mr_Goldberg
a0b66407bf
Some networking/matchmaking improvements. 2020-03-03 09:04:04 -05:00
gion
12e9b31b30 Bug fixes. 2020-02-29 16:33:30 +01:00
Mr_Goldberg
0e72e995ee
Fix issues when config text files contain utf8 bom. 2020-02-25 22:35:51 -05:00
Mr_Goldberg
f62a2e4566
Add delay to matchmaking servers direct ip requests. 2020-02-24 15:05:51 -05:00
Mr_Goldberg
6884c1e551
Matchmaking accuracy improvements. 2020-02-15 17:20:48 -05:00
Mr_Goldberg
767fee6840
lobby dataupdate is called even when the value does not change. 2020-02-14 15:02:54 -05:00
Mr_Goldberg
7e136bba14
Callback results improvements. 2020-02-14 15:01:54 -05:00
Mr_Goldberg
6f4273bf3a
Only run background thread if runcallbacks has been called more than 1 seconds ago. 2020-02-14 15:01:10 -05:00
Mr_Goldberg
1e7c3cd7e1
Fix build. 2020-02-09 09:33:51 -05:00
Mr_Goldberg
40b9b0ef3d
Call lobby invite callback when friend is invited. 2020-02-08 15:40:26 -05:00
Mr_Goldberg
624455705f
Use steam pipe instead of steam user to know if server or client interface. 2020-02-01 13:55:41 -05:00
Mr_Goldberg
03839a7de6
Use the same steam pipe/user numbers that the real steam dll uses because some games actually depend on it. 2020-02-01 13:46:05 -05:00
Mr_Goldberg
05e6c103f8
Fix compile error. 2020-01-31 15:47:56 -05:00
Mr_Goldberg
6ccb8f6c0b
ISteamApps 002-007 implemented. 2020-01-31 14:32:28 -05:00
Mr_Goldberg
9deef8c6f3
Add a depots.txt to configure values returned by the getinstalleddepots function. 2020-01-31 14:31:29 -05:00
Mr_Goldberg
b1206b0fa2
Add a longer delay to P2PSessionRequest_t callback.
Don't fire it if packet is sent before it is fired.
2020-01-26 17:25:41 -05:00
Mr_Goldberg
350293a9c3
Fixed game crash when calling ContextInit before SteamAPI_Init 2020-01-25 15:22:33 -05:00
Mr_Goldberg
3f44827326
Basic JoinClanChatRoom implementation. 2020-01-20 11:48:15 -05:00
Mr_Goldberg
db2a803cf7
A few improvements to the overlay merge request.
NO_OVERLAY define becomes EMU_OVERLAY which enables the overlay instead of disabling it.

disable_overlay.txt moved to steam_settings.
2020-01-19 12:55:14 -05:00
Mr_Goldberg
ffdaf72597
Merge branch 'overlay_h' of https://gitlab.com/Nemirtingas/goldberg_emulator
# Conflicts:
#	build_steamos.sh
#	dll/dll.cpp
2020-01-19 12:50:01 -05:00
Mr_Goldberg
c9d97abd5b
Fix some possible controller issues. 2020-01-19 01:34:52 -05:00
Mr_Goldberg
958ced0edd
Add a delay to give games time to register call results. 2020-01-18 13:58:30 -05:00
Mr_Goldberg
e6031c7597
Fix possible thread issue. 2020-01-17 15:46:50 -05:00
Mr_Goldberg
29e713b94c
Add a mutex specifically for the P2P packet functions to speed things up. 2020-01-17 13:13:59 -05:00
Mr_Goldberg
b53d5224f3
Cache values of old accessor functions for better performance. 2020-01-17 11:37:13 -05:00
Mr_Goldberg
a2f8fec816
Try to fix the flat api get public ip function. 2020-01-17 11:36:46 -05:00
Mr_Goldberg
60b627163a
Comment out microsecond sleep that no longer seems necessary. 2020-01-15 22:05:19 -05:00
Mr_Goldberg
38ad2c057c
Fix flat api not getting exported. 2020-01-15 19:43:46 -05:00
gion
33180f1b0d Merge branch 'master' of gitlab.com:Mr_Goldberg/goldberg_emulator 2020-01-16 00:59:39 +01:00
gion
d1b901a491 Ops, too many frees. 2020-01-16 00:55:38 +01:00
gion
86d7806f27 Implement case insensitive filesystem access. 2020-01-15 20:37:41 +01:00
Mr_Goldberg
81830efd58
Close background thread on steamclient shutdown. 2020-01-15 12:40:18 -05:00
Mr_Goldberg
11cb3ce998
Fix some major issues (networking didn't work, gameservers didn't work) with the steamclient version.
Implemented a basic steampipe alloc system and fixed build.
2020-01-15 10:11:37 -05:00