Commit Graph

1820 Commits

Author SHA1 Message Date
otavepto
7c0758c02d return overlay state as always not ready if it was disabled 2024-04-01 19:23:55 +02:00
otavepto
0672139f46 properly implement Steam_User_Stats::ResetAllStats() 2024-04-01 19:23:55 +02:00
otavepto
51197c5348 allow user_stats to send data immediately via config file 2024-04-01 19:23:55 +02:00
otavepto
0ed6dc6808 prefer udp when sending leaderboards 2024-04-01 19:23:55 +02:00
otavepto
e31f030d55 allow gameserver to send data as soon as possible via immediate_gameserver_stats.txt 2024-04-01 19:23:55 +02:00
otavepto
2f5b0a4bea sanity check in gameserver_stats if the msg source steamid was similar to us! 2024-04-01 19:23:55 +02:00
otavepto
e143a6dd82 * new function in networking to send to all gameservers only
* broadcast user stats with gameservers only
2024-04-01 19:23:55 +02:00
otavepto
e6ebe6fb6b prevent running some overlay functions if it's disabled 2024-04-01 19:23:55 +02:00
otavepto
04e7a7d476 opt-in sharing leaderboards instead of opt-out 2024-04-01 19:23:55 +02:00
otavepto
07f3c7a2d2 for generate_emu_config: new options -de and -cve to generate some disable_xxx files, or enable some convenient features 2024-04-01 19:23:55 +02:00
otavepto
93172e642e allow disabling the new options via config files 2024-04-01 19:23:55 +02:00
otavepto
a36cadbf12 allow empty board entries, don't force and entry for current user 2024-04-01 19:23:55 +02:00
otavepto
4d03c5b402 fix a memory leak 2024-04-01 19:23:55 +02:00
otavepto
d8a91edcf5 only accept leaderboards updates from the same appid 2024-04-01 19:23:55 +02:00
otavepto
caa9401369 * for gameserver_stats & user_stats: distinguish between stats update requests from server and client, avoiding a scenario where a client would overwrite another client's stats
* fixed linux compilation error
2024-04-01 19:23:55 +02:00
otavepto
995a296e59 fix that clang warning 2024-04-01 19:23:55 +02:00
otavepto
d2f23fbea5 share leaderboards scores with connected players, adjust players ranks locally, and sort entries as needed by the game 2024-04-01 19:23:55 +02:00
otavepto
c17cb8a4f7 in gameserver_stats: remove & timeout pending requests if the user disconnected 2024-04-01 19:23:55 +02:00
otavepto
f423b07eef * common function to do case insensitive compare
* some const + ref in different places
* some logs, comments & refactoring
2024-04-01 19:23:55 +02:00
detiam
574e7a7781 add tchinese translation 2024-03-31 19:40:52 +02:00
detiam
a97ec56ea3 add schinese translation 2024-03-31 19:40:52 +02:00
otavepto
4809a7565c * separate the config file disable_leaderboards_create_unknown.txt
* some refactoring
2024-03-26 23:48:57 +02:00
otavepto
af77ce4f5a log messages 2024-03-26 21:39:52 +02:00
otavepto
dfbd928311 decrease min server latency to 2ms 2024-03-26 21:39:52 +02:00
otavepto
3c9b327fb5 * cleanup/remove all networking callbacks on object destruction
* reset pointers on client destruction
2024-03-26 21:39:52 +02:00
otavepto
b6c7df40b6 * implemented the missing interface ISteamGameServerStats, allowing game servers to exchange user stats with players
* add rmCallback() to networking
* refactor gameserver_stats into a separate .cpp file
2024-03-26 21:39:52 +02:00
otavepto
75bb4ff03d * missing delete for ubc_bridge in steam_client
* Steam_UserStats: use const ref when getting the stats list/map
* Steam_UserStats: don't fail in `GetStat()`/`GetAchievement()` if output buffer is null
* change datatype for default int stat, should be signed
* some logging & comments
2024-03-26 21:39:52 +02:00
otavepto
2427ee12fd * use const ref for get/set env var
* lock global mutex when generating steam api call id
2024-03-26 21:39:52 +02:00
otavepto
6b721266ea allow players connections even when the overlay isn't ready
workaround #107
2024-03-26 01:33:18 +02:00
otavepto
ac951f1a7d missing flag for win build 2024-03-25 01:27:12 +02:00
otavepto
5b55d448f7 * new stub dll GameOverlayRenderer for the experiemntal steamclient setup
* for windows build script: prevent permissive language extensions via the compiler flag `/permissive-`
2024-03-21 00:50:58 +02:00
otavepto
166e7db122 more logging 2024-03-20 00:25:54 +02:00
otavepto
a74f986b97
Update README.md 2024-03-19 13:27:28 +02:00
otavepto
aba14fed34 small correction in the main readme 2024-03-19 00:33:39 +02:00
otavepto
aa81da8482 update changelog 2024-03-19 00:30:00 +02:00
detiam
5708cbdc72 optimize deps installation
- add `-packages_skip`
- able run without root
2024-03-18 23:44:02 +02:00
otavepto
846fd6815e allow overlay invitations to obscure game input to be able to accept/reject the request 2024-03-18 05:57:24 +02:00
otavepto
16a241599f updated stub drm patterns (for v2) and added a workaround for older variants 2024-03-18 03:32:37 +02:00
detiam
648c19fd99 Update README.md
- correct some code block
2024-03-18 03:01:18 +02:00
otavepto
206732dc8e don't log the periodic callback messages, they fill the log with non-useful events 2024-03-18 01:19:24 +02:00
otavepto
2ba6f90904 * note about missing disable_lobby_creation.txt file
* updated Win deps build script to match the Linux one
* updated credits + readme
2024-03-18 00:58:48 +02:00
detiam
d6188a299b fix linking errors when build on archlinux 2024-03-18 00:29:41 +02:00
otavepto
afeb6638e4 added missing example file 2024-03-17 21:45:54 +02:00
otavepto
ff934bd9e9 update date 2024-03-17 04:37:49 +02:00
otavepto
c193a8d4ce more debug messages in matchmaking 2024-03-17 04:29:49 +02:00
otavepto
5417e0e4c2 Steam_Apps::GetCurrentBetaName() make sure the out buffer is null terminated 2024-03-17 01:58:57 +02:00
otavepto
f00fdac3ac update comment + changelog 2024-03-17 01:22:18 +02:00
bitsynth
5a7fa86310 fix Age of Empires 2: Definitive Edition
this game expects the current app to exist as a owned DLC. if not true, the game will only load the "Return of Rome" game mode, if that DLC is owned, or load the base game with most options disabled if it is not
2024-03-17 01:15:08 +02:00
otavepto
6611c73448 fix that printf warning 2024-03-16 11:09:28 +02:00
otavepto
55e75655b0 update chnagelog 2024-03-16 10:55:59 +02:00