gbe_fork/dll
otavepto 6e4c42410c * added 2 new options to the overlay appearance Notification_Margin_x and Notification_Margin_y
* updated the built-in overlay appearance & the example overlay ini file with a darker look and feel + changed some defaults
2024-04-30 08:38:38 +03:00
..
dll * added 2 new options to the overlay appearance Notification_Margin_x and Notification_Margin_y 2024-04-30 08:38:38 +03:00
auth.cpp * use corresponding steam types for auth functions 2024-04-30 00:26:43 +03:00
base.cpp some refactoring 2024-04-20 01:09:55 +02:00
dll.cpp revert the changes to the old steam interfaces parser 2024-04-23 04:58:36 +02:00
flat.cpp descriptive var name for these tests 2024-04-02 22:33:04 +02:00
local_storage.cpp * use std::filesystem::u8path to support utf-8 2024-04-28 19:44:56 +03:00
net.proto only accept leaderboards updates from the same appid 2024-04-01 19:23:55 +02:00
network.cpp remove functions names prefixes in debug logs 2024-04-06 08:30:08 +02:00
settings_parser.cpp * added 2 new options to the overlay appearance Notification_Margin_x and Notification_Margin_y 2024-04-30 08:38:38 +03:00
settings.cpp * don't merge steam preowned ids with user dlc list or installed apps list 2024-04-28 19:44:10 +03:00
source_query.cpp remove functions names prefixes in debug logs 2024-04-06 08:30:08 +02:00
steam_app_ids.cpp new option add_steam_preowned_ids to unlock pre-owned Steam Apps 2024-04-20 19:26:55 +02:00
steam_applist.cpp remove functions names prefixes in debug logs 2024-04-06 08:30:08 +02:00
steam_apps.cpp * don't merge steam preowned ids with user dlc list or installed apps list 2024-04-28 19:44:10 +03:00
steam_client.cpp don't use global appdata path in matchmaking + matchmaking_servers, instead used current/active save directory, in case we're using local_save_path 2024-04-23 02:16:02 +02:00
steam_gameserver.cpp more accurate implementation for callbacks and call results in UserStats and GameServerStats interfaces 2024-04-11 06:40:29 +02:00
steam_gameserverstats.cpp more accurate implementation for callbacks and call results in UserStats and GameServerStats interfaces 2024-04-11 06:40:29 +02:00
steam_http.cpp * set these env vars for a more accurate emulation: 2024-04-13 17:35:10 +02:00
steam_matchmaking_servers.cpp some logs 2024-04-27 01:52:17 +03:00
steam_music.cpp remove functions names prefixes in debug logs 2024-04-06 08:30:08 +02:00
steam_musicremote.cpp remove functions names prefixes in debug logs 2024-04-06 08:30:08 +02:00
steam_parental.cpp remove functions names prefixes in debug logs 2024-04-06 08:30:08 +02:00
steam_screenshots.cpp remove functions names prefixes in debug logs 2024-04-06 08:30:08 +02:00
steam_user_stats.cpp more callbacks 2024-04-11 14:08:04 +02:00
steam_utils.cpp more callbacks 2024-04-11 14:08:04 +02:00
steam_video.cpp remove functions names prefixes in debug logs 2024-04-06 08:30:08 +02:00
ugc_remote_storage_bridge.cpp * local storage: allow files in root of user data 2024-01-20 18:46:43 +02:00
wrap.cpp revert the workaround for the usage of private/hidden glibc exports on linux, and fix it by directly calling the corresponding functions without the ver parameter: stat, lstat, stat64, lstat64, mknod. 2024-03-01 13:35:39 +02:00