otavepto
765f3f210c
const ref string instead of copy
2024-05-22 23:08:56 +03:00
schmurger
14374c8290
Fixed build
2024-05-21 19:29:20 +03:00
schmurger
4ae4e88627
Formatting fixes
2024-05-21 19:29:20 +03:00
schmurger
e30cc2957f
Removed update_achievement_progress function
2024-05-21 19:29:20 +03:00
schmurger
6b26ca1b4c
Fix build
2024-05-21 19:29:20 +03:00
schmurger
b0cffd485b
Added realtime progress update
2024-05-21 19:29:20 +03:00
schmurger
4e8f2505b5
Add achievement progress
2024-05-21 19:29:20 +03:00
otavepto
27a8bba702
* corrected callbacks vs call results + a missing callback in UGC
...
* another missed spam in overlay
2024-05-07 06:22:34 +03:00
otavepto
6fbc37630b
* special function for the overlay Steam_Friends::get_friend_rich_presence_silent
to avoid spamming the debug log
...
* refactor private method name
2024-05-06 21:29:59 +03:00
otavepto
57a63dd7c9
add support for indonesian lang in the overlay + remove duplication
2024-05-03 03:38:46 +03:00
otavepto
e5d1a8bda7
separate .h/.cpp files
2024-05-03 03:33:46 +03:00
otavepto
6e4c42410c
* added 2 new options to the overlay appearance Notification_Margin_x
and Notification_Margin_y
...
* updated the built-in overlay appearance & the example overlay ini file with a darker look and feel + changed some defaults
2024-04-30 08:38:38 +03:00
otavepto
9f1e09b97a
* fix the animation timing, the notification start_time
must be in millisec to avoid losing precision
...
* convert the animation duration to millisec once during settings parsing
* decrease the notification margin from 10.0 to 5.0, it looked way shifted on larger screens
* pass around instances on std::chrono instead of float, use float in the final stage when processing/operating-on the time (if needed)
* decrease the animation duration to 0.35 sec, looks more swishy!
2024-04-28 10:30:01 +03:00
schmurger
2eab708bb6
Added configuration for notification animation duration
2024-04-28 10:30:01 +03:00
schmurger
6f0eea3a10
Formatting fixes
2024-04-28 10:30:01 +03:00
schmurger
c16e977335
Formatting fixes
2024-04-28 10:30:01 +03:00
schmurger
5253ac9826
Formatting fixes
2024-04-28 10:30:01 +03:00
schmurger
ce496284bc
Added animation for notification popout.
2024-04-28 10:30:01 +03:00
otavepto
5adf83ee10
update changelog
2024-04-25 13:30:17 +02:00
otavepto
931959afb6
fixed a mismatching push/pop pair in the overlay style
2024-04-25 12:32:53 +02:00
otavepto
41319dd3f7
remove this debug message!
2024-04-25 11:15:39 +02:00
otavepto
21cce304e8
* revert the changes to the notifications heights + calculate all notifications heights dynamically
...
* added a new button to the overlay `"Test achievement"` which triggeres a test achievement
* added a new overlay appearance option `Achievement_Unlock_Datetime_Format` which allows changing the date/time format of the unlocked achievements
* removed the condition which disabled the overlay sounds when it is shown
2024-04-25 03:17:36 +02:00
schmurger
bda4fbca2c
Added review suggestions
2024-04-24 19:52:05 +02:00
schmurger
d0193b953d
Improve achievement notification
2024-04-24 19:52:05 +02:00
otavepto
6b71752fc0
don't bypass local_storage when saving .ini files in settings_parser
2024-04-23 02:16:02 +02:00
otavepto
0c50f6b4c7
refactor comments
2024-04-20 19:36:18 +02:00
otavepto
82ba66fbe7
removed the warning for using force_xxx.txt
from the overlay
2024-04-20 00:49:28 +02:00
otavepto
466b846943
avoid potential use after free
2024-04-14 20:49:59 +02:00
otavepto
0f6b32c248
language independent time/date format
2024-04-13 11:57:49 +02:00
otavepto
75b2423a25
* corrected Turkish translation by [Clompress]
...
* updated changelog
2024-04-13 10:08:45 +02:00
otavepto
159c1d1d9e
proper attribution for the author of the ingame overlay project (why wasn't this done long time ago?!)
2024-04-12 04:25:50 +02:00
otavepto
138123b1be
load overlay audio from subfolder sounds
+ example files
2024-04-11 00:09:18 +02:00
otavepto
3c2b849601
fix that stupid mistake in overlay when loading audio buffers
2024-04-10 12:27:37 +02:00
otavepto
9fe55f2e81
for the overlay:
...
* reduce code duplication
* avoid bypassing local_storage when loading sounds
* avoid alloating sound buffers via new-delete, use std::vector
* clear/reset all global objects on destroy
2024-04-10 11:05:26 +02:00
otavepto
b01486c765
* cleanup custom sound buffers on destroy + cleanup entire overlay class on destroy
...
* fix sound for auto-accept invites
2024-04-10 11:05:26 +02:00
otavepto
22fc5038a2
don't bypass local_storage in steam_overlay class
2024-04-10 11:05:26 +02:00
otavepto
d0d9658161
ensure renderer hook isn't null
2024-04-09 12:29:08 +02:00
otavepto
8576d149d3
remove functions names prefixes in debug logs
2024-04-06 08:30:08 +02:00
otavepto
b8d9b25a79
load achievements strings before creating fonts, so that their glyphs ranges are taken into consideration
2024-04-04 02:56:18 +02:00
otavepto
5ddbfccfdd
* load overlay fonts with relative paths from steam_settings\fonts
...
* remove invalid parameters from `overlay_appearance.txt`
* example funny font!
2024-04-03 20:26:39 +02:00
detiam
bfdca710f4
allow load custom ttf
2024-04-03 12:19:47 +02:00
detiam
ac709e78e6
change overlay builtin font to unifont
2024-04-03 12:19:47 +02:00
otavepto
7c0758c02d
return overlay state as always not ready if it was disabled
2024-04-01 19:23:55 +02:00
otavepto
e6ebe6fb6b
prevent running some overlay functions if it's disabled
2024-04-01 19:23:55 +02:00
otavepto
3c9b327fb5
* cleanup/remove all networking callbacks on object destruction
...
* reset pointers on client destruction
2024-03-26 21:39:52 +02:00
otavepto
6b721266ea
allow players connections even when the overlay isn't ready
...
workaround #107
2024-03-26 01:33:18 +02:00
otavepto
166e7db122
more logging
2024-03-20 00:25:54 +02:00
otavepto
846fd6815e
allow overlay invitations to obscure game input to be able to accept/reject the request
2024-03-18 05:57:24 +02:00
otavepto
206732dc8e
don't log the periodic callback messages, they fill the log with non-useful events
2024-03-18 01:19:24 +02:00
otavepto
6611c73448
fix that printf warning
2024-03-16 11:09:28 +02:00