otavepto
9822f4d766
allow overriding mod path & mod preview_url in the mods.json file, suggested by remelt from: viewtopic.php?p=2964432#p2964432
2023-12-25 01:47:45 +02:00
otavepto
555bafae0b
use the index argument to grab the preview URL from UGC query result, thanks to remelt from: viewtopic.php?p=2964432#p2964432
2023-12-25 01:47:32 +02:00
otavepto
1c84f2c324
use a global ticket counter for GC struct
2023-12-24 14:33:40 +02:00
otavepto
b5923696cd
wrong buffer!
2023-12-24 14:33:40 +02:00
otavepto
83621b58e8
updated json library
2023-12-24 14:33:40 +02:00
otavepto
95fe01ef9f
updated Auth_Data serializtion method to add a signature to the data
2023-12-24 14:33:40 +02:00
otavepto
c190c6ff93
updated the Windows build script to include the source files of the Mbed TLS library + refactored to be similar to the Linux script & use a common variable for source files
2023-12-24 14:33:40 +02:00
otavepto
7a3d31cabe
updated the Linux build script to include the source files of the Mbed TLS library
2023-12-24 14:33:40 +02:00
otavepto
bdd0bf3bda
updated Windows + Linux build scripts to add the includes folder for the new Mbed TLS library
2023-12-24 14:33:40 +02:00
otavepto
92c77cee31
added a new cryptography library Mbed TLS
2023-12-24 14:33:40 +02:00
otavepto
a1c41db373
updated Windows + Linux build scripts to include the new folder for fifo_map library
2023-12-24 14:33:40 +02:00
otavepto
e5cd2d957d
separate the fifo_map library into separate folder
2023-12-24 14:33:40 +02:00
otavepto
c81e26c94f
added licenses & sources of all extrnal libraries
2023-12-24 14:33:40 +02:00
otavepto
a626470846
refactored the serializatio of Auth_Data
2023-12-24 14:33:40 +02:00
a
48a8ada43f
very minor refactoring to Auth_Data
2023-12-24 14:33:40 +02:00
a
c5ce7ad44b
completely refactor the serialization of AppTicket
...
+ catch objects by reference instead of by value in for loops: `for (DLC &dlc : DLCs)` vs `for (DLC dlc : DLCs)`
+ rely on C/C++ standard sizes instead of SDK definitions `uint16_t` vs `uint16` since the data sizes are very important
+ added more comments explaining the reasoning for any special handling
+ added comments exaplaining the layout of the data
2023-12-24 14:33:40 +02:00
a
e379220e16
completely refactor the serialization of AppTicketGC
...
+ avoid any magical numbers as much as possible & calculate the required size via sizeof()
+ use a macro to serialize a single field & increment the pointer at the same time
+ added some more debug statements
2023-12-24 14:33:40 +02:00
a
342d0a27b5
fixed is a sneaky instatnt memory deallocation, check this for details: viewtopic.php?p=2962649#p2962649
2023-12-24 14:33:40 +02:00
a
0e584aa09c
hide these fields since they're constant for now, to make it clear for external callers that these are not meant to change
2023-12-24 14:33:40 +02:00
a
8b4914a684
use standard fixed-size types instead of SDK types since the size of the data is important, to avoid any magic compiler definitions (love C++)
2023-12-24 14:33:40 +02:00
a
e8f64faf17
add a new serialization method to DLC struct
2023-12-24 14:33:40 +02:00
a
af86d6efc2
TODO notes for later, if needed
2023-12-24 14:33:40 +02:00
a
355537bb19
cache the usage of user ID, for clarity
2023-12-24 14:33:40 +02:00
a
85c98a5933
avoid incrementing the counter beyond the DLC count
2023-12-24 14:33:40 +02:00
a
205d88b204
+ used std::chrono to set the expiration time of the ticket instead of hardcoded numbers, for clarity. isn't 24 hours a very long time?
...
+ set TimeSinceStartup from the new startup_timer, which starts counting when the .dll/.so is loaded in memory, currently using the amount of seconds, not sure if this is correct though
2023-12-24 14:33:40 +02:00
a
7b4d447553
use a helper macro to set IP4, for clarity
2023-12-24 14:33:40 +02:00
a
20d5252e9c
additional sanity check in InitiateGameConnection() + print input data address
2023-12-24 14:33:40 +02:00
a
adeb14f364
check for invalid data pointer in GetAuthSessionTicket()
2023-12-24 14:33:40 +02:00
a
23c435bfea
moved functions around for a clearer context
2023-12-24 14:33:40 +02:00
a
681fbc4ecb
deprecate the old auth implementation in base.cpp/.h
2023-12-24 14:33:40 +02:00
Detanup01
b697c8bd2d
All Auth token support
2023-12-24 14:33:40 +02:00
otavepto
7e189c3ee5
update + cleanup changelog
2023-12-21 20:06:05 +02:00
otavepto
c9e653fee7
use an obnoxious name for the file handle variable used in the PRINT_DEBUG macro to avoid collisions, in the caller has a variable with same name
2023-12-21 19:33:05 +02:00
otavepto
6374c9e7f3
+ in Linux build scripts don't use -d flag with rm
...
+ add global build stat message
2023-12-21 19:33:05 +02:00
otavepto
e28752420a
cleanup the settings parser code, split into functions
2023-12-21 19:33:05 +02:00
otavepto
cf41523751
refactor includes order + add new helper function to keep yielding the thread for a given amount of time
2023-12-21 19:33:05 +02:00
otavepto
0a50c37584
don't cache deps build when pushing tag or opening pull requests
2023-12-21 19:32:20 +02:00
otavepto
62afce33ca
remove hardcoded repo path + remove Git LFS flag since it's no longer needed
2023-12-21 19:32:20 +02:00
otavepto
098a490d3a
Update README.md
2023-12-20 08:00:27 +02:00
otavepto
22470b5ab9
fixed printf specifier to avoid the warnings spam
release-2023_12_20
2023-12-20 06:14:23 +02:00
otavepto
00e3132814
update changelog
2023-12-20 05:44:08 +02:00
otavepto
4fb6dcb3fa
+ learned the lesson, lock the global mutex in different other places just to be on the safe side, after lego 2k I am hesitent about all APIs, will this slow things down?
...
+ refactor some debug messages
2023-12-20 05:32:17 +02:00
otavepto
1333168d4a
basic implementation for RequestAppProofOfPurchaseKey() and RequestAllProofOfPurchaseKeys()
2023-12-20 05:30:21 +02:00
otavepto
30c5b4eaa0
a simple implementation for GetEarliestPurchaseUnixTime()
2023-12-20 05:30:21 +02:00
otavepto
7bf9564005
current app shouldn't be a DLC right?
2023-12-20 05:30:21 +02:00
otavepto
9393518dfa
check for invalid app ID uint32_max in different other places
2023-12-20 05:30:21 +02:00
otavepto
8289ec81a7
+ fixed the implementation of BIsAppInstalled(), it must lock the global mutex since it is thread-safe, otherwise it will cause starvation and the current thread wion't yield, which triggers some games
...
+ even more accurate behavior for BIsAppInstalled(), reject app ID if it was in the DLC list and isUnlockAllDlc was false
+ citing the source for app id 0
2023-12-20 05:30:21 +02:00
otavepto
5c8a57e7af
more accurate implementation for BGetSessionClientResolution
2023-12-20 05:30:21 +02:00
otavepto
d02f32327e
more accurate implementation for Steam_Client::BReleaseSteamPipe(), return true if the pipe was released successfully
2023-12-20 05:30:21 +02:00
otavepto
f397f73644
add missing env var "SteamOverlayGameId" to steam_client and client_loader
2023-12-20 05:30:21 +02:00