otavepto
d4deaef242
fix that mistake, we need the notification message/string to calc height dynamically
2024-06-19 15:09:19 +03:00
otavepto
9e15af4ec8
fix the conditions for progress indication + remove invalid code when resetting stats
2024-06-19 15:09:19 +03:00
otavepto
783f32c179
rename this file to .txt instead of .src
2024-06-16 19:09:01 +03:00
otavepto
f54eb15ebb
that minor optimization!
2024-06-08 18:03:22 +03:00
otavepto
b89dfe6e44
don't exit early in Steam_Overlay::AddAchievementNotification()
, allow the function to update the data but avoid posting notifications if not needed
2024-06-07 19:52:31 +03:00
otavepto
662a025a38
fix missing arg
2024-06-06 23:19:13 +03:00
otavepto
9ee40181b1
* allow test achievement to include a progress randomly
...
* allow showing the progress indicator in the achievement notifications, not only in the achievements list
* don't play sound when showing progress notifications
* disable progress notifications if the setting in the .ini was set
2024-06-06 23:19:13 +03:00
otavepto
7203e320ab
separate function to apply color styles
2024-06-06 23:19:13 +03:00
otavepto
7201ac40b1
* add new button to the overlay "toggle user info" to show/hide user info + make it hidden by default
...
* make all popups toggleable, clicking the button another time will show or hide the popup depending on its last state
* reorder the placement of buttons
2024-06-06 23:19:13 +03:00
otavepto
5268683850
* make the overlay object oriented, that way when app shutdown then re-init steam api it would hold its own local state, avoiding racing troubles
...
* return early if the overlay was disabled without locking
* remove external checks for the disable_overlay flag, check for it inside the overlay code
2024-06-04 21:58:04 +03:00
otavepto
ba1de0165d
refactor steam_client a little + create setters/getters instead of directly modifying fields
2024-06-02 05:16:22 +03:00
otavepto
765f3f210c
const ref string instead of copy
2024-05-22 23:08:56 +03:00
schmurger
14374c8290
Fixed build
2024-05-21 19:29:20 +03:00
schmurger
4ae4e88627
Formatting fixes
2024-05-21 19:29:20 +03:00
schmurger
e30cc2957f
Removed update_achievement_progress function
2024-05-21 19:29:20 +03:00
schmurger
6b26ca1b4c
Fix build
2024-05-21 19:29:20 +03:00
schmurger
b0cffd485b
Added realtime progress update
2024-05-21 19:29:20 +03:00
schmurger
4e8f2505b5
Add achievement progress
2024-05-21 19:29:20 +03:00
otavepto
27a8bba702
* corrected callbacks vs call results + a missing callback in UGC
...
* another missed spam in overlay
2024-05-07 06:22:34 +03:00
otavepto
6fbc37630b
* special function for the overlay Steam_Friends::get_friend_rich_presence_silent
to avoid spamming the debug log
...
* refactor private method name
2024-05-06 21:29:59 +03:00
otavepto
57a63dd7c9
add support for indonesian lang in the overlay + remove duplication
2024-05-03 03:38:46 +03:00
otavepto
e5d1a8bda7
separate .h/.cpp files
2024-05-03 03:33:46 +03:00
Clompress
0293ac9d45
Update Turkish translate
2024-05-02 12:19:52 +03:00
otavepto
6e4c42410c
* added 2 new options to the overlay appearance Notification_Margin_x
and Notification_Margin_y
...
* updated the built-in overlay appearance & the example overlay ini file with a darker look and feel + changed some defaults
2024-04-30 08:38:38 +03:00
otavepto
9f1e09b97a
* fix the animation timing, the notification start_time
must be in millisec to avoid losing precision
...
* convert the animation duration to millisec once during settings parsing
* decrease the notification margin from 10.0 to 5.0, it looked way shifted on larger screens
* pass around instances on std::chrono instead of float, use float in the final stage when processing/operating-on the time (if needed)
* decrease the animation duration to 0.35 sec, looks more swishy!
2024-04-28 10:30:01 +03:00
schmurger
2eab708bb6
Added configuration for notification animation duration
2024-04-28 10:30:01 +03:00
schmurger
6f0eea3a10
Formatting fixes
2024-04-28 10:30:01 +03:00
schmurger
c16e977335
Formatting fixes
2024-04-28 10:30:01 +03:00
schmurger
5253ac9826
Formatting fixes
2024-04-28 10:30:01 +03:00
schmurger
ce496284bc
Added animation for notification popout.
2024-04-28 10:30:01 +03:00
otavepto
5adf83ee10
update changelog
2024-04-25 13:30:17 +02:00
otavepto
931959afb6
fixed a mismatching push/pop pair in the overlay style
2024-04-25 12:32:53 +02:00
otavepto
41319dd3f7
remove this debug message!
2024-04-25 11:15:39 +02:00
otavepto
21cce304e8
* revert the changes to the notifications heights + calculate all notifications heights dynamically
...
* added a new button to the overlay `"Test achievement"` which triggeres a test achievement
* added a new overlay appearance option `Achievement_Unlock_Datetime_Format` which allows changing the date/time format of the unlocked achievements
* removed the condition which disabled the overlay sounds when it is shown
2024-04-25 03:17:36 +02:00
schmurger
bda4fbca2c
Added review suggestions
2024-04-24 19:52:05 +02:00
schmurger
d0193b953d
Improve achievement notification
2024-04-24 19:52:05 +02:00
otavepto
6b71752fc0
don't bypass local_storage when saving .ini files in settings_parser
2024-04-23 02:16:02 +02:00
otavepto
0c50f6b4c7
refactor comments
2024-04-20 19:36:18 +02:00
otavepto
82ba66fbe7
removed the warning for using force_xxx.txt
from the overlay
2024-04-20 00:49:28 +02:00
otavepto
466b846943
avoid potential use after free
2024-04-14 20:49:59 +02:00
otavepto
0f6b32c248
language independent time/date format
2024-04-13 11:57:49 +02:00
otavepto
75b2423a25
* corrected Turkish translation by [Clompress]
...
* updated changelog
2024-04-13 10:08:45 +02:00
otavepto
159c1d1d9e
proper attribution for the author of the ingame overlay project (why wasn't this done long time ago?!)
2024-04-12 04:25:50 +02:00
otavepto
7a3c1b82f6
updated Turkish translation by [Clompress] + updated changelog
2024-04-11 21:56:13 +02:00
otavepto
4c116de627
Turkish translation for the overlay by [Clompress]
2024-04-11 14:41:22 +02:00
otavepto
138123b1be
load overlay audio from subfolder sounds
+ example files
2024-04-11 00:09:18 +02:00
otavepto
3c2b849601
fix that stupid mistake in overlay when loading audio buffers
2024-04-10 12:27:37 +02:00
otavepto
9fe55f2e81
for the overlay:
...
* reduce code duplication
* avoid bypassing local_storage when loading sounds
* avoid alloating sound buffers via new-delete, use std::vector
* clear/reset all global objects on destroy
2024-04-10 11:05:26 +02:00
otavepto
b01486c765
* cleanup custom sound buffers on destroy + cleanup entire overlay class on destroy
...
* fix sound for auto-accept invites
2024-04-10 11:05:26 +02:00
otavepto
22fc5038a2
don't bypass local_storage in steam_overlay class
2024-04-10 11:05:26 +02:00