otavepto
4809a7565c
* separate the config file disable_leaderboards_create_unknown.txt
...
* some refactoring
2024-03-26 23:48:57 +02:00
otavepto
af77ce4f5a
log messages
2024-03-26 21:39:52 +02:00
otavepto
dfbd928311
decrease min server latency to 2ms
2024-03-26 21:39:52 +02:00
otavepto
3c9b327fb5
* cleanup/remove all networking callbacks on object destruction
...
* reset pointers on client destruction
2024-03-26 21:39:52 +02:00
otavepto
b6c7df40b6
* implemented the missing interface ISteamGameServerStats
, allowing game servers to exchange user stats with players
...
* add rmCallback() to networking
* refactor gameserver_stats into a separate .cpp file
2024-03-26 21:39:52 +02:00
otavepto
75bb4ff03d
* missing delete for ubc_bridge in steam_client
...
* Steam_UserStats: use const ref when getting the stats list/map
* Steam_UserStats: don't fail in `GetStat()`/`GetAchievement()` if output buffer is null
* change datatype for default int stat, should be signed
* some logging & comments
2024-03-26 21:39:52 +02:00
otavepto
2427ee12fd
* use const ref for get/set env var
...
* lock global mutex when generating steam api call id
2024-03-26 21:39:52 +02:00
otavepto
6b721266ea
allow players connections even when the overlay isn't ready
...
workaround #107
2024-03-26 01:33:18 +02:00
otavepto
ac951f1a7d
missing flag for win build
2024-03-25 01:27:12 +02:00
otavepto
5b55d448f7
* new stub dll GameOverlayRenderer
for the experiemntal steamclient setup
...
* for windows build script: prevent permissive language extensions via the compiler flag `/permissive-`
2024-03-21 00:50:58 +02:00
otavepto
166e7db122
more logging
2024-03-20 00:25:54 +02:00
otavepto
a74f986b97
Update README.md
2024-03-19 13:27:28 +02:00
otavepto
aba14fed34
small correction in the main readme
2024-03-19 00:33:39 +02:00
otavepto
aa81da8482
update changelog
2024-03-19 00:30:00 +02:00
detiam
5708cbdc72
optimize deps installation
...
- add `-packages_skip`
- able run without root
2024-03-18 23:44:02 +02:00
otavepto
846fd6815e
allow overlay invitations to obscure game input to be able to accept/reject the request
2024-03-18 05:57:24 +02:00
otavepto
16a241599f
updated stub drm patterns (for v2) and added a workaround for older variants
2024-03-18 03:32:37 +02:00
detiam
648c19fd99
Update README.md
...
- correct some code block
2024-03-18 03:01:18 +02:00
otavepto
206732dc8e
don't log the periodic callback messages, they fill the log with non-useful events
2024-03-18 01:19:24 +02:00
otavepto
2ba6f90904
* note about missing disable_lobby_creation.txt
file
...
* updated Win deps build script to match the Linux one
* updated credits + readme
2024-03-18 00:58:48 +02:00
detiam
d6188a299b
fix linking errors when build on archlinux
2024-03-18 00:29:41 +02:00
otavepto
afeb6638e4
added missing example file
2024-03-17 21:45:54 +02:00
otavepto
ff934bd9e9
update date
release-2024_3_17
2024-03-17 04:37:49 +02:00
otavepto
c193a8d4ce
more debug messages in matchmaking
2024-03-17 04:29:49 +02:00
otavepto
5417e0e4c2
Steam_Apps::GetCurrentBetaName()
make sure the out buffer is null terminated
2024-03-17 01:58:57 +02:00
otavepto
f00fdac3ac
update comment + changelog
2024-03-17 01:22:18 +02:00
bitsynth
5a7fa86310
fix Age of Empires 2: Definitive Edition
...
this game expects the current app to exist as a owned DLC. if not true, the game will only load the "Return of Rome" game mode, if that DLC is owned, or load the base game with most options disabled if it is not
2024-03-17 01:15:08 +02:00
otavepto
6611c73448
fix that printf warning
release-2024_3_16
2024-03-16 11:09:28 +02:00
otavepto
55e75655b0
update chnagelog
2024-03-16 10:55:59 +02:00
otavepto
db07e4aadf
in Steam_Utils::IsAPICallCompleted initialize the pFailed param to false
2024-03-16 07:14:04 +02:00
otavepto
325631e1fd
* run SteamAPI_ManualDispatch_Init() only once
...
* don't run callbacks background thread when calling Steam_BGetCallback()
2024-03-16 05:43:44 +02:00
otavepto
28f097c9c1
log when adding callresult
2024-03-16 05:41:05 +02:00
otavepto
37261bedb8
* don't run callbacks in steam_utils::runframe()
...
* initialize a param in steam_utils::isapicompleted()
2024-03-16 05:20:40 +02:00
otavepto
09979e8eca
add a param to prevent running the callbacks background thread, for manual dispatch
2024-03-16 05:19:04 +02:00
otavepto
7700cd5dda
log message
2024-03-15 15:40:33 +02:00
otavepto
3dbfbb76b1
* refactor steam_utils into a separate cpp file
...
* call RunCallbacks() inside Steam_Utils::RunFrame()
2024-03-15 02:43:59 +02:00
otavepto
0becc74280
note for later
2024-03-15 00:03:41 +02:00
otavepto
af237639d5
* initially attempt to load the icons of all achievements, this will slow things down at startup,
...
but avoids having to load the achievement icon during gameplay which causes micro-stutter
2024-03-15 00:03:41 +02:00
otavepto
0b86464374
* load the icons of a single achievement each overlay callback invokation, will slow things down during startup
...
but this avoids having to load the achievement icon during gameplay which causes micro-stutter
* avoid loading and resizing the achievement icon each time it's unlocked
* Local_Storage: avoid allocating buffers unless `stbi_load()` was successfull
2024-03-15 00:03:41 +02:00
otavepto
37426bac82
allow notifications of these types to steal input focus:
...
notification_type_message
notification_type_invite
2024-03-15 00:03:41 +02:00
otavepto
4d2e14be3f
manage overlay cursor input/clipping and internal frame processing in a better way
2024-03-15 00:03:41 +02:00
otavepto
1518075b17
spelling
2024-03-11 01:40:47 +02:00
otavepto
b7c986f47c
* prevent notifications that do not require interaction from stealing focus
...
* check for success when creating the overlay popup window
* make notifications background less transparent, for easier visibility
* show hidden achievement description in the overlay if it was unlocked
* don't fail loading both achievement icons, locked and unlocked, if eihter one of them wasn't loaded but the other was
release-2024_3_9
2024-03-09 23:17:27 +02:00
otavepto
2020c514d1
prefix a debug message
2024-03-09 13:47:59 +02:00
otavepto
c96b8f9935
don't show notifications or run overlay callbacks when it's not ready + refactor a private function
release-2024_3_8-update_overlay_project(hotfix-1)
2024-03-09 04:19:38 +02:00
otavepto
d448535021
stop frame processing on exit
release-2024_3_8-update_overlay_project
2024-03-08 22:19:12 +02:00
otavepto
5447940ed1
revert back the original behavior of starting the detector immediately when the renderer detector initial delay = 0
2024-03-08 22:10:04 +02:00
otavepto
896dfd736f
revert the initial delay for the overlay renderer detector back to 0
2024-03-08 21:28:17 +02:00
otavepto
ddea56abf6
added missing note in changelog
2024-03-08 18:31:56 +02:00
otavepto
00564c9a4d
use abbreviated name for windows resources
2024-03-08 18:31:40 +02:00