185 Commits

Author SHA1 Message Date
otavepto
f315bec961 more callbacks 2024-04-11 14:08:04 +02:00
otavepto
4d895b63b0 more accurate implementation for callbacks and call results in UserStats and GameServerStats interfaces 2024-04-11 06:40:29 +02:00
otavepto
9be27ffd85 * allow loading the overlay fonts from the global settings folder Goldberg SteamEmu Settings/settings/fonts 2024-04-11 01:16:53 +02:00
otavepto
3c2b849601 fix that stupid mistake in overlay when loading audio buffers 2024-04-10 12:27:37 +02:00
otavepto
e62f9251df allow injecting id string during build via command line switch +build_str <str> 2024-04-10 11:05:26 +02:00
otavepto
048b9a94cd make sure allocated data ptr in null (not garbage) 2024-04-10 11:05:26 +02:00
otavepto
4afa1926ad refactor settings parser code + remove deprecated setting for local save location, already saved in local_storage 2024-04-10 11:05:26 +02:00
otavepto
53533ee4af don't bypass local_storage in steam_friends class 2024-04-10 11:05:26 +02:00
otavepto
28da5747db const ref args in some places 2024-04-09 19:10:04 +02:00
otavepto
2deda8a2eb disable the overlay by default, and only enable it via the config file enable_experimental_overlay.txt, avoiding many crashes 2024-04-09 15:45:54 +02:00
otavepto
4f0df79940 properly format some debug messages in auth 2024-04-06 22:58:47 +02:00
otavepto
392305c1e3 run the background thread for callbacks earlier inside Steam_Client::ConnectToGlobalUser()
since some games don't call `SteamAPI_RunCallbacks()` or `SteamAPI_ManualDispatch_RunFrame()` or `Steam_BGetCallback()`
hence all run_callbacks() will never run, also networking callbacks won't run
2024-04-06 08:30:08 +02:00
otavepto
0b5d38ae7e * properly implement Steam_Apps::GetAvailableGameLanguages()
* ensure current emu language is inside supported_languages list
2024-04-06 08:30:08 +02:00
otavepto
8576d149d3 remove functions names prefixes in debug logs 2024-04-06 08:30:08 +02:00
otavepto
28cdb2c74e output func name in debug log 2024-04-06 08:30:07 +02:00
otavepto
5ddbfccfdd * load overlay fonts with relative paths from steam_settings\fonts
* remove invalid parameters from `overlay_appearance.txt`
* example funny font!
2024-04-03 20:26:39 +02:00
detiam
bfdca710f4 allow load custom ttf 2024-04-03 12:19:47 +02:00
detiam
ac709e78e6 change overlay builtin font to unifont 2024-04-03 12:19:47 +02:00
Detanup01
bfd2235684 Update for 159 2024-04-02 01:15:42 +02:00
otavepto
0672139f46 properly implement Steam_User_Stats::ResetAllStats() 2024-04-01 19:23:55 +02:00
otavepto
51197c5348 allow user_stats to send data immediately via config file 2024-04-01 19:23:55 +02:00
otavepto
e31f030d55 allow gameserver to send data as soon as possible via immediate_gameserver_stats.txt 2024-04-01 19:23:55 +02:00
otavepto
e143a6dd82 * new function in networking to send to all gameservers only
* broadcast user stats with gameservers only
2024-04-01 19:23:55 +02:00
otavepto
04e7a7d476 opt-in sharing leaderboards instead of opt-out 2024-04-01 19:23:55 +02:00
otavepto
93172e642e allow disabling the new options via config files 2024-04-01 19:23:55 +02:00
otavepto
d2f23fbea5 share leaderboards scores with connected players, adjust players ranks locally, and sort entries as needed by the game 2024-04-01 19:23:55 +02:00
otavepto
c17cb8a4f7 in gameserver_stats: remove & timeout pending requests if the user disconnected 2024-04-01 19:23:55 +02:00
otavepto
f423b07eef * common function to do case insensitive compare
* some const + ref in different places
* some logs, comments & refactoring
2024-04-01 19:23:55 +02:00
otavepto
4809a7565c * separate the config file disable_leaderboards_create_unknown.txt
* some refactoring
2024-03-26 23:48:57 +02:00
otavepto
af77ce4f5a log messages 2024-03-26 21:39:52 +02:00
otavepto
3c9b327fb5 * cleanup/remove all networking callbacks on object destruction
* reset pointers on client destruction
2024-03-26 21:39:52 +02:00
otavepto
b6c7df40b6 * implemented the missing interface ISteamGameServerStats, allowing game servers to exchange user stats with players
* add rmCallback() to networking
* refactor gameserver_stats into a separate .cpp file
2024-03-26 21:39:52 +02:00
otavepto
75bb4ff03d * missing delete for ubc_bridge in steam_client
* Steam_UserStats: use const ref when getting the stats list/map
* Steam_UserStats: don't fail in `GetStat()`/`GetAchievement()` if output buffer is null
* change datatype for default int stat, should be signed
* some logging & comments
2024-03-26 21:39:52 +02:00
otavepto
2427ee12fd * use const ref for get/set env var
* lock global mutex when generating steam api call id
2024-03-26 21:39:52 +02:00
otavepto
166e7db122 more logging 2024-03-20 00:25:54 +02:00
otavepto
206732dc8e don't log the periodic callback messages, they fill the log with non-useful events 2024-03-18 01:19:24 +02:00
otavepto
c193a8d4ce more debug messages in matchmaking 2024-03-17 04:29:49 +02:00
otavepto
db07e4aadf in Steam_Utils::IsAPICallCompleted initialize the pFailed param to false 2024-03-16 07:14:04 +02:00
otavepto
28f097c9c1 log when adding callresult 2024-03-16 05:41:05 +02:00
otavepto
09979e8eca add a param to prevent running the callbacks background thread, for manual dispatch 2024-03-16 05:19:04 +02:00
otavepto
3dbfbb76b1 * refactor steam_utils into a separate cpp file
* call RunCallbacks() inside Steam_Utils::RunFrame()
2024-03-15 02:43:59 +02:00
otavepto
af237639d5 * initially attempt to load the icons of all achievements, this will slow things down at startup,
but avoids having to load the achievement icon during gameplay which causes micro-stutter
2024-03-15 00:03:41 +02:00
otavepto
896dfd736f revert the initial delay for the overlay renderer detector back to 0 2024-03-08 21:28:17 +02:00
otavepto
875e3e4859 allow changing the font glyph spacing 2024-03-08 18:13:29 +02:00
otavepto
65edb7081a allow controlling the renderer detector timeout via a config file 2024-03-08 18:13:29 +02:00
otavepto
88203b5c6f * fixed a bug in settings parser where lines with single characters would be completely removed when stripped of spaces
* refactored and moved all helper functions into the relevant helpers source file
2024-03-08 18:13:29 +02:00
otavepto
3f09a4c929 spicify float literal 2024-03-08 18:13:29 +02:00
otavepto
0dd755df84 decrease the default overlay hook delay to 3 sec 2024-03-08 18:13:29 +02:00
otavepto
5df75be04b attempt to load the locked achievement icon from the json key icongray if the normal one failed, adding compatibility with older format 2024-03-08 18:13:29 +02:00
otavepto
4d23a859f3 * new config file overlay_hook_delay_sec.txt to control the initial delay for the overlay's renderer detector
* send the value of the `accept_overlay_invites` to settings_server too!
2024-03-08 18:13:29 +02:00