109 Commits

Author SHA1 Message Date
a
450a345333 * add instance of game_stats for servers, client and server instances are requested by games
* delete ended game_stats sessions after 15 seconds to reduce memory usage
2024-08-03 16:57:30 +03:00
a
55e9ba41a9 add missing callbacks to steam_remote_storage 2024-08-03 16:57:30 +03:00
otavepto
f5ae22a1e6 basic impl for steam timeline 2024-07-07 02:39:21 +03:00
otavepto
d1d5416d62 implement isteamgamestats 2024-06-16 19:08:44 +03:00
otavepto
f81ba95732 * common helper for killable threads + remove dedicated class for background thread
* avoid overriding SteamPath env var in `SteamAPI_GetSteamInstallPath()`
2024-06-04 21:58:04 +03:00
otavepto
4333808646 also delete background thread instance! 2024-06-02 05:16:22 +03:00
otavepto
8022fc04f4 reduce code for deleting steamclient instances 2024-06-02 05:16:22 +03:00
otavepto
545bbd17da spawn the background thread for gameservers as well 2024-06-02 05:16:22 +03:00
otavepto
86eb8aa2d0 refactor background thread into a separate .cpp file 2024-06-02 05:16:22 +03:00
otavepto
ba1de0165d refactor steam_client a little + create setters/getters instead of directly modifying fields 2024-06-02 05:16:22 +03:00
otavepto
2ede507e96 * refactor Steam_Client class implementation, by moving all interfaces getters into a separate .cpp file
* use C++ casts instead of C-Style casts, allowing the compiler to throw errors for invalid usages/casts
2024-05-05 17:20:18 +03:00
otavepto
e5d1a8bda7 separate .h/.cpp files 2024-05-03 03:33:46 +03:00
otavepto
68a65696e5 don't use global appdata path in matchmaking + matchmaking_servers, instead used current/active save directory, in case we're using local_save_path 2024-04-23 02:16:02 +02:00
otavepto
893f566375 workaround to make Steam Input work, not guaranteed 2024-04-20 01:13:10 +02:00
otavepto
aa53202022 some refactoring 2024-04-20 01:09:55 +02:00
otavepto
484fc2a982 * set these env vars for a more accurate emulation:
- `SteamAppUser`
  - `SteamUser`
  - `SteamClientLaunch`
  - `SteamEnv`
  - `SteamPath`
2024-04-13 17:35:10 +02:00
otavepto
ca8fb4bc35 increase run callbacks background thread polling time to ~200ms 2024-04-12 10:25:34 +02:00
otavepto
f315bec961 more callbacks 2024-04-11 14:08:04 +02:00
otavepto
4d895b63b0 more accurate implementation for callbacks and call results in UserStats and GameServerStats interfaces 2024-04-11 06:40:29 +02:00
otavepto
b01486c765 * cleanup custom sound buffers on destroy + cleanup entire overlay class on destroy
* fix sound for auto-accept invites
2024-04-10 11:05:26 +02:00
otavepto
53533ee4af don't bypass local_storage in steam_friends class 2024-04-10 11:05:26 +02:00
otavepto
392305c1e3 run the background thread for callbacks earlier inside Steam_Client::ConnectToGlobalUser()
since some games don't call `SteamAPI_RunCallbacks()` or `SteamAPI_ManualDispatch_RunFrame()` or `Steam_BGetCallback()`
hence all run_callbacks() will never run, also networking callbacks won't run
2024-04-06 08:30:08 +02:00
otavepto
3c9b327fb5 * cleanup/remove all networking callbacks on object destruction
* reset pointers on client destruction
2024-03-26 21:39:52 +02:00
otavepto
b6c7df40b6 * implemented the missing interface ISteamGameServerStats, allowing game servers to exchange user stats with players
* add rmCallback() to networking
* refactor gameserver_stats into a separate .cpp file
2024-03-26 21:39:52 +02:00
otavepto
75bb4ff03d * missing delete for ubc_bridge in steam_client
* Steam_UserStats: use const ref when getting the stats list/map
* Steam_UserStats: don't fail in `GetStat()`/`GetAchievement()` if output buffer is null
* change datatype for default int stat, should be signed
* some logging & comments
2024-03-26 21:39:52 +02:00
otavepto
166e7db122 more logging 2024-03-20 00:25:54 +02:00
otavepto
206732dc8e don't log the periodic callback messages, they fill the log with non-useful events 2024-03-18 01:19:24 +02:00
otavepto
db07e4aadf in Steam_Utils::IsAPICallCompleted initialize the pFailed param to false 2024-03-16 07:14:04 +02:00
otavepto
09979e8eca add a param to prevent running the callbacks background thread, for manual dispatch 2024-03-16 05:19:04 +02:00
otavepto
af237639d5 * initially attempt to load the icons of all achievements, this will slow things down at startup,
but avoids having to load the achievement icon during gameplay which causes micro-stutter
2024-03-15 00:03:41 +02:00
otavepto
2020c514d1 prefix a debug message 2024-03-09 13:47:59 +02:00
otavepto
6a5fbf2b7d formatting 2024-03-08 18:13:29 +02:00
otavepto
43debcbaf8 * local storage: allow files in root of user data
* common mods subscription state between ugc and remote storage

* ugc: implement SetUserItemVote(), GetUserItemVote(), AddItemToFavorites(), RemoveItemFromFavorites(), favorite mods list is now save in `favorites.txt` in the user data folder

* ugc: make sure returned mod folder from GetItemInstallInfo() is null terminated & validate arg
2024-01-20 18:46:43 +02:00
otavepto
0d1e54e9a2 * a working impl to bridge ugc/remote_storage as suggested by Detanup01
* edits by Kola124 + other changes in the settings parser

* random ugc mod handle at object creation

* file size using std::filesystem + fix warnings + some print + arg validation
2024-01-20 18:46:43 +02:00
otavepto
ab99591483 stub for appticket 2024-01-19 04:28:03 +02:00
otavepto
c37299013c consistency with interfaces are accessed/casted 2024-01-05 22:10:30 +02:00
otavepto
440d8335e2 fixed a bunch of includes 2023-12-28 01:30:46 +02:00
otavepto
4fb6dcb3fa + learned the lesson, lock the global mutex in different other places just to be on the safe side, after lego 2k I am hesitent about all APIs, will this slow things down?
+ refactor some debug messages
2023-12-20 05:32:17 +02:00
otavepto
d02f32327e more accurate implementation for Steam_Client::BReleaseSteamPipe(), return true if the pipe was released successfully 2023-12-20 05:30:21 +02:00
otavepto
f397f73644 add missing env var "SteamOverlayGameId" to steam_client and client_loader 2023-12-20 05:30:21 +02:00
a
0ffc15352c SDK v1.58a + some fixes to the APIs 2023-12-14 04:50:31 +02:00
Mr_Goldberg
475342f0d8
SDK 1.56 and 1.57 2023-05-08 22:36:51 -04:00
Mr_Goldberg
7163daa6c1
Destroy client, network sockets and other objects on shutdown. 2022-08-10 03:24:29 -04:00
Mr_Goldberg
7c419e0afe
Fix overlay crash in games that load then unload steam api dll. 2022-08-07 23:11:21 -04:00
Mr_Goldberg
d3e8a701dd
All interface versions from sdk 1.0 and up are now supported. 2022-07-31 15:49:45 -04:00
Mr_Goldberg
03426b217d
Set the appid env variables. 2022-05-29 15:45:39 -04:00
Mr_Goldberg
a8c03fe8cd
Fix crash with flat api. 2022-05-23 01:30:36 -04:00
Mr_Goldberg
5533a9d5b0
Make gameserver and client interfaces share the same socket pool.
Some games depend on this behavior.
2022-01-26 12:03:08 -05:00
Mr_Goldberg
1a411405e6
SDK 1.53 update. 2022-01-25 15:49:26 -05:00
Mr_Goldberg
98b149b9b6
SDK 1.52 2021-12-06 16:51:17 -05:00