Commit Graph

375 Commits

Author SHA1 Message Date
a
85c98a5933 avoid incrementing the counter beyond the DLC count 2023-12-24 14:33:40 +02:00
a
205d88b204 + used std::chrono to set the expiration time of the ticket instead of hardcoded numbers, for clarity. isn't 24 hours a very long time?
+ set TimeSinceStartup from the new startup_timer, which starts counting when the .dll/.so is loaded in memory, currently using the amount of seconds, not sure if this is correct though
2023-12-24 14:33:40 +02:00
a
7b4d447553 use a helper macro to set IP4, for clarity 2023-12-24 14:33:40 +02:00
a
20d5252e9c additional sanity check in InitiateGameConnection() + print input data address 2023-12-24 14:33:40 +02:00
a
adeb14f364 check for invalid data pointer in GetAuthSessionTicket() 2023-12-24 14:33:40 +02:00
a
23c435bfea moved functions around for a clearer context 2023-12-24 14:33:40 +02:00
a
681fbc4ecb deprecate the old auth implementation in base.cpp/.h 2023-12-24 14:33:40 +02:00
Detanup01
b697c8bd2d All Auth token support 2023-12-24 14:33:40 +02:00
otavepto
c9e653fee7 use an obnoxious name for the file handle variable used in the PRINT_DEBUG macro to avoid collisions, in the caller has a variable with same name 2023-12-21 19:33:05 +02:00
otavepto
e28752420a cleanup the settings parser code, split into functions 2023-12-21 19:33:05 +02:00
otavepto
cf41523751 refactor includes order + add new helper function to keep yielding the thread for a given amount of time 2023-12-21 19:33:05 +02:00
otavepto
22470b5ab9 fixed printf specifier to avoid the warnings spam 2023-12-20 06:14:23 +02:00
otavepto
4fb6dcb3fa + learned the lesson, lock the global mutex in different other places just to be on the safe side, after lego 2k I am hesitent about all APIs, will this slow things down?
+ refactor some debug messages
2023-12-20 05:32:17 +02:00
otavepto
1333168d4a basic implementation for RequestAppProofOfPurchaseKey() and RequestAllProofOfPurchaseKeys() 2023-12-20 05:30:21 +02:00
otavepto
30c5b4eaa0 a simple implementation for GetEarliestPurchaseUnixTime() 2023-12-20 05:30:21 +02:00
otavepto
7bf9564005 current app shouldn't be a DLC right? 2023-12-20 05:30:21 +02:00
otavepto
9393518dfa check for invalid app ID uint32_max in different other places 2023-12-20 05:30:21 +02:00
otavepto
8289ec81a7 + fixed the implementation of BIsAppInstalled(), it must lock the global mutex since it is thread-safe, otherwise it will cause starvation and the current thread wion't yield, which triggers some games
+ even more accurate behavior for BIsAppInstalled(), reject app ID if it was in the DLC list and isUnlockAllDlc was false

+ citing the source for app id 0
2023-12-20 05:30:21 +02:00
otavepto
5c8a57e7af more accurate implementation for BGetSessionClientResolution 2023-12-20 05:30:21 +02:00
otavepto
d02f32327e more accurate implementation for Steam_Client::BReleaseSteamPipe(), return true if the pipe was released successfully 2023-12-20 05:30:21 +02:00
otavepto
f397f73644 add missing env var "SteamOverlayGameId" to steam_client and client_loader 2023-12-20 05:30:21 +02:00
otavepto
f83d930e7b added a timer + counter for reference, currently used to print timestamp in debug log 2023-12-20 05:30:21 +02:00
otavepto
ca043837d9 consistent debug log location, for games that change cwd multiple times while running 2023-12-20 05:30:21 +02:00
otavepto
6ed6a0a04b + changed the behavior of GetCurrentBetaName() to comply with the docs, might break stuff
+ allow customizing the behavior via is_beta_branch.txt + force_branch_name.txt config files
2023-12-18 05:45:21 +02:00
otavepto
fa8f594207 + more accurate implementation for BIsAppInstalled, it now rejects uint32_max
+ allow behavior customizization via installed_app_ids.txt config file

+ limit/lock list of installed apps on an empty file (similar to dlc.txt)
2023-12-18 05:45:21 +02:00
a
0ffc15352c SDK v1.58a + some fixes to the APIs 2023-12-14 04:50:31 +02:00
a
20105997de (RIN forum) added fix for glyphs icons for xbox 360 controller by 0x0315 from https://cs.rin.ru/forum/viewtopic.php?p=2949498#p2949498 2023-12-14 04:50:28 +02:00
a
439ffa5237 (RIN forum) added cvsR4U1 by ce20fdf2 from https://cs.rin.ru/forum/viewtopic.php?p=2936697#p2936697 2023-12-14 04:49:15 +02:00
a
c10a960546 use utf-8 when sanitizing settings, mainly for local_save.txt config file 2023-12-14 04:47:55 +02:00
a
62a92e5bf6 (RIN forum) added new release 4 by ce20fdf2 from https://cs.rin.ru/forum/viewtopic.php?p=2933673#p2933673 2023-12-14 04:45:59 +02:00
a
b01a7ee116 (RIN forum) added hotfix 3 by ce20fdf2 from https://cs.rin.ru/forum/viewtopic.php?p=2921215#p2921215
* + added missing implementation of (de)sanitize_string when NO_DISK_WRITE is defined which this fixes compilation of lobby_connect

* + check for empty string in (de)sanitize_file_name() before accessing its items
2023-12-14 04:45:55 +02:00
a
ad9dfb2bd1 (RIN forum) updated and safer impl for Local_Storage::load_image_resized() "for those cases where it might fail to allocate memory for the resized image" by RIPAciD: https://cs.rin.ru/forum/viewtopic.php?p=2884627#p2884627 2023-12-14 04:45:02 +02:00
a
4399c0b12b (RIN forum) added hotfix 2 by ce20fdf2: https://cs.rin.ru/forum/viewtopic.php?p=2884110#p2884110
* + avoid unnecessary locks in experimental overlay if the functionality is disabled
2023-12-14 04:44:39 +02:00
a
75e6d7c8ab (RIN forum) add initial hotfix by ce20fdf2
* + revert the change to SetProduct() and SetGameDescription()

* + less verbose return in Steam_GameServer::BSecure()

* + add missing note in ReadMe about libssq
2023-12-14 04:40:25 +02:00
a
d95ceb0fc9 impl for GetAuthTicketForWebApi 2023-12-14 04:40:25 +02:00
a
caa4024de3 avoid locking the global_mutex every time when getting the global steamclient instance, double check for null and lock on the first time the pointer is initialized, should speed things up 2023-12-14 04:39:35 +02:00
a
3999818a6b explicitly use the ASCII version of Windows APIs when building to avoid conflict when UNICODE/_UNICODE def is defined (base.cpp) 2023-12-14 04:39:35 +02:00
a
3afde6e996 remove RtlGenRandom and use the newer BCryptGenRandom 2023-12-14 04:29:42 +02:00
Nicolas Gnyra
4418f27f78 (PR https://gitlab.com/Mr_Goldberg/goldberg_emulator/-/merge_requests/52) Use sort_method when comparing scores in UploadLeaderboardScore 2023-12-14 04:18:16 +02:00
ayaka
3b6663ca99 (PR https://gitlab.com/Mr_Goldberg/goldberg_emulator/-/merge_requests/42) dll/wrap: fix build for glibc 2.33
I don't think I need the step that converting to legacy struct.

Signed-off-by: ayaka <ayaka@soulik.info>
2023-12-14 04:18:06 +02:00
Mr_Goldberg
475342f0d8
SDK 1.56 and 1.57 2023-05-08 22:36:51 -04:00
Mr_Goldberg
802d8bcc8f
More accurate SetLobbyData. 2022-09-06 13:30:20 -04:00
Mr_Goldberg
7e1824290a
disable_lan_only.txt can now be put inside the steam_settings folder. 2022-09-06 13:29:39 -04:00
Mr_Goldberg
647e894d62
Add prints for debugging. 2022-09-06 13:29:02 -04:00
Mr_Goldberg
c231c87312
Allow message sending on not yet connected networking sockets. 2022-09-03 04:29:08 -04:00
Mr_Goldberg
373801b3a4
Fix some UDP packet size issues 2022-09-03 04:21:08 -04:00
Mr_Goldberg
05e2c3bef0
Implement TCP_NODELAY, thanks #209 2022-09-03 04:20:03 -04:00
Mr_Goldberg
0800649d8f
Add supported_languages.txt to specify which languages are available in a game. 2022-08-13 14:40:55 -04:00
Mr_Goldberg
a4ef72cb3c
Don't create new client instance when unregistering callbacks. 2022-08-13 14:37:23 -04:00
Mr_Goldberg
0082242a6f
LAN only filtering now properly handles mapped ipv4. 2022-08-13 14:36:34 -04:00