155 Commits

Author SHA1 Message Date
otavepto
3c9b327fb5 * cleanup/remove all networking callbacks on object destruction
* reset pointers on client destruction
2024-03-26 21:39:52 +02:00
otavepto
b6c7df40b6 * implemented the missing interface ISteamGameServerStats, allowing game servers to exchange user stats with players
* add rmCallback() to networking
* refactor gameserver_stats into a separate .cpp file
2024-03-26 21:39:52 +02:00
otavepto
75bb4ff03d * missing delete for ubc_bridge in steam_client
* Steam_UserStats: use const ref when getting the stats list/map
* Steam_UserStats: don't fail in `GetStat()`/`GetAchievement()` if output buffer is null
* change datatype for default int stat, should be signed
* some logging & comments
2024-03-26 21:39:52 +02:00
otavepto
2427ee12fd * use const ref for get/set env var
* lock global mutex when generating steam api call id
2024-03-26 21:39:52 +02:00
otavepto
166e7db122 more logging 2024-03-20 00:25:54 +02:00
otavepto
206732dc8e don't log the periodic callback messages, they fill the log with non-useful events 2024-03-18 01:19:24 +02:00
otavepto
c193a8d4ce more debug messages in matchmaking 2024-03-17 04:29:49 +02:00
otavepto
db07e4aadf in Steam_Utils::IsAPICallCompleted initialize the pFailed param to false 2024-03-16 07:14:04 +02:00
otavepto
28f097c9c1 log when adding callresult 2024-03-16 05:41:05 +02:00
otavepto
09979e8eca add a param to prevent running the callbacks background thread, for manual dispatch 2024-03-16 05:19:04 +02:00
otavepto
3dbfbb76b1 * refactor steam_utils into a separate cpp file
* call RunCallbacks() inside Steam_Utils::RunFrame()
2024-03-15 02:43:59 +02:00
otavepto
af237639d5 * initially attempt to load the icons of all achievements, this will slow things down at startup,
but avoids having to load the achievement icon during gameplay which causes micro-stutter
2024-03-15 00:03:41 +02:00
otavepto
896dfd736f revert the initial delay for the overlay renderer detector back to 0 2024-03-08 21:28:17 +02:00
otavepto
875e3e4859 allow changing the font glyph spacing 2024-03-08 18:13:29 +02:00
otavepto
65edb7081a allow controlling the renderer detector timeout via a config file 2024-03-08 18:13:29 +02:00
otavepto
88203b5c6f * fixed a bug in settings parser where lines with single characters would be completely removed when stripped of spaces
* refactored and moved all helper functions into the relevant helpers source file
2024-03-08 18:13:29 +02:00
otavepto
3f09a4c929 spicify float literal 2024-03-08 18:13:29 +02:00
otavepto
0dd755df84 decrease the default overlay hook delay to 3 sec 2024-03-08 18:13:29 +02:00
otavepto
5df75be04b attempt to load the locked achievement icon from the json key icongray if the normal one failed, adding compatibility with older format 2024-03-08 18:13:29 +02:00
otavepto
4d23a859f3 * new config file overlay_hook_delay_sec.txt to control the initial delay for the overlay's renderer detector
* send the value of the `accept_overlay_invites` to settings_server too!
2024-03-08 18:13:29 +02:00
otavepto
5c312306d4 use const ref in many places 2024-03-08 18:13:29 +02:00
otavepto
88ab37d78f * proper fix for the window resizing problem, thanks to Nemirtingas
* remove the code which adds custom Windows fonts but keep scaling

* only attempt to load achievements images when hook is ready

* cleanup overlay images on unhook

* free the detector when we get a renderer hook instance

* lock everywhere!

* prefix the debug messages for a cleaner debug log
2024-03-08 18:13:29 +02:00
otavepto
b137cf0f38 prefix these debug messages in networking 2024-03-08 18:13:29 +02:00
otavepto
2cbc786430 revert the workaround for the usage of private/hidden glibc exports on linux, and fix it by directly calling the corresponding functions without the ver parameter: stat, lstat, stat64, lstat64, mknod.
might break stuff!
reverts 3b6663ca9954f697f29d1cae11c890b0bc7703b9
2024-03-01 13:35:39 +02:00
otavepto
46424f43bc fix this debug message in steam_networking 2024-02-29 21:06:50 +02:00
otavepto
3d836d694d added 2 new options which enable the new behavior for Steam Matchmaking Servers 2024-02-29 19:59:53 +02:00
otavepto
8393261473 * partially revert matchmaking code
* request all server lists as LAN servers
2024-02-29 19:59:53 +02:00
otavepto
c38601fdcd Restore networking, source query, avatar, friends changes/additions from: 75e6d7c8ab466655f563963a3e4ec2edc6a4e1de, 4399c0b12bbbb85de8d121ab81a163c7883b70a7 2024-02-29 19:59:53 +02:00
otavepto
001e74aafa revert all networking, source query, avatar, friends changes/additions from: 75e6d7c8ab466655f563963a3e4ec2edc6a4e1de, 4399c0b12bbbb85de8d121ab81a163c7883b70a7 2024-02-29 19:59:53 +02:00
otavepto
4dd152911d * more accurately handle and download steamhttp requests in multi-threaded manner
* allow forcing the API `Steam_HTTP::SendHTTPRequest()` to succeed via a config file

* change http_online.txt to download_steamhttp_requests.txt
2024-02-23 20:41:30 +02:00
otavepto
e4af4f2b00 allow setting the ip country reported to the game via a file 2024-02-07 04:22:33 +02:00
otavepto
1bba2c09b0 * allow setting the achievements notifications via config file
* fixed a mistake when discarding ut8 bom marker
2024-01-26 14:37:17 +02:00
otavepto
b016f3dafa refactor user_stats
* use const str as a param for defined_achievements_find

* GetStat()/SetStat(): return false if given name is not defined by stats.txt

* according to docs:
GetAchievement()/SetAchievement()/ClearAchievement()/GetAchievementAndUnlockTime()/IndicateAchievementProgress()
will always return true if the name was not null and exists in Admin page (achievements.json)

* ClearAchievement(): don't write user data unless json object doesn't exist, or key "earned" is true

* reduce the code in GetAchievementDisplayAttribute()

* according to docs IndicateAchievementProgress() returns false if the achievement is already unlocked

* many logging
2024-01-25 23:24:16 +02:00
otavepto
8c012f7101 lots of todo notes 2024-01-25 23:24:16 +02:00
otavepto
d73faeff38 use the new functions to check for friend ID in the auto accept list 2024-01-24 22:57:32 +02:00
otavepto
245e1414fc allow accepting any invitation by using an empty file 2024-01-24 22:57:32 +02:00
otavepto
6864aafc12 restored missing files! why! 2024-01-24 22:57:32 +02:00
otavepto
2fa2a9229c parse the new disable_overlay_warning_*.txt settings + fixed or condition of warn_forced_setting 2024-01-24 22:57:32 +02:00
otavepto
3a64b604a0 debug message 2024-01-22 19:43:56 +02:00
otavepto
9e84f4abec forgot that while debugging! 2024-01-22 19:26:51 +02:00
otavepto
371d50b62e make sure buffer is nulled in ugc::GetItemInstallInfo() + a bunch of params check & stub code 2024-01-20 23:01:29 +02:00
otavepto
6249d7ca4d * attempt to auto detect mods with the same behavior as if they were defined in mods.json, for an easier config
* new function in local storage to get list of folders at root level, given some path

* use last week epoch as the default time for mods dates (created, added, etc...)

* UGC: some params checks according to SDK docs for CreateQueryXXX() functions

* fixed some mistakes
2024-01-20 18:46:43 +02:00
otavepto
45d76fbc31 bunch of scoped debug messages 2024-01-20 18:46:43 +02:00
otavepto
43debcbaf8 * local storage: allow files in root of user data
* common mods subscription state between ugc and remote storage

* ugc: implement SetUserItemVote(), GetUserItemVote(), AddItemToFavorites(), RemoveItemFromFavorites(), favorite mods list is now save in `favorites.txt` in the user data folder

* ugc: make sure returned mod folder from GetItemInstallInfo() is null terminated & validate arg
2024-01-20 18:46:43 +02:00
otavepto
0d1e54e9a2 * a working impl to bridge ugc/remote_storage as suggested by Detanup01
* edits by Kola124 + other changes in the settings parser

* random ugc mod handle at object creation

* file size using std::filesystem + fix warnings + some print + arg validation
2024-01-20 18:46:43 +02:00
Detanup01
0f002f7ef9 Update steam_ugc.h
forgot this one
2024-01-20 18:46:43 +02:00
Detanup01
03f9da07cb Update steam_ugc.h
introducing temporary thing to apps can see its good to let the file tru (will not be invalid!)

- GetItemDownloadInfo implementation
2024-01-20 18:46:43 +02:00
Detanup01
0bc7438257 Update steam_remote_storage.h
better fprintf
2024-01-20 18:46:43 +02:00
Detanup01
8ad0fc4aa2 Update steam_ugc.h
Adding this field for future todo
2024-01-20 18:46:43 +02:00
Detanup01
b4e70b9778 Update steam_remote_storage.h
soem more debug
2024-01-20 18:46:43 +02:00
Detanup01
1bdd540498 Update steam_remote_storage.h
Added better version if this.
Now support from reading mods and using the mods file
2024-01-20 18:46:43 +02:00
otavepto
ab99591483 stub for appticket 2024-01-19 04:28:03 +02:00
otavepto
0358bcae89 parse the crash printer path from config file 2024-01-19 03:51:44 +02:00
otavepto
440d8335e2 fixed a bunch of includes 2023-12-28 01:30:46 +02:00
otavepto
aa03e94378 relocate dll .h files 2023-12-28 01:30:46 +02:00