otavepto
1bba2c09b0
* allow setting the achievements notifications via config file
...
* fixed a mistake when discarding ut8 bom marker
2024-01-26 14:37:17 +02:00
otavepto
5ec61403f5
don't spam loading achievements forever on failure
2024-01-24 22:57:32 +02:00
otavepto
b8e305bc41
allow copying own id and a friend's ID
2024-01-24 22:57:32 +02:00
otavepto
9eee49d6af
add a button to invite all friends playing same game
2024-01-24 22:57:32 +02:00
otavepto
d73faeff38
use the new functions to check for friend ID in the auto accept list
2024-01-24 22:57:32 +02:00
otavepto
a98baef856
fixed a casting mistake when displaying friend ID
2024-01-24 22:57:32 +02:00
otavepto
6864aafc12
restored missing files! why!
2024-01-24 22:57:32 +02:00
otavepto
628d5001a6
don't open the overlay when auto accept is used
2024-01-24 22:57:32 +02:00
otavepto
21545509fd
new type of notification when the auto accept config file is used
2024-01-24 22:57:32 +02:00
otavepto
9d533cd945
new string to translate!
2024-01-24 22:57:32 +02:00
otavepto
0b8e5cb283
use the new flags in the overlay
2024-01-24 22:57:32 +02:00
otavepto
f8bb8b2285
fixed the overlay crash when an invitation is sent (on guest side)
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(cherry picked from commit fc4fbb33b11e03946bb158c465ce3cb8e02b3f45)
2024-01-19 03:51:44 +02:00
otavepto
440d8335e2
fixed a bunch of includes
2023-12-28 01:30:46 +02:00
otavepto
541d809364
relocate overlay .h files
2023-12-28 01:30:46 +02:00
otavepto
1ed450b8e9
fixed all non-void functions missing return values + removed the compiler flag -Wno-return-type
2023-12-25 04:09:49 +02:00
otavepto
4fb6dcb3fa
+ learned the lesson, lock the global mutex in different other places just to be on the safe side, after lego 2k I am hesitent about all APIs, will this slow things down?
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+ refactor some debug messages
2023-12-20 05:32:17 +02:00
a
5f004ab471
(RIN forum) added updated translations for Russian to the overlay by GogoVan from https://cs.rin.ru/forum/viewtopic.php?p=2939565#p2939565
2023-12-14 04:49:52 +02:00
a
e7a277678b
(RIN forum) added updated translations for Spanish + Latin American to the overlay by dragonslayer609 from https://cs.rin.ru/forum/viewtopic.php?p=2936892#p2936892
2023-12-14 04:49:49 +02:00
a
439ffa5237
(RIN forum) added cvsR4U1 by ce20fdf2 from https://cs.rin.ru/forum/viewtopic.php?p=2936697#p2936697
2023-12-14 04:49:15 +02:00
a
62a92e5bf6
(RIN forum) added new release 4 by ce20fdf2 from https://cs.rin.ru/forum/viewtopic.php?p=2933673#p2933673
2023-12-14 04:45:59 +02:00
a
4399c0b12b
(RIN forum) added hotfix 2 by ce20fdf2: https://cs.rin.ru/forum/viewtopic.php?p=2884110#p2884110
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* + avoid unnecessary locks in experimental overlay if the functionality is disabled
2023-12-14 04:44:39 +02:00
a
75e6d7c8ab
(RIN forum) add initial hotfix by ce20fdf2
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* + revert the change to SetProduct() and SetGameDescription()
* + less verbose return in Steam_GameServer::BSecure()
* + add missing note in ReadMe about libssq
2023-12-14 04:40:25 +02:00
Mr_Goldberg
475342f0d8
SDK 1.56 and 1.57
2023-05-08 22:36:51 -04:00
Mr_Goldberg
b1986dfe38
Overlay chat window improvements.
2022-09-03 04:13:58 -04:00
Mr_Goldberg
c9a102ee30
Use shared font atlas and fix crash when opening overlay in some games.
2022-08-21 03:45:11 -04:00
Mr_Goldberg
de6805dd8b
Update nemirtingas overlay to latest.
2022-08-21 03:43:24 -04:00
Mr_Goldberg
077e532bd2
Fix overlay getting stuck if stopped to quickly after being started.
2022-08-16 12:32:28 -04:00
Mr_Goldberg
276a9902df
Update nemirtingas overlay to latest to fix clipcursor related issue.
2022-08-16 12:29:58 -04:00
Mr_Goldberg
0a80b60b6c
Use windows fonts in overlay if present.
2022-08-13 14:35:59 -04:00
Mr_Goldberg
743a810463
Update nemirtingas overlay.
2022-08-13 14:32:43 -04:00
Mr_Goldberg
04022c005f
Update nemirtingas overlay to latest.
2022-08-10 03:22:23 -04:00
Mr_Goldberg
7c419e0afe
Fix overlay crash in games that load then unload steam api dll.
2022-08-07 23:11:21 -04:00
Mr_Goldberg
eef92f1fe6
Add early version of script to generate emu config.
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Only generates achievements and stats configs at the moment.
2022-08-06 05:23:49 -04:00
Mr_Goldberg
ad66573a20
Fix crashes.
2022-08-05 18:45:33 -04:00
Mr_Goldberg
5e880cd974
Add achievements display to overlay and ability to change some settings.
2022-08-05 02:09:43 -04:00
Mr_Goldberg
c17fb0c931
Update Nemirtingas overlay to latest.
2022-08-05 02:06:42 -04:00
Nemirtingas
76c9e7a9ee
Fix game crash.
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WHen overlay is shown, you have at least 1 friend connected and you resize the game window smaller to the friend list position, it crashes because ImGui::ListBoxHeader returns false when its clipped and ImGui::ListBoxFooter shouldn't be called.
2021-05-09 10:11:35 +02:00
Mr_Goldberg
8a5e49251c
Remove hex symbols in overlay chat window.
2021-04-02 23:40:54 -04:00
Mr_Goldberg
3f06dd8576
Call GameLobbyJoinRequested_t if a lobby exists when joining with rich presence.
2021-03-07 19:04:01 -05:00
Mr_Goldberg
5f8a454e3f
Fixed mouse getting stuck in the middle of the overlay in some games.
2021-02-06 22:38:51 -05:00
Mr_Goldberg
cfff531a23
Put back the if new frame for overlay.
2021-01-23 16:46:44 -05:00
Mr_Goldberg
d6bdde0123
Update ImGui
2021-01-17 22:58:42 -05:00
Nemirtingas
e100c89160
Remove some other headers that are in common_includes.h
2020-07-16 20:25:14 +02:00
Nemirtingas
fe9bbd1104
Add a common include file.
2020-07-16 11:56:24 +02:00
Mr_Goldberg
2c95011e73
Fix mouse cursor showing up in some games due to overlay.
2020-02-14 15:03:20 -05:00
Mr_Goldberg
b4205535fb
Only allow people to join lobbies with the overlay if they have been invited first.
2020-02-02 19:07:30 -05:00
Mr_Goldberg
245d379720
Fix overlay not working in barotrauma.
2020-02-02 19:06:44 -05:00
Mr_Goldberg
39d1d8dcdf
Add a notifications mutex to the overlay.
2020-01-26 17:24:16 -05:00
Mr_Goldberg
eace15df47
Thread related overlay improvements.
2020-01-26 09:46:57 -05:00
Mr_Goldberg
e0af318948
Try to fix overlay related lag.
2020-01-25 15:23:16 -05:00
Mr_Goldberg
43a5b13302
Use different mutex for overlay to try to fix lag.
2020-01-20 11:47:12 -05:00
Nemirtingas
1dc5bcc5c1
Fix hooks not working
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Even if dxgi is hooked, it will not be rehooked, HookDXGIPresent has a check, but different dx versions need a call to loadFunctions.
2020-01-20 11:45:04 -05:00
Mr_Goldberg
db2a803cf7
A few improvements to the overlay merge request.
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NO_OVERLAY define becomes EMU_OVERLAY which enables the overlay instead of disabling it.
disable_overlay.txt moved to steam_settings.
2020-01-19 12:55:14 -05:00
Nemirtingas
dc3dee9ce8
Added more prebuilt shader
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Skyrim deployed its own d3dcompile dll that nullifies shaders compilation, so you either have to load the one in C:\Windows\System32|SysWow64 or use prebuilt.
I use prebuilt
2020-01-11 14:42:00 +01:00
Nemirtingas
0711c83440
Check if we actually created a new frame
2020-01-10 08:10:33 +01:00
Nemirtingas
20c03cda75
Update steam_overlay.cpp
2019-12-10 05:56:08 +00:00
Nemirtingas
4c2484cdef
Update Renderer_Detector.cpp
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DX12 hook
2019-12-09 11:06:43 +00:00
Nemirtingas
02924d986e
Update Renderer_Detector.cpp
2019-12-08 21:20:23 +00:00
Nemirtingas
547cbdbb4e
Added barrier to DX12 overlay.
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Gears5 seems to have a problem with the overlay. While loading and in the main menu, it works fine, but if you press enter, it crashes saying the GPU is not responding. Can't debug it with CODEX, it checks for a debugger.
Works fine on sniper elite5.
2019-11-08 15:56:30 +01:00
Nemirtingas
695954e13a
Add software cursor to Linux overlay too
2019-11-08 15:56:21 +01:00
Nemirtingas
1af7902aae
Add dummy funcs.
2019-11-08 15:56:00 +01:00
Nemirtingas
dd1a21dae9
Clean Linux hook, not needed
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Linux uses LD_PRELOAD to load the overlay
2019-11-08 15:55:18 +01:00
Nemirtingas
55ba49c957
Clean a bit Linux Overlay
2019-11-08 15:54:48 +01:00
Nemirtingas
1edbdd8a35
Free DX12 devices on destroy
2019-11-08 15:53:08 +01:00
Nemirtingas
cf3dea2bbe
Allow ImGui to process events if the overlay is hidden
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This is used for the notifications when overlay is off.
2019-11-08 15:52:50 +01:00
Nemirtingas
ce79df1c26
Added customizable notification
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Notification can have a type depending on what to show.
2019-11-08 15:52:38 +01:00
Nemirtingas
982ec56007
Enable DX12 overlay
2019-11-08 15:46:57 +01:00
Nemirtingas
c667dbd3af
Rework DX12 overlay to use Present to render the overlay
2019-11-08 15:45:52 +01:00
Nemirtingas
c006555b01
Add infos on friend game
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Add friend appid and check if the game is compatible.
2019-10-14 16:35:53 +02:00
Nemirtingas
bce574dc43
Changed windows id and fixed chat layout
2019-10-13 12:27:48 +02:00
Nemirtingas
d467248236
Forgot to initialize overlay's close button
2019-10-13 12:27:44 +02:00
Nemirtingas
4d99b6affd
Fix race condition
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Fix race condition when renderer was found and we were hooking a library func
2019-10-13 12:27:41 +02:00
Nemirtingas
894300b6f4
Process raw mouse events
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Some games doesn't use the window proc to get the mouse events (ETS2), but it checks for raw mouse inputs.
2019-10-13 12:27:37 +02:00
Nemirtingas
8abb0c8bc2
Add close button for overlay
2019-10-13 12:27:32 +02:00
Nemirtingas
6c09635600
Added the possibility to create new fonts.
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Fonts cannot be created after a NewFrame call.
2019-09-05 09:00:02 +02:00
Nemirtingas
e82579b82c
Update steam_overlay.h
2019-09-04 17:40:22 +00:00
Nemirtingas
2db31928e9
Notifications
2019-09-04 19:31:31 +02:00
Nemirtingas
344674b889
revert of "Should fix the cursor until we draw our own cursor."
2019-09-03 19:22:08 +02:00
Nemirtingas
6ebc946607
Fixed overlay now showing on some games
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In sanctum2, not writing in our own context makes the game crash.
2019-09-03 17:25:55 +02:00
Nemirtingas
1016e7f47f
Fix lag on events
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Found on sanctum2, returning 0 in XPending & XEventsQueued make the SDL do something else than polling events and makes lag the event loop.
Now the event loop returns 0 when there are no more events.
2019-09-03 17:25:42 +02:00
Nemirtingas
ecd753422b
Updated Linux X11 & OLGX hooks.
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Use LD_PRELOAD=$PWD/libsteam_api.so app_name to load overlay.
2019-09-03 11:38:37 +02:00
Nemirtingas
d6f29ffffa
Added logs for Linux_Detour
2019-09-03 11:38:28 +02:00
Nemirtingas
5af1d18a8f
Fixed overlay thread joining on himself
2019-09-02 10:51:32 +02:00
Nemirtingas
95e87eb832
Clean Linux Detour
2019-09-01 23:21:50 +02:00
Nemirtingas
b9cd9ae6c2
Fix build
2019-09-01 20:53:16 +02:00
Nemirtingas
1785ae6eaf
Moved every platform specific code to their own folder
2019-09-01 20:48:27 +02:00
Nemirtingas
549dc7c50e
This carries window exit
2019-09-01 20:47:13 +02:00
Nemirtingas
c27ab3993c
Linux renderer detection
2019-09-01 20:47:10 +02:00
Nemirtingas
86f94bc337
Linux hooks
2019-09-01 20:47:07 +02:00
Nemirtingas
0573c4eb94
Windows only part
2019-09-01 20:47:00 +02:00
Nemirtingas
495bc957cd
Added some os detection
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Need to detect linux x86 or x64
2019-09-01 20:46:55 +02:00
Nemirtingas
92ed36f499
Linux version of detour
2019-09-01 20:45:43 +02:00
Nemirtingas
b6eb929383
Should fix the cursor until we draw our own cursor.
2019-08-27 21:15:58 +02:00
Nemirtingas
4f7e42a905
Call the true function before initializing hook.
2019-08-27 19:56:41 +02:00
Nemirtingas
3c265596a9
Removed DX12 until further notice.
2019-08-27 19:21:32 +02:00
Nemirtingas
622c435cb7
Fixed typo in DX12 & reorder hook call.
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Should call the Present function before hooking DX cause DX also hook Present even if the hook is disabled by Renderer_Detector before initializing the DX hook.
2019-08-27 17:40:44 +02:00
Nemirtingas
36e8966223
Cleanup again
2019-08-27 16:29:20 +02:00
Nemirtingas
04847abeb7
Overlay & Hook cleanup.
2019-08-27 15:45:53 +02:00
Nemirtingas
44d583ee7d
Added class Renderer_Detector.
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Hook_Manager now only manages hooks.
Renderer_Detector is used to detect the game's renderer. There will be 2 version of it. 1 for windows and 1 for Linux.
2019-08-27 15:38:07 +02:00
Nemirtingas
ff25f294f0
Fixed typo
2019-08-27 00:16:53 +02:00
Nemirtingas
9b178146c4
Cleaned a bit hooks and added sanity checks.
2019-08-26 19:36:07 +02:00
Nemirtingas
d0251b0b01
Some kind of DX12 hook
2019-08-26 16:46:56 +02:00
Nemirtingas
8e07dd0c6b
Changed window detection.
2019-08-26 16:38:21 +02:00
Nemirtingas
dd530e80b1
Now passing to hooks device object.
...
Added Base_Hook::get_lib_name to track what renderer is hooked for overlay.
Objects used to detect renderer type are now also used to hook the rendering functions. So we don't have to build another device.
Updated VTables for DX12.
2019-08-26 16:38:01 +02:00
Nemirtingas
cd8c5fc2ea
Fixed memory leak
2019-08-25 21:22:25 +02:00
Nemirtingas
42a22dd4bb
Don't free objects with shutdown
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Some games don't like to free the DX objects after the game has shut down.
2019-08-21 21:52:08 +02:00
Nemirtingas
4db2b6528c
Changed window detection code.
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GetModuleHandle(NULL) get the exe handle. Sometimes the window couldn't be found because the window wasn't created in the .exe but in a dll. Thats why I list all dll HANDLES and try to find the main window handle.
2019-08-21 21:50:59 +02:00
Nemirtingas
0fa2d82c67
Fixed overlay on x64
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They are not longer available with GetWindowLong. There is a new function GetWindowLongPtr.
GWLP* must be used.
2019-08-21 10:46:58 +02:00
Nemirtingas
5a0653d080
Refactor dx device creation
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Find the game's window instead of using the foreground window.
2019-08-20 23:27:17 +02:00
Nemirtingas
dc7480c633
Better compatibility for dx10 and 11
2019-08-20 08:27:50 +02:00
Nemirtingas
8757f4a548
Fixed ressource leaks.
2019-08-19 19:51:35 +02:00
Nemirtingas
c99628a88a
Added hook retry.
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Handed hook detection to a thread that can then retry.
With that, don't need to wait for loadLibrary.
Will remove all those commented functions in another version.
2019-08-19 18:57:55 +02:00
Nemirtingas
5893b69d1f
Partially working DX12 overlay
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DX12 hook seems ok, there are some bugs remaining.
ImGui setup for DX12 doesn't work.
2019-08-19 18:56:15 +02:00
Nemirtingas
3c83e08d34
Fix the last frame before not showing overlay
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The last frame was sending inputs to the game window, making the game receive a <TAB>.
2019-08-18 17:49:47 +02:00
Nemirtingas
ca0ef4380a
Moved hooks calls and added hook retry
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With that change, I no longer re-hook rendering functions as Hook_Manager::FoundRenderer removes all hooks and then we hook the true functions in the renderer specialization.
Added a retry count.
2019-08-18 17:12:57 +02:00
Nemirtingas
5b0306dccc
Moved window hooks to its own class
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Every class has a job. Overlay is to show an overlay not to hook windows functions.
Hook_Manager's job is to manage hooks and should not contain a reference to the overlay. (It should not contains any reference to directX or OpenGL either but I'll see that later... Maybe)
This makes the overlay code much cleaner and "could" be used in Linux as well.
2019-08-18 16:22:07 +02:00
Nemirtingas
f096a2d8a2
Use LoadLibrary instead of LoadModule
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LoadLibrary increase the reference count to the library. So we make sure this library is still loaded when we shut down the hook.
2019-08-18 16:19:28 +02:00
Nemirtingas
fdeb5912d3
Try to Disable all inputs when overlay is on
2019-08-18 14:29:08 +02:00
Nemirtingas
757dc479e4
Removed inline
2019-08-16 19:32:32 +02:00
Nemirtingas
5d4b4371f3
Fixed everything that I've forgot
2019-08-16 19:21:30 +02:00
Nemirtingas
d06fbba104
Added error handling when hook fails
2019-08-16 19:10:12 +02:00
Nemirtingas
1b37e837a1
Notification sound when something happen
2019-08-16 18:31:56 +02:00
Nemirtingas
7b53134512
Initialize overlay after full initialization of UI.
2019-08-16 18:30:55 +02:00
Nemirtingas
05f3fa09b3
Better compatibility for DX10 & DX11
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Create a NULL Device (We only need it to retrieve its vtable)
2019-08-16 18:29:49 +02:00
Nemirtingas
2792793bf3
Only call overlay related functions if it is ready
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Continue to receive friends notifications, so if the overlay becomes ready we already have the list of friends.
2019-08-16 10:37:45 +02:00
Nemirtingas
40615d07a7
Reworked how renderers are hooked.
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Some games doesn't initialise Steam before initalizing their Renderer (even if the doc says to) . So instead of waiting for the game to initialize it, hook to the rendering functions and deduce which implementation should be used.
2019-08-16 10:36:44 +02:00
Nemirtingas
4d3c355fcc
Renammed hook_<renderer> to start_hook
2019-08-16 10:31:29 +02:00
Nemirtingas
2fe5e90294
Reworked booleans
2019-08-16 10:28:23 +02:00
Nemirtingas
8abd24ca54
Re-enabled auto join if overlay is not ready
2019-08-16 00:12:11 +02:00
Nemirtingas
3516b98042
Replaced wildcard with sed.
2019-08-15 22:23:59 +02:00
Nemirtingas
6224350142
Fixed compilation for windows
2019-08-14 18:11:00 +02:00
Nemirtingas
d87760b78b
Created a define to not compile overlay.
2019-08-14 15:09:57 +02:00
Nemirtingas
3eeca9b50e
Modified a bit overlay and added comments
2019-08-14 14:56:57 +02:00
Nemirtingas
2c74abd6ab
Moved this docs to the tool's doc
2019-08-14 14:56:27 +02:00
Nemirtingas
56b4e6a7c7
Added preprocessor exclusion for linux
2019-08-14 14:55:31 +02:00
Nemirtingas
86fa3ab47a
Comments
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Explains what I could use to get steam's info. Its in plain http, could use a simple socket to read the json.
2019-08-12 16:04:14 +02:00
Nemirtingas
9f3e3a95da
Cleaned hooks
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I don't even know why I thought it was a good idea to hook dispatchMessage.
2019-08-07 11:11:31 +02:00
Nemirtingas
d3ded5842d
Added invite/join checks
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Don't show "Invite" button if current user doesn't have a lobby.
Don't show "Join" button if friend doesn't have a lobby.
Added a button to open chat with a right click.
Close the popup when you click a button.
2019-08-06 13:46:43 +02:00
Nemirtingas
d2a75db930
Moved colored implementation to their own functions
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To minimise source code modifications, colored input text has been moved to their own functions.
The ImFont is still modified tho.
2019-08-03 14:37:03 +02:00
Nemirtingas
4f9e67d700
Support for chat message (WIP)
2019-08-03 12:58:48 +02:00
Nemirtingas
2a373bbf79
Now I set the invite instead of adding it.
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You should send a lobby invite or a rich invite, but not both.
2019-08-02 23:01:24 +02:00
Nemirtingas
73fa7b50b5
Moved some code to functions.
2019-08-02 15:26:16 +02:00
Nemirtingas
8fe7c2267a
User must now accept invite
2019-08-02 13:02:20 +02:00
Nemirtingas
156bee1564
Invitation & Chat support (WIP)
2019-08-02 11:16:30 +02:00
Nemirtingas
300832ebb3
I think i should protect this
2019-08-02 09:09:32 +02:00
Nemirtingas
7137fae413
Added error checks for renderer hooks
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Added errors checks but there are no error correction, If it fails your won't have any overlay at all.
2019-08-02 09:07:53 +02:00
Nemirtingas
3a0d9c55c1
Added support for dynamic d3dcompile load
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If you really want to use d3dcompile, then I think its better to find the most recent d3dcompile you have on your computer and load its D3DCompile function.
This process is now automatically handled. Just define the right Preprocessor.
2019-08-02 09:06:59 +02:00
Nemirtingas
e674cd96e5
DX9 Hook info comment
2019-08-01 19:07:19 +02:00
Nemirtingas
c293c1ae05
Fixed game shutdown hang.
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Should watch the other implementations if they need the same treat or not.
2019-08-01 17:05:41 +02:00
Nemirtingas
dda1e3210c
Fixed dual hook on last function call
2019-08-01 17:04:49 +02:00